# Conflicts:
#	indra/llcommon/llprofiler.h
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llinventorymodel.cpp
#	indra/newview/llstartup.cpp
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
master
Ansariel 2023-11-07 11:56:19 +01:00
commit aa7c8eeaef
28 changed files with 1014 additions and 236 deletions

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@ -146,7 +146,7 @@ namespace LLProfiler
#define LL_RECORD_BLOCK_TIME(name) const LLTrace::BlockTimer& LL_GLUE_TOKENS(block_time_recorder, __LINE__)(LLTrace::timeThisBlock(name)); (void)LL_GLUE_TOKENS(block_time_recorder, __LINE__);
#define LL_PROFILE_ZONE_NAMED(name) // LL_PROFILE_ZONE_NAMED is a no-op when Tracy is disabled
#define LL_PROFILE_ZONE_NAMED_COLOR(name,color) // LL_RECORD_BLOCK_TIME(name)
#define LL_PROFILE_ZONE_NAMED_COLOR(name,color) // LL_PROFILE_ZONE_NAMED_COLOR is a no-op when Tracy is disabled
#define LL_PROFILE_ZONE_SCOPED // LL_PROFILE_ZONE_SCOPED is a no-op when Tracy is disabled
#define LL_PROFILE_ZONE_NUM( val ) (void)( val ); // Not supported

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@ -475,6 +475,7 @@ LLSDNotationParser::~LLSDNotationParser()
// virtual
S32 LLSDNotationParser::doParse(std::istream& istr, LLSD& data, S32 max_depth) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// map: { string:object, string:object }
// array: [ object, object, object ]
// undef: !
@ -734,6 +735,7 @@ S32 LLSDNotationParser::doParse(std::istream& istr, LLSD& data, S32 max_depth) c
S32 LLSDNotationParser::parseMap(std::istream& istr, LLSD& map, S32 max_depth) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// map: { string:object, string:object }
map = LLSD::emptyMap();
S32 parse_count = 0;
@ -794,6 +796,7 @@ S32 LLSDNotationParser::parseMap(std::istream& istr, LLSD& map, S32 max_depth) c
S32 LLSDNotationParser::parseArray(std::istream& istr, LLSD& array, S32 max_depth) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// array: [ object, object, object ]
array = LLSD::emptyArray();
S32 parse_count = 0;
@ -833,6 +836,7 @@ S32 LLSDNotationParser::parseArray(std::istream& istr, LLSD& array, S32 max_dept
bool LLSDNotationParser::parseString(std::istream& istr, LLSD& data) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
std::string value;
auto count = deserialize_string(istr, value, mMaxBytesLeft);
if(PARSE_FAILURE == count) return false;
@ -843,6 +847,7 @@ bool LLSDNotationParser::parseString(std::istream& istr, LLSD& data) const
bool LLSDNotationParser::parseBinary(std::istream& istr, LLSD& data) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
// binary: b##"ff3120ab1"
// or: b(len)"..."
@ -945,6 +950,7 @@ LLSDBinaryParser::~LLSDBinaryParser()
// virtual
S32 LLSDBinaryParser::doParse(std::istream& istr, LLSD& data, S32 max_depth) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
/**
* Undefined: '!'<br>
* Boolean: '1' for true '0' for false<br>

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@ -958,6 +958,8 @@ void LLSDXMLParser::parsePart(const char *buf, llssize len)
// virtual
S32 LLSDXMLParser::doParse(std::istream& input, LLSD& data, S32 max_depth) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_LLSD
#ifdef XML_PARSER_PERFORMANCE_TESTS
XML_Timer timer( &parseTime );
#endif // XML_PARSER_PERFORMANCE_TESTS

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@ -982,152 +982,173 @@ bool LLInventoryItem::fromLLSD(const LLSD& sd, bool is_new)
mInventoryType = LLInventoryType::IT_NONE;
mAssetUUID.setNull();
}
std::string w;
w = INV_ITEM_ID_LABEL;
if (sd.has(w))
{
mUUID = sd[w];
}
w = INV_PARENT_ID_LABEL;
if (sd.has(w))
{
mParentUUID = sd[w];
}
// TODO - figure out if this should be moved into the noclobber fields above
mThumbnailUUID.setNull();
w = INV_THUMBNAIL_LABEL;
if (sd.has(w))
// iterate as map to avoid making unnecessary temp copies of everything
LLSD::map_const_iterator i, end;
end = sd.endMap();
for (i = sd.beginMap(); i != end; ++i)
{
const LLSD &thumbnail_map = sd[w];
w = INV_ASSET_ID_LABEL;
if (thumbnail_map.has(w))
if (i->first == INV_ITEM_ID_LABEL)
{
mThumbnailUUID = thumbnail_map[w];
mUUID = i->second;
continue;
}
/* Example:
<key> asset_id </key>
<uuid> acc0ec86 - 17f2 - 4b92 - ab41 - 6718b1f755f7 </uuid>
<key> perms </key>
<integer> 8 </integer>
<key>service</key>
<integer> 3 </integer>
<key>version</key>
<integer> 1 </key>
*/
}
else
{
w = INV_THUMBNAIL_ID_LABEL;
if (sd.has(w))
if (i->first == INV_PARENT_ID_LABEL)
{
mThumbnailUUID = sd[w].asUUID();
mParentUUID = i->second;
continue;
}
if (i->first == INV_THUMBNAIL_LABEL)
{
const LLSD &thumbnail_map = i->second;
const std::string w = INV_ASSET_ID_LABEL;
if (thumbnail_map.has(w))
{
mThumbnailUUID = thumbnail_map[w];
}
/* Example:
<key> asset_id </key>
<uuid> acc0ec86 - 17f2 - 4b92 - ab41 - 6718b1f755f7 </uuid>
<key> perms </key>
<integer> 8 </integer>
<key>service</key>
<integer> 3 </integer>
<key>version</key>
<integer> 1 </key>
*/
continue;
}
if (i->first == INV_THUMBNAIL_ID_LABEL)
{
mThumbnailUUID = i->second.asUUID();
continue;
}
if (i->first == INV_PERMISSIONS_LABEL)
{
mPermissions = ll_permissions_from_sd(i->second);
continue;
}
if (i->first == INV_SALE_INFO_LABEL)
{
// Sale info used to contain next owner perm. It is now in
// the permissions. Thus, we read that out, and fix legacy
// objects. It's possible this op would fail, but it
// should pick up the vast majority of the tasks.
BOOL has_perm_mask = FALSE;
U32 perm_mask = 0;
if (!mSaleInfo.fromLLSD(i->second, has_perm_mask, perm_mask))
{
return false;
}
if (has_perm_mask)
{
if (perm_mask == PERM_NONE)
{
perm_mask = mPermissions.getMaskOwner();
}
// fair use fix.
if (!(perm_mask & PERM_COPY))
{
perm_mask |= PERM_TRANSFER;
}
mPermissions.setMaskNext(perm_mask);
}
continue;
}
if (i->first == INV_SHADOW_ID_LABEL)
{
mAssetUUID = i->second;
LLXORCipher cipher(MAGIC_ID.mData, UUID_BYTES);
cipher.decrypt(mAssetUUID.mData, UUID_BYTES);
continue;
}
if (i->first == INV_ASSET_ID_LABEL)
{
mAssetUUID = i->second;
continue;
}
if (i->first == INV_LINKED_ID_LABEL)
{
mAssetUUID = i->second;
continue;
}
if (i->first == INV_ASSET_TYPE_LABEL)
{
LLSD const &label = i->second;
if (label.isString())
{
mType = LLAssetType::lookup(label.asString().c_str());
}
else if (label.isInteger())
{
S8 type = (U8) label.asInteger();
mType = static_cast<LLAssetType::EType>(type);
}
continue;
}
if (i->first == INV_INVENTORY_TYPE_LABEL)
{
LLSD const &label = i->second;
if (label.isString())
{
mInventoryType = LLInventoryType::lookup(label.asString().c_str());
}
else if (label.isInteger())
{
S8 type = (U8) label.asInteger();
mInventoryType = static_cast<LLInventoryType::EType>(type);
}
continue;
}
if (i->first == INV_FLAGS_LABEL)
{
LLSD const &label = i->second;
if (label.isBinary())
{
mFlags = ll_U32_from_sd(label);
}
else if (label.isInteger())
{
mFlags = label.asInteger();
}
continue;
}
if (i->first == INV_NAME_LABEL)
{
mName = i->second.asString();
LLStringUtil::replaceNonstandardASCII(mName, ' ');
LLStringUtil::replaceChar(mName, '|', ' ');
continue;
}
if (i->first == INV_DESC_LABEL)
{
mDescription = i->second.asString();
LLStringUtil::replaceNonstandardASCII(mDescription, ' ');
continue;
}
if (i->first == INV_CREATION_DATE_LABEL)
{
mCreationDate = i->second.asInteger();
continue;
}
}
w = INV_PERMISSIONS_LABEL;
if (sd.has(w))
{
mPermissions = ll_permissions_from_sd(sd[w]);
}
w = INV_SALE_INFO_LABEL;
if (sd.has(w))
{
// Sale info used to contain next owner perm. It is now in
// the permissions. Thus, we read that out, and fix legacy
// objects. It's possible this op would fail, but it
// should pick up the vast majority of the tasks.
BOOL has_perm_mask = FALSE;
U32 perm_mask = 0;
if (!mSaleInfo.fromLLSD(sd[w], has_perm_mask, perm_mask))
{
goto fail;
}
if (has_perm_mask)
{
if(perm_mask == PERM_NONE)
{
perm_mask = mPermissions.getMaskOwner();
}
// fair use fix.
if(!(perm_mask & PERM_COPY))
{
perm_mask |= PERM_TRANSFER;
}
mPermissions.setMaskNext(perm_mask);
}
}
w = INV_SHADOW_ID_LABEL;
if (sd.has(w))
{
mAssetUUID = sd[w];
LLXORCipher cipher(MAGIC_ID.mData, UUID_BYTES);
cipher.decrypt(mAssetUUID.mData, UUID_BYTES);
}
w = INV_ASSET_ID_LABEL;
if (sd.has(w))
{
mAssetUUID = sd[w];
}
w = INV_LINKED_ID_LABEL;
if (sd.has(w))
{
mAssetUUID = sd[w];
}
w = INV_ASSET_TYPE_LABEL;
if (sd.has(w))
{
if (sd[w].isString())
{
mType = LLAssetType::lookup(sd[w].asString().c_str());
}
else if (sd[w].isInteger())
{
S8 type = (U8)sd[w].asInteger();
mType = static_cast<LLAssetType::EType>(type);
}
}
w = INV_INVENTORY_TYPE_LABEL;
if (sd.has(w))
{
if (sd[w].isString())
{
mInventoryType = LLInventoryType::lookup(sd[w].asString().c_str());
}
else if (sd[w].isInteger())
{
S8 type = (U8)sd[w].asInteger();
mInventoryType = static_cast<LLInventoryType::EType>(type);
}
}
w = INV_FLAGS_LABEL;
if (sd.has(w))
{
if (sd[w].isBinary())
{
mFlags = ll_U32_from_sd(sd[w]);
}
else if(sd[w].isInteger())
{
mFlags = sd[w].asInteger();
}
}
w = INV_NAME_LABEL;
if (sd.has(w))
{
mName = sd[w].asString();
LLStringUtil::replaceNonstandardASCII(mName, ' ');
LLStringUtil::replaceChar(mName, '|', ' ');
}
w = INV_DESC_LABEL;
if (sd.has(w))
{
mDescription = sd[w].asString();
LLStringUtil::replaceNonstandardASCII(mDescription, ' ');
}
w = INV_CREATION_DATE_LABEL;
if (sd.has(w))
{
mCreationDate = sd[w].asInteger();
}
// Need to convert 1.0 simstate files to a useful inventory type
// and potentially deal with bad inventory tyes eg, a landmark
@ -1142,9 +1163,6 @@ bool LLInventoryItem::fromLLSD(const LLSD& sd, bool is_new)
mPermissions.initMasks(mInventoryType);
return true;
fail:
return false;
}
///----------------------------------------------------------------------------

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@ -89,6 +89,10 @@ LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
mOverrideDoubleSided = rhs.mOverrideDoubleSided;
mOverrideAlphaMode = rhs.mOverrideAlphaMode;
mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture;
updateTextureTracking();
return *this;
}
@ -601,6 +605,10 @@ void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation;
}
}
mTrackingIdToLocalTexture.insert(override_mat.mTrackingIdToLocalTexture.begin(), override_mat.mTrackingIdToLocalTexture.begin());
updateTextureTracking();
}
void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data)
@ -765,3 +773,47 @@ LLUUID LLGLTFMaterial::getHash() const
return hash;
}
void LLGLTFMaterial::addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID& tex_id)
{
mTrackingIdToLocalTexture[tracking_id] = tex_id;
}
void LLGLTFMaterial::removeLocalTextureTracking(const LLUUID& tracking_id)
{
mTrackingIdToLocalTexture.erase(tracking_id);
}
bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
{
bool res = false;
for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (mTextureId[i] == old_id)
{
mTextureId[i] = new_id;
res = true;
}
else if (mTextureId[i] == new_id)
{
res = true;
}
}
if (res)
{
mTrackingIdToLocalTexture[tracking_id] = new_id;
}
else
{
mTrackingIdToLocalTexture.erase(tracking_id);
}
return res;
}
void LLGLTFMaterial::updateTextureTracking()
{
// setTEGLTFMaterialOverride is responsible for tracking
// for material overrides editor will set it
}

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@ -196,7 +196,7 @@ public:
// write to given tinygltf::Model
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
void applyOverride(const LLGLTFMaterial& override_mat);
virtual void applyOverride(const LLGLTFMaterial& override_mat);
// apply the given LLSD override data
void applyOverrideLLSD(const LLSD& data);
@ -222,6 +222,17 @@ public:
virtual void addTextureEntry(LLTextureEntry* te) {};
virtual void removeTextureEntry(LLTextureEntry* te) {};
// For local textures so that editor will know to track changes
void addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID &tex_id);
void removeLocalTextureTracking(const LLUUID& tracking_id);
bool hasLocalTextures() { return !mTrackingIdToLocalTexture.empty(); }
virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID &old_id, const LLUUID& new_id);
virtual void updateTextureTracking();
// These fields are local to viewer and are a part of local bitmap support
typedef std::map<LLUUID, LLUUID> local_tex_map_t;
local_tex_map_t mTrackingIdToLocalTexture;
protected:
static LLVector2 vec2FromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const LLVector2& default_value);
static F32 floatFromJson(const std::map<std::string, tinygltf::Value>& object, const char* key, const F32 default_value);

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@ -194,7 +194,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks,
return;
}
//start with arrow cursor
//start with arrow cursor
//initCursors();
initCursors(mUseLegacyCursors); // <FS:LO> Legacy cursor setting from main program
setCursor( UI_CURSOR_ARROW );
@ -646,6 +646,34 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
mGLView = createOpenGLView(mWindow, mFSAASamples, enable_vsync);
mContext = getCGLContextObj(mGLView);
gGLManager.mVRAM = getVramSize(mGLView);
if(!mPixelFormat)
{
CGLPixelFormatAttribute attribs[] =
{
kCGLPFANoRecovery,
kCGLPFADoubleBuffer,
kCGLPFAClosestPolicy,
kCGLPFAAccelerated,
kCGLPFAMultisample,
kCGLPFASampleBuffers, static_cast<CGLPixelFormatAttribute>((mFSAASamples > 0 ? 1 : 0)),
kCGLPFASamples, static_cast<CGLPixelFormatAttribute>(mFSAASamples),
kCGLPFAStencilSize, static_cast<CGLPixelFormatAttribute>(8),
kCGLPFADepthSize, static_cast<CGLPixelFormatAttribute>(24),
kCGLPFAAlphaSize, static_cast<CGLPixelFormatAttribute>(8),
kCGLPFAColorSize, static_cast<CGLPixelFormatAttribute>(24),
kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_GL4_Core),
static_cast<CGLPixelFormatAttribute>(0)
};
GLint numPixelFormats;
CGLChoosePixelFormat (attribs, &mPixelFormat, &numPixelFormats);
if(mPixelFormat == NULL) {
CGLChoosePixelFormat (attribs, &mPixelFormat, &numPixelFormats);
}
}
}
// This sets up our view to recieve text from our non-inline text input window.
@ -1982,6 +2010,11 @@ void* LLWindowMacOSX::createSharedContext()
{
sharedContext* sc = new sharedContext();
CGLCreateContext(mPixelFormat, mContext, &(sc->mContext));
if (sUseMultGL)
{
CGLEnable(mContext, kCGLCEMPEngine);
}
return (void *)sc;
}
@ -1989,6 +2022,25 @@ void* LLWindowMacOSX::createSharedContext()
void LLWindowMacOSX::makeContextCurrent(void* context)
{
CGLSetCurrentContext(((sharedContext*)context)->mContext);
//enable multi-threaded OpenGL
if (sUseMultGL)
{
CGLError cgl_err;
CGLContextObj ctx = CGLGetCurrentContext();
cgl_err = CGLEnable( ctx, kCGLCEMPEngine);
if (cgl_err != kCGLNoError )
{
LL_INFOS("GLInit") << "Multi-threaded OpenGL not available." << LL_ENDL;
}
else
{
LL_INFOS("GLInit") << "Multi-threaded OpenGL enabled." << LL_ENDL;
}
}
}
void LLWindowMacOSX::destroySharedContext(void* context)

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@ -1,4 +1,4 @@
version 55
version 56
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@ -61,7 +61,7 @@ RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
RenderShadowDetail 1 2
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
@ -71,7 +71,7 @@ RenderGLMultiThreadedMedia 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
RenderScreenSpaceReflections 1 1
RenderReflectionProbeLevel 1 0
RenderReflectionProbeLevel 1 3
//
// Low Graphics Settings

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@ -144,6 +144,83 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
}
LLViewerFetchedTexture* fetch_texture(const LLUUID& id)
{
LLViewerFetchedTexture* img = nullptr;
if (id.notNull())
{
img = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
img->addTextureStats(64.f * 64.f, TRUE);
}
return img;
};
bool LLFetchedGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
{
bool res = false;
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = new_id;
mBaseColorTexture = fetch_texture(new_id);
res = true;
}
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = new_id;
mNormalTexture = fetch_texture(new_id);
res = true;
}
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = new_id;
mMetallicRoughnessTexture = fetch_texture(new_id);
res = true;
}
if (mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] == old_id)
{
mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = new_id;
mEmissiveTexture = fetch_texture(new_id);
res = true;
}
for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (mTextureId[i] == new_id)
{
res = true;
}
}
if (res)
{
mTrackingIdToLocalTexture[tracking_id] = new_id;
}
else
{
mTrackingIdToLocalTexture.erase(tracking_id);
}
return res;
}
void LLFetchedGLTFMaterial::addTextureEntry(LLTextureEntry* te)
{
mTextureEntires.insert(te);
}
void LLFetchedGLTFMaterial::removeTextureEntry(LLTextureEntry* te)
{
mTextureEntires.erase(te);
}
void LLFetchedGLTFMaterial::updateTextureTracking()
{
for (local_tex_map_t::value_type &val : mTrackingIdToLocalTexture)
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, this);
}
}
void LLFetchedGLTFMaterial::materialBegin()
{
llassert(!mFetching);

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@ -50,12 +50,19 @@ public:
bool isFetching() const { return mFetching; }
void addTextureEntry(LLTextureEntry* te) override;
void removeTextureEntry(LLTextureEntry* te) override;
virtual bool replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id) override;
virtual void updateTextureTracking() override;
// Textures used for fetching/rendering
LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
LLPointer<LLViewerFetchedTexture> mNormalTexture;
LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture;
LLPointer<LLViewerFetchedTexture> mEmissiveTexture;
std::set<LLTextureEntry*> mTextureEntires;
protected:
// Lifetime management

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@ -761,7 +761,7 @@ void LLFloaterChangeItemThumbnail::showTexturePicker(const LLUUID &thumbnail_id)
{
//texture_floaterp->setTextureSelectedCallback();
//texture_floaterp->setOnUpdateImageStatsCallback();
texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource, const LLUUID&, const LLUUID&)
texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource, const LLUUID&, const LLUUID&, const LLUUID&)
{
if (op == LLTextureCtrl::TEXTURE_SELECT)
{

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@ -66,6 +66,7 @@
#include "bufferstream.h"
#include "llcorehttputil.h"
#include "hbxxh.h"
#include "llstartup.h"
// [RLVa:KB] - Checked: 2011-05-22 (RLVa-1.3.1a)
#include "rlvhandler.h"
#include "rlvlocks.h"
@ -2830,6 +2831,7 @@ bool LLInventoryModel::loadSkeleton(
const LLSD& options,
const LLUUID& owner_id)
{
LL_PROFILE_ZONE_SCOPED;
// <FS:Zi> Purge inventory cache files marked by DELETE_INV_GZ marker files
std::string delete_cache_marker = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, owner_id.asString() + "_DELETE_INV_GZ");
LL_DEBUGS("LLInventoryModel") << "Checking for clear inventory cache marker: " << delete_cache_marker << LL_ENDL;
@ -3598,6 +3600,8 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
LLInventoryModel::changed_items_t& cats_to_update,
bool &is_cache_obsolete)
{
LL_PROFILE_ZONE_NAMED("inventory load from file");
if(filename.empty())
{
LL_ERRS(LOG_INV) << "filename is Null!" << LL_ENDL;
@ -3615,6 +3619,7 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
is_cache_obsolete = true; // Obsolete until proven current
//U64 lines_count = 0U;
std::string line;
LLPointer<LLSDParser> parser = new LLSDNotationParser();
while (std::getline(file, line))
@ -3663,7 +3668,7 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
{
if(inv_item->getUUID().isNull())
{
LL_WARNS(LOG_INV) << "Ignoring inventory with null item id: "
LL_DEBUGS(LOG_INV) << "Ignoring inventory with null item id: "
<< inv_item->getName() << LL_ENDL;
}
else
@ -3679,6 +3684,14 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
}
}
}
// TODO(brad) - figure out how to reenable this without breaking everything else
// static constexpr U64 BATCH_SIZE = 512U;
// if ((++lines_count % BATCH_SIZE) == 0)
// {
// // SL-19968 - make sure message system code gets a chance to run every so often
// pump_idle_startup_network();
// }
}
file.close();

View File

@ -46,6 +46,7 @@
#include <ctime>
/* misc headers */
#include "llgltfmaterial.h"
#include "llscrolllistctrl.h"
#include "lllocaltextureobject.h"
#include "llviewertexturelist.h"
@ -131,6 +132,14 @@ LLLocalBitmap::~LLLocalBitmap()
LLLocalBitmapMgr::getInstance()->doRebake();
}
for (LLPointer<LLGLTFMaterial> &mat : mGLTFMaterialWithLocalTextures)
{
mat->removeLocalTextureTracking(getTrackingID());
}
mChangedSignal(getTrackingID(), getWorldID(), LLUUID());
mChangedSignal.disconnect_all_slots();
// delete self from gimagelist
LLViewerFetchedTexture* image = gTextureList.findImage(mWorldID, TEX_LIST_STANDARD);
gTextureList.deleteImage(image);
@ -142,27 +151,27 @@ LLLocalBitmap::~LLLocalBitmap()
}
/* accessors */
std::string LLLocalBitmap::getFilename()
std::string LLLocalBitmap::getFilename() const
{
return mFilename;
}
std::string LLLocalBitmap::getShortName()
std::string LLLocalBitmap::getShortName() const
{
return mShortName;
}
LLUUID LLLocalBitmap::getTrackingID()
LLUUID LLLocalBitmap::getTrackingID() const
{
return mTrackingID;
}
LLUUID LLLocalBitmap::getWorldID()
LLUUID LLLocalBitmap::getWorldID() const
{
return mWorldID;
}
bool LLLocalBitmap::getValid()
bool LLLocalBitmap::getValid() const
{
return mValid;
}
@ -273,6 +282,41 @@ bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate)
return updated;
}
boost::signals2::connection LLLocalBitmap::setChangedCallback(const LLLocalTextureCallback& cb)
{
return mChangedSignal.connect(cb);
}
void LLLocalBitmap::addGLTFMaterial(LLGLTFMaterial* mat)
{
if (!mat)
{
return;
}
mat_list_t::iterator end = mGLTFMaterialWithLocalTextures.end();
for (mat_list_t::iterator it = mGLTFMaterialWithLocalTextures.begin(); it != end;)
{
if (it->get() == mat)
{
return;
}
if ((*it)->getNumRefs() == 1)
{
it = mGLTFMaterialWithLocalTextures.erase(it);
end = mGLTFMaterialWithLocalTextures.end();
}
else
{
it++;
}
}
mat->addLocalTextureTracking(getTrackingID(), getWorldID());
mGLTFMaterialWithLocalTextures.push_back(mat);
}
bool LLLocalBitmap::decodeBitmap(LLPointer<LLImageRaw> rawimg)
{
bool decode_successful = false;
@ -340,7 +384,7 @@ bool LLLocalBitmap::decodeBitmap(LLPointer<LLImageRaw> rawimg)
return decode_successful;
}
void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
void LLLocalBitmap::replaceIDs(const LLUUID& old_id, LLUUID new_id)
{
// checking for misuse.
if (old_id == new_id)
@ -350,6 +394,8 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
return;
}
mChangedSignal(getTrackingID(), old_id, new_id);
// processing updates per channel; makes the process scalable.
// the only actual difference is in SetTE* call i.e. SetTETexture, SetTENormal, etc.
updateUserPrims(old_id, new_id, LLRender::DIFFUSE_MAP);
@ -381,6 +427,8 @@ void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id)
updateUserLayers(old_id, new_id, LLWearableType::WT_UNIVERSAL);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERPANTS);
updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERSHIRT);
updateGLTFMaterials(old_id, new_id);
}
// this function sorts the faces from a getFaceList[getNumFaces] into a list of objects
@ -587,6 +635,67 @@ void LLLocalBitmap::updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableTyp
}
}
void LLLocalBitmap::updateGLTFMaterials(LLUUID old_id, LLUUID new_id)
{
// Might be a better idea to hold this in LLGLTFMaterialList
mat_list_t::iterator end = mGLTFMaterialWithLocalTextures.end();
for (mat_list_t::iterator it = mGLTFMaterialWithLocalTextures.begin(); it != end;)
{
if ((*it)->getNumRefs() == 1)
{
// render and override materials are often recreated,
// clean up any remains
it = mGLTFMaterialWithLocalTextures.erase(it);
end = mGLTFMaterialWithLocalTextures.end();
}
else if ((*it)->replaceLocalTexture(mTrackingID, old_id, new_id))
{
it++;
}
else
{
// Matching id not found, no longer in use
// material would clean itself, remove from the list
it = mGLTFMaterialWithLocalTextures.erase(it);
end = mGLTFMaterialWithLocalTextures.end();
}
}
// Render material consists of base and override materials, make sure replaceLocalTexture
// gets called for base and override before applyOverride
end = mGLTFMaterialWithLocalTextures.end();
for (mat_list_t::iterator it = mGLTFMaterialWithLocalTextures.begin(); it != end;)
{
LLFetchedGLTFMaterial* fetched_mat = dynamic_cast<LLFetchedGLTFMaterial*>((*it).get());
if (fetched_mat)
{
for (LLTextureEntry* entry : fetched_mat->mTextureEntires)
{
// Normally a change in applied material id is supposed to
// drop overrides thus reset material, but local materials
// currently reuse their existing asset id, and purpose is
// to preview how material will work in-world, overrides
// included, so do an override to render update instead.
LLGLTFMaterial* override_mat = entry->getGLTFMaterialOverride();
if (override_mat)
{
// do not create a new material, reuse existing pointer
LLFetchedGLTFMaterial* render_mat = (LLFetchedGLTFMaterial*)entry->getGLTFRenderMaterial();
if (render_mat)
{
llassert(dynamic_cast<LLFetchedGLTFMaterial*>(entry->getGLTFRenderMaterial()) != nullptr);
{
*render_mat = *fetched_mat;
}
render_mat->applyOverride(*override_mat);
}
}
}
}
++it;
}
}
LLAvatarAppearanceDefines::ETextureIndex LLLocalBitmap::getTexIndex(
LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind)
{
@ -1029,11 +1138,11 @@ void LLLocalBitmapMgr::delUnit(LLUUID tracking_id)
}
}
LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id)
LLUUID LLLocalBitmapMgr::getWorldID(const LLUUID &tracking_id) const
{
LLUUID world_id = LLUUID::null;
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
@ -1045,9 +1154,9 @@ LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id)
return world_id;
}
bool LLLocalBitmapMgr::isLocal(const LLUUID world_id)
bool LLLocalBitmapMgr::isLocal(const LLUUID &world_id) const
{
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getWorldID() == world_id)
@ -1058,11 +1167,11 @@ bool LLLocalBitmapMgr::isLocal(const LLUUID world_id)
return false;
}
std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id)
std::string LLLocalBitmapMgr::getFilename(const LLUUID &tracking_id) const
{
std::string filename = "";
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
for (local_list_citer iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
@ -1074,6 +1183,32 @@ std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id)
return filename;
}
boost::signals2::connection LLLocalBitmapMgr::setOnChangedCallback(const LLUUID tracking_id, const LLLocalBitmap::LLLocalTextureCallback &cb)
{
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
return unit->setChangedCallback(cb);
}
}
return boost::signals2::connection();
}
void LLLocalBitmapMgr::associateGLTFMaterial(const LLUUID tracking_id, LLGLTFMaterial* mat)
{
for (local_list_iter iter = mBitmapList.begin(); iter != mBitmapList.end(); iter++)
{
LLLocalBitmap* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
unit->addGLTFMaterial(mat);
}
}
}
void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl)
{
if (ctrl)

View File

@ -36,6 +36,7 @@
class LLScrollListCtrl;
class LLImageRaw;
class LLViewerObject;
class LLGLTFMaterial;
class LLLocalBitmap
{
@ -44,11 +45,11 @@ class LLLocalBitmap
~LLLocalBitmap();
public: /* accessors */
std::string getFilename();
std::string getShortName();
LLUUID getTrackingID();
LLUUID getWorldID();
bool getValid();
std::string getFilename() const;
std::string getShortName() const;
LLUUID getTrackingID() const;
LLUUID getWorldID() const;
bool getValid() const;
public: /* self update public section */
enum EUpdateType
@ -59,13 +60,21 @@ class LLLocalBitmap
bool updateSelf(EUpdateType = UT_REGUPDATE);
typedef boost::signals2::signal<void(const LLUUID& tracking_id,
const LLUUID& old_id,
const LLUUID& new_id)> LLLocalTextureChangedSignal;
typedef LLLocalTextureChangedSignal::slot_type LLLocalTextureCallback;
boost::signals2::connection setChangedCallback(const LLLocalTextureCallback& cb);
void addGLTFMaterial(LLGLTFMaterial* mat);
private: /* self update private section */
bool decodeBitmap(LLPointer<LLImageRaw> raw);
void replaceIDs(LLUUID old_id, LLUUID new_id);
void replaceIDs(const LLUUID &old_id, LLUUID new_id);
std::vector<LLViewerObject*> prepUpdateObjects(LLUUID old_id, U32 channel);
void updateUserPrims(LLUUID old_id, LLUUID new_id, U32 channel);
void updateUserVolumes(LLUUID old_id, LLUUID new_id, U32 channel);
void updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type);
void updateGLTFMaterials(LLUUID old_id, LLUUID new_id);
LLAvatarAppearanceDefines::ETextureIndex getTexIndex(LLWearableType::EType type, LLAvatarAppearanceDefines::EBakedTextureIndex baked_texind);
private: /* private enums */
@ -93,6 +102,12 @@ class LLLocalBitmap
EExtension mExtension;
ELinkStatus mLinkStatus;
S32 mUpdateRetries;
LLLocalTextureChangedSignal mChangedSignal;
// Store a list of accosiated materials
// Might be a better idea to hold this in LLGLTFMaterialList
typedef std::vector<LLPointer<LLGLTFMaterial> > mat_list_t;
mat_list_t mGLTFMaterialWithLocalTextures;
};
@ -120,10 +135,12 @@ public:
void delUnit(LLUUID tracking_id);
bool checkTextureDimensions(std::string filename);
LLUUID getWorldID(LLUUID tracking_id);
bool isLocal(LLUUID world_id);
std::string getFilename(LLUUID tracking_id);
LLUUID getWorldID(const LLUUID &tracking_id) const;
bool isLocal(const LLUUID& world_id) const;
std::string getFilename(const LLUUID &tracking_id) const;
boost::signals2::connection setOnChangedCallback(const LLUUID tracking_id, const LLLocalBitmap::LLLocalTextureCallback& cb);
void associateGLTFMaterial(const LLUUID tracking_id, LLGLTFMaterial* mat);
void feedScrollList(LLScrollListCtrl* ctrl);
void doUpdates();
void setNeedsRebake();
@ -134,6 +151,7 @@ private:
LLLocalBitmapTimer mTimer;
bool mNeedsRebake;
typedef std::list<LLLocalBitmap*>::iterator local_list_iter;
typedef std::list<LLLocalBitmap*>::const_iterator local_list_citer;
};
#endif

View File

@ -119,15 +119,6 @@ S32 LLLocalGLTFMaterial::getIndexInFile() const
return mMaterialIndex;
}
void LLLocalGLTFMaterial::addTextureEntry(LLTextureEntry* te)
{
mTextureEntires.insert(te);
}
void LLLocalGLTFMaterial::removeTextureEntry(LLTextureEntry* te)
{
mTextureEntires.erase(te);
}
/* update functions */
bool LLLocalGLTFMaterial::updateSelf()
{

View File

@ -49,9 +49,6 @@ public: /* accessors */
LLUUID getWorldID() const;
S32 getIndexInFile() const;
void addTextureEntry(LLTextureEntry* te) override;
void removeTextureEntry(LLTextureEntry* te) override;
public:
bool updateSelf();
@ -81,7 +78,6 @@ private: /* members */
ELinkStatus mLinkStatus;
S32 mUpdateRetries;
S32 mMaterialIndex; // Single file can have more than one
std::set<LLTextureEntry*> mTextureEntires;
};
class LLLocalGLTFMaterialTimer : public LLEventTimer

View File

@ -343,6 +343,39 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
return false;
}
class LLSelectedTEUpdateOverrides: public LLSelectedNodeFunctor
{
public:
LLSelectedTEUpdateOverrides(LLMaterialEditor* me) : mEditor(me) {}
virtual bool apply(LLSelectNode* nodep);
LLMaterialEditor* mEditor;
};
bool LLSelectedTEUpdateOverrides::apply(LLSelectNode* nodep)
{
LLViewerObject* objectp = nodep->getObject();
if (!objectp)
{
return false;
}
S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
for (S32 te_index = 0; te_index < num_tes; ++te_index)
{
LLTextureEntry* tep = objectp->getTE(te_index);
LLGLTFMaterial* override_mat = tep->getGLTFMaterialOverride();
if (mEditor->updateMaterialLocalSubscription(override_mat))
{
LLGLTFMaterial* render_mat = tep->getGLTFRenderMaterial();
mEditor->updateMaterialLocalSubscription(render_mat);
}
}
return true;
}
///----------------------------------------------------------------------------
/// Class LLMaterialEditor
///----------------------------------------------------------------------------
@ -366,6 +399,10 @@ LLMaterialEditor::LLMaterialEditor(const LLSD& key)
}
}
LLMaterialEditor::~LLMaterialEditor()
{
}
void LLMaterialEditor::setObjectID(const LLUUID& object_id)
{
LLPreview::setObjectID(object_id);
@ -534,6 +571,11 @@ void LLMaterialEditor::onClose(bool app_quitting)
{
mSelectionUpdateSlot.disconnect();
}
for (mat_connection_map_t::value_type &cn : mTextureChangesUpdates)
{
cn.second.mConnection.disconnect();
}
mTextureChangesUpdates.clear();
LLPreview::onClose(app_quitting);
}
@ -864,6 +906,118 @@ void LLMaterialEditor::setEnableEditing(bool can_modify)
mNormalTextureCtrl->setEnabled(can_modify);
}
void LLMaterialEditor::subscribeToLocalTexture(S32 dirty_flag, const LLUUID& tracking_id)
{
if (mTextureChangesUpdates[dirty_flag].mTrackingId != tracking_id)
{
mTextureChangesUpdates[dirty_flag].mConnection.disconnect();
mTextureChangesUpdates[dirty_flag].mTrackingId = tracking_id;
mTextureChangesUpdates[dirty_flag].mConnection = LLLocalBitmapMgr::getInstance()->setOnChangedCallback(tracking_id,
[this, dirty_flag](const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
{
if (new_id.isNull())
{
mTextureChangesUpdates[dirty_flag].mConnection.disconnect();
//mTextureChangesUpdates.erase(dirty_flag);
}
else
{
replaceLocalTexture(old_id, new_id);
}
});
}
}
LLUUID LLMaterialEditor::getLocalTextureTrackingIdFromFlag(U32 flag)
{
mat_connection_map_t::iterator found = mTextureChangesUpdates.find(flag);
if (found != mTextureChangesUpdates.end())
{
return found->second.mTrackingId;
}
return LLUUID();
}
bool LLMaterialEditor::updateMaterialLocalSubscription(LLGLTFMaterial* mat)
{
if (!mat)
{
return false;
}
bool res = false;
for (mat_connection_map_t::value_type& cn : mTextureChangesUpdates)
{
LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(cn.second.mTrackingId);
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
res = true;
continue;
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
res = true;
continue;
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
res = true;
continue;
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(cn.second.mTrackingId, mat);
res = true;
continue;
}
}
return res;
}
void LLMaterialEditor::replaceLocalTexture(const LLUUID& old_id, const LLUUID& new_id)
{
// todo: might be a good idea to set mBaseColorTextureUploadId here
// and when texturectrl picks a local texture
if (getBaseColorId() == old_id)
{
mBaseColorTextureCtrl->setValue(new_id);
}
if (mBaseColorTextureCtrl->getDefaultImageAssetID() == old_id)
{
mBaseColorTextureCtrl->setDefaultImageAssetID(new_id);
}
if (getMetallicRoughnessId() == old_id)
{
mMetallicTextureCtrl->setValue(new_id);
}
if (mMetallicTextureCtrl->getDefaultImageAssetID() == old_id)
{
mMetallicTextureCtrl->setDefaultImageAssetID(new_id);
}
if (getEmissiveId() == old_id)
{
mEmissiveTextureCtrl->setValue(new_id);
}
if (mEmissiveTextureCtrl->getDefaultImageAssetID() == old_id)
{
mEmissiveTextureCtrl->setDefaultImageAssetID(new_id);
}
if (getNormalId() == old_id)
{
mNormalTextureCtrl->setValue(new_id);
}
if (mNormalTextureCtrl->getDefaultImageAssetID() == old_id)
{
mNormalTextureCtrl->setDefaultImageAssetID(new_id);
}
}
void LLMaterialEditor::onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag)
{
if (!mIsOverride)
@ -916,6 +1070,21 @@ void LLMaterialEditor::onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dir
}
}
LLTextureCtrl* tex_ctrl = (LLTextureCtrl*)ctrl;
if (tex_ctrl->isImageLocal())
{
subscribeToLocalTexture(dirty_flag, tex_ctrl->getLocalTrackingID());
}
else
{
// unsubcribe potential old callabck
mat_connection_map_t::iterator found = mTextureChangesUpdates.find(dirty_flag);
if (found != mTextureChangesUpdates.end())
{
found->second.mConnection.disconnect();
}
}
markChangesUnsaved(dirty_flag);
applyToSelection();
}
@ -926,6 +1095,16 @@ void LLMaterialEditor::onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
applyToSelection();
}
void update_local_texture(LLUICtrl* ctrl, LLGLTFMaterial* mat)
{
LLTextureCtrl* tex_ctrl = (LLTextureCtrl*)ctrl;
if (tex_ctrl->isImageLocal())
{
// subscrive material to updates of local textures
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tex_ctrl->getLocalTrackingID(), mat);
}
}
void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag)
{
mUnsavedChanges |= dirty_flag;
@ -961,21 +1140,25 @@ void LLMaterialEditor::onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_
case MATERIAL_BASE_COLOR_TEX_DIRTY:
{
nodep->mSavedGLTFOverrideMaterials[te]->setBaseColorId(mCtrl->getValue().asUUID(), true);
update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
break;
}
case MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY:
{
nodep->mSavedGLTFOverrideMaterials[te]->setOcclusionRoughnessMetallicId(mCtrl->getValue().asUUID(), true);
update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
break;
}
case MATERIAL_EMISIVE_TEX_DIRTY:
{
nodep->mSavedGLTFOverrideMaterials[te]->setEmissiveId(mCtrl->getValue().asUUID(), true);
update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
break;
}
case MATERIAL_NORMAL_TEX_DIRTY:
{
nodep->mSavedGLTFOverrideMaterials[te]->setNormalId(mCtrl->getValue().asUUID(), true);
update_local_texture(mCtrl, nodep->mSavedGLTFOverrideMaterials[te].get());
break;
}
// Colors
@ -1393,6 +1576,20 @@ void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, L
{
me->refreshFromInventory(itemId);
}
if (me && !me->mTextureChangesUpdates.empty())
{
const LLInventoryItem* item = me->getItem();
if (item)
{
// local materials were assigned, force load material and init tracking
LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(item->getAssetUUID());
for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates)
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat);
}
}
}
}
}
@ -1407,6 +1604,16 @@ void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID
me->setAssetId(newAssetId);
me->refreshFromInventory();
me->setEnabled(true);
if (me && !me->mTextureChangesUpdates.empty())
{
// local materials were assigned, force load material and init tracking
LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(newAssetId);
for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates)
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat);
}
}
}
}
@ -1440,6 +1647,17 @@ void LLMaterialEditor::finishSaveAs(
{
me->loadAsset();
me->setEnabled(true);
// Local texure support
if (!me->mTextureChangesUpdates.empty())
{
// local materials were assigned, force load material and init tracking
LLGLTFMaterial* mat = gGLTFMaterialList.getMaterial(item->getAssetUUID());
for (mat_connection_map_t::value_type &val : me->mTextureChangesUpdates)
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.second.mTrackingId, mat);
}
}
}
}
else if(has_unsaved_changes)
@ -2705,28 +2923,58 @@ public:
if (changed_flags & MATERIAL_BASE_COLOR_TEX_DIRTY)
{
material->setBaseColorId(mEditor->getBaseColorId(), true);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
else if ((reverted_flags & MATERIAL_BASE_COLOR_TEX_DIRTY) && revert_mat.notNull())
{
material->setBaseColorId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR], false);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_BASE_COLOR_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
if (changed_flags & MATERIAL_NORMAL_TEX_DIRTY)
{
material->setNormalId(mEditor->getNormalId(), true);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
else if ((reverted_flags & MATERIAL_NORMAL_TEX_DIRTY) && revert_mat.notNull())
{
material->setNormalId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL], false);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_NORMAL_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY)
{
material->setOcclusionRoughnessMetallicId(mEditor->getMetallicRoughnessId(), true);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
else if ((reverted_flags & MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY) && revert_mat.notNull())
{
material->setOcclusionRoughnessMetallicId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS], false);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
if (changed_flags & MATERIAL_METALLIC_ROUGHTNESS_METALNESS_DIRTY)
@ -2759,10 +3007,20 @@ public:
if (changed_flags & MATERIAL_EMISIVE_TEX_DIRTY)
{
material->setEmissiveId(mEditor->getEmissiveId(), true);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
else if ((reverted_flags & MATERIAL_EMISIVE_TEX_DIRTY) && revert_mat.notNull())
{
material->setEmissiveId(revert_mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE], false);
LLUUID tracking_id = mEditor->getLocalTextureTrackingIdFromFlag(MATERIAL_EMISIVE_TEX_DIRTY);
if (tracking_id.notNull())
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(tracking_id, material);
}
}
if (changed_flags & MATERIAL_DOUBLE_SIDED_DIRTY)
@ -2914,6 +3172,34 @@ void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
setDoubleSided(mat->mDoubleSided);
setAlphaMode(mat->getAlphaMode());
setAlphaCutoff(mat->mAlphaCutoff);
if (mat->hasLocalTextures())
{
for (LLGLTFMaterial::local_tex_map_t::value_type &val : mat->mTrackingIdToLocalTexture)
{
LLUUID world_id = LLLocalBitmapMgr::getInstance()->getWorldID(val.first);
if (val.second != world_id)
{
LL_WARNS() << "world id mismatch" << LL_ENDL;
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR])
{
subscribeToLocalTexture(MATERIAL_BASE_COLOR_TEX_DIRTY, val.first);
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS])
{
subscribeToLocalTexture(MATERIAL_METALLIC_ROUGHTNESS_TEX_DIRTY, val.first);
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE])
{
subscribeToLocalTexture(MATERIAL_EMISIVE_TEX_DIRTY, val.first);
}
if (world_id == mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL])
{
subscribeToLocalTexture(MATERIAL_NORMAL_TEX_DIRTY, val.first);
}
}
}
}
bool LLMaterialEditor::setFromSelection()
@ -2932,6 +3218,8 @@ bool LLMaterialEditor::setFromSelection()
const LLViewerInventoryItem* item = selected_object->getInventoryItemByAsset(func.mMaterialId);
const bool allow_modify = !item || canModify(selected_object, item);
setEnableEditing(allow_modify);
// todo: apply local texture data to all materials in selection
}
else
{
@ -2954,6 +3242,15 @@ bool LLMaterialEditor::setFromSelection()
// Memorize selection data for filtering further updates
mOverrideObjectId = func.mObjectId;
mOverrideObjectTE = func.mObjectTE;
// Ovverdired might have been updated,
// refresh state of local textures in overrides
//
// Todo: this probably shouldn't be here, but in localbitmap,
// subscried to all material overrides if we want copied
// objects to get properly updated as well
LLSelectedTEUpdateOverrides local_tex_func(this);
selected_objects->applyToNodes(&local_tex_func);
}
return func.mMaterial.notNull();

View File

@ -87,6 +87,7 @@ protected:
class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
{ public:
LLMaterialEditor(const LLSD& key);
~LLMaterialEditor();
bool setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures = false);
@ -219,6 +220,8 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
void setCanSave(bool value);
void setEnableEditing(bool can_modify);
void subscribeToLocalTexture(S32 dirty_flag, const LLUUID& tracking_id);
void replaceLocalTexture(const LLUUID& old_id, const LLUUID& new_id); // Local texture support
void onCommitTexture(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
void onCancelCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
void onSelectCtrl(LLUICtrl* ctrl, const LLSD& data, S32 dirty_flag);
@ -228,6 +231,8 @@ class LLMaterialEditor : public LLPreview, public LLVOInventoryListener
U32 getUnsavedChangesFlags() { return mUnsavedChanges; }
U32 getRevertedChangesFlags() { return mRevertedChanges; }
LLUUID getLocalTextureTrackingIdFromFlag(U32 flag);
bool updateMaterialLocalSubscription(LLGLTFMaterial* mat);
static bool capabilitiesAvailable();
@ -306,5 +311,13 @@ private:
static bool mOverrideInProgress;
static bool mSelectionNeedsUpdate;
boost::signals2::connection mSelectionUpdateSlot;
struct LocalTextureConnection
{
LLUUID mTrackingId;
boost::signals2::connection mConnection;
};
typedef std::map<S32, LocalTextureConnection> mat_connection_map_t;
mat_connection_map_t mTextureChangesUpdates;
};

View File

@ -2505,7 +2505,7 @@ void LLPanelProfileSecondLife::onShowTexturePicker()
mFloaterTexturePickerHandle = texture_floaterp->getHandle();
texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&)
texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&, const LLUUID&)
{
if (op == LLTextureCtrl::TEXTURE_SELECT)
{
@ -2898,7 +2898,7 @@ void LLPanelProfileFirstLife::onChangePhoto()
mFloaterTexturePickerHandle = texture_floaterp->getHandle();
texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&)
texture_floaterp->setOnFloaterCommitCallback([this](LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID&, const LLUUID&)
{
if (op == LLTextureCtrl::TEXTURE_SELECT)
{

View File

@ -352,10 +352,22 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is
// exported functionality
//
void pump_idle_startup_network(void)
{
{
LockMessageChecker lmc(gMessageSystem);
while (lmc.checkAllMessages(gFrameCount, gServicePump))
{
display_startup();
}
lmc.processAcks();
}
display_startup();
}
//
// local classes
//
// <AW: opensim>
static bool sGridListRequestReady = false;
void downloadGridlistComplete( LLSD const &aData )
@ -2363,15 +2375,7 @@ bool idle_startup()
{
LLStartUp::setStartupState( STATE_AGENT_SEND );
}
{
LockMessageChecker lmc(gMessageSystem);
while (lmc.checkAllMessages(gFrameCount, gServicePump))
{
display_startup();
}
lmc.processAcks();
}
display_startup();
pump_idle_startup_network();
return FALSE;
}
@ -2480,6 +2484,7 @@ bool idle_startup()
//---------------------------------------------------------------------
if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
{
LL_PROFILE_ZONE_NAMED("State inventory send")
display_startup();
// request mute list
@ -2516,7 +2521,7 @@ bool idle_startup()
}
}
display_startup();
LLSD inv_lib_owner = response["inventory-lib-owner"];
if(inv_lib_owner.isDefined())
{
@ -2524,30 +2529,52 @@ bool idle_startup()
LLSD id = inv_lib_owner[0]["agent_id"];
if(id.isDefined())
{
gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
gInventory.setLibraryOwnerID(LLUUID(id.asUUID()));
}
}
display_startup();
LLSD inv_skel_lib = response["inventory-skel-lib"];
if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
{
if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
}
}
LLStartUp::setStartupState(STATE_INVENTORY_SKEL);
display_startup();
return FALSE;
}
LLSD inv_skeleton = response["inventory-skeleton"];
if(inv_skeleton.isDefined())
{
if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
}
}
display_startup();
if (STATE_INVENTORY_SKEL == LLStartUp::getStartupState())
{
LL_PROFILE_ZONE_NAMED("State inventory load skeleton")
LLSD response = LLLoginInstance::getInstance()->getResponse();
LLSD inv_skel_lib = response["inventory-skel-lib"];
if (inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
{
LL_PROFILE_ZONE_NAMED("load library inv")
if (!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
}
}
display_startup();
LLSD inv_skeleton = response["inventory-skeleton"];
if (inv_skeleton.isDefined())
{
LL_PROFILE_ZONE_NAMED("load personal inv")
if (!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
}
}
display_startup();
LLStartUp::setStartupState(STATE_INVENTORY_SEND2);
display_startup();
return FALSE;
}
if (STATE_INVENTORY_SEND2 == LLStartUp::getStartupState())
{
LL_PROFILE_ZONE_NAMED("State inventory send2")
LLSD response = LLLoginInstance::getInstance()->getResponse();
LLSD inv_basic = response["inventory-basic"];
if(inv_basic.isDefined())

View File

@ -40,6 +40,7 @@ class LLSLURL;
bool idle_startup();
void release_start_screen();
bool login_alert_done(const LLSD& notification, const LLSD& response);
void pump_idle_startup_network();
// start location constants
enum EStartLocation
@ -82,6 +83,8 @@ typedef enum {
STATE_AGENT_WAIT, // Wait for region
STATE_INVENTORY_SEND, // Do inventory transfer
STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks
STATE_INVENTORY_SKEL, // Do more inventory skeleton loading
STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded
STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
STATE_PRECACHE, // Wait a bit for textures to download
STATE_WEARABLES_WAIT, // Wait for clothing to download

View File

@ -914,6 +914,7 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
}
LLUUID asset_id = mImageAssetID;
LLUUID inventory_id;
LLUUID tracking_id;
LLPickerSource mode = (LLPickerSource)mModeSelector->getValue().asInteger();
switch (mode)
@ -954,16 +955,16 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
if (!mLocalScrollCtrl->getAllSelected().empty())
{
LLSD data = mLocalScrollCtrl->getFirstSelected()->getValue();
LLUUID temp_id = data["id"];
tracking_id = data["id"];
S32 asset_type = data["type"].asInteger();
if (LLAssetType::AT_MATERIAL == asset_type)
{
asset_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(temp_id);
asset_id = LLLocalGLTFMaterialMgr::getInstance()->getWorldID(tracking_id);
}
else
{
asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(temp_id);
asset_id = LLLocalBitmapMgr::getInstance()->getWorldID(tracking_id);
}
}
else
@ -980,13 +981,13 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op)
break;
}
mOnFloaterCommitCallback(op, mode, asset_id, inventory_id);
mOnFloaterCommitCallback(op, mode, asset_id, inventory_id, tracking_id);
}
void LLFloaterTexturePicker::commitCancel()
{
if (!mNoCopyTextureSelected && mOnFloaterCommitCallback && mCanApply)
{
mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null);
mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, mOriginalImageAssetID, LLUUID::null, LLUUID::null);
}
}
@ -1061,7 +1062,7 @@ void LLFloaterTexturePicker::onBtnCancel(void* userdata)
self->setImageID( self->mOriginalImageAssetID );
if (self->mOnFloaterCommitCallback)
{
self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null);
self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CANCEL, PICKER_UNKNOWN, self->mOriginalImageAssetID, LLUUID::null, LLUUID::null);
}
self->mViewModel->resetDirty();
self->closeFloater();
@ -1301,7 +1302,7 @@ void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata)
{
if (self->mOnFloaterCommitCallback)
{
self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null);
self->mOnFloaterCommitCallback(LLTextureCtrl::TEXTURE_CHANGE, PICKER_LOCAL, inworld_id, LLUUID::null, tracking_id);
}
}
}
@ -1969,7 +1970,7 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
}
if (texture_floaterp)
{
texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4));
texture_floaterp->setOnFloaterCommitCallback(boost::bind(&LLTextureCtrl::onFloaterCommit, this, _1, _2, _3, _4, _5));
texture_floaterp->setSetImageAssetIDCallback(boost::bind(&LLTextureCtrl::setImageAssetID, this, _1));
texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
@ -2102,7 +2103,7 @@ void LLTextureCtrl::onFloaterClose()
mFloaterHandle.markDead();
}
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id)
void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inv_id, const LLUUID& tracking_id)
{
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
@ -2125,16 +2126,23 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLPickerSource source, co
case PICKER_INVENTORY:
mImageItemID = inv_id;
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
break;
case PICKER_BAKE:
mImageItemID = LLUUID::null;
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
break;
case PICKER_LOCAL:
mImageItemID = LLUUID::null;
mImageAssetID = asset_id;
mLocalTrackingID = tracking_id;
break;
case PICKER_UNKNOWN:
default:
mImageItemID = floaterp->findItemID(asset_id, FALSE);
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
break;
}
@ -2192,6 +2200,7 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
{
mImageItemID.setNull();
mImageAssetID = asset_id;
mLocalTrackingID.setNull();
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if( floaterp && getEnabled() )
{

View File

@ -203,7 +203,11 @@ public:
void closeDependentFloater();
void onFloaterClose();
void onFloaterCommit(ETexturePickOp op, LLPickerSource source, const LLUUID& local_id, const LLUUID& inv_id);
void onFloaterCommit(ETexturePickOp op,
LLPickerSource source,
const LLUUID& local_id,
const LLUUID& inv_id,
const LLUUID& tracking_id);
// This call is returned when a drag is detected. Your callback
// should return TRUE if the drag is acceptable.
@ -233,6 +237,9 @@ public:
void setInventoryPickType(EPickInventoryType type);
EPickInventoryType getInventoryPickType() { return mInventoryPickType; };
bool isImageLocal() { return mLocalTrackingID.notNull(); }
LLUUID getLocalTrackingID() { return mLocalTrackingID; }
// <FS:Ansariel> Mask texture if desired
void setIsMasked(BOOL masked) { mIsMasked = masked; }
@ -253,6 +260,7 @@ private:
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
LLUUID mBlankImageAssetID;
LLUUID mLocalTrackingID;
LLUIImagePtr mFallbackImage;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
@ -282,7 +290,7 @@ private:
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterTexturePicker
typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id)> floater_commit_callback;
typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLPickerSource source, const LLUUID& asset_id, const LLUUID& inventory_id, const LLUUID& tracking_id)> floater_commit_callback;
typedef boost::function<void()> floater_close_callback;
typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback;
typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback;

View File

@ -5654,6 +5654,11 @@ S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_ma
tep->setGLTFRenderMaterial(render_mat);
retval = TEM_CHANGE_TEXTURE;
for (LLGLTFMaterial::local_tex_map_t::value_type &val : override_mat->mTrackingIdToLocalTexture)
{
LLLocalBitmapMgr::getInstance()->associateGLTFMaterial(val.first, override_mat);
}
}
else if (tep->setGLTFRenderMaterial(nullptr))
{
@ -7459,14 +7464,17 @@ void LLViewerObject::rebuildMaterial()
gPipeline.markTextured(mDrawable);
}
void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server)
void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server, bool local_origin)
{
// implementation is delicate
// if update is bound for server, should always null out GLTFRenderMaterial and clear GLTFMaterialOverride even if ids haven't changed
// (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped)
// otherwise, should only null out the render material where ids or overrides have changed
// (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator)
// (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator, or synchronized
// updates with solely transform overrides)
llassert(!update_server || local_origin);
S32 start_idx = 0;
S32 end_idx = getNumTEs();
@ -7498,7 +7506,12 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat
{
LLTextureEntry* tep = getTE(te);
bool material_changed = !param_block || id != param_block->getMaterial(te);
// If local_origin=false (i.e. it's from the server), we know the
// material has updated or been created, because extra params are
// checked for equality on unpacking. In that case, checking the
// material ID for inequality won't work, because the material ID has
// already been set.
bool material_changed = !local_origin || !param_block || id != param_block->getMaterial(te);
if (update_server)
{
@ -7520,6 +7533,34 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat
{
tep->setGLTFMaterial(new_material, !update_server);
}
if (material_changed && new_material)
{
// Sometimes, the material may change out from underneath the overrides.
// This is usually due to the server sending a new material ID, but
// the overrides have not changed due to being only texture
// transforms. Re-apply the overrides to the render material here,
// if present.
const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
if (override_material)
{
new_material->onMaterialComplete([obj_id = getID(), te]()
{
LLViewerObject* obj = gObjectList.findObject(obj_id);
if (!obj) { return; }
LLTextureEntry* tep = obj->getTE(te);
if (!tep) { return; }
const LLGLTFMaterial* new_material = tep->getGLTFMaterial();
if (!new_material) { return; }
const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
if (!override_material) { return; }
LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
*render_material = *new_material;
render_material->applyOverride(*override_material);
tep->setGLTFRenderMaterial(render_material);
});
}
}
}
// signal to render pipe that render batches must be rebuilt for this object
@ -7579,7 +7620,9 @@ void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material
for (S32 te = 0; te < getNumTEs(); ++te)
{
const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null;
setRenderMaterialID(te, id, false);
// We know material_params has updated or been created, because
// extra params are checked for equality on unpacking.
setRenderMaterialID(te, id, false, false);
}
}
}

View File

@ -192,7 +192,7 @@ public:
// te - TextureEntry index to set, or -1 for all TEs
// id - asset id of material asset
// update_server - if true, will send updates to server and clear most overrides
void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true);
void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true);
void setRenderMaterialIDs(const LLUUID& id);
virtual BOOL isHUDAttachment() const { return FALSE; }

View File

@ -393,8 +393,8 @@ void LLViewerShaderMgr::setShaders()
static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
// when using indexed texture rendering, leave 8 texture units available for shadow and reflection maps
LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-8, (S32) max_texture_index), 1);
// when using indexed texture rendering, leave some texture units available for shadow and reflection maps
LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits-12, (S32) max_texture_index), 1);
reentrance = true;

View File

@ -36,7 +36,7 @@
Material
</text>
<combo_box name="combobox matmedia">
<combo_box.item label="Blinn-Phong" name="Materials"/>
<combo_box.item label="Texturen" name="Materials"/>
<combo_box.item label="PBR metallische Unebenheit" name="PBR"/>
<combo_box.item label="Medien" name="Media"/>
</combo_box>

View File

@ -156,7 +156,7 @@
top="80"
width="100">
<combo_box.item
label="Blinn-Phong"
label="Textures"
name="Materials"
value="Materials" />
<combo_box.item