SL-20024: (WIP) (untested) Fix GLTF material permissions in some more edge cases

master
Cosmic Linden 2023-07-28 17:29:09 -07:00
parent 7bf6103ad9
commit a5d318567c
4 changed files with 134 additions and 69 deletions

View File

@ -293,8 +293,8 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
mTexEmissiveId = tex_emissive_id;
mTexNormalId = tex_normal_id;
mObjectTE = te_index;
mObjectId = objectp->getID();
mObject = objectp;
mObjectId = objectp->getID();
mFirst = false;
}
else
@ -322,6 +322,7 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
LLGLTFMaterial *mat = tep->getGLTFMaterial();
LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat);
mObject = objectp;
if (local_mat)
{
mLocalMaterial = local_mat;
@ -1297,38 +1298,39 @@ void LLMaterialEditor::createInventoryItem(const std::string &buffer, const std:
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Materials");
LLPermissions final_perm;
{
final_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
LLPermissions floater_perm;
floater_perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
floater_perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials"));
floater_perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials"));
floater_perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("Materials"));
final_perm.accumulate(floater_perm);
final_perm.accumulate(owner_permissions);
}
// NOTE: create_inventory_item doesn't allow presetting some permissions.
// The rest will be fixed after the callback.
LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, name, desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
new LLBoostFuncInventoryCallback([output = buffer, owner_permissions](LLUUID const& inv_item_id)
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, final_perm.getMaskNextOwner(),
new LLBoostFuncInventoryCallback([output = buffer, final_perm](LLUUID const& inv_item_id)
{
LLViewerInventoryItem* item = gInventory.getItem(inv_item_id);
if (item)
{
// create_inventory_item doesn't allow presetting some permissions, fix it now
LLPermissions perm = item->getPermissions();
if (perm.getMaskEveryone() != LLFloaterPerms::getEveryonePerms("Materials")
|| perm.getMaskGroup() != LLFloaterPerms::getGroupPerms("Materials"))
{
LLPermissions floater_perm;
floater_perm.set(perm);
floater_perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("Materials"));
floater_perm.setMaskGroup(LLFloaterPerms::getGroupPerms("Materials"));
perm.accumulate(floater_perm);
perm.accumulate(owner_permissions);
// TODO: Decide if these are needed
perm.setCreator(owner_permissions.getCreator());
perm.setLastOwner(owner_permissions.getLastOwner());
perm.accumulate(final_perm);
item->setPermissions(perm);
item->setPermissions(perm);
item->updateServer(FALSE);
gInventory.updateItem(item);
gInventory.notifyObservers();
}
item->updateServer(FALSE);
gInventory.updateItem(item);
gInventory.notifyObservers();
}
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
@ -1805,29 +1807,47 @@ void LLMaterialEditor::loadLive()
}
}
// *NOTE: permissions_out ignores user preferences for new item creation
// (LLFloaterPerms). Those are applied later on in
// *NOTE: permissions_out ignores user preferences for new item creation. See
// LLFloaterPerms. Preferences are applied later on in
// LLMaterialEditor::createInventoryItem.
bool can_save_objects_material(LLSelectedTEGetMatData& func, LLPermissions& permissions_out)
bool can_use_objects_material(LLSelectedTEGetMatData& func, const std::vector<PermissionBit>& ops, LLPermissions& permissions_out)
{
if (!LLMaterialEditor::capabilitiesAvailable())
{
return false;
}
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/);
LLViewerObject* selected_object = func.mObject;
llassert(selected_object); // Note the function name
if (!selected_object)
{
// LLSelectedTEGetMatData can fail if there are no selected faces
// with materials, but we expect at least some object is selected.
llassert(LLSelectMgr::getInstance()->getSelection()->getFirstObject());
return false;
}
for (PermissionBit op : ops)
{
if (op == PERM_MODIFY && selected_object->isPermanentEnforced())
{
return false;
}
}
const LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId);
LLPermissions item_permissions;
const bool previous_item_owned = item && item->getPermissions().getLastOwner().notNull();
if (item)
{
item_permissions.set(item->getPermissions());
if (!gAgent.allowOperation(PERM_MODIFY, item_permissions, GP_OBJECT_MANIPULATE))
for (PermissionBit op : ops)
{
return false;
}
if (!gAgent.allowOperation(PERM_COPY, item_permissions, GP_OBJECT_MANIPULATE))
{
return false;
if (!gAgent.allowOperation(op, item_permissions, GP_OBJECT_MANIPULATE))
{
return false;
}
}
// Update flags for new owner
if (!item_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true))
{
llassert(false);
@ -1839,20 +1859,21 @@ bool can_save_objects_material(LLSelectedTEGetMatData& func, LLPermissions& perm
item_permissions.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null);
}
LLPermissions* object_permissions_p = LLSelectMgr::getInstance()->findObjectPermissions(selected_object);
// Use root object for permissions checking
LLViewerObject* root_object = selected_object->getRootEdit();
LLPermissions* object_permissions_p = LLSelectMgr::getInstance()->findObjectPermissions(root_object);
LLPermissions object_permissions;
const bool previous_object_owned = object_permissions_p && object_permissions_p->getLastOwner().notNull();
if (object_permissions_p)
{
object_permissions.set(*object_permissions_p);
if (!gAgent.allowOperation(PERM_MODIFY, object_permissions, GP_OBJECT_MANIPULATE))
for (PermissionBit op : ops)
{
return false;
}
if (!gAgent.allowOperation(PERM_COPY, object_permissions, GP_OBJECT_MANIPULATE))
{
return false;
if (!gAgent.allowOperation(op, object_permissions, GP_OBJECT_MANIPULATE))
{
return false;
}
}
// Update flags for new owner
if (!object_permissions.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true))
{
llassert(false);
@ -1865,43 +1886,34 @@ bool can_save_objects_material(LLSelectedTEGetMatData& func, LLPermissions& perm
}
permissions_out.set(item_permissions);
// *NOTE: A close inspection of LLPermissions::accumulate shows that
// conflicting UUIDs will be unset. This is acceptable behavior for now.
// The server doesn't allow us to create an item while claiming someone
// else was the creator/previous owner.
permissions_out.accumulate(object_permissions);
if (previous_item_owned != previous_object_owned)
{
// Likely ownership history conflict. Prefer the item history. Fall
// back to object history if no associated item.
if (previous_item_owned)
{
permissions_out.setCreator(item_permissions.getCreator());
permissions_out.setLastOwner(item_permissions.getLastOwner());
}
else if (previous_object_owned)
{
permissions_out.setCreator(object_permissions.getCreator());
permissions_out.setLastOwner(object_permissions.getLastOwner());
}
}
llassert(permissions_out.getOwner() == gAgent.getID());
llassert(permissions_out.getCreator().notNull());
llassert(permissions_out.getGroup().isNull());
return true;
}
bool LLMaterialEditor::canModifyObjectsMaterial()
{
LLSelectedTEGetMatData func(false);
LLPermissions permissions;
return can_use_objects_material(func, std::vector({PERM_MODIFY}), permissions);
}
bool LLMaterialEditor::canSaveObjectsMaterial()
{
LLSelectedTEGetMatData func(false);
LLPermissions permissions;
return can_save_objects_material(func, permissions);
return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions);
}
void LLMaterialEditor::saveObjectsMaterialAs()
{
LLSelectedTEGetMatData func(false);
LLPermissions permissions;
bool allowed = can_save_objects_material(func, permissions);
bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), permissions);
if (!allowed)
{
LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL;
@ -1986,7 +1998,6 @@ void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, con
LLSD args;
args["DESC"] = LLTrans::getString("New Material");
// At this point, last owner, etc should be set. LLFloaterPerms will be honored later on
if (local_material)
{
LLPermissions local_permissions;

View File

@ -112,6 +112,7 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
static void updateLive(const LLUUID &object_id, S32 te);
static void loadLive();
static bool canModifyObjectsMaterial();
static bool canSaveObjectsMaterial();
static void saveObjectsMaterialAs();
static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response, const LLPermissions& permissions);

View File

@ -51,6 +51,7 @@
#include "llinventorymodelbackgroundfetch.h"
#include "llfloatermediasettings.h"
#include "llfloaterreg.h"
#include "llfloatertools.h"
#include "lllineeditor.h"
#include "llmaterialmgr.h"
#include "llmaterialeditor.h"
@ -77,6 +78,7 @@
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llvovolume.h"
#include "llvoinventorylistener.h"
#include "lluictrlfactory.h"
#include "llpluginclassmedia.h"
#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
@ -1834,13 +1836,48 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
}
}
// One-off listener that updates the build floater UI when the prim inventory updates
class PBRPickerItemListener : public LLVOInventoryListener
{
protected:
LLViewerObject* mObjectp;
public:
PBRPickerItemListener(LLViewerObject* object)
: mObjectp(object)
{
registerVOInventoryListener(mObjectp, nullptr);
}
const LLViewerObject* const getObject() { return mObjectp; }
void inventoryChanged(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory,
S32 serial_num,
void* user_data) override
{
if (gFloaterTools)
{
gFloaterTools->dirty();
}
removeVOInventoryListener();
}
~PBRPickerItemListener()
{
removeVOInventoryListener();
}
};
void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material, bool& has_faces_without_pbr, bool force_set_values)
{
has_pbr_material = false;
const bool editable = objectp->permModify() && !objectp->isPermanentEnforced();
bool has_pbr_capabilities = LLMaterialEditor::capabilitiesAvailable();
bool identical_pbr = true;
const bool settable = has_pbr_capabilities && objectp->permModify() && !objectp->isPermanentEnforced();
const bool editable = LLMaterialEditor::canModifyObjectsMaterial();
const bool saveable = LLMaterialEditor::canSaveObjectsMaterial();
// pbr material
LLTextureCtrl* pbr_ctrl = findChild<LLTextureCtrl>("pbr_control");
@ -1850,13 +1887,23 @@ void LLPanelFace::updateUIGLTF(LLViewerObject* objectp, bool& has_pbr_material,
LLSelectedTE::getPbrMaterialId(pbr_id, identical_pbr, has_pbr_material, has_faces_without_pbr);
pbr_ctrl->setTentative(identical_pbr ? FALSE : TRUE);
pbr_ctrl->setEnabled(editable && has_pbr_capabilities);
pbr_ctrl->setEnabled(settable);
pbr_ctrl->setImageAssetID(pbr_id);
}
getChildView("pbr_from_inventory")->setEnabled(editable && has_pbr_capabilities);
getChildView("edit_selected_pbr")->setEnabled(editable && has_pbr_material && !has_faces_without_pbr && has_pbr_capabilities);
getChildView("save_selected_pbr")->setEnabled(LLMaterialEditor::canSaveObjectsMaterial() && identical_pbr);
const bool inventory_pending = objectp->isInventoryPending();
getChildView("pbr_from_inventory")->setEnabled(settable);
getChildView("edit_selected_pbr")->setEnabled(editable && !inventory_pending && !has_faces_without_pbr);
getChildView("save_selected_pbr")->setEnabled(saveable && !inventory_pending && identical_pbr);
// TODO: Vet inventory updates and memory management
if (inventory_pending && (!mInventoryListener || mInventoryListener->getObject() != objectp))
{
mInventoryListener = std::make_unique<PBRPickerItemListener>(objectp);
}
else
{
mInventoryListener = nullptr;
}
const bool show_pbr = mComboMatMedia->getCurrentIndex() == MATMEDIA_PBR && mComboMatMedia->getEnabled();
if (show_pbr)

View File

@ -35,6 +35,8 @@
#include "lltextureentry.h"
#include "llselectmgr.h"
#include <memory>
class LLButton;
class LLCheckBoxCtrl;
class LLColorSwatchCtrl;
@ -51,6 +53,8 @@ class LLMaterialID;
class LLMediaCtrl;
class LLMenuButton;
class PBRPickerItemListener;
// Represents an edit for use in replicating the op across one or more materials in the selection set.
//
// The apply function optionally performs the edit which it implements
@ -503,6 +507,8 @@ private:
static Selection sMaterialOverrideSelection;
std::unique_ptr<PBRPickerItemListener> mInventoryListener;
public:
#if defined(DEF_GET_MAT_STATE)
#undef DEF_GET_MAT_STATE