SL-20606: Remove unused LLRenderPass func
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09ee84f675
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ae3990e24f
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@ -349,8 +349,6 @@ public:
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void resetDrawOrders() { }
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static void applyModelMatrix(const LLDrawInfo& params);
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// Use before a non-GLTF batch if it is interleaved with GLTF batches that share the same shader
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static void resetGLTFTextureTransform();
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void pushBatches(U32 type, bool texture = true, bool batch_textures = false);
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void pushUntexturedBatches(U32 type);
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