Remove some unused atmospherics helpers and forward declarations of unused helper funcs.
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89a9eb1e54
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ab634a764b
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@ -38,8 +38,6 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
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vec3 atmosAmbient(vec3 light);
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vec3 atmosAffectDirectionalLight(float lightIntensity);
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vec3 scaleDownLight(vec3 light);
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vec3 scaleUpLight(vec3 light);
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VARYING vec3 vary_position;
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VARYING vec3 vary_ambient;
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@ -36,9 +36,6 @@ void calcAtmospherics(vec3 inPositionEye);
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vec3 atmosAmbient(vec3 light);
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vec3 atmosAffectDirectionalLight(float lightIntensity);
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vec3 scaleDownLight(vec3 light);
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vec3 scaleUpLight(vec3 light);
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VARYING vec4 vertex_color;
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VARYING vec2 vary_texcoord0;
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@ -37,8 +37,6 @@ void calcAtmospherics(vec3 inPositionEye);
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vec3 atmosAmbient(vec3 light);
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vec3 atmosAffectDirectionalLight(float lightIntensity);
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vec3 scaleDownLight(vec3 light);
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vec3 scaleUpLight(vec3 light);
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#ifdef WATER_FOG
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VARYING vec3 vary_position;
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@ -47,9 +47,3 @@ vec3 scaleDownLight(vec3 light)
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return light;
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}
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vec3 scaleUpLight(vec3 light)
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{
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/* stub function for fallback compatibility on class1 hardware */
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return light;
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}
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@ -47,9 +47,3 @@ vec3 scaleDownLight(vec3 light)
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return light;
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}
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vec3 scaleUpLight(vec3 light)
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{
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/* stub function for fallback compatibility on class1 hardware */
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return light;
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}
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@ -42,8 +42,3 @@ vec3 scaleDownLightFrag(vec3 light)
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return (light / scene_light_strength );
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}
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vec3 scaleUpLightFrag(vec3 light)
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{
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return (light * scene_light_strength);
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}
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@ -54,8 +54,3 @@ vec3 scaleDownLight(vec3 light)
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return (light / scene_light_strength );
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}
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vec3 scaleUpLight(vec3 light)
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{
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return (light * scene_light_strength);
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}
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@ -30,7 +30,6 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
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vec3 atmosAmbient(vec3 light);
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vec3 atmosAffectDirectionalLight(float lightIntensity);
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vec3 scaleDownLight(vec3 light);
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vec3 scaleUpLight(vec3 light);
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uniform vec4 light_position[8];
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uniform vec3 light_direction[8];
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