Merge branch 'DRTVWR-503-maint' of https://bitbucket.org/lindenlab/viewer

meow-7.2.2
Ansariel 2020-05-19 21:53:26 +02:00
commit a879e86b8e
8 changed files with 67 additions and 57 deletions

View File

@ -839,6 +839,7 @@ Khyota Wulluf
Kimar Coba
Kithrak Kirkorian
Kitty Barnett
BUG-228665
VWR-19699
STORM-288
STORM-799

View File

@ -1112,8 +1112,6 @@ BOOL LLTextBase::handleMouseDown(S32 x, S32 y, MASK mask)
line_start = it->mDocIndexStart;
}
line_end = it->mDocIndexEnd;
// <FS:Ansariel> FIRE-29545: Backspace not working after triple-click selecting last line
line_end = llclamp(line_end, 0, getLength());
}

View File

@ -2061,41 +2061,7 @@ void LLInventoryFavoriteItemsPanel::updateFavoritesRootFolder()
}
/************************************************************************/
/* Asset Pre-Filtered Inventory Panel related class */
/* Exchanges filter's flexibility for speed of generation and */
/* improved performance */
/************************************************************************/
class LLAssetFilteredInventoryPanel : public LLInventoryPanel
{
public:
struct Params
: public LLInitParam::Block<Params, LLInventoryPanel::Params>
{
Mandatory<std::string> filter_asset_type;
Params() : filter_asset_type("filter_asset_type") {}
};
void initFromParams(const Params& p);
protected:
LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
friend class LLUICtrlFactory;
public:
~LLAssetFilteredInventoryPanel() {}
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg) override;
protected:
/*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
/*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
private:
LLAssetType::EType mAssetType;
};
void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
{

View File

@ -369,4 +369,43 @@ protected:
boost::function<void(const std::deque<LLFolderViewItem*>& items, BOOL user_action)> mSelectionCallback;
friend class LLUICtrlFactory;
};
/************************************************************************/
/* Asset Pre-Filtered Inventory Panel related class */
/* Exchanges filter's flexibility for speed of generation and */
/* improved performance */
/************************************************************************/
class LLAssetFilteredInventoryPanel : public LLInventoryPanel
{
public:
struct Params
: public LLInitParam::Block<Params, LLInventoryPanel::Params>
{
Mandatory<std::string> filter_asset_type;
Params() : filter_asset_type("filter_asset_type") {}
};
void initFromParams(const Params& p);
protected:
LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
friend class LLUICtrlFactory;
public:
~LLAssetFilteredInventoryPanel() {}
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg) override;
protected:
/*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
/*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
private:
LLAssetType::EType mAssetType;
};
#endif // LL_LLINVENTORYPANEL_H

View File

@ -44,9 +44,8 @@ static LLDefaultChildRegistry::Register<LLPlacesInventoryPanel> r("places_invent
static LLPlacesInventoryBridgeBuilder PLACES_INVENTORY_BUILDER; // <ND/> const makes GCC >= 4.6 very angry about not user defined default ctor.
LLPlacesInventoryPanel::LLPlacesInventoryPanel(const Params& p) :
LLInventoryPanel(p),
LLAssetFilteredInventoryPanel(p),
mSavedFolderState(NULL)
{
mInvFVBridgeBuilder = &PLACES_INVENTORY_BUILDER;
mSavedFolderState = new LLSaveFolderState();

View File

@ -32,14 +32,16 @@
class LLLandmarksPanel;
class LLFolderView;
class LLPlacesInventoryPanel : public LLInventoryPanel
class LLPlacesInventoryPanel : public LLAssetFilteredInventoryPanel
{
public:
struct Params
: public LLInitParam::Block<Params, LLInventoryPanel::Params>
: public LLInitParam::Block<Params, LLAssetFilteredInventoryPanel::Params>
{
Params()
{}
{
filter_asset_type = "landmark";
}
};
LLPlacesInventoryPanel(const Params& p);

View File

@ -4546,16 +4546,15 @@ void LLVOAvatar::updateFootstepSounds()
}
//------------------------------------------------------------------------
// computeUpdatePeriodAndVisibility()
// computeUpdatePeriod()
// Factored out from updateCharacter()
// Set new value for mUpdatePeriod based on distance and various other factors.
// Returs true if character needs an update
//------------------------------------------------------------------------
BOOL LLVOAvatar::computeUpdatePeriodAndVisibility()
void LLVOAvatar::computeUpdatePeriod()
{
bool visually_muted = isVisuallyMuted();
BOOL is_visible = isVisible(); // includes drawable check
if ( is_visible
if (mDrawable.notNull()
&& isVisible()
&& (!isSelf() || visually_muted)
&& !isUIAvatar()
// <FS:Ansariel> Fix LL impostor hacking; Adjust update period for muted avatars if using no impostors
@ -4604,12 +4603,10 @@ BOOL LLVOAvatar::computeUpdatePeriodAndVisibility()
//nearby avatars, update the impostors more frequently.
mUpdatePeriod = 4;
}
return (LLDrawable::getCurrentFrame() + mID.mData[0]) % mUpdatePeriod == 0 ? TRUE : FALSE;
}
else
{
mUpdatePeriod = 1;
return is_visible;
}
}
@ -4994,16 +4991,17 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// The rest should only be done occasionally for far away avatars.
// Set mUpdatePeriod and visible based on distance and other criteria.
//--------------------------------------------------------------------
visible = computeUpdatePeriodAndVisibility();
computeUpdatePeriod();
bool needs_update = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0;
//--------------------------------------------------------------------
// Early out if not visible and not self
// Early out if does not need update and not self
// don't early out for your own avatar, as we rely on your animations playing reliably
// for example, the "turn around" animation when entering customize avatar needs to trigger
// even when your avatar is offscreen
//--------------------------------------------------------------------
// <FS:Ansariel> Fix impostered animation speed based on a fix by Henri Beauchamp
//if (!visible && !isSelf())
//if (!needs_update && !isSelf())
//{
// updateMotions(LLCharacter::HIDDEN_UPDATE);
// return FALSE;
@ -5020,7 +5018,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// This was originally done in updateTimeStep(), but since that is globally disabled for now, we do it here
mMotionController.setUpdateFactor(mUpdatePeriod);
if (!visible && !isSelf())
if (!needs_update && !isSelf())
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
return FALSE;
@ -5064,7 +5062,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
mSpeed = speed;
// update animations
if (mSpecialRenderMode == 1) // Animation Preview
if (!visible)
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
}
else if (mSpecialRenderMode == 1) // Animation Preview
{
updateMotions(LLCharacter::FORCE_UPDATE);
}
@ -5098,10 +5100,13 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// Update child joints as needed.
mRoot->updateWorldMatrixChildren();
// System avatar mesh vertices need to be reskinned.
mNeedsSkin = TRUE;
if (visible)
{
// System avatar mesh vertices need to be reskinned.
mNeedsSkin = TRUE;
}
return TRUE;
return visible;
}
//-----------------------------------------------------------------------------

View File

@ -269,7 +269,7 @@ public:
virtual void updateDebugText();
virtual BOOL updateCharacter(LLAgent &agent);
void updateFootstepSounds();
BOOL computeUpdatePeriodAndVisibility();
void computeUpdatePeriod();
void updateOrientation(LLAgent &agent, F32 speed, F32 delta_time);
void updateTimeStep();
void updateRootPositionAndRotation(LLAgent &agent, F32 speed, bool was_sit_ground_constrained);