Updating shaders to not crash when compiled in llvm
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f9b235adf8
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ad80ebb869
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@ -31,7 +31,7 @@ out vec4 frag_color;
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uniform float minimum_alpha;
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vec4 diffuseLookup(vec2 texcoord);
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/* vec4 diffuseLookup(vec2 texcoord); */
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vec3 fullbrightAtmosTransport(vec3 light);
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vec4 applyWaterFog(vec4 color);
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@ -32,7 +32,7 @@ out vec4 frag_color;
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VARYING vec4 vertex_color;
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VARYING vec2 vary_texcoord0;
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vec4 diffuseLookup(vec2 texcoord);
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/* vec4 diffuseLookup(vec2 texcoord); */
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vec3 fullbrightAtmosTransport(vec3 light);
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vec4 applyWaterFog(vec4 color);
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