NORSPEC-102 & Co Reloaded
parent
be712ba6b5
commit
ad09e2111c
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@ -539,21 +539,28 @@ S32 LLTextureEntry::setGlow(F32 glow)
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S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID)
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{
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if (mMaterialID != pMaterialID)
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if ( (mMaterialID != pMaterialID) || (mMaterialUpdatePending && !mSelected) )
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{
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mMaterialID = pMaterialID;
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}
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if (mMaterialID.isNull())
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if (mSelected)
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{
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setMaterialParams(NULL);
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mMaterialUpdatePending = true;
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mMaterialID = pMaterialID;
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return TEM_CHANGE_NONE;
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}
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mMaterialUpdatePending = false;
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mMaterialID = pMaterialID;
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return TEM_CHANGE_TEXTURE;
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}
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return TEM_CHANGE_NONE;
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}
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S32 LLTextureEntry::setMaterialParams(const LLMaterialPtr pMaterialParams)
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{
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if (mSelected)
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{
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mMaterialUpdatePending = true;
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}
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mMaterial = pMaterialParams;
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return TEM_CHANGE_TEXTURE;
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}
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@ -217,51 +217,6 @@ boost::signals2::connection LLMaterialMgr::get(const LLUUID& region_id, const LL
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return connection;
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}
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boost::signals2::connection LLMaterialMgr::getTE(const LLUUID& region_id, const LLMaterialID& material_id, U32 te, LLMaterialMgr::get_callback_te_t::slot_type cb)
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{
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boost::signals2::connection connection;
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material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
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if (itMaterial != mMaterials.end())
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{
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LL_DEBUGS("Materials") << "region " << region_id << " found materialid " << material_id << LL_ENDL;
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get_callback_te_t signal;
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signal.connect(cb);
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signal(material_id, itMaterial->second, te);
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connection = boost::signals2::connection();
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}
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else
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{
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if (!isGetPending(region_id, material_id))
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{
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get_queue_t::iterator itQueue = mGetQueue.find(region_id);
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if (mGetQueue.end() == itQueue)
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{
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LL_DEBUGS("Materials") << "mGetQueue inserting region "<<region_id << LL_ENDL;
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std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t()));
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itQueue = ret.first;
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}
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LL_DEBUGS("Materials") << "adding material id " << material_id << LL_ENDL;
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itQueue->second.insert(material_id);
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markGetPending(region_id, material_id);
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}
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TEMaterialPair te_mat_pair;
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te_mat_pair.te = te;
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te_mat_pair.materialID = material_id;
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get_callback_te_map_t::iterator itCallback = mGetTECallbacks.find(te_mat_pair);
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if (itCallback == mGetTECallbacks.end())
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{
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std::pair<get_callback_te_map_t::iterator, bool> ret = mGetTECallbacks.insert(std::pair<TEMaterialPair, get_callback_te_t*>(te_mat_pair, new get_callback_te_t()));
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itCallback = ret.first;
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}
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connection = itCallback->second->connect(cb);
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}
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return connection;
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}
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bool LLMaterialMgr::isGetAllPending(const LLUUID& region_id) const
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{
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getall_pending_map_t::const_iterator itPending = mGetAllPending.find(region_id);
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@ -346,22 +301,6 @@ const LLMaterialPtr LLMaterialMgr::setMaterial(const LLUUID& region_id, const LL
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mGetCallbacks.erase(itCallback);
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}
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TEMaterialPair te_mat_pair;
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te_mat_pair.materialID = material_id;
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U32 i = 0;
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while (i < LLTEContents::MAX_TES)
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{
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te_mat_pair.te = i++;
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get_callback_te_map_t::iterator itCallbackTE = mGetTECallbacks.find(te_mat_pair);
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if (itCallbackTE != mGetTECallbacks.end())
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{
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(*itCallbackTE->second)(material_id, itMaterial->second, te_mat_pair.te);
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delete itCallbackTE->second;
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mGetTECallbacks.erase(itCallbackTE);
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}
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}
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return itMaterial->second;
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}
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@ -44,11 +44,9 @@ public:
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typedef std::map<LLMaterialID, LLMaterialPtr> material_map_t;
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typedef boost::signals2::signal<void (const LLMaterialID&, const LLMaterialPtr)> get_callback_t;
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typedef boost::signals2::signal<void (const LLMaterialID&, const LLMaterialPtr, U32 te)> get_callback_te_t;
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const LLMaterialPtr get(const LLUUID& region_id, const LLMaterialID& material_id);
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boost::signals2::connection get(const LLUUID& region_id, const LLMaterialID& material_id, get_callback_t::slot_type cb);
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boost::signals2::connection getTE(const LLUUID& region_id, const LLMaterialID& material_id, U32 te, get_callback_te_t::slot_type cb);
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typedef boost::signals2::signal<void (const LLUUID&, const material_map_t&)> getall_callback_t;
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void getAll(const LLUUID& region_id);
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@ -82,26 +80,6 @@ protected:
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typedef std::map<LLMaterialID, get_callback_t*> get_callback_map_t;
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get_callback_map_t mGetCallbacks;
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// struct for TE-specific material ID query
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struct TEMaterialPair
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{
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U32 te;
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LLMaterialID materialID;
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};
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// needed for std::map compliance only
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//
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friend inline bool operator<(
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const struct LLMaterialMgr::TEMaterialPair& lhs,
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const struct LLMaterialMgr::TEMaterialPair& rhs)
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{
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return (lhs.materialID < rhs.materialID) ? TRUE :
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(lhs.te < rhs.te) ? TRUE : FALSE;
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}
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typedef std::map<TEMaterialPair, get_callback_te_t*> get_callback_te_map_t;
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get_callback_te_map_t mGetTECallbacks;
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typedef std::set<LLUUID> getall_queue_t;
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getall_queue_t mGetAllQueue;
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getall_queue_t mGetAllRequested;
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@ -2052,7 +2052,7 @@ void LLSelectMgr::selectionRemoveMaterial()
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{
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LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
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LLMaterialMgr::getInstance()->remove(object->getID(),face);
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object->setTEMaterialID(face,LLMaterialID::null);
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object->setTEMaterialParams(face, NULL);
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}
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return true;
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}
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@ -4393,15 +4393,18 @@ S32 LLViewerObject::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID
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<< ", material " << pMaterialID
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<< LL_ENDL;
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retval = LLPrimitive::setTEMaterialID(te, pMaterialID);
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}
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// Kitty would like to know if this is necessary?
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// Since we should get a setTEMaterialParams that does it anyway?
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//
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setChanged(TEXTURE);
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if (mDrawable.notNull())
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if (retval)
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{
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gPipeline.markTextured(mDrawable);
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// Kitty would like to know if this is necessary?
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// Since we should get a setTEMaterialParams that does it anyway?
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//
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setChanged(TEXTURE);
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if (mDrawable.notNull())
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{
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gPipeline.markTextured(mDrawable);
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}
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}
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}
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return retval;
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}
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@ -1991,15 +1991,17 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
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<< LL_ENDL;
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LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
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// Use TE-specific version of boost CB hook-up to avoid cross-contaminatin'
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LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2, _3));
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if (res)
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{
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LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2, te));
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setChanged(TEXTURE);
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if (!mDrawable.isNull())
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{
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gPipeline.markTextured(mDrawable);
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}
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mFaceMappingChanged = TRUE;
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return TEM_CHANGE_TEXTURE;
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}
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return res;
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}
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S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
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