merge changes for vwr-25126

meow-7.2.2
Oz Linden 2011-05-02 07:24:15 -04:00
commit a32daa0c10
19 changed files with 65 additions and 52 deletions

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@ -243,6 +243,7 @@ Coaldust Numbers
Cron Stardust
VWR-10579
VWR-25120
STORM-1075
Cypren Christenson
STORM-417
Dale Glass

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@ -42,10 +42,10 @@ using namespace std;
#define INCHES_TO_METERS 0.02540005f
const F32 POSITION_KEYFRAME_THRESHOLD = 0.03f;
const F32 POSITION_KEYFRAME_THRESHOLD_SQUARED = 0.03f * 0.03f;
const F32 ROTATION_KEYFRAME_THRESHOLD = 0.01f;
const F32 POSITION_MOTION_THRESHOLD = 0.001f;
const F32 POSITION_MOTION_THRESHOLD_SQUARED = 0.001f * 0.001f;
const F32 ROTATION_MOTION_THRESHOLD = 0.001f;
char gInFile[1024]; /* Flawfinder: ignore */
@ -1196,7 +1196,7 @@ void LLBVHLoader::optimize()
if (ki_prev == ki_last_good_pos)
{
joint->mNumPosKeys++;
if (dist_vec(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD)
if (dist_vec_squared(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED)
{
pos_changed = TRUE;
}
@ -1209,12 +1209,12 @@ void LLBVHLoader::optimize()
LLVector3 current_pos(ki->mPos);
LLVector3 interp_pos = lerp(current_pos, last_good_pos, 1.f / (F32)numPosFramesConsidered);
if (dist_vec(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD)
if (dist_vec_squared(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED)
{
pos_changed = TRUE;
}
if (dist_vec(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD)
if (dist_vec_squared(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD_SQUARED)
{
ki_prev->mIgnorePos = TRUE;
numPosFramesConsidered++;

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@ -312,6 +312,14 @@ const F32 CHAT_SHOUT_RADIUS = 100.f;
const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS;
const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f;
// squared editions of the above for distance checks
const F32 CHAT_WHISPER_RADIUS_SQUARED = CHAT_WHISPER_RADIUS * CHAT_WHISPER_RADIUS;
const F32 CHAT_NORMAL_RADIUS_SQUARED = CHAT_NORMAL_RADIUS * CHAT_NORMAL_RADIUS;
const F32 CHAT_SHOUT_RADIUS_SQUARED = CHAT_SHOUT_RADIUS * CHAT_SHOUT_RADIUS;
const F32 CHAT_MAX_RADIUS_SQUARED = CHAT_SHOUT_RADIUS_SQUARED;
const F32 CHAT_MAX_RADIUS_BY_TWO_SQUARED = CHAT_MAX_RADIUS_BY_TWO * CHAT_MAX_RADIUS_BY_TWO;
// this times above gives barely audible radius
const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f;

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@ -34,7 +34,7 @@
#define ANGLE (3.14159265f / 2.0f)
#define APPROX_EQUAL(a, b) dist_vec((a),(b)) < 1e-5
#define APPROX_EQUAL(a, b) (dist_vec_squared((a),(b)) < 1e-10)
namespace tut
{

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@ -1337,7 +1337,7 @@ void LLAgent::stopAutoPilot(BOOL user_cancel)
//NB: auto pilot can terminate for a reason other than reaching the destination
if (mAutoPilotFinishedCallback)
{
mAutoPilotFinishedCallback(!user_cancel && dist_vec(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance, mAutoPilotCallbackData);
mAutoPilotFinishedCallback(!user_cancel && dist_vec_squared(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < (mAutoPilotStopDistance * mAutoPilotStopDistance), mAutoPilotCallbackData);
}
mLeaderID = LLUUID::null;

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@ -413,8 +413,9 @@ LLColor4 get_text_color(const LLChat& chat)
if (!chat.mPosAgent.isExactlyZero())
{
LLVector3 pos_agent = gAgent.getPositionAgent();
F32 distance = dist_vec(pos_agent, chat.mPosAgent);
if (distance > gAgent.getNearChatRadius())
F32 distance_squared = dist_vec_squared(pos_agent, chat.mPosAgent);
F32 dist_near_chat = gAgent.getNearChatRadius();
if (distance_squared > dist_near_chat * dist_near_chat)
{
// diminish far-off chat
text_color.mV[VALPHA] = 0.8f;

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@ -56,7 +56,7 @@ const S32 PKT_SIZE = 57;
// throttle
const F32 MAX_SENDS_PER_SEC = 4.f;
const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f;
@ -416,7 +416,7 @@ BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *objec
BOOL lookAtChanged = (target_type != mTargetType) || (object != mTargetObject);
// lookat position has moved a certain amount and we haven't just sent an update
lookAtChanged = lookAtChanged || ((dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) &&
lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)));
if (lookAtChanged)

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@ -48,7 +48,7 @@ const S32 PKT_SIZE = 57;
// throttle
const F32 MAX_SENDS_PER_SEC = 4.f;
const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
// timeouts
// can't use actual F32_MAX, because we add this to the current frametime
@ -244,7 +244,7 @@ BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *ob
BOOL targetTypeChanged = (target_type != mTargetType) ||
(object != mTargetObject);
BOOL targetPosChanged = (dist_vec(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE) &&
BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
if (targetTypeChanged || targetPosChanged)

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@ -1127,7 +1127,7 @@ BOOL LLManipRotate::updateVisiblity()
if (gSavedSettings.getBOOL("LimitSelectDistance"))
{
F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
if (dist_vec(gAgent.getPositionAgent(), center) > max_select_distance)
if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance))
{
visible = FALSE;
}

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@ -217,8 +217,6 @@ void LLManipScale::render()
LLVector3 center_agent = gAgent.getPosAgentFromGlobal(LLSelectMgr::getInstance()->getSelectionCenterGlobal());
F32 range;
F32 range_from_agent;
if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD)
{
mBoxHandleSize = BOX_HANDLE_BASE_SIZE * BOX_HANDLE_BASE_FACTOR / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
@ -226,25 +224,25 @@ void LLManipScale::render()
}
else
{
range = dist_vec(gAgentCamera.getCameraPositionAgent(), center_agent);
range_from_agent = dist_vec(gAgent.getPositionAgent(), center_agent);
F32 range_squared = dist_vec_squared(gAgentCamera.getCameraPositionAgent(), center_agent);
F32 range_from_agent_squared = dist_vec_squared(gAgent.getPositionAgent(), center_agent);
// Don't draw manip if object too far away
if (gSavedSettings.getBOOL("LimitSelectDistance"))
{
F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
if (range_from_agent > max_select_distance)
if (range_from_agent_squared > max_select_distance * max_select_distance)
{
return;
}
}
if (range > 0.001f)
if (range_squared > 0.001f * 0.001f)
{
// range != zero
F32 fraction_of_fov = BOX_HANDLE_BASE_SIZE / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
mBoxHandleSize = range * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR;
mBoxHandleSize = fsqrtf(range_squared) * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR;
}
else
{

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@ -330,8 +330,8 @@ void LLNetMap::draw()
//localMouse(&local_mouse_x, &local_mouse_y);
LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
mClosestAgentToCursor.setNull();
F32 closest_dist = F32_MAX;
F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE;
F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop
F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE);
// Draw avatars
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
@ -410,11 +410,11 @@ void LLNetMap::draw()
}
}
F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
LLVector2(local_mouse_x,local_mouse_y));
if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist)
if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
{
closest_dist = dist_to_cursor;
closest_dist_squared = dist_to_cursor_squared;
mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i);
}
}
@ -451,9 +451,9 @@ void LLNetMap::draw()
dot_width,
dot_width);
F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]),
LLVector2(local_mouse_x,local_mouse_y));
if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist)
if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared)
{
mClosestAgentToCursor = gAgent.getID();
}

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@ -158,9 +158,8 @@ protected:
const LLVector3d& me_pos = gAgent.getPositionGlobal();
const LLVector3d& item1_pos = mAvatarsPositions.find(item1->getAvatarId())->second;
const LLVector3d& item2_pos = mAvatarsPositions.find(item2->getAvatarId())->second;
F32 dist1 = dist_vec(item1_pos, me_pos);
F32 dist2 = dist_vec(item2_pos, me_pos);
return dist1 < dist2;
return dist_vec_squared(item1_pos, me_pos) < dist_vec_squared(item2_pos, me_pos);
}
private:
id_to_pos_map_t mAvatarsPositions;

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@ -6568,26 +6568,27 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ,
if (update_position)
{
// calculate the distance of the object closest to the camera origin
F32 min_dist = 1e+30f;
F32 min_dist_squared = F32_MAX; // value will be overridden in the loop
LLVector3 obj_pos;
for (LLObjectSelection::root_iterator it = getSelection()->root_begin();
it != getSelection()->root_end(); ++it)
{
obj_pos = (*it)->getObject()->getPositionEdit();
F32 obj_dist = dist_vec(obj_pos, LLViewerCamera::getInstance()->getOrigin());
if (obj_dist < min_dist)
F32 obj_dist_squared = dist_vec_squared(obj_pos, LLViewerCamera::getInstance()->getOrigin());
if (obj_dist_squared < min_dist_squared)
{
min_dist = obj_dist;
min_dist_squared = obj_dist_squared;
}
}
// factor the distance inside the displacement vector. This will get us
// factor the distance into the displacement vector. This will get us
// equally visible movements for both close and far away selections.
min_dist = sqrt(min_dist) / 2;
displ_global.setVec(displ.mV[0]*min_dist,
displ.mV[1]*min_dist,
displ.mV[2]*min_dist);
F32 min_dist = sqrt(fsqrtf(min_dist_squared)) / 2;
displ_global.setVec(displ.mV[0] * min_dist,
displ.mV[1] * min_dist,
displ.mV[2] * min_dist);
// equates to: Displ_global = Displ * M_cam_axes_in_global_frame
displ_global = LLViewerCamera::getInstance()->rotateToAbsolute(displ_global);

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@ -920,7 +920,7 @@ void LLLocalSpeakerMgr::updateSpeakerList()
if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY)
{
LLVOAvatar* avatarp = (LLVOAvatar*)gObjectList.findObject(speaker_id);
if (!avatarp || dist_vec(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS)
if (!avatarp || dist_vec_squared(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS_SQUARED)
{
setSpeakerNotInChannel(speakerp);
}

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@ -90,8 +90,9 @@ void LLViewerChat::getChatColor(const LLChat& chat, LLColor4& r_color)
if (!chat.mPosAgent.isExactlyZero())
{
LLVector3 pos_agent = gAgent.getPositionAgent();
F32 distance = dist_vec(pos_agent, chat.mPosAgent);
if (distance > gAgent.getNearChatRadius())
F32 distance_squared = dist_vec_squared(pos_agent, chat.mPosAgent);
F32 dist_near_chat = gAgent.getNearChatRadius();
if (distance_squared > dist_near_chat * dist_near_chat)
{
// diminish far-off chat
r_color.mV[VALPHA] = 0.8f;
@ -155,8 +156,9 @@ void LLViewerChat::getChatColor(const LLChat& chat, std::string& r_color_name, F
if (!chat.mPosAgent.isExactlyZero())
{
LLVector3 pos_agent = gAgent.getPositionAgent();
F32 distance = dist_vec(pos_agent, chat.mPosAgent);
if (distance > gAgent.getNearChatRadius())
F32 distance_squared = dist_vec_squared(pos_agent, chat.mPosAgent);
F32 dist_near_chat = gAgent.getNearChatRadius();
if (distance_squared > dist_near_chat * dist_near_chat)
{
// diminish far-off chat
r_color_alpha = 0.8f;

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@ -122,6 +122,7 @@
//
const F32 BIRD_AUDIBLE_RADIUS = 32.0f;
const F32 SIT_DISTANCE_FROM_TARGET = 0.25f;
const F32 CAMERA_POSITION_THRESHOLD_SQUARED = 0.001f * 0.001f;
static const F32 LOGOUT_REPLY_TIME = 3.f; // Wait this long after LogoutReply before quitting.
// Determine how quickly residents' scripts can issue question dialogs
@ -4745,7 +4746,7 @@ void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data)
BOOL force_mouselook;
mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook);
if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > 0.0001f)
if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > CAMERA_POSITION_THRESHOLD_SQUARED)
{
gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at);
}

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@ -833,7 +833,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
U8* colorp;
bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build");
const F32 PROPERTY_LINE_CLIP_DIST = 256.f;
const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
for (i = 0; i < mVertexCount; i += vertex_per_edge)
{
@ -844,7 +844,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
vertex.mV[VY] = *(vertexp+1);
vertex.mV[VZ] = *(vertexp+2);
if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST*PROPERTY_LINE_CLIP_DIST)
if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED)
{
continue;
}

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@ -5088,7 +5088,7 @@ void LLVivoxVoiceClient::enforceTether(void)
}
}
if(dist_vec(mCameraPosition, tethered) > 0.1)
if(dist_vec_squared(mCameraPosition, tethered) > 0.01)
{
mCameraPosition = tethered;
mSpatialCoordsDirty = true;
@ -5150,7 +5150,7 @@ void LLVivoxVoiceClient::setCameraPosition(const LLVector3d &position, const LLV
void LLVivoxVoiceClient::setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot)
{
if(dist_vec(mAvatarPosition, position) > 0.1)
if(dist_vec_squared(mAvatarPosition, position) > 0.01)
{
mAvatarPosition = position;
mSpatialCoordsDirty = true;

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@ -1438,6 +1438,8 @@ static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3
void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
{
F32 radius_squared = radius * radius;
if(avatar_ids != NULL)
{
avatar_ids->clear();
@ -1458,7 +1460,7 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
if(!uuid.isNull())
{
LLVector3d pos_global = pVOAvatar->getPositionGlobal();
if(dist_vec(pos_global, relative_to) <= radius)
if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
{
if(positions != NULL)
{
@ -1482,7 +1484,7 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
for (S32 i = 0; i < count; i++)
{
LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
if(dist_vec(pos_global, relative_to) <= radius)
if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
{
LLUUID uuid = regionp->mMapAvatarIDs.get(i);
// if this avatar doesn't already exist in the list, add it