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@ -234,8 +234,6 @@ void FSPoserAnimator::reflectJoint(LLVOAvatar *avatar, const FSPoserJoint *joint
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return;
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FSPosingMotion::FSJointPose* oppositeJointPose = posingMotion->getJointPoseByJointName(joint->mirrorJointName());
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if (!oppositeJointPose)
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return;
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if (!oppositeJointPose)
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{
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LLQuaternion rot_quat = jointPose->getTargetRotation();
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