SL-15393: Use non-overloaded name for function returning LLSD&.
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089743ac0d
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a9b82b9d89
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@ -101,7 +101,7 @@ void storeToLLSDPath(LLSD& dest, const LLSD& path, const LLSD& value)
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}
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// Drill down to where we should store 'value'.
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llsd::drill(dest, path) = value;
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llsd::drill_ref(dest, path) = value;
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}
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} // anonymous
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@ -29,6 +29,7 @@
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#include "linden_common.h"
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#include "llsdutil.h"
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#include <sstream>
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#if LL_WINDOWS
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# define WIN32_LEAN_AND_MEAN
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@ -862,7 +863,7 @@ bool llsd_equals(const LLSD& lhs, const LLSD& rhs, int bits)
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namespace llsd
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{
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LLSD& drill(LLSD& blob, const LLSD& rawPath)
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LLSD& drill_ref(LLSD& blob, const LLSD& rawPath)
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{
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// Treat rawPath uniformly as an array. If it's not already an array,
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// store it as the only entry in one. (But let's say Undefined means an
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@ -917,9 +918,9 @@ LLSD& drill(LLSD& blob, const LLSD& rawPath)
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LLSD drill(const LLSD& blob, const LLSD& path)
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{
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// non-const drill() does exactly what we want. Temporarily cast away
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// drill_ref() does exactly what we want. Temporarily cast away
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// const-ness and use that.
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return drill(const_cast<LLSD&>(blob), path);
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return drill_ref(const_cast<LLSD&>(blob), path);
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}
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} // namespace llsd
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@ -184,10 +184,10 @@ namespace llsd
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* - Anything else is an error.
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*
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* By implication, if path.isUndefined() or otherwise equivalent to an empty
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* LLSD::Array, drill() returns 'blob' as is.
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* LLSD::Array, drill[_ref]() returns 'blob' as is.
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*/
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LLSD drill(const LLSD& blob, const LLSD& path);
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LLSD& drill( LLSD& blob, const LLSD& path);
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LLSD& drill_ref( LLSD& blob, const LLSD& path);
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}
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