custom skylight key bindings
parent
2fc07c4110
commit
a5e0c51de9
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@ -1,357 +0,0 @@
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# keys.ini
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#
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# keyboard binding initialization
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#
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# comments must have # in the first column
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# blank lines OK
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#
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# Format:
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# mode key mask function
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#
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# mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR, or CONVERSATION
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# key must be upper case, or SPACE, HOME, END, PGUP, PGDN, LEFT, RIGHT, UP, DOWN,
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# or one of ,.;'[]
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# mask must be NONE, SHIFT, ALT, ALT_SHIFT.
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# Control is reserved for user commands.
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# function must be a function named in llkeyboard.cpp
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FIRST_PERSON A NONE slide_left
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FIRST_PERSON D NONE slide_right
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FIRST_PERSON W NONE push_forward
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FIRST_PERSON S NONE push_backward
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FIRST_PERSON E NONE jump
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FIRST_PERSON C NONE push_down
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FIRST_PERSON F NONE toggle_fly
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FIRST_PERSON LEFT NONE slide_left
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FIRST_PERSON RIGHT NONE slide_right
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FIRST_PERSON UP NONE push_forward
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FIRST_PERSON DOWN NONE push_backward
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FIRST_PERSON PGUP NONE jump
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FIRST_PERSON PGDN NONE push_down
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FIRST_PERSON HOME NONE toggle_fly
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FIRST_PERSON PAD_LEFT NONE slide_left
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FIRST_PERSON PAD_RIGHT NONE slide_right
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FIRST_PERSON PAD_UP NONE push_forward
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FIRST_PERSON PAD_DOWN NONE push_backward
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FIRST_PERSON PAD_PGUP NONE jump
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FIRST_PERSON PAD_PGDN NONE push_down
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FIRST_PERSON PAD_HOME NONE toggle_fly
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FIRST_PERSON PAD_CENTER NONE stop_moving
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FIRST_PERSON PAD_ENTER NONE start_chat
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FIRST_PERSON PAD_DIVIDE NONE start_gesture
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FIRST_PERSON A SHIFT slide_left
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FIRST_PERSON D SHIFT slide_right
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FIRST_PERSON W SHIFT push_forward
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FIRST_PERSON S SHIFT push_backward
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FIRST_PERSON E SHIFT jump
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FIRST_PERSON C SHIFT push_down
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FIRST_PERSON F SHIFT toggle_fly
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FIRST_PERSON SPACE NONE stop_moving
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FIRST_PERSON ENTER NONE start_chat
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FIRST_PERSON DIVIDE NONE start_gesture
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FIRST_PERSON LEFT SHIFT slide_left
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FIRST_PERSON RIGHT SHIFT slide_right
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FIRST_PERSON UP SHIFT push_forward
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FIRST_PERSON DOWN SHIFT push_backward
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FIRST_PERSON PGUP SHIFT jump
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FIRST_PERSON PGDN SHIFT push_down
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FIRST_PERSON PAD_LEFT SHIFT slide_left
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FIRST_PERSON PAD_RIGHT SHIFT slide_right
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FIRST_PERSON PAD_UP SHIFT push_forward
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FIRST_PERSON PAD_DOWN SHIFT push_backward
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FIRST_PERSON PAD_PGUP SHIFT jump
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FIRST_PERSON PAD_PGDN SHIFT push_down
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FIRST_PERSON PAD_HOME SHIFT toggle_fly
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FIRST_PERSON PAD_ENTER SHIFT start_chat
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FIRST_PERSON PAD_DIVIDE SHIFT start_gesture
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THIRD_PERSON A NONE turn_left
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THIRD_PERSON D NONE turn_right
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THIRD_PERSON A SHIFT slide_left
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THIRD_PERSON D SHIFT slide_right
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THIRD_PERSON W NONE push_forward
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THIRD_PERSON S NONE push_backward
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THIRD_PERSON W SHIFT push_forward
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THIRD_PERSON S SHIFT push_backward
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THIRD_PERSON E NONE jump
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THIRD_PERSON C NONE push_down
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THIRD_PERSON E SHIFT jump
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THIRD_PERSON C SHIFT push_down
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THIRD_PERSON F NONE toggle_fly
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THIRD_PERSON F SHIFT toggle_fly
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THIRD_PERSON SPACE NONE stop_moving
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THIRD_PERSON ENTER NONE start_chat
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THIRD_PERSON DIVIDE NONE start_gesture
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THIRD_PERSON LEFT NONE turn_left
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THIRD_PERSON LEFT SHIFT slide_left
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THIRD_PERSON RIGHT NONE turn_right
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THIRD_PERSON RIGHT SHIFT slide_right
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THIRD_PERSON UP NONE push_forward
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THIRD_PERSON DOWN NONE push_backward
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THIRD_PERSON UP SHIFT push_forward
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THIRD_PERSON DOWN SHIFT push_backward
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THIRD_PERSON PGUP NONE jump
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THIRD_PERSON PGDN NONE push_down
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THIRD_PERSON PGUP SHIFT jump
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THIRD_PERSON PGDN SHIFT push_down
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THIRD_PERSON HOME SHIFT toggle_fly
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THIRD_PERSON HOME NONE toggle_fly
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THIRD_PERSON PAD_LEFT NONE turn_left
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THIRD_PERSON PAD_LEFT SHIFT slide_left
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THIRD_PERSON PAD_RIGHT NONE turn_right
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THIRD_PERSON PAD_RIGHT SHIFT slide_right
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THIRD_PERSON PAD_UP NONE push_forward
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THIRD_PERSON PAD_DOWN NONE push_backward
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THIRD_PERSON PAD_UP SHIFT push_forward
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THIRD_PERSON PAD_DOWN SHIFT push_backward
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THIRD_PERSON PAD_PGUP NONE jump
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THIRD_PERSON PAD_PGDN NONE push_down
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THIRD_PERSON PAD_PGUP SHIFT jump
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THIRD_PERSON PAD_PGDN SHIFT push_down
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THIRD_PERSON PAD_HOME NONE toggle_fly
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THIRD_PERSON PAD_HOME SHIFT toggle_fly
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THIRD_PERSON PAD_CENTER NONE stop_moving
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THIRD_PERSON PAD_CENTER SHIFT stop_moving
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THIRD_PERSON PAD_ENTER NONE start_chat
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THIRD_PERSON PAD_ENTER SHIFT start_chat
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THIRD_PERSON PAD_DIVIDE NONE start_gesture
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THIRD_PERSON PAD_DIVIDE SHIFT start_gesture
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# Camera controls in third person on Alt
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THIRD_PERSON LEFT ALT spin_around_cw
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THIRD_PERSON RIGHT ALT spin_around_ccw
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THIRD_PERSON UP ALT move_forward
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THIRD_PERSON DOWN ALT move_backward
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THIRD_PERSON PGUP ALT spin_over
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THIRD_PERSON PGDN ALT spin_under
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THIRD_PERSON A ALT spin_around_cw
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THIRD_PERSON D ALT spin_around_ccw
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THIRD_PERSON W ALT move_forward
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THIRD_PERSON S ALT move_backward
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THIRD_PERSON E ALT spin_over
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THIRD_PERSON C ALT spin_under
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THIRD_PERSON PAD_LEFT ALT spin_around_cw
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THIRD_PERSON PAD_RIGHT ALT spin_around_ccw
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THIRD_PERSON PAD_UP ALT move_forward
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THIRD_PERSON PAD_DOWN ALT move_backward
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THIRD_PERSON PAD_PGUP ALT spin_over
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THIRD_PERSON PAD_PGDN ALT spin_under
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THIRD_PERSON PAD_ENTER ALT start_chat
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THIRD_PERSON PAD_DIVIDE ALT start_gesture
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# mimic alt zoom behavior with keyboard only
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THIRD_PERSON A CTL_ALT spin_around_cw
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THIRD_PERSON D CTL_ALT spin_around_ccw
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THIRD_PERSON W CTL_ALT spin_over
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THIRD_PERSON S CTL_ALT spin_under
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THIRD_PERSON E CTL_ALT spin_over
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THIRD_PERSON C CTL_ALT spin_under
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THIRD_PERSON LEFT CTL_ALT spin_around_cw
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THIRD_PERSON RIGHT CTL_ALT spin_around_ccw
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THIRD_PERSON UP CTL_ALT spin_over
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THIRD_PERSON DOWN CTL_ALT spin_under
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THIRD_PERSON PGUP CTL_ALT spin_over
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THIRD_PERSON PGDN CTL_ALT spin_under
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THIRD_PERSON PAD_LEFT CTL_ALT spin_around_cw
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THIRD_PERSON PAD_RIGHT CTL_ALT spin_around_ccw
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THIRD_PERSON PAD_UP CTL_ALT spin_over
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THIRD_PERSON PAD_DOWN CTL_ALT spin_under
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THIRD_PERSON PAD_PGUP CTL_ALT spin_over
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THIRD_PERSON PAD_PGDN CTL_ALT spin_under
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THIRD_PERSON PAD_ENTER CTL_ALT start_chat
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THIRD_PERSON PAD_DIVIDE CTL_ALT start_gesture
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# Therefore pan on Alt-Shift
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THIRD_PERSON A CTL_ALT_SHIFT pan_left
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THIRD_PERSON D CTL_ALT_SHIFT pan_right
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THIRD_PERSON W CTL_ALT_SHIFT pan_up
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THIRD_PERSON S CTL_ALT_SHIFT pan_down
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THIRD_PERSON LEFT CTL_ALT_SHIFT pan_left
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THIRD_PERSON RIGHT CTL_ALT_SHIFT pan_right
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THIRD_PERSON UP CTL_ALT_SHIFT pan_up
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THIRD_PERSON DOWN CTL_ALT_SHIFT pan_down
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THIRD_PERSON PAD_LEFT CTL_ALT_SHIFT pan_left
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THIRD_PERSON PAD_RIGHT CTL_ALT_SHIFT pan_right
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THIRD_PERSON PAD_UP CTL_ALT_SHIFT pan_up
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THIRD_PERSON PAD_DOWN CTL_ALT_SHIFT pan_down
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THIRD_PERSON PAD_ENTER CTL_ALT_SHIFT start_chat
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THIRD_PERSON PAD_DIVIDE CTL_ALT_SHIFT start_gesture
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# Basic editing camera control
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EDIT A NONE spin_around_cw
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EDIT D NONE spin_around_ccw
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EDIT W NONE move_forward
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EDIT S NONE move_backward
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EDIT E NONE spin_over
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EDIT C NONE spin_under
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EDIT ENTER NONE start_chat
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EDIT DIVIDE NONE start_gesture
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EDIT PAD_ENTER NONE start_chat
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EDIT PAD_DIVIDE NONE start_gesture
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EDIT LEFT NONE spin_around_cw
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EDIT RIGHT NONE spin_around_ccw
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EDIT UP NONE move_forward
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EDIT DOWN NONE move_backward
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EDIT PGUP NONE spin_over
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EDIT PGDN NONE spin_under
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EDIT A SHIFT pan_left
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EDIT D SHIFT pan_right
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EDIT W SHIFT pan_up
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EDIT S SHIFT pan_down
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EDIT LEFT SHIFT pan_left
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EDIT RIGHT SHIFT pan_right
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EDIT UP SHIFT pan_up
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EDIT DOWN SHIFT pan_down
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# Walking works with ALT held down.
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EDIT A ALT slide_left
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EDIT D ALT slide_right
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EDIT W ALT push_forward
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EDIT S ALT push_backward
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EDIT E ALT jump
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EDIT C ALT push_down
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EDIT LEFT ALT slide_left
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EDIT RIGHT ALT slide_right
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EDIT UP ALT push_forward
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EDIT DOWN ALT push_backward
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EDIT PGUP ALT jump
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EDIT PGDN ALT push_down
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EDIT HOME ALT toggle_fly
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EDIT PAD_LEFT ALT slide_left
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EDIT PAD_RIGHT ALT slide_right
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EDIT PAD_UP ALT push_forward
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EDIT PAD_DOWN ALT push_backward
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EDIT PAD_PGUP ALT jump
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EDIT PAD_PGDN ALT push_down
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EDIT PAD_ENTER ALT start_chat
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EDIT PAD_DIVIDE ALT start_gesture
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SITTING A ALT spin_around_cw
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SITTING D ALT spin_around_ccw
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SITTING W ALT move_forward
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SITTING S ALT move_backward
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SITTING E ALT spin_over_sitting
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SITTING C ALT spin_under_sitting
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SITTING LEFT ALT spin_around_cw
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SITTING RIGHT ALT spin_around_ccw
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SITTING UP ALT move_forward
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SITTING DOWN ALT move_backward
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SITTING PGUP ALT spin_over
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SITTING PGDN ALT spin_under
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SITTING A CTL_ALT spin_around_cw
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SITTING D CTL_ALT spin_around_ccw
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SITTING W CTL_ALT spin_over
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SITTING S CTL_ALT spin_under
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SITTING E CTL_ALT spin_over
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SITTING C CTL_ALT spin_under
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SITTING LEFT CTL_ALT spin_around_cw
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SITTING RIGHT CTL_ALT spin_around_ccw
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SITTING UP CTL_ALT spin_over
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SITTING DOWN CTL_ALT spin_under
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SITTING PGUP CTL_ALT spin_over
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SITTING PGDN CTL_ALT spin_under
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SITTING A NONE spin_around_cw_sitting
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SITTING D NONE spin_around_ccw_sitting
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SITTING W NONE move_forward_sitting
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SITTING S NONE move_backward_sitting
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SITTING E NONE spin_over_sitting
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SITTING C NONE spin_under_sitting
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SITTING LEFT NONE spin_around_cw_sitting
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SITTING RIGHT NONE spin_around_ccw_sitting
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SITTING UP NONE move_forward_sitting
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SITTING DOWN NONE move_backward_sitting
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SITTING PGUP NONE spin_over_sitting
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SITTING PGDN NONE spin_under_sitting
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SITTING PAD_LEFT NONE spin_around_cw_sitting
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SITTING PAD_RIGHT NONE spin_around_ccw_sitting
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SITTING PAD_UP NONE move_forward_sitting
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SITTING PAD_DOWN NONE move_backward_sitting
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SITTING PAD_PGUP NONE spin_over_sitting
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SITTING PAD_PGDN NONE spin_under_sitting
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SITTING PAD_CENTER NONE stop_moving
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SITTING PAD_ENTER NONE start_chat
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SITTING PAD_DIVIDE NONE start_gesture
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# these are for passing controls when sitting on vehicles
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SITTING A SHIFT slide_left
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SITTING D SHIFT slide_right
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SITTING LEFT SHIFT slide_left
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SITTING RIGHT SHIFT slide_right
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SITTING PAD_LEFT SHIFT slide_left
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SITTING PAD_RIGHT SHIFT slide_right
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SITTING PAD_ENTER SHIFT start_chat
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SITTING PAD_DIVIDE SHIFT start_gesture
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# pan on Alt-Shift
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SITTING A CTL_ALT_SHIFT pan_left
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SITTING D CTL_ALT_SHIFT pan_right
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SITTING W CTL_ALT_SHIFT pan_up
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SITTING S CTL_ALT_SHIFT pan_down
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SITTING LEFT CTL_ALT_SHIFT pan_left
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SITTING RIGHT CTL_ALT_SHIFT pan_right
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SITTING UP CTL_ALT_SHIFT pan_up
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SITTING DOWN CTL_ALT_SHIFT pan_down
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SITTING PAD_LEFT CTL_ALT_SHIFT pan_left
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SITTING PAD_RIGHT CTL_ALT_SHIFT pan_right
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SITTING PAD_UP CTL_ALT_SHIFT pan_up
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SITTING PAD_DOWN CTL_ALT_SHIFT pan_down
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SITTING PAD_ENTER CTL_ALT_SHIFT start_chat
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SITTING PAD_DIVIDE CTL_ALT_SHIFT start_gesture
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SITTING ENTER NONE start_chat
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SITTING DIVIDE NONE start_gesture
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# Avatar editing camera controls
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EDIT_AVATAR A NONE edit_avatar_spin_cw
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EDIT_AVATAR D NONE edit_avatar_spin_ccw
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EDIT_AVATAR W NONE edit_avatar_move_forward
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EDIT_AVATAR S NONE edit_avatar_move_backward
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EDIT_AVATAR E NONE edit_avatar_spin_over
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EDIT_AVATAR C NONE edit_avatar_spin_under
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EDIT_AVATAR LEFT NONE edit_avatar_spin_cw
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EDIT_AVATAR RIGHT NONE edit_avatar_spin_ccw
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EDIT_AVATAR UP NONE edit_avatar_move_forward
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EDIT_AVATAR DOWN NONE edit_avatar_move_backward
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EDIT_AVATAR PGUP NONE edit_avatar_spin_over
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EDIT_AVATAR PGDN NONE edit_avatar_spin_under
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EDIT_AVATAR ENTER NONE start_chat
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EDIT_AVATAR DIVIDE NONE start_gesture
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EDIT_AVATAR PAD_LEFT NONE edit_avatar_spin_cw
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EDIT_AVATAR PAD_RIGHT NONE edit_avatar_spin_ccw
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EDIT_AVATAR PAD_UP NONE edit_avatar_move_forward
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EDIT_AVATAR PAD_DOWN NONE edit_avatar_move_backward
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EDIT_AVATAR PAD_PGUP NONE edit_avatar_spin_over
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EDIT_AVATAR PAD_PGDN NONE edit_avatar_spin_under
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EDIT_AVATAR PAD_ENTER NONE start_chat
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EDIT_AVATAR PAD_DIVIDE NONE start_gesture
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@ -598,8 +598,7 @@ REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
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REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
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REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
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LLViewerKeyboard::LLViewerKeyboard() :
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mNamedFunctionCount(0)
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LLViewerKeyboard::LLViewerKeyboard()
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{
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for (S32 i = 0; i < MODE_COUNT; i++)
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{
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@ -617,16 +616,6 @@ LLViewerKeyboard::LLViewerKeyboard() :
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}
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}
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void LLViewerKeyboard::bindNamedFunction(const std::string& name, LLKeyFunc func)
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{
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S32 i = mNamedFunctionCount;
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mNamedFunctions[i].mName = name;
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mNamedFunctions[i].mFunction = func;
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mNamedFunctionCount++;
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}
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BOOL LLViewerKeyboard::modeFromString(const std::string& string, S32 *mode)
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{
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if (string == "FIRST_PERSON")
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@ -699,8 +688,9 @@ BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL
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BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name)
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{
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S32 i,index;
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void (*function)(EKeystate keystate) = NULL;
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S32 index;
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typedef boost::function<void(EKeystate)> function_t;
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function_t function = NULL;
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std::string name;
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// Allow remapping of F2-F12
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@ -723,13 +713,11 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c
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}
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// Not remapped, look for a function
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for (i = 0; i < mNamedFunctionCount; i++)
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function_t* result = LLKeyboardActionRegistry::getValue(function_name);
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if (result)
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{
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if (function_name == mNamedFunctions[i].mName)
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{
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function = mNamedFunctions[i].mFunction;
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name = mNamedFunctions[i].mName;
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}
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function = *result;
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}
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if (!function)
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@ -759,7 +747,6 @@ BOOL LLViewerKeyboard::bindKey(const S32 mode, const KEY key, const MASK mask, c
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mBindings[mode][index].mKey = key;
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mBindings[mode][index].mMask = mask;
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// mBindings[mode][index].mName = name;
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mBindings[mode][index].mFunction = function;
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if (index == mBindingCount[mode])
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@ -971,18 +958,18 @@ void LLViewerKeyboard::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_lev
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if (key_down && !repeat)
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{
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// ...key went down this frame, call function
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(*binding[i].mFunction)( KEYSTATE_DOWN );
|
||||
binding[i].mFunction( KEYSTATE_DOWN );
|
||||
}
|
||||
else if (key_up)
|
||||
{
|
||||
// ...key went down this frame, call function
|
||||
(*binding[i].mFunction)( KEYSTATE_UP );
|
||||
binding[i].mFunction( KEYSTATE_UP );
|
||||
}
|
||||
else if (key_level)
|
||||
{
|
||||
// ...key held down from previous frame
|
||||
// Not windows, just call the function.
|
||||
(*binding[i].mFunction)( KEYSTATE_LEVEL );
|
||||
binding[i].mFunction( KEYSTATE_LEVEL );
|
||||
}//if
|
||||
}//if
|
||||
}//for
|
||||
|
|
|
|||
|
|
@ -89,8 +89,6 @@ public:
|
|||
|
||||
BOOL handleKey(KEY key, MASK mask, BOOL repeated);
|
||||
|
||||
void bindNamedFunction(const std::string& name, LLKeyFunc func);
|
||||
|
||||
S32 loadBindings(const std::string& filename); // returns number bound, 0 on error
|
||||
S32 loadBindingsXML(const std::string& filename); // returns number bound, 0 on error
|
||||
EKeyboardMode getMode();
|
||||
|
|
@ -103,9 +101,6 @@ private:
|
|||
S32 loadBindingMode(const LLViewerKeyboard::KeyMode& keymode);
|
||||
BOOL bindKey(const S32 mode, const KEY key, const MASK mask, const std::string& function_name);
|
||||
|
||||
S32 mNamedFunctionCount;
|
||||
LLNamedFunction mNamedFunctions[MAX_NAMED_FUNCTIONS];
|
||||
|
||||
// Hold all the ugly stuff torn out to make LLKeyboard non-viewer-specific here
|
||||
S32 mBindingCount[MODE_COUNT];
|
||||
LLKeyBinding mBindings[MODE_COUNT][MAX_KEY_BINDINGS];
|
||||
|
|
|
|||
Loading…
Reference in New Issue