Updating shaders to not crash when compiled in llvm

meow-7.2.2
Don Kjer 2012-12-14 20:11:45 +00:00
parent f9b235adf8
commit ad80ebb869
2 changed files with 2 additions and 2 deletions

View File

@ -31,7 +31,7 @@ out vec4 frag_color;
uniform float minimum_alpha;
vec4 diffuseLookup(vec2 texcoord);
/* vec4 diffuseLookup(vec2 texcoord); */
vec3 fullbrightAtmosTransport(vec3 light);
vec4 applyWaterFog(vec4 color);

View File

@ -32,7 +32,7 @@ out vec4 frag_color;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
vec4 diffuseLookup(vec2 texcoord);
/* vec4 diffuseLookup(vec2 texcoord); */
vec3 fullbrightAtmosTransport(vec3 light);
vec4 applyWaterFog(vec4 color);