merge -r 59337:59951 Branch_1-14-0 -> release.
parent
992de40c77
commit
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@ -1,5 +1,5 @@
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/* Localized versions of Info.plist keys */
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CFBundleName = "Second Life";
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CFBundleShortVersionString = "Second Life version 1.13.4.8";
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CFBundleGetInfoString = "Second Life version 1.13.4.8, Copyright 2004-2007 Linden Research, Inc.";
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CFBundleShortVersionString = "Second Life version 1.14.0.1";
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CFBundleGetInfoString = "Second Life version 1.14.0.1, Copyright 2004-2007 Linden Research, Inc.";
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@ -32,7 +32,7 @@
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</dict>
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</array>
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<key>CFBundleVersion</key>
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<string>1.13.4.8</string>
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<string>1.14.0.1</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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</dict>
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@ -40,7 +40,7 @@ VertexShaderEnable 1 1
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//
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list Class0
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VertexShaderEnable 1 0
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RenderVBO 1 1
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RenderVBO 1 0
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RenderDistance 1 64
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RenderAvatarVP 1 0
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RenderAvatarMode 1 0
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@ -1,4 +1,4 @@
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version 9
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version 10
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// NOTE: This is mostly identical to featuretable.txt with a few differences
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// Should be combined into one table
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@ -24,7 +24,7 @@ version 9
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//
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// Mac specific: RenderAvatarVP not enabled at all
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list all
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RenderVBO 1 1
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RenderVBO 1 0
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RenderAniso 1 0
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RenderAvatarMode 1 2
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RenderAvatarVP 1 0
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@ -30,8 +30,8 @@ public:
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void stop()
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{
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llinfos << "LLEventPoll::Impl::stop <" << mCount << "> "
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<< mPollURL << llendl;
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lldebugs << "LLEventPoll::Impl::stop <" << mCount << "> "
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<< mPollURL << llendl;
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// there should be a way to stop a LLHTTPClient request in progress
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mDone = true;
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mPtr = NULL;
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@ -50,7 +50,7 @@ private:
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~Impl()
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{
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lldebugs << "LLEventPoll::Impl::~Impl <" << mCount << "> "
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<< mPollURL << llendl;
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<< mPollURL << llendl;
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}
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@ -619,6 +619,7 @@ BOOL LLVolumeImplFlexible::doUpdateGeometry(LLDrawable *drawable)
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volume->mVolumeChanged)
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{
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volume->regenFaces();
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volume->mDrawable->setState(LLDrawable::REBUILD_VOLUME);
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}
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if (!mUpdated || volume->mFaceMappingChanged || volume->mVolumeChanged)
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@ -614,6 +614,8 @@ BOOL idle_startup()
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if (STATE_LOGIN_SHOW == gStartupState)
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{
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llinfos << "Initializing Window" << llendl;
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gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
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// Push our window frontmost
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gViewerWindow->getWindow()->show();
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@ -2531,13 +2533,19 @@ BOOL idle_startup()
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void login_show()
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{
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llinfos << "Initializing Login Screen" << llendl;
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LLPanelLogin::show( gViewerWindow->getVirtualWindowRect(),
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gSavedSettings.getBOOL("UseDebugLogin"),
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login_callback, NULL );
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llinfos << "Decoding Images" << llendl;
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// Make sure all the UI textures are present and decoded.
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gImageList.decodeAllImages(2.f);
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llinfos << "Setting Servers" << llendl;
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if( USERSERVER_OTHER == gUserServerChoice )
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{
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LLPanelLogin::addServer( gUserServerName, USERSERVER_OTHER );
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@ -49,7 +49,7 @@ const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
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// ST_IM_COUNT
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StatAttributes("IMs sent", FALSE, FALSE),
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// ST_FULLSCREEN_BOOL
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StatAttributes("Fullscreen mode", TRUE, FALSE),
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StatAttributes("Fullscreen mode", FALSE, FALSE),
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// ST_RELEASE_COUNT
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StatAttributes("Object release count", FALSE, FALSE),
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// ST_CREATE_COUNT
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@ -99,61 +99,61 @@ const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
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// ST_UPLOAD_ANIM_COUNT
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StatAttributes("Animations uploaded", FALSE, FALSE),
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// ST_FPS_8_SECONDS
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StatAttributes("Seconds below 8 FPS", TRUE, TRUE),
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StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
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// ST_SIM_FPS_20_SECONDS
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StatAttributes("Seconds with sim FPS below 20", TRUE, TRUE),
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StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
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// ST_PHYS_FPS_20_SECONDS
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StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
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// ST_LOSS_05_SECONDS
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StatAttributes("Seconds with packet loss > 5%", TRUE, TRUE),
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StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
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// ST_FPS_DROP_50_RATIO
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StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
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// ST_ENABLE_VBO
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StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
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// ST_DELTA_BANDWIDTH
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StatAttributes("Increase/Decrease in bandwidth based on packet loss", TRUE, FALSE),
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StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
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// ST_MAX_BANDWIDTH
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StatAttributes("Max bandwidth setting", TRUE, FALSE),
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StatAttributes("Max bandwidth setting", FALSE, FALSE),
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// ST_LIGHTING_DETAIL
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StatAttributes("Lighting Detail", TRUE, FALSE),
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StatAttributes("Lighting Detail", FALSE, FALSE),
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// ST_VISIBLE_AVATARS
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StatAttributes("Visible Avatars", TRUE, FALSE),
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StatAttributes("Visible Avatars", FALSE, FALSE),
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// ST_SHADER_OJECTS
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StatAttributes("Object Shaders", TRUE, FALSE),
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StatAttributes("Object Shaders", FALSE, FALSE),
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// ST_SHADER_ENVIRONMENT
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StatAttributes("Environment Shaders", TRUE, FALSE),
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StatAttributes("Environment Shaders", FALSE, FALSE),
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// ST_VISIBLE_DRAW_DIST
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StatAttributes("Draw Distance", TRUE, FALSE),
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StatAttributes("Draw Distance", FALSE, FALSE),
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// ST_VISIBLE_CHAT_BUBBLES
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StatAttributes("Chat Bubbles Enabled", TRUE, FALSE),
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StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
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// ST_SHADER_AVATAR
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StatAttributes("Avatar Shaders", TRUE, FALSE),
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StatAttributes("Avatar Shaders", FALSE, FALSE),
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// ST_FRAME_SECS
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StatAttributes("FRAME_SECS", TRUE, FALSE),
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StatAttributes("FRAME_SECS", FALSE, FALSE),
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// ST_UPDATE_SECS
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StatAttributes("UPDATE_SECS", TRUE, FALSE),
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StatAttributes("UPDATE_SECS", FALSE, FALSE),
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// ST_NETWORK_SECS
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StatAttributes("NETWORK_SECS", TRUE, FALSE),
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StatAttributes("NETWORK_SECS", FALSE, FALSE),
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// ST_IMAGE_SECS
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StatAttributes("IMAGE_SECS", TRUE, FALSE),
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StatAttributes("IMAGE_SECS", FALSE, FALSE),
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// ST_REBUILD_SECS
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StatAttributes("REBUILD_SECS", TRUE, FALSE),
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StatAttributes("REBUILD_SECS", FALSE, FALSE),
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// ST_RENDER_SECS
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StatAttributes("RENDER_SECS", TRUE, FALSE),
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StatAttributes("RENDER_SECS", FALSE, FALSE),
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// ST_CROSSING_AVG
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StatAttributes("CROSSING_AVG", TRUE, FALSE),
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StatAttributes("CROSSING_AVG", FALSE, FALSE),
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// ST_CROSSING_MAX
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StatAttributes("CROSSING_MAX", TRUE, FALSE),
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StatAttributes("CROSSING_MAX", FALSE, FALSE),
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// ST_LIBXUL_WIDGET_USED
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StatAttributes("LibXUL Widget used", TRUE, FALSE),
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StatAttributes("LibXUL Widget used", FALSE, FALSE),
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// ST_WINDOW_WIDTH
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StatAttributes("Window width", TRUE, FALSE),
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StatAttributes("Window width", FALSE, FALSE),
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// ST_WINDOW_HEIGHT
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StatAttributes("Window height", TRUE, FALSE),
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StatAttributes("Window height", FALSE, FALSE),
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// ST_TEX_BAKES
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StatAttributes("Texture Bakes", TRUE, FALSE),
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StatAttributes("Texture Bakes", FALSE, FALSE),
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// ST_TEX_REBAKES
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StatAttributes("Texture Rebakes", TRUE, FALSE)
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StatAttributes("Texture Rebakes", FALSE, FALSE)
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};
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LLViewerStats::LLViewerStats()
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@ -18,7 +18,11 @@
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// consts
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const F32 MAX_FRACTIONAL = 1.0f; // was 1.5, which was causing packet loss, reduced to 1.0 - SJB
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// The viewer is allowed to set the under-the-hood bandwidth to 50%
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// greater than the prefs UI shows, under the assumption that the
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// viewer won't receive all the different message types at once.
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// I didn't design this, don't know who did. JC
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const F32 MAX_FRACTIONAL = 1.5f;
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const F32 MIN_FRACTIONAL = 0.2f;
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const F32 MIN_BANDWIDTH = 50.f;
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@ -250,6 +250,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
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// These have already been validated by generateComposition.
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U8* st_data[4];
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S32 st_data_size[4]; // for debugging
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for (S32 i = 0; i < 4; i++)
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{
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@ -280,6 +281,7 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
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}
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}
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st_data[i] = mRawImages[i]->getData();
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st_data_size[i] = mRawImages[i]->getDataSize();
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}
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///////////////////////////////////////
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@ -394,9 +396,18 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
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for (U32 k = 0; k < tex_comps; k++)
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{
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// Linearly interpolate based on composition.
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F32 a = *(st_data[tex0] + st_offset);
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F32 b = *(st_data[tex1] + st_offset);
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rawp[ offset ] = (U8)lltrunc( a + composition * (b - a) );
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if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
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{
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// SJB: This shouldn't be happening, but does... Rounding error?
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//llwarns << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << llendl;
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//llwarns << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << llendl;
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}
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else
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{
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F32 a = *(st_data[tex0] + st_offset);
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F32 b = *(st_data[tex1] + st_offset);
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rawp[ offset ] = (U8)lltrunc( a + composition * (b - a) );
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}
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offset++;
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st_offset++;
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}
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Reference in New Issue