diff --git a/indra/newview/fspanelface.cpp b/indra/newview/fspanelface.cpp index 11229f439f..3b5535e08b 100644 --- a/indra/newview/fspanelface.cpp +++ b/indra/newview/fspanelface.cpp @@ -257,13 +257,13 @@ public: // Override object's values with values from editor where appropriate if (mUnsavedChanges & MATERIAL_BASE_COLOR_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_BASE_COLOR_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_BASE_COLOR_DIRTY" << LL_ENDL; material->setBaseColorFactor(mMaterialToApply->mBaseColor, true); } if (mUnsavedChanges & MATERIAL_BASE_COLOR_TEX_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_BASE_COLOR_TEX_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_BASE_COLOR_TEX_DIRTY" << LL_ENDL; material->setBaseColorId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], true); /* LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY); @@ -276,7 +276,7 @@ public: if (mUnsavedChanges & MATERIAL_NORMAL_TEX_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_NORMAL_TEX_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_NORMAL_TEX_DIRTY" << LL_ENDL; material->setNormalId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], true); /* LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY); @@ -289,7 +289,7 @@ public: if (mUnsavedChanges & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY" << LL_ENDL; material->setOcclusionRoughnessMetallicId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], true); /* LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY); @@ -302,25 +302,25 @@ public: if (mUnsavedChanges & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY" << LL_ENDL; material->setMetallicFactor(mMaterialToApply->mMetallicFactor, true); } if (mUnsavedChanges & MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_METALLIC_ROUGHTNESS_ROUGHNESS_DIRTY" << LL_ENDL; material->setRoughnessFactor(mMaterialToApply->mRoughnessFactor, true); } if (mUnsavedChanges & MATERIAL_EMISIVE_COLOR_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_EMISIVE_COLOR_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_EMISIVE_COLOR_DIRTY" << LL_ENDL; material->setEmissiveColorFactor(LLColor3(mMaterialToApply->mEmissiveColor), true); } if (mUnsavedChanges & MATERIAL_EMISIVE_TEX_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_EMISIVE_TEX_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_EMISIVE_TEX_DIRTY" << LL_ENDL; material->setEmissiveId(mMaterialToApply->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], true); /* LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY); @@ -333,19 +333,19 @@ public: if (mUnsavedChanges & MATERIAL_DOUBLE_SIDED_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_DOUBLE_SIDED_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_DOUBLE_SIDED_DIRTY" << LL_ENDL; material->setDoubleSided(mMaterialToApply->mDoubleSided, true); } if (mUnsavedChanges & MATERIAL_ALPHA_MODE_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_ALPHA_MODE_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_ALPHA_MODE_DIRTY" << LL_ENDL; material->setAlphaMode(mMaterialToApply->mAlphaMode, true); } if (mUnsavedChanges & MATERIAL_ALPHA_CUTOFF_DIRTY) { - LL_DEBUGS("APPLY_GLTF_CHANGES") << "applyling MATERIAL_ALPHA_CUTOFF_DIRTY" << LL_ENDL; + LL_DEBUGS("APPLY_GLTF_CHANGES") << "applying MATERIAL_ALPHA_CUTOFF_DIRTY" << LL_ENDL; material->setAlphaCutoff(mMaterialToApply->mAlphaCutoff, true); }