Cleanup to coding standard
parent
39cc708455
commit
a387b38d20
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@ -485,7 +485,8 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
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return success;
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}
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BOOL LLGLSLShader::attachVertexObject(std::string object_path) {
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BOOL LLGLSLShader::attachVertexObject(std::string object_path)
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{
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if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
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{
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stop_glerror();
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