meow-7.2.2
Leyla Farazha 2011-03-29 16:33:47 -07:00
commit ac4e4607b8
18 changed files with 643 additions and 545 deletions

View File

@ -2143,56 +2143,6 @@ bool LLVolumeFace::VertexData::compareNormal(const LLVolumeFace::VertexData& rhs
return retval;
}
BOOL LLVolume::createVolumeFacesFromFile(const std::string& file_name)
{
std::ifstream is;
is.open(file_name.c_str(), std::ifstream::in | std::ifstream::binary);
BOOL success = createVolumeFacesFromStream(is);
is.close();
return success;
}
BOOL LLVolume::createVolumeFacesFromStream(std::istream& is)
{
mSculptLevel = -1; // default is an error occured
LLSD header;
{
if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
{
llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
return FALSE;
}
}
std::string nm[] =
{
"lowest_lod",
"low_lod",
"medium_lod",
"high_lod",
"physics_shape",
};
const S32 MODEL_LODS = 5;
S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
if (header[nm[lod]]["offset"].asInteger() == -1 ||
header[nm[lod]]["size"].asInteger() == 0 )
{ //cannot load requested LOD
return FALSE;
}
is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
return unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger());
}
bool LLVolume::unpackVolumeFaces(std::istream& is, S32 size)
{
//input stream is now pointing at a zlib compressed block of LLSD

View File

@ -1048,8 +1048,6 @@ protected:
BOOL generate();
void createVolumeFaces();
public:
virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
virtual BOOL createVolumeFacesFromStream(std::istream& is);
virtual bool unpackVolumeFaces(std::istream& is, S32 size);
virtual void makeTetrahedron();

View File

@ -775,43 +775,6 @@ BOOL LLModel::createVolumeFacesFromDomMesh(domMesh* mesh)
return FALSE;
}
BOOL LLModel::createVolumeFacesFromFile(const std::string& file_name)
{
DAE dae;
domCOLLADA* dom = dae.open(file_name);
if (dom)
{
daeDatabase* db = dae.getDatabase();
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
mVolumeFaces.clear();
mMaterialList.clear();
for (daeInt idx = 0; idx < count; ++idx)
{
domMesh* mesh = NULL;
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
if (mesh)
{
addVolumeFacesFromDomMesh(mesh);
}
}
if (getNumVolumeFaces() > 0)
{
optimizeVolumeFaces();
normalizeVolumeFaces();
return TRUE;
}
}
return FALSE;
}
void LLModel::offsetMesh( const LLVector3& pivotPoint )
{
LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
@ -1351,16 +1314,6 @@ std::string LLModel::getElementLabel(daeElement *element)
return std::string("object");
}
//static
LLModel* LLModel::loadModelFromDae(std::string filename)
{
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
LLModel* ret = new LLModel(volume_params, 0.f);
ret->createVolumeFacesFromFile(filename);
return ret;
}
//static
LLModel* LLModel::loadModelFromDomMesh(domMesh *mesh)
{
@ -1473,49 +1426,7 @@ LLSD LLModel::writeModel(
if (skinning)
{ //write skinning block
if (high->mJointList.size() != high->mInvBindMatrix.size())
{
llerrs << "WTF?" << llendl;
}
for (U32 i = 0; i < high->mJointList.size(); ++i)
{
mdl["skin"]["joint_names"][i] = high->mJointList[i];
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mdl["skin"]["inverse_bind_matrix"][i][j*4+k] = high->mInvBindMatrix[i].mMatrix[j][k];
}
}
}
for (U32 i = 0; i < 4; i++)
{
for (U32 j = 0; j < 4; j++)
{
mdl["skin"]["bind_shape_matrix"][i*4+j] = high->mBindShapeMatrix.mMatrix[i][j];
}
}
if ( upload_joints && high->mAlternateBindMatrix.size() > 0 )
{
for (U32 i = 0; i < high->mJointList.size(); ++i)
{
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mdl["skin"]["alt_inverse_bind_matrix"][i][j*4+k] = high->mAlternateBindMatrix[i].mMatrix[j][k];
}
}
}
mdl["skin"]["pelvis_offset"] = high->mPelvisOffset;
}
mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints);
}
if (!decomp.empty() || !base_hull.empty())
@ -1897,12 +1808,6 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite)
return header;
}
//static
LLModel* LLModel::loadModelFromAsset(std::string filename, S32 lod)
{
return NULL;
}
LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
{
weight_map::iterator iter = mSkinWeights.find(pos);
@ -1976,27 +1881,380 @@ LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
void LLModel::setConvexHullDecomposition(
const LLModel::convex_hull_decomposition& decomp)
{
mConvexHullDecomp = decomp;
mPhysics.mHull = decomp;
mPhysics.mMesh.clear();
updateHullCenters();
}
mHullCenter.resize(mConvexHullDecomp.size());
void LLModel::updateHullCenters()
{
mHullCenter.resize(mPhysics.mHull.size());
mHullPoints = 0;
mCenterOfHullCenters.clear();
for (U32 i = 0; i < decomp.size(); ++i)
for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
{
LLVector3 cur_center;
for (U32 j = 0; j < decomp[i].size(); ++j)
for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
{
cur_center += decomp[i][j];
cur_center += mPhysics.mHull[i][j];
}
mCenterOfHullCenters += cur_center;
cur_center *= 1.f/decomp[i].size();
cur_center *= 1.f/mPhysics.mHull[i].size();
mHullCenter[i] = cur_center;
mHullPoints += decomp[i].size();
mHullPoints += mPhysics.mHull[i].size();
}
mCenterOfHullCenters *= 1.f / mHullPoints;
}
bool LLModel::loadModel(std::istream& is)
{
mSculptLevel = -1; // default is an error occured
LLSD header;
{
if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
{
llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
return false;
}
}
std::string nm[] =
{
"lowest_lod",
"low_lod",
"medium_lod",
"high_lod",
"physics_shape",
};
const S32 MODEL_LODS = 5;
S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
if (header[nm[lod]]["offset"].asInteger() == -1 ||
header[nm[lod]]["size"].asInteger() == 0 )
{ //cannot load requested LOD
return false;
}
bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
header["skin"]["size"].asInteger() > 0;
if (lod == LLModel::LOD_HIGH)
{ //try to load skin info and decomp info
std::ios::pos_type cur_pos = is.tellg();
loadSkinInfo(header, is);
is.seekg(cur_pos);
}
if (lod == LLModel::LOD_PHYSICS)
{
std::ios::pos_type cur_pos = is.tellg();
loadDecomposition(header, is);
is.seekg(cur_pos);
}
is.seekg(header[nm[lod]]["offset"].asInteger(), std::ios_base::cur);
if (unpackVolumeFaces(is, header[nm[lod]]["size"].asInteger()))
{
if (has_skin)
{
//build out mSkinWeight from face info
for (S32 i = 0; i < getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = getVolumeFace(i);
if (face.mWeights)
{
for (S32 j = 0; j < face.mNumVertices; ++j)
{
LLVector4a& w = face.mWeights[j];
std::vector<JointWeight> wght;
for (S32 k = 0; k < 4; ++k)
{
S32 idx = (S32) w[k];
F32 f = w[k] - idx;
if (f > 0.f)
{
wght.push_back(JointWeight(idx, f));
}
}
if (!wght.empty())
{
LLVector3 pos(face.mPositions[j].getF32ptr());
mSkinWeights[pos] = wght;
}
}
}
}
}
return true;
}
return false;
}
bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
{
S32 offset = header["skin"]["offset"].asInteger();
S32 size = header["skin"]["size"].asInteger();
if (offset >= 0 && size > 0)
{
is.seekg(offset, std::ios_base::cur);
LLSD skin_data;
if (unzip_llsd(skin_data, is, size))
{
mSkinInfo.fromLLSD(skin_data);
return true;
}
}
return false;
}
bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
{
S32 offset = header["decomposition"]["offset"].asInteger();
S32 size = header["decomposition"]["size"].asInteger();
if (offset >= 0 && size > 0)
{
is.seekg(offset, std::ios_base::cur);
LLSD data;
if (unzip_llsd(data, is, size))
{
mPhysics.fromLLSD(data);
updateHullCenters();
}
}
return true;
}
LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin)
{
fromLLSD(skin);
}
void LLMeshSkinInfo::fromLLSD(LLSD& skin)
{
if (skin.has("joint_names"))
{
for (U32 i = 0; i < skin["joint_names"].size(); ++i)
{
mJointNames.push_back(skin["joint_names"][i]);
}
}
if (skin.has("inverse_bind_matrix"))
{
for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
{
LLMatrix4 mat;
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
}
}
mInvBindMatrix.push_back(mat);
}
}
if (skin.has("bind_shape_matrix"))
{
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
}
}
}
if (skin.has("alt_inverse_bind_matrix"))
{
for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
{
LLMatrix4 mat;
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
}
}
mAlternateBindMatrix.push_back(mat);
}
}
if (skin.has("pelvis_offset"))
{
mPelvisOffset = skin["pelvis_offset"].asReal();
}
}
LLSD LLMeshSkinInfo::asLLSD(bool include_joints) const
{
LLSD ret;
for (U32 i = 0; i < mJointNames.size(); ++i)
{
ret["joint_names"][i] = mJointNames[i];
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
}
}
}
for (U32 i = 0; i < 4; i++)
{
for (U32 j = 0; j < 4; j++)
{
ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
}
}
if ( include_joints && mAlternateBindMatrix.size() > 0 )
{
for (U32 i = 0; i < mJointNames.size(); ++i)
{
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
}
}
}
ret["pelvis_offset"] = mPelvisOffset;
}
return ret;
}
LLModel::Decomposition::Decomposition(LLSD& data)
{
fromLLSD(data);
}
void LLModel::Decomposition::fromLLSD(LLSD& decomp)
{
if (decomp.has("HullList"))
{
// updated for const-correctness. gcc is picky about this type of thing - Nyx
const LLSD::Binary& hulls = decomp["HullList"].asBinary();
const LLSD::Binary& position = decomp["Position"].asBinary();
U16* p = (U16*) &position[0];
mHull.resize(hulls.size());
LLVector3 min;
LLVector3 max;
LLVector3 range;
min.setValue(decomp["Min"]);
max.setValue(decomp["Max"]);
range = max-min;
for (U32 i = 0; i < hulls.size(); ++i)
{
U16 count = (hulls[i] == 0) ? 256 : hulls[i];
for (U32 j = 0; j < count; ++j)
{
mHull[i].push_back(LLVector3(
(F32) p[0]/65535.f*range.mV[0]+min.mV[0],
(F32) p[1]/65535.f*range.mV[1]+min.mV[1],
(F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
p += 3;
}
}
}
if (decomp.has("Hull"))
{
const LLSD::Binary& position = decomp["Hull"].asBinary();
U16* p = (U16*) &position[0];
LLVector3 min;
LLVector3 max;
LLVector3 range;
min.setValue(decomp["Min"]);
max.setValue(decomp["Max"]);
range = max-min;
U16 count = position.size()/6;
for (U32 j = 0; j < count; ++j)
{
mBaseHull.push_back(LLVector3(
(F32) p[0]/65535.f*range.mV[0]+min.mV[0],
(F32) p[1]/65535.f*range.mV[1]+min.mV[1],
(F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
p += 3;
}
}
else
{
//empty base hull mesh to indicate decomposition has been loaded
//but contains no base hull
mBaseHullMesh.clear();;
}
}
void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
{
if (!rhs)
{
return;
}
if (mMeshID != rhs->mMeshID)
{
llerrs << "Attempted to merge with decomposition of some other mesh." << llendl;
}
if (mBaseHull.empty())
{ //take base hull and decomposition from rhs
mHull = rhs->mHull;
mBaseHull = rhs->mBaseHull;
mMesh = rhs->mMesh;
mBaseHullMesh = rhs->mBaseHullMesh;
}
if (mPhysicsShapeMesh.empty())
{ //take physics shape mesh from rhs
mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
}
}

View File

@ -27,6 +27,7 @@
#ifndef LL_LLMODEL_H
#define LL_LLMODEL_H
#include "llpointer.h"
#include "llvolume.h"
#include "v4math.h"
#include "m4math.h"
@ -36,6 +37,24 @@ class domMesh;
#define MAX_MODEL_FACES 8
class LLMeshSkinInfo
{
public:
LLUUID mMeshID;
std::vector<std::string> mJointNames;
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
std::map<std::string, U32> mJointMap;
LLMeshSkinInfo() { }
LLMeshSkinInfo(LLSD& data);
void fromLLSD(LLSD& data);
LLSD asLLSD(bool include_joints) const;
LLMatrix4 mBindShapeMatrix;
float mPelvisOffset;
};
class LLModel : public LLVolume
{
public:
@ -58,6 +77,9 @@ public:
LLModel(LLVolumeParams& params, F32 detail);
~LLModel();
bool loadModel(std::istream& is);
bool loadSkinInfo(LLSD& header, std::istream& is);
bool loadDecomposition(LLSD& header, std::istream& is);
static LLSD writeModel(
std::string filename,
LLModel* physics,
@ -98,8 +120,6 @@ public:
LLSD& mdl,
BOOL nowrite = FALSE);
static LLModel* loadModelFromAsset(std::string filename, S32 lod);
static LLModel* loadModelFromDae(std::string filename);
static LLModel* loadModelFromDomMesh(domMesh* mesh);
static std::string getElementLabel(daeElement* element);
std::string getName() const;
@ -177,17 +197,8 @@ public:
//get list of weight influences closest to given position
weight_list& getJointInfluences(const LLVector3& pos);
//should always be true that mJointList[mJointMap["foo"]] == "foo"
//map of joint names to joint index
std::map<std::string, U32> mJointMap;
//list of joint names
std::vector<std::string> mJointList;
LLMatrix4 mBindShapeMatrix;
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
LLMeshSkinInfo mSkinInfo;
std::string mRequestedLabel; // name requested in UI, if any.
std::string mLabel; // name computed from dae.
@ -197,9 +208,10 @@ public:
float mPelvisOffset;
// convex hull decomposition
S32 mDecompID;
convex_hull_decomposition mConvexHullDecomp;
void setConvexHullDecomposition(
const convex_hull_decomposition& decomp);
void updateHullCenters();
LLVector3 mCenterOfHullCenters;
std::vector<LLVector3> mHullCenter;
@ -208,9 +220,46 @@ public:
//ID for storing this model in a .slm file
S32 mLocalID;
class PhysicsMesh
{
public:
std::vector<LLVector3> mPositions;
std::vector<LLVector3> mNormals;
void clear()
{
mPositions.clear();
mNormals.clear();
}
bool empty() const
{
return mPositions.empty();
}
};
class Decomposition
{
public:
Decomposition() { }
Decomposition(LLSD& data);
void fromLLSD(LLSD& data);
void merge(const Decomposition* rhs);
LLUUID mMeshID;
LLModel::convex_hull_decomposition mHull;
LLModel::hull mBaseHull;
std::vector<LLModel::PhysicsMesh> mMesh;
LLModel::PhysicsMesh mBaseHullMesh;
LLModel::PhysicsMesh mPhysicsShapeMesh;
};
Decomposition mPhysics;
protected:
void addVolumeFacesFromDomMesh(domMesh* mesh);
virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
};

View File

@ -236,6 +236,22 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
}
//static
void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
{
U32 count = pos.size();
llassert(norm.size() >= pos.size());
unbind();
setupClientArrays(MAP_VERTEX | MAP_NORMAL);
glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
glNormalPointer(GL_FLOAT, 0, norm[0].mV);
glDrawArrays(sGLMode[mode], 0, count);
}
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
if (start >= (U32) mRequestedNumVerts ||

View File

@ -97,6 +97,8 @@ public:
static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
static void unbind(); //unbind any bound vertex buffer

View File

@ -389,7 +389,11 @@ LLFloaterModelPreview::~LLFloaterModelPreview()
gAgentAvatarp->resetJointPositions();
}
if ( mModelPreview )
{
delete mModelPreview;
}
if (mGLName)
{
@ -1326,17 +1330,19 @@ bool LLModelLoader::doLoadModel()
{ //get bind shape matrix
domFloat4x4& dom_value = bind_mat->getValue();
LLMeshSkinInfo& skin_info = model->mSkinInfo;
for (int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
}
}
LLMatrix4 trans = normalized_transformation;
trans *= model->mBindShapeMatrix;
model->mBindShapeMatrix = trans;
trans *= skin_info.mBindShapeMatrix;
skin_info.mBindShapeMatrix = trans;
}
@ -1475,7 +1481,7 @@ bool LLModelLoader::doLoadModel()
xsNMTOKEN semantic = input->getSemantic();
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
{ //found joint source, fill model->mJointMap and model->mJointList
{ //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
daeElement* elem = input->getSource().getElement();
domSource* source = daeSafeCast<domSource>(elem);
@ -1496,8 +1502,8 @@ bool LLModelLoader::doLoadModel()
{
name = mJointMap[name];
}
model->mJointList.push_back(name);
model->mJointMap[name] = j;
model->mSkinInfo.mJointNames.push_back(name);
model->mSkinInfo.mJointMap[name] = j;
}
}
else
@ -1514,8 +1520,8 @@ bool LLModelLoader::doLoadModel()
{
name = mJointMap[name];
}
model->mJointList.push_back(name);
model->mJointMap[name] = j;
model->mSkinInfo.mJointNames.push_back(name);
model->mSkinInfo.mJointMap[name] = j;
}
}
}
@ -1544,7 +1550,7 @@ bool LLModelLoader::doLoadModel()
}
}
model->mInvBindMatrix.push_back(mat);
model->mSkinInfo.mInvBindMatrix.push_back(mat);
}
}
}
@ -1555,8 +1561,8 @@ bool LLModelLoader::doLoadModel()
//(which means we have all the joints that are required for an avatar versus
//a skinned asset attached to a node in a file that contains an entire skeleton,
//but does not use the skeleton).
mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mJointList ) );
if ( !skeletonWithNoRootNode && !model->mJointList.empty() && mPreview->isRigValid() )
mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mSkinInfo.mJointNames ) );
if ( !skeletonWithNoRootNode && !model->mSkinInfo.mJointNames.empty() && mPreview->isRigValid() )
{
mResetJoints = true;
}
@ -1596,8 +1602,8 @@ bool LLModelLoader::doLoadModel()
//in the same order as they were stored in the joint buffer. The joints associated
//with the skeleton are not stored in the same order as they are in the exported joint buffer.
//This remaps the skeletal joints to be in the same order as the joints stored in the model.
std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin();
const int jointCnt = model->mJointList.size();
std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
const int jointCnt = model->mSkinInfo.mJointNames.size();
for ( int i=0; i<jointCnt; ++i, ++jointIt )
{
std::string lookingForJoint = (*jointIt).c_str();
@ -1606,9 +1612,9 @@ bool LLModelLoader::doLoadModel()
if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
{
LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
LLMatrix4 newInverse = model->mInvBindMatrix[i];
LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
model->mAlternateBindMatrix.push_back( newInverse );
model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
}
else
{
@ -1813,10 +1819,15 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
{
std::stringstream str(mesh[i].asString());
LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
if (loaded_model->createVolumeFacesFromStream(str))
if (loaded_model->loadModel(str))
{
loaded_model->mLocalID = i;
model[lod].push_back(loaded_model);
if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
{ //check to see if rig is valid
mPreview->setRigValid( doesJointArrayContainACompleteRig( loaded_model->mSkinInfo.mJointNames ) );
}
}
else
{
@ -1878,8 +1889,6 @@ void LLModelLoader::loadModelCallback()
{ //wait until this thread is stopped before deleting self
apr_sleep(100);
}
delete this;
}
void LLModelLoader::handlePivotPoint( daeElement* pRoot )
@ -2455,6 +2464,7 @@ LLModelPreview::~LLModelPreview()
{
if (mModelLoader)
{
delete mModelLoader;
mModelLoader->mPreview = NULL;
}
//*HACK : *TODO : turn this back on when we understand why this crashes
@ -2510,8 +2520,8 @@ U32 LLModelPreview::calcResourceCost()
LLModel::convex_hull_decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS] ?
instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
instance.mModel->mConvexHullDecomp;
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics.mHull :
instance.mModel->mPhysics.mHull;
LLSD ret = LLModel::writeModel(
"",
@ -2729,8 +2739,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
LLModel::convex_hull_decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
instance.mModel->mConvexHullDecomp;
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics.mHull :
instance.mModel->mPhysics.mHull;
LLModel::writeModel(str,
instance.mLOD[LLModel::LOD_PHYSICS],
@ -2901,6 +2911,9 @@ void LLModelPreview::loadModelCallback(S32 lod)
mBaseModel.clear();
mBaseScene.clear();
bool skin_weights = false;
bool joint_positions = false;
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{ //for each LoD
@ -2934,11 +2947,39 @@ void LLModelPreview::loadModelCallback(S32 lod)
}
mModel[lod][idx] = list_iter->mModel;
if (!list_iter->mModel->mSkinWeights.empty())
{
skin_weights = true;
if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty())
{
joint_positions = true;
}
}
}
}
}
}
if (mFMP)
{
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP;
if (skin_weights)
{ //enable uploading/previewing of skin weights if present in .slm file
fmp->enableViewOption("show_skin_weight");
mViewOption["show_skin_weight"] = true;
fmp->childSetValue("upload_skin", true);
}
if (joint_positions)
{
fmp->enableViewOption("show_joint_positions");
mViewOption["show_joint_positions"] = true;
fmp->childSetValue("upload_joints", true);
}
}
//copy high lod to base scene for LoD generation
mBaseScene = mScene[LLModel::LOD_HIGH];
mBaseModel = mModel[LLModel::LOD_HIGH];
@ -2952,14 +2993,8 @@ void LLModelPreview::loadModelCallback(S32 lod)
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
if (lod == LLModel::LOD_PHYSICS)
{
mPhysicsMesh.clear();
}
setPreviewLOD(lod);
if (lod == LLModel::LOD_HIGH)
{ //save a copy of the highest LOD for automatic LOD manipulation
if (mBaseModel.empty())
@ -3082,11 +3117,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
return;
}
if (which_lod == LLModel::LOD_PHYSICS)
{ //clear physics mesh map
mPhysicsMesh.clear();
}
LLVertexBuffer::unbind();
stop_gloderror();
@ -3415,11 +3445,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
//of an open problem).
target_model->mPosition = base->mPosition;
target_model->mSkinWeights = base->mSkinWeights;
target_model->mJointMap = base->mJointMap;
target_model->mJointList = base->mJointList;
target_model->mInvBindMatrix = base->mInvBindMatrix;
target_model->mBindShapeMatrix = base->mBindShapeMatrix;
target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
target_model->mSkinInfo = base->mSkinInfo;
//copy material list
target_model->mMaterialList = base->mMaterialList;
@ -3639,7 +3665,7 @@ void LLModelPreview::updateStatusMessages()
LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
S32 cur_submeshes = model->getNumVolumeFaces();
LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
if (!decomp.empty())
{
@ -4276,12 +4302,17 @@ BOOL LLModelPreview::render()
{
LLMutexLock(decomp->mMutex);
std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
mPhysicsMesh.find(model);
if (iter != mPhysicsMesh.end())
LLModel::Decomposition& physics = model->mPhysics;
if (physics.mMesh.empty())
{ //build vertex buffer for physics mesh
gMeshRepo.buildPhysicsMesh(physics);
}
if (!physics.mMesh.empty())
{ //render hull instead of mesh
render_mesh = false;
for (U32 i = 0; i < iter->second.size(); ++i)
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
if (explode > 0.f)
{
@ -4300,14 +4331,8 @@ BOOL LLModelPreview::render()
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
LLVertexBuffer* buff = iter->second[i];
if (buff)
{
buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
glColor4ubv(hull_colors[i].mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
}
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
{
@ -4391,12 +4416,12 @@ BOOL LLModelPreview::render()
//build matrix palette
LLMatrix4 mat[64];
for (U32 j = 0; j < model->mJointList.size(); ++j)
for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j)
{
LLJoint* joint = avatar->getJoint(model->mJointList[j]);
LLJoint* joint = avatar->getJoint(model->mSkinInfo.mJointNames[j]);
if (joint)
{
mat[j] = model->mInvBindMatrix[j];
mat[j] = model->mSkinInfo.mInvBindMatrix[j];
mat[j] *= joint->getWorldMatrix();
}
}
@ -4437,7 +4462,7 @@ BOOL LLModelPreview::render()
//VECTORIZE THIS
LLVector3 v(face.mPositions[j].getF32ptr());
v = v * model->mBindShapeMatrix;
v = v * model->mSkinInfo.mBindShapeMatrix;
v = v * final_mat;
position[j] = v;
@ -4687,7 +4712,6 @@ void LLFloaterModelPreview::DecompRequest::completed()
{
if (sInstance->mModelPreview)
{
sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
sInstance->mModelPreview->mDirty = true;
LLFloaterModelPreview::sInstance->mModelPreview->refresh();
}

View File

@ -358,8 +358,7 @@ public:
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
U32 mMaxTriangleLimit;
std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture* > mTextureSet;

View File

@ -485,7 +485,6 @@ void LLFloaterModelWizard::DecompRequest::completed()
{
if (sInstance->mModelPreview)
{
sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
sInstance->mModelPreview->mDirty = true;
LLFloaterModelWizard::sInstance->mModelPreview->refresh();
}

View File

@ -108,19 +108,13 @@ U32 get_volume_memory_size(const LLVolume* volume)
return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces();
}
LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f)
{
LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
buff->allocateBuffer(mesh.mNumTriangles*3, 0, true);
LLStrider<LLVector3> pos;
LLStrider<LLVector3> norm;
res.mPositions.clear();
res.mNormals.clear();
buff->getVertexStrider(pos);
buff->getNormalStrider(norm);
const F32* v = mesh.mVertexBase;
if (mesh.mIndexType == LLCDMeshData::INT_16)
{
U16* idx = (U16*) mesh.mIndexBase;
@ -139,13 +133,13 @@ LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
LLVector3 n = (v1-v0)%(v2-v0);
n.normalize();
*pos++ = v0*scale;
*pos++ = v1*scale;
*pos++ = v2*scale;
res.mPositions.push_back(v0*scale);
res.mPositions.push_back(v1*scale);
res.mPositions.push_back(v2*scale);
*norm++ = n;
*norm++ = n;
*norm++ = n;
res.mNormals.push_back(n);
res.mNormals.push_back(n);
res.mNormals.push_back(n);
}
}
else
@ -166,17 +160,15 @@ LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
LLVector3 n = (v1-v0)%(v2-v0);
n.normalize();
*(pos++) = v0*scale;
*(pos++) = v1*scale;
*(pos++) = v2*scale;
res.mPositions.push_back(v0*scale);
res.mPositions.push_back(v1*scale);
res.mPositions.push_back(v2*scale);
*(norm++) = n;
*(norm++) = n;
*(norm++) = n;
res.mNormals.push_back(n);
res.mNormals.push_back(n);
res.mNormals.push_back(n);
}
}
return buff;
}
S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
@ -1111,66 +1103,9 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
}
{
LLMeshSkinInfo info;
LLMeshSkinInfo info(skin);
info.mMeshID = mesh_id;
if (skin.has("joint_names"))
{
for (U32 i = 0; i < skin["joint_names"].size(); ++i)
{
info.mJointNames.push_back(skin["joint_names"][i]);
}
}
if (skin.has("inverse_bind_matrix"))
{
for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
{
LLMatrix4 mat;
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
}
}
info.mInvBindMatrix.push_back(mat);
}
}
if (skin.has("bind_shape_matrix"))
{
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
info.mBindShapeMatrix.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
}
}
}
if (skin.has("alt_inverse_bind_matrix"))
{
for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
{
LLMatrix4 mat;
for (U32 j = 0; j < 4; j++)
{
for (U32 k = 0; k < 4; k++)
{
mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
}
}
info.mAlternateBindMatrix.push_back(mat);
}
}
if (skin.has("pelvis_offset"))
{
info.mPelvisOffset = skin["pelvis_offset"].asReal();
}
//llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl;
mSkinInfoQ.push(info);
}
@ -1196,119 +1131,8 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
}
{
LLMeshDecomposition* d = new LLMeshDecomposition();
LLModel::Decomposition* d = new LLModel::Decomposition(decomp);
d->mMeshID = mesh_id;
if (decomp.has("HullList"))
{
// updated for const-correctness. gcc is picky about this type of thing - Nyx
const LLSD::Binary& hulls = decomp["HullList"].asBinary();
const LLSD::Binary& position = decomp["Position"].asBinary();
U16* p = (U16*) &position[0];
d->mHull.resize(hulls.size());
LLVector3 min;
LLVector3 max;
LLVector3 range;
min.setValue(decomp["Min"]);
max.setValue(decomp["Max"]);
range = max-min;
for (U32 i = 0; i < hulls.size(); ++i)
{
U16 count = (hulls[i] == 0) ? 256 : hulls[i];
for (U32 j = 0; j < count; ++j)
{
d->mHull[i].push_back(LLVector3(
(F32) p[0]/65535.f*range.mV[0]+min.mV[0],
(F32) p[1]/65535.f*range.mV[1]+min.mV[1],
(F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
p += 3;
}
}
//get mesh for decomposition
for (U32 i = 0; i < d->mHull.size(); ++i)
{
LLCDHull hull;
hull.mNumVertices = d->mHull[i].size();
hull.mVertexBase = d->mHull[i][0].mV;
hull.mVertexStrideBytes = 12;
LLCDMeshData mesh;
LLCDResult res = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL)
{
res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
}
if (res != LLCD_OK)
{
llwarns << "could not get mesh from hull from convex decomposition lib." << llendl;
return false;
}
d->mMesh.push_back(get_vertex_buffer_from_mesh(mesh));
}
}
if (decomp.has("Hull"))
{
const LLSD::Binary& position = decomp["Hull"].asBinary();
U16* p = (U16*) &position[0];
LLVector3 min;
LLVector3 max;
LLVector3 range;
min.setValue(decomp["Min"]);
max.setValue(decomp["Max"]);
range = max-min;
U16 count = position.size()/6;
for (U32 j = 0; j < count; ++j)
{
d->mBaseHull.push_back(LLVector3(
(F32) p[0]/65535.f*range.mV[0]+min.mV[0],
(F32) p[1]/65535.f*range.mV[1]+min.mV[1],
(F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
p += 3;
}
//get mesh for decomposition
LLCDHull hull;
hull.mNumVertices = d->mBaseHull.size();
hull.mVertexBase = d->mBaseHull[0].mV;
hull.mVertexStrideBytes = 12;
LLCDMeshData mesh;
LLCDResult res = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL)
{
res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
}
if (res != LLCD_OK)
{
llwarns << "could not get mesh from hull from convex decomposition lib." << llendl;
return false;
}
d->mBaseHullMesh = get_vertex_buffer_from_mesh(mesh);
}
else
{
//empty vertex buffer to indicate decomposition has been fetched
//but contains no base hull
d->mBaseHullMesh = new LLVertexBuffer(0, 0);
}
mDecompositionQ.push(d);
}
@ -1319,12 +1143,12 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
{
LLSD physics_shape;
LLMeshDecomposition* d = new LLMeshDecomposition();
LLModel::Decomposition* d = new LLModel::Decomposition();
d->mMeshID = mesh_id;
if (data == NULL)
{ //no data, no physics shape exists
d->mPhysicsShapeMesh = new LLVertexBuffer(0,0);
d->mPhysicsShapeMesh.clear();
}
else
{
@ -1348,33 +1172,22 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
index_count += face.mNumIndices;
}
d->mPhysicsShapeMesh = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
d->mPhysicsShapeMesh.clear();
d->mPhysicsShapeMesh->allocateBuffer(vertex_count, index_count, true);
std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions;
std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals;
LLStrider<LLVector3> pos;
LLStrider<U16> idx;
d->mPhysicsShapeMesh->getVertexStrider(pos);
d->mPhysicsShapeMesh->getIndexStrider(idx);
S32 idx_offset = 0;
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
if (idx_offset + face.mNumIndices > 65535)
{ //avoid 16-bit index overflow
continue;
}
LLVector4a::memcpyNonAliased16(pos[idx_offset].mV, face.mPositions[0].getF32ptr(), face.mNumVertices*sizeof(LLVector4a));
for (S32 i = 0; i < face.mNumIndices; ++i)
{
*idx++ = face.mIndices[i] + idx_offset;
}
U16 idx = face.mIndices[i];
idx_offset += face.mNumVertices;
pos.push_back(LLVector3(face.mPositions[idx].getF32ptr()));
norm.push_back(LLVector3(face.mNormals[idx].getF32ptr()));
}
}
}
}
@ -2485,33 +2298,7 @@ void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
mLoadingSkins.erase(info.mMeshID);
}
void LLMeshDecomposition::merge(const LLMeshDecomposition* rhs)
{
if (!rhs)
{
return;
}
if (mMeshID != rhs->mMeshID)
{
llerrs << "Attempted to merge with decomposition of some other mesh." << llendl;
}
if (mBaseHull.empty())
{ //take base hull and decomposition from rhs
mHull = rhs->mHull;
mBaseHull = rhs->mBaseHull;
mMesh = rhs->mMesh;
mBaseHullMesh = rhs->mBaseHullMesh;
}
if (mPhysicsShapeMesh.isNull())
{ //take physics shape mesh from rhs
mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
}
}
void LLMeshRepository::notifyDecompositionReceived(LLMeshDecomposition* decomp)
void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
{
decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
if (iter == mDecompositionMap.end())
@ -2653,7 +2440,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
{
if (mesh_id.notNull())
{
LLMeshDecomposition* decomp = NULL;
LLModel::Decomposition* decomp = NULL;
decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
if (iter != mDecompositionMap.end())
{
@ -2661,7 +2448,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
}
//decomposition block hasn't been fetched yet
if (!decomp || decomp->mPhysicsShapeMesh.isNull())
if (!decomp || decomp->mPhysicsShapeMesh.empty())
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
@ -2676,9 +2463,9 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
}
const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
{
LLMeshDecomposition* ret = NULL;
LLModel::Decomposition* ret = NULL;
if (mesh_id.notNull())
{
@ -2689,7 +2476,7 @@ const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh
}
//decomposition block hasn't been fetched yet
if (!ret || ret->mBaseHullMesh.isNull())
if (!ret || ret->mBaseHullMesh.empty())
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
@ -2792,8 +2579,8 @@ void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
LLModel::convex_hull_decomposition& decomp =
data.mModel[LLModel::LOD_PHYSICS].notNull() ?
data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
data.mBaseModel->mConvexHullDecomp;
data.mModel[LLModel::LOD_PHYSICS]->mPhysics.mHull :
data.mBaseModel->mPhysics.mHull;
LLModel::hull dummy_hull;
@ -2893,8 +2680,8 @@ void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
LLModel::convex_hull_decomposition& decomp =
data.mModel[LLModel::LOD_PHYSICS].notNull() ?
data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
data.mBaseModel->mConvexHullDecomp;
data.mModel[LLModel::LOD_PHYSICS]->mPhysics.mHull :
data.mBaseModel->mPhysics.mHull;
LLModel::writeModel(
ostr,
@ -3412,7 +3199,7 @@ void LLPhysicsDecomp::doDecomposition()
// if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh);
mCurRequest->mHullMesh[i] = get_vertex_buffer_from_mesh(mesh);
get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]);
mMutex->lock();
mCurRequest->mHull[i] = p;
@ -3685,3 +3472,46 @@ LLSD LLImportMaterial::asLLSD()
return ret;
}
void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
{
decomp.mMesh.resize(decomp.mHull.size());
for (U32 i = 0; i < decomp.mHull.size(); ++i)
{
LLCDHull hull;
hull.mNumVertices = decomp.mHull[i].size();
hull.mVertexBase = decomp.mHull[i][0].mV;
hull.mVertexStrideBytes = 12;
LLCDMeshData mesh;
LLCDResult res = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL)
{
res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
}
if (res == LLCD_OK)
{
get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]);
}
}
if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
{ //get mesh for base hull
LLCDHull hull;
hull.mNumVertices = decomp.mBaseHull.size();
hull.mVertexBase = decomp.mBaseHull[0].mV;
hull.mVertexStrideBytes = 12;
LLCDMeshData mesh;
LLCDResult res = LLCD_OK;
if (LLConvexDecomposition::getInstance() != NULL)
{
res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
}
if (res == LLCD_OK)
{
get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh);
}
}
}

View File

@ -132,34 +132,6 @@ public:
LLSD asLLSD();
};
class LLMeshSkinInfo
{
public:
LLUUID mMeshID;
std::vector<std::string> mJointNames;
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
LLMatrix4 mBindShapeMatrix;
float mPelvisOffset;
};
class LLMeshDecomposition
{
public:
LLMeshDecomposition() { }
void merge(const LLMeshDecomposition* rhs);
LLUUID mMeshID;
LLModel::convex_hull_decomposition mHull;
LLModel::hull mBaseHull;
std::vector<LLPointer<LLVertexBuffer> > mMesh;
LLPointer<LLVertexBuffer> mBaseHullMesh;
LLPointer<LLVertexBuffer> mPhysicsShapeMesh;
};
class LLPhysicsDecomp : public LLThread
{
public:
@ -178,7 +150,7 @@ public:
//output state
std::string mStatusMessage;
std::vector<LLPointer<LLVertexBuffer> > mHullMesh;
std::vector<LLModel::PhysicsMesh> mHullMesh;
LLModel::convex_hull_decomposition mHull;
//status message callback, called from decomposition thread
@ -313,7 +285,7 @@ public:
std::set<LLUUID> mPhysicsShapeRequests;
//queue of completed Decomposition info requests
std::queue<LLMeshDecomposition*> mDecompositionQ;
std::queue<LLModel::Decomposition*> mDecompositionQ;
//queue of requested headers
std::queue<HeaderRequest> mHeaderReqQ;
@ -477,17 +449,19 @@ public:
void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume);
void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod);
void notifySkinInfoReceived(LLMeshSkinInfo& info);
void notifyDecompositionReceived(LLMeshDecomposition* info);
void notifyDecompositionReceived(LLModel::Decomposition* info);
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
U32 calcResourceCost(LLSD& header);
U32 getResourceCost(const LLUUID& mesh_params);
const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id);
const LLMeshDecomposition* getDecomposition(const LLUUID& mesh_id);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
void buildHull(const LLVolumeParams& params, S32 detail);
void buildPhysicsMesh(LLModel::Decomposition& decomp);
const LLSD& getMeshHeader(const LLUUID& mesh_id);
void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
@ -501,7 +475,7 @@ public:
typedef std::map<LLUUID, LLMeshSkinInfo> skin_map;
skin_map mSkinMap;
typedef std::map<LLUUID, LLMeshDecomposition*> decomposition_map;
typedef std::map<LLUUID, LLModel::Decomposition*> decomposition_map;
decomposition_map mDecompositionMap;
LLMutex* mMeshMutex;

View File

@ -2961,31 +2961,21 @@ S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& sca
void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
const LLVector3 center(0,0,0);
const LLVector3 size(0.25f,0.25f,0.25f);
if (decomp)
{
LLVertexBuffer* buff = decomp->mBaseHullMesh;
if (buff && buff->getNumVerts() > 0)
if (!decomp->mBaseHullMesh.empty())
{
buff->setBuffer(data_mask);
/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor4fv(line_color.mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);*/
{
glColor4fv(color.mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
}
glColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
}
else
{
gMeshRepo.buildPhysicsMesh(*decomp);
gGL.color3f(0,1,1);
drawBoxOutline(center, size);
}
@ -2998,19 +2988,16 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
}
}
void render_hull(LLVertexBuffer* buff, U32 data_mask, const LLColor4& color, const LLColor4& line_color)
void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
{
buff->setBuffer(data_mask);
glColor4fv(color.mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
glColor4fv(line_color.mV);
buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
@ -3075,7 +3062,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
if (decomp)
{ //render a physics based mesh
@ -3084,27 +3071,33 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (!decomp->mHull.empty())
{ //decomposition exists, use that
for (U32 i = 0; i < decomp->mHull.size(); ++i)
if (decomp->mMesh.empty())
{
gMeshRepo.buildPhysicsMesh(*decomp);
}
for (U32 i = 0; i < decomp->mMesh.size(); ++i)
{
render_hull(decomp->mMesh[i], data_mask, color, line_color);
render_hull(decomp->mMesh[i], color, line_color);
}
}
else if (decomp->mPhysicsShapeMesh.notNull() && decomp->mPhysicsShapeMesh->getNumVerts() > 0)
else if (!decomp->mPhysicsShapeMesh.empty())
{
//decomp has physics mesh, render that mesh
glColor4fv(color.mV);
pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor4fv(line_color.mV);
pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{ //no mesh or decomposition, render base hull
renderMeshBaseHull(volume, data_mask, color, line_color);
if (decomp->mPhysicsShapeMesh.isNull())
if (decomp->mPhysicsShapeMesh.empty())
{
//attempt to fetch physics shape mesh if available
gMeshRepo.fetchPhysicsShape(mesh_id);

View File

@ -762,6 +762,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
mLastPelvisToFoot = 0.0f;
mPelvisFixup = 0.0f;
mLastPelvisFixup = 0.0f;
}
//------------------------------------------------------------------------
@ -3805,6 +3806,7 @@ void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount,
//Store off last pelvis to foot value
mLastPelvisToFoot = mPelvisToFoot;
mPelvisOffset = offsetAmount;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixup;
}
}
@ -3825,6 +3827,7 @@ void LLVOAvatar::postPelvisSetRecalc( void )
void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
{
mHasPelvisOffset = true;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixupAmount;
}
//------------------------------------------------------------------------
@ -4965,6 +4968,7 @@ void LLVOAvatar::resetJointPositions( void )
mSkeleton[i].setId( LLUUID::null );
}
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
}
//-----------------------------------------------------------------------------
// resetSpecificJointPosition
@ -5024,6 +5028,7 @@ void LLVOAvatar::resetJointPositionsToDefault( void )
}
//make sure we don't apply the joint offset
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
postPelvisSetRecalc();
}
//-----------------------------------------------------------------------------

View File

@ -301,6 +301,7 @@ public:
LLVector3 mPelvisOffset;
F32 mLastPelvisToFoot;
F32 mPelvisFixup;
F32 mLastPelvisFixup;
LLVector3 mHeadOffset; // current head position
LLViewerJoint mRoot;

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="Gear Menu">
<toggleable_menu name="Self Pie">
<menu_item_call label="Hinsetzen" name="Sit Down Here"/>
<menu_item_call label="Aufstehen" name="Stand Up"/>
<menu_item_call label="Meine Freunde" name="Friends..."/>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="Gear Menu">
<toggleable_menu name="Self Pie">
<menu_item_call label="Sentarme" name="Sit Down Here"/>
<menu_item_call label="Levantarme" name="Stand Up"/>
<menu_item_call label="Mis amigos" name="Friends..."/>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="Gear Menu">
<toggleable_menu name="Self Pie">
<menu_item_call label="M&apos;asseoir" name="Sit Down Here"/>
<menu_item_call label="Me lever" name="Stand Up"/>
<menu_item_call label="Mes amis" name="Friends..."/>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<toggleable_menu name="Gear Menu">
<toggleable_menu name="Self Pie">
<menu_item_call label="Sentar" name="Sit Down Here"/>
<menu_item_call label="Ficar de pé" name="Stand Up"/>
<menu_item_call label="Meus amigos" name="Friends..."/>