NORSPEC-126 Make objects with normal maps applied obey legacy shiny settings

meow-7.2.2
Graham Madarasz 2013-05-06 08:56:32 -07:00
parent 8e027971a2
commit a9ede98915
2 changed files with 31 additions and 23 deletions

View File

@ -1327,7 +1327,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
0.75f
};
if ((!LLPipeline::sRenderDeferred || !mat) &&
if ((!LLPipeline::sRenderDeferred || !mat || mat->getSpecularID().isNull()) &&
getPoolType() != LLDrawPool::POOL_ALPHA &&
(LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
{
@ -1335,6 +1335,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}
}
// INDICES

View File

@ -4152,38 +4152,45 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
U8 shiny = facep->getTextureEntry()->getShiny();
float alpha[4] =
{
0.00f,
0.25f,
0.5f,
0.75f
};
float spec = alpha[shiny & TEM_SHINY_MASK];
LLVector4 specColor(spec, spec, spec, spec);
draw_info->mSpecColor = specColor;
draw_info->mEnvIntensity = spec;
draw_info->mSpecularMap = NULL;
if (mat && LLPipeline::sRenderBump && LLPipeline::sRenderDeferred)
{
// We have a material. Update our draw info accordingly.
draw_info->mMaterial = mat;
LLVector4 specColor;
specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
draw_info->mSpecColor = specColor;
draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
if (!mat->getSpecularID().isNull())
{
LLVector4 specColor;
specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
draw_info->mSpecColor = specColor;
draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
}
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
}
else
{
U8 shiny = facep->getTextureEntry()->getShiny();
float alpha[4] =
{
0.00f,
0.25f,
0.5f,
0.75f
};
llassert(shiny <= 3);
float spec = alpha[shiny];
LLVector4 specColor(spec, spec, spec, spec);
draw_info->mSpecColor = specColor;
draw_info->mEnvIntensity = spec;
if (type == LLRenderPass::PASS_GRASS)
{
draw_info->mAlphaMaskCutoff = 0.5f;