Remove unused member vectors of uniforms from LLViewerShaderMgr.
parent
3d3d24e3c1
commit
a98d27d976
|
|
@ -129,24 +129,6 @@ public:
|
|||
/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
|
||||
|
||||
private:
|
||||
|
||||
std::vector<std::string> mShinyUniforms;
|
||||
|
||||
//water parameters
|
||||
std::vector<std::string> mWaterUniforms;
|
||||
|
||||
std::vector<std::string> mWLUniforms;
|
||||
|
||||
//terrain parameters
|
||||
std::vector<std::string> mTerrainUniforms;
|
||||
|
||||
//glow parameters
|
||||
std::vector<std::string> mGlowUniforms;
|
||||
|
||||
std::vector<std::string> mGlowExtractUniforms;
|
||||
|
||||
std::vector<std::string> mAvatarUniforms;
|
||||
|
||||
// the list of shaders we need to propagate parameters to.
|
||||
std::vector<LLGLSLShader *> mShaderList;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue