Fix deferred stars shader output decl.
parent
cb178672c6
commit
a682d91ea1
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@ -26,7 +26,7 @@
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/*[EXTRA_CODE_HERE]*/
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_data[3];
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out vec4 frag_color;
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#else
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#define frag_color gl_FragColor
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#endif
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@ -41,6 +41,5 @@ void main()
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{
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vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy);
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col.a *= custom_alpha;
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frag_color = col;
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}
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