secondlife/viewer#1184: Use more robust/memory-friendly setLoadedCallback for minimap gen. Fix some emissive maps.
parent
47255bf44d
commit
aac18ada71
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@ -1874,6 +1874,75 @@ void LLImageRaw::compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S3
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}
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}
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void LLImageRaw::addEmissive(LLImageRaw* src)
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{
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LLImageRaw* dst = this; // Just for clarity.
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if (!validateSrcAndDst(__FUNCTION__, src, dst))
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{
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return;
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}
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llassert((3 == src->getComponents()) || (4 == src->getComponents()));
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llassert(3 == dst->getComponents());
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if( 3 == dst->getComponents() )
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{
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if( (src->getWidth() == dst->getWidth()) && (src->getHeight() == dst->getHeight()) )
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{
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addEmissiveUnscaled(src);
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}
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else
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{
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addEmissiveScaled(src);
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}
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}
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}
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void LLImageRaw::addEmissiveUnscaled(LLImageRaw* src)
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{
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LLImageRaw* dst = this; // Just for clarity.
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llassert((3 == src->getComponents()) || (4 == src->getComponents()));
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llassert((3 == dst->getComponents()) || (4 == dst->getComponents()));
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llassert( (src->getWidth() == dst->getWidth()) && (src->getHeight() == dst->getHeight()) );
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U8* const src_data = src->getData();
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U8* const dst_data = dst->getData();
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for(S32 y = 0; y < dst->getHeight(); ++y)
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{
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const S32 src_row_offset = src->getComponents() * src->getWidth() * y;
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const S32 dst_row_offset = dst->getComponents() * dst->getWidth() * y;
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for (S32 x = 0; x < dst->getWidth(); ++x)
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{
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const S32 src_offset = src_row_offset + (x * src->getComponents());
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const S32 dst_offset = dst_row_offset + (x * dst->getComponents());
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U8* const src_pixel = src_data + src_offset;
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U8* const dst_pixel = dst_data + dst_offset;
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dst_pixel[0] = llmin(255, dst_pixel[0] + src_pixel[0]);
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dst_pixel[1] = llmin(255, dst_pixel[1] + src_pixel[1]);
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dst_pixel[2] = llmin(255, dst_pixel[2] + src_pixel[2]);
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}
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}
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}
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void LLImageRaw::addEmissiveScaled(LLImageRaw* src)
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{
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LL_INFOS() << __FUNCTION__ << LL_ENDL;
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LLImageRaw* dst = this; // Just for clarity.
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llassert( (4 == src->getComponents()) && (3 == dst->getComponents()) );
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LLImageRaw temp(dst->getWidth(), dst->getHeight(), dst->getComponents());
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llassert_always(temp.getDataSize() > 0);
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temp.copyScaled(src);
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dst->addEmissiveUnscaled(&temp);
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}
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bool LLImageRaw::validateSrcAndDst(std::string func, LLImageRaw* src, LLImageRaw* dst)
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{
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if (!src || !dst || src->isBufferInvalid() || dst->isBufferInvalid())
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@ -276,6 +276,12 @@ public:
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// Src and dst are same size. Src has 4 components. Dst has 3 components.
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void compositeUnscaled4onto3( LLImageRaw* src );
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// Emissive operations used by minimap
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// Roughly emulates GLTF emissive texture, but is not GLTF-compliant
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// *TODO: Remove in favor of shader
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void addEmissive(LLImageRaw* src);
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void addEmissiveScaled(LLImageRaw* src);
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void addEmissiveUnscaled(LLImageRaw* src);
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protected:
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// Create an image from a local file (generally used in tools)
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//bool createFromFile(const std::string& filename, bool j2c_lowest_mip_only = false);
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@ -28,6 +28,8 @@
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#include "llvlcomposition.h"
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#include <functional>
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#include "llerror.h"
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#include "v3math.h"
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#include "llsurface.h"
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@ -513,6 +515,108 @@ BOOL LLVLComposition::generateComposition()
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return LLTerrainMaterials::generateMaterials();
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}
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namespace
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{
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void prepare_fallback_image(LLImageRaw* raw_image)
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{
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raw_image->resize(BASE_SIZE, BASE_SIZE, 4);
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raw_image->fill(LLColor4U::white);
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}
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// Check if the raw image is loaded for this texture at a discard
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// level the minimap can use, and if not then try to get it loaded.
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bool prepare_raw_image(LLPointer<LLImageRaw>& raw_image, bool emissive, LLViewerFetchedTexture* tex, bool& delete_raw_post)
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{
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if (!tex)
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{
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if (!emissive)
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{
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prepare_fallback_image(raw_image);
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}
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else
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{
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llassert(!raw_image);
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raw_image = nullptr;
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}
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return true;
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}
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if (raw_image)
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{
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// Callback already initiated
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if (raw_image->getDataSize() > 0)
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{
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// Callback finished
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delete_raw_post = true;
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return true;
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}
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else
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{
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return false;
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}
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}
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raw_image = new LLImageRaw();
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S32 ddiscard = 0;
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{
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S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight());
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while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
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{
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ddiscard++;
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min_dim /= 2;
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}
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}
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struct PendingImage
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{
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LLImageRaw* mRawImage;
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S32 mDesiredDiscard;
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LLUUID mTextureId;
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PendingImage(LLImageRaw* raw_image, S32 ddiscard, const LLUUID& texture_id)
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: mRawImage(raw_image)
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, mDesiredDiscard(ddiscard)
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, mTextureId(texture_id)
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{
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mRawImage->ref();
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}
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~PendingImage()
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{
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mRawImage->unref();
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}
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};
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PendingImage* pending_image = new PendingImage(raw_image, ddiscard, tex->getID());
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loaded_callback_func cb = [](BOOL success, LLViewerFetchedTexture * src_vi, LLImageRaw * src, LLImageRaw * src_aux, S32 discard_level, BOOL is_final, void* userdata) {
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PendingImage* pending = (PendingImage*)userdata;
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// Owning LLVLComposition still exists
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// Assume mRawImage only used by single LLVLComposition for now
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const bool in_use_by_composition = pending->mRawImage->getNumRefs() > 1;
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llassert(pending->mRawImage->getNumRefs());
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llassert(pending->mRawImage->getNumRefs() <= 2);
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const bool needs_data = !pending->mRawImage->getDataSize();
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if (in_use_by_composition && needs_data)
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{
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if (success && pending->mDesiredDiscard == discard_level)
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{
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pending->mRawImage->resize(BASE_SIZE, BASE_SIZE, src->getComponents());
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pending->mRawImage->copyScaled(src);
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}
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else if (is_final)
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{
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prepare_fallback_image(pending->mRawImage);
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}
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}
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if (is_final) { delete userdata; }
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};
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tex->setLoadedCallback(cb, ddiscard, true, false, pending_image, nullptr);
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tex->forceToSaveRawImage(ddiscard);
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return false;
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}
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};
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BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
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const F32 width, const F32 height)
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{
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@ -580,96 +684,28 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
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}
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if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
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bool delete_raw_post = false;
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bool delete_raw_post_emissive = false;
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if (!prepare_raw_image(mRawImagesBaseColor[i], false, tex, delete_raw_post)) { return FALSE; }
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if (tex_emissive && !prepare_raw_image(mRawImagesEmissive[i], true, tex_emissive, delete_raw_post_emissive)) { return FALSE; }
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// tex_emissive can be null, and then will be ignored
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S32 ddiscard = 0;
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{
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S32 min_dim = llmin(tex->getFullWidth(), tex->getFullHeight());
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while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
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{
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ddiscard++;
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min_dim /= 2;
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}
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}
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S32 ddiscard_emissive = 0;
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if (tex_emissive)
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{
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S32 min_dim_emissive = llmin(tex_emissive->getFullWidth(), tex_emissive->getFullHeight());
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while (min_dim_emissive > BASE_SIZE && ddiscard_emissive < MAX_DISCARD_LEVEL)
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{
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ddiscard_emissive++;
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min_dim_emissive /= 2;
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}
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}
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// *NOTE: It is probably safe to call destroyRawImage no matter
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// what, as LLViewerFetchedTexture::mRawImage is managed by
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// LLPointer and not modified with the rare exception of
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// icons (see BOOST_ICON). Nevertheless, gate this fix for now, as
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// it may have unintended consequences on texture loading.
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// We may want to also set the boost level in setDetailAssetID, but
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// that is not guaranteed to work if a texture is loaded on an object
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// before being loaded as terrain, so we will need this fix
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// regardless.
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static LLCachedControl<bool> sRenderTerrainPBREnabled(gSavedSettings, "RenderTerrainPBREnabled", false);
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BOOL delete_raw = (tex->reloadRawImage(ddiscard) != NULL || sRenderTerrainPBREnabled);
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BOOL delete_raw_emissive = (tex_emissive &&
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(tex_emissive->reloadRawImage(ddiscard_emissive) != NULL || sRenderTerrainPBREnabled));
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if(tex->getRawImageLevel() != ddiscard)
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{
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// Raw image is not ready, will enter here again later.
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if (tex->getFetchPriority() <= 0.0f && !tex->hasSavedRawImage())
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{
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boost_minimap_texture(tex, TERRAIN_DECODE_PRIORITY);
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tex->forceToRefetchTexture(ddiscard);
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}
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if(delete_raw)
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{
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tex->destroyRawImage() ;
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}
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return FALSE;
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}
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if (tex_emissive)
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{
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if(tex_emissive->getRawImageLevel() != ddiscard_emissive)
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{
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// Raw image is not ready, will enter here again later.
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if (tex_emissive->getFetchPriority() <= 0.0f && !tex_emissive->hasSavedRawImage())
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{
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boost_minimap_texture(tex_emissive, TERRAIN_DECODE_PRIORITY);
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tex_emissive->forceToRefetchTexture(ddiscard_emissive);
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}
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if(delete_raw_emissive)
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{
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tex_emissive->destroyRawImage() ;
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}
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return FALSE;
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}
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}
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mRawImages[i] = tex->getRawImage() ;
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if(delete_raw)
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{
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tex->destroyRawImage() ;
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}
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// In the simplest case, the minimap image is just the base color.
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// This will be replaced if we need to do any tinting/compositing.
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mRawImages[i] = mRawImagesBaseColor[i];
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// *TODO: This isn't quite right for PBR:
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// 1) It does not convert the color images from SRGB to linear
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// before mixing (which will always require copying the image).
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// 2) It mixes emissive and base color before mixing terrain
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// materials, but it should be the other way around
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// 3) The composite function used to put emissive into base color
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// is not an alpha blend.
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// Long-term, we should consider a method that is more
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// maintainable. Shaders, perhaps? Bake shaders to textures?
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LLPointer<LLImageRaw> raw_emissive;
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if (tex_emissive)
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{
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raw_emissive = tex_emissive->getRawImage();
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raw_emissive = mRawImagesEmissive[i];
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if (has_emissive_factor ||
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tex_emissive->getWidth(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
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tex_emissive->getHeight(tex_emissive->getRawImageLevel()) != BASE_SIZE ||
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@ -677,7 +713,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
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{
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LLPointer<LLImageRaw> newraw_emissive = new LLImageRaw(BASE_SIZE, BASE_SIZE, 4);
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// Copy RGB, leave alpha alone (set to opaque by default)
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newraw_emissive->copy(mRawImages[i]);
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newraw_emissive->copy(mRawImagesEmissive[i]);
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if (has_emissive_factor)
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{
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newraw_emissive->tint(emissive_factor);
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@ -702,7 +738,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
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MAX_WATER_COLOR.mV[VZ],
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255);
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}
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newraw->composite(mRawImages[i]);
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newraw->composite(mRawImagesBaseColor[i]);
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if (has_base_color_factor)
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{
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newraw->tint(base_color_factor);
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@ -710,16 +746,24 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
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// Apply emissive texture
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if (raw_emissive)
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{
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newraw->composite(raw_emissive);
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newraw->addEmissive(raw_emissive);
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}
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mRawImages[i] = newraw; // deletes old
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}
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if (delete_raw_emissive)
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if (delete_raw_post)
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{
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tex->destroyRawImage();
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}
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if (delete_raw_post_emissive)
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{
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tex_emissive->destroyRawImage();
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}
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// Remove intermediary image references
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mRawImagesBaseColor[i] = nullptr;
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mRawImagesEmissive[i] = nullptr;
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}
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st_data[i] = mRawImages[i]->getData();
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st_data_size[i] = mRawImages[i]->getDataSize();
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@ -893,6 +937,8 @@ void LLVLComposition::setDetailAssetID(S32 asset, const LLUUID& id)
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}
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LLTerrainMaterials::setDetailAssetID(asset, id);
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mRawImages[asset] = NULL;
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mRawImagesBaseColor[asset] = NULL;
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mRawImagesEmissive[asset] = NULL;
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}
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void LLVLComposition::setStartHeight(S32 corner, const F32 start_height)
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@ -130,8 +130,13 @@ protected:
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BOOL mParamsReady = FALSE;
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LLSurface *mSurfacep;
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// Final minimap raw images
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LLPointer<LLImageRaw> mRawImages[LLTerrainMaterials::ASSET_COUNT];
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// Only non-null during minimap tile generation
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LLPointer<LLImageRaw> mRawImagesBaseColor[LLTerrainMaterials::ASSET_COUNT];
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LLPointer<LLImageRaw> mRawImagesEmissive[LLTerrainMaterials::ASSET_COUNT];
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F32 mStartHeight[CORNER_COUNT];
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F32 mHeightRange[CORNER_COUNT];
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