More white space.
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@ -403,8 +403,6 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh&
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vert.setNormal(normal);
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vert.mTexCoord = LLVector2(vertices[i].uv0.x, vertices[i].uv0.y);
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faceVertices.push_back(vert);
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// create list of weights that influence this vertex
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LLModel::weight_list weight_list;
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