Some fixes for contacts floater: use size_t when calling .size() and use real booleans where it makes sense
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8dfee097a1
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aae467dbba
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@ -699,7 +699,7 @@ void FSFloaterContacts::refreshRightsChangeList()
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uuid_vec_t friends;
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getCurrentItemIDs(friends);
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S32 num_selected = friends.size();
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size_t num_selected = friends.size();
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bool can_offer_teleport = num_selected >= 1;
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bool selected_friends_online = true;
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@ -733,8 +733,8 @@ void FSFloaterContacts::refreshRightsChangeList()
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if (num_selected == 0) // nothing selected
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{
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childSetEnabled("im_btn", FALSE);
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childSetEnabled("offer_teleport_btn", FALSE);
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childSetEnabled("im_btn", false);
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childSetEnabled("offer_teleport_btn", false);
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}
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else // we have at least one friend selected...
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{
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@ -750,16 +750,13 @@ void FSFloaterContacts::refreshUI()
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{
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sortFriendList();
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BOOL single_selected = FALSE;
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BOOL multiple_selected = FALSE;
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int num_selected = mFriendsList->getAllSelected().size();
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if(num_selected > 0)
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bool single_selected = false;
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bool multiple_selected = false;
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size_t num_selected = mFriendsList->getAllSelected().size();
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if (num_selected > 0)
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{
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single_selected = TRUE;
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if(num_selected > 1)
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{
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multiple_selected = TRUE;
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}
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single_selected = true;
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multiple_selected = (num_selected > 1);
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}
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//Options that can only be performed with one friend selected
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