Remove unused member vectors of uniforms from LLViewerShaderMgr.

meow-7.2.2
Graham Linden 2018-06-27 18:18:14 +01:00
parent 3d3d24e3c1
commit a98d27d976
1 changed files with 0 additions and 18 deletions

View File

@ -129,24 +129,6 @@ public:
/* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
private:
std::vector<std::string> mShinyUniforms;
//water parameters
std::vector<std::string> mWaterUniforms;
std::vector<std::string> mWLUniforms;
//terrain parameters
std::vector<std::string> mTerrainUniforms;
//glow parameters
std::vector<std::string> mGlowUniforms;
std::vector<std::string> mGlowExtractUniforms;
std::vector<std::string> mAvatarUniforms;
// the list of shaders we need to propagate parameters to.
std::vector<LLGLSLShader *> mShaderList;