SL-9632 Add note about shiny HUD objects that will be fullbright for both ALM ON and OFF
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@ -56,9 +56,16 @@ void fullbright_shiny_lighting()
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color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
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color.rgb = fullbrightShinyAtmosTransport(color.rgb);
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color.rgb = fullbrightScaleSoftClip(color.rgb);
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}
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/*
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// NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
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else
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{
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vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
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color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
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}
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*/
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color.a = 1.0;
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