STORM-1210 fsqrtf cleanup
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c0e6d606e6
commit
a4e49310a5
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@ -259,7 +259,7 @@ void LLManipScale::render()
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// range != zero
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F32 fraction_of_fov = BOX_HANDLE_BASE_SIZE / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
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F32 apparent_angle = fraction_of_fov * LLViewerCamera::getInstance()->getView(); // radians
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mBoxHandleSize = fsqrtf(range_squared) * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR;
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mBoxHandleSize = (F32) sqrtf(range_squared) * tan(apparent_angle) * BOX_HANDLE_BASE_FACTOR;
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}
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else
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{
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@ -6983,7 +6983,7 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ,
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// factor the distance into the displacement vector. This will get us
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// equally visible movements for both close and far away selections.
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F32 min_dist = sqrt(fsqrtf(min_dist_squared)) / 2;
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F32 min_dist = sqrt((F32) sqrtf(min_dist_squared)) / 2;
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displ_global.setVec(displ.mV[0] * min_dist,
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displ.mV[1] * min_dist,
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displ.mV[2] * min_dist);
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