And make it even more obvious...
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f2a82c4f5f
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@ -449,14 +449,14 @@
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<! FS:Ansariel - Option to not auto-save passwords when using login option -->
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<!-- FS:Ansariel FIRE-12671: Force VRAM if DirectX detection is broken -->
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<key>forcememory</key>
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<key>forcevideomemory</key>
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<map>
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<key>desc</key>
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<string>Overrides the video memory detection on Windows if a value greater 0 is passed</string>
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<key>count</key>
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<integer>1</integer>
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<key>map-to</key>
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<string>FSForcedMemory</string>
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<string>FSForcedVideoMemory</string>
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</map>
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<!-- FS:Ansariel -->
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@ -21711,7 +21711,7 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>FSForcedMemory</key>
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<key>FSForcedVideoMemory</key>
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<map>
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<key>Comment</key>
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<string>Overrides the video memory detection on Windows if a value greater 0 is passed (in case DirectX memory detection fails or is wrong)</string>
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@ -597,11 +597,11 @@ bool LLAppViewerWin32::initHardwareTest()
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if (gGLManager.mVRAM == 0)
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{
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// <FS:Ansariel> FIRE-12671: Force VRAM if DirectX detection is broken
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S32 forced_memory;
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if ((forced_memory = gSavedSettings.getS32("FSForcedMemory")) > 0)
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S32 forced_video_memory;
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if ((forced_video_memory = gSavedSettings.getS32("FSForcedVideoMemory")) > 0)
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{
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LL_INFOS("AppInit") << "Forcing VRAM to " << forced_memory << " MB" << LL_ENDL;
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gGLManager.mVRAM = forced_memory;
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LL_INFOS("AppInit") << "Forcing VRAM to " << forced_video_memory << " MB" << LL_ENDL;
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gGLManager.mVRAM = forced_video_memory;
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}
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else
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// </FS:Ansariel>
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