Merge viewer-cougar
commit
abb1d8696a
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@ -222,6 +222,7 @@ Ansariel Hiller
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MAINT-6917
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MAINT-8085
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STORM-2122
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MAINT-8723
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Aralara Rajal
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Arare Chantilly
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CHUIBUG-191
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@ -564,7 +564,7 @@ void LLHUDEffectLookAt::render()
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if ((hide_own || is_private) && ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->isSelf())
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return;
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LLGLDisable gls_stencil(GL_STENCIL_TEST); // <FS:Ansariel> HUD items hidden by new mesh selection outlining
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LLGLDisable gls_stencil(GL_STENCIL_TEST);
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LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition();
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LLColor3 lookAtColor = (*mAttentions)[mTargetType].mColor;
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@ -346,7 +346,7 @@ void LLHUDEffectPointAt::render()
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update();
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if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
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{
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LLGLDisable gls_stencil(GL_STENCIL_TEST); // <FS:Ansariel> HUD items hidden by new mesh selection outlining
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LLGLDisable gls_stencil(GL_STENCIL_TEST);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
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@ -85,7 +85,7 @@ void LLHUDIcon::renderIcon(BOOL for_select)
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{
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LLGLSUIDefault texture_state;
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LLGLDepthTest gls_depth(GL_TRUE);
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LLGLDisable gls_stencil(GL_STENCIL_TEST); // <FS:Ansariel> HUD items hidden by new mesh selection outlining
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LLGLDisable gls_stencil(GL_STENCIL_TEST);
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if (for_select)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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@ -229,7 +229,7 @@ void LLHUDNameTag::render()
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if (sDisplayText)
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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LLGLDisable gls_stencil(GL_STENCIL_TEST); // <FS:Ansariel> HUD items hidden by new mesh selection outlining
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LLGLDisable gls_stencil(GL_STENCIL_TEST);
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renderText(FALSE);
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}
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}
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@ -109,7 +109,7 @@ void LLHUDText::render()
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if (!mOnHUDAttachment && sDisplayText)
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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LLGLDisable gls_stencil(GL_STENCIL_TEST); // <FS:Ansariel> HUD items hidden by new mesh selection outlining
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LLGLDisable gls_stencil(GL_STENCIL_TEST);
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renderText();
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}
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}
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@ -356,7 +356,7 @@ void LLVoiceVisualizer::render()
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//---------------------------------------------------------------
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LLGLSPipelineAlpha alpha_blend;
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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LLGLDisable gls_stencil(GL_STENCIL_TEST); // <FS:Ansariel> HUD items hidden by new mesh selection outlining
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LLGLDisable gls_stencil(GL_STENCIL_TEST);
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//-------------------------------------------------------------
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// create coordinates of the geometry for the dot
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