Merge
commit
ae50a7cca2
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@ -27,6 +27,7 @@
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#include "linden_common.h"
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#include "llmodel.h"
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#include "llconvexdecomposition.h"
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#include "llsdserialize.h"
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#include "llvector4a.h"
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@ -57,7 +58,15 @@ const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
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LLModel::LLModel(LLVolumeParams& params, F32 detail)
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: LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0)
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{
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mDecompID = -1;
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}
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LLModel::~LLModel()
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{
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if (mDecompID >= 0)
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{
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LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
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}
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}
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void load_face_from_dom_inputs(LLVolumeFace& face, const domInputLocalOffset_Array& inputs, U32 min_idx, U32 max_idx)
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@ -941,11 +950,10 @@ void LLModel::normalizeVolumeFaces()
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LLVector4a size;
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size.setSub(max, min);
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// To make the model fit within
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// the unit cube with only the largest
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// dimensions fitting on the surface of the cube,
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// calculate the largest extent on any axis
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F32 scale = 1.f/llmax(llmax(size[0], size[1]), size[2]);
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// Compute scale as reciprocal of size
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LLVector4a scale;
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scale.splat(1.f);
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scale.div(size);
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for (U32 i = 0; i < mVolumeFaces.size(); ++i)
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{
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@ -974,7 +982,10 @@ void LLModel::normalizeVolumeFaces()
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// we would need to multiply the model
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// by to get the original size of the
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// model instead of the normalized size.
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mNormalizedScale = LLVector3(1,1,1) / scale;
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LLVector4a normalized_scale;
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normalized_scale.splat(1.f);
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normalized_scale.div(scale);
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mNormalizedScale.set(normalized_scale.getF32ptr());
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mNormalizedTranslation.set(trans.getF32ptr());
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mNormalizedTranslation *= -1.f;
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}
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@ -56,6 +56,8 @@ public:
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typedef std::vector<LLVector3> hull;
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LLModel(LLVolumeParams& params, F32 detail);
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~LLModel();
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static LLSD writeModel(
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std::string filename,
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LLModel* physics,
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@ -193,6 +195,7 @@ public:
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LLVector3 mNormalizedTranslation;
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// convex hull decomposition
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S32 mDecompID;
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convex_hull_decomposition mConvexHullDecomp;
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void setConvexHullDecomposition(
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const convex_hull_decomposition& decomp);
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@ -1262,6 +1262,7 @@ bool LLAppViewer::mainLoop()
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break;
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}
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}
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gMeshRepo.update() ;
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if(!total_work_pending) //pause texture fetching threads if nothing to process.
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{
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File diff suppressed because it is too large
Load Diff
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@ -1,330 +1,337 @@
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/**
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* @file llfloatermodelpreview.h
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* @brief LLFloaterModelPreview class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERMODELPREVIEW_H
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#define LL_LLFLOATERMODELPREVIEW_H
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#include "llfloaternamedesc.h"
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#include "lldynamictexture.h"
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#include "llquaternion.h"
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#include "llmeshrepository.h"
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#include "llmodel.h"
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#include "llthread.h"
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#include "llviewermenufile.h"
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class LLComboBox;
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class LLJoint;
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class LLViewerJointMesh;
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class LLVOAvatar;
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class LLTextBox;
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class LLVertexBuffer;
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class LLModelPreview;
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class LLFloaterModelPreview;
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class daeElement;
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class domProfile_COMMON;
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class domInstance_geometry;
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class domNode;
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class domTranslate;
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class LLMenuButton;
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class LLToggleableMenu;
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/**
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* @file llfloatermodelpreview.h
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* @brief LLFloaterModelPreview class definition
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERMODELPREVIEW_H
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#define LL_LLFLOATERMODELPREVIEW_H
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#include "llfloaternamedesc.h"
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#include "lldynamictexture.h"
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#include "llquaternion.h"
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#include "llmeshrepository.h"
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#include "llmodel.h"
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#include "llthread.h"
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#include "llviewermenufile.h"
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class LLComboBox;
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class LLJoint;
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class LLViewerJointMesh;
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class LLVOAvatar;
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class LLTextBox;
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class LLVertexBuffer;
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class LLModelPreview;
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class LLFloaterModelPreview;
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class daeElement;
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class domProfile_COMMON;
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class domInstance_geometry;
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class domNode;
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class domTranslate;
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class LLMenuButton;
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class LLToggleableMenu;
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const S32 NUM_LOD = 4;
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class LLModelLoader : public LLThread
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{
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public:
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typedef enum
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{
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STARTING = 0,
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READING_FILE,
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CREATING_FACES,
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GENERATING_VERTEX_BUFFERS,
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GENERATING_LOD,
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DONE,
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ERROR_PARSING, //basically loading failed
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} eLoadState;
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U32 mState;
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std::string mFilename;
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S32 mLod;
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LLModelPreview* mPreview;
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LLMatrix4 mTransform;
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BOOL mFirstTransform;
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LLVector3 mExtents[2];
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std::map<daeElement*, LLPointer<LLModel> > mModel;
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typedef std::vector<LLPointer<LLModel> > model_list;
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model_list mModelList;
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typedef std::vector<LLModelInstance> model_instance_list;
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typedef std::map<LLMatrix4, model_instance_list > scene;
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scene mScene;
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typedef std::queue<LLPointer<LLModel> > model_queue;
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//queue of models that need a physics rep
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model_queue mPhysicsQ;
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LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
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virtual void run();
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void processElement(daeElement* element);
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std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
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LLImportMaterial profileToMaterial(domProfile_COMMON* material);
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std::string getElementLabel(daeElement *element);
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LLColor4 getDaeColor(daeElement* element);
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daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
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bool isNodeAJoint( domNode* pNode );
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void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
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void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
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void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
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void setLoadState( U32 state ) { mState = state; }
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U32 getLoadState( void ) { return mState; }
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//map of avatar joints as named in COLLADA assets to internal joint names
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std::map<std::string, std::string> mJointMap;
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};
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class LLFloaterModelPreview : public LLFloater
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{
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public:
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class DecompRequest : public LLPhysicsDecomp::Request
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{
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public:
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S32 mContinue;
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LLPointer<LLModel> mModel;
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DecompRequest(const std::string& stage, LLModel* mdl);
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virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
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virtual void completed();
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};
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static LLFloaterModelPreview* sInstance;
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LLFloaterModelPreview(const LLSD& key);
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virtual ~LLFloaterModelPreview();
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virtual BOOL postBuild();
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BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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BOOL handleHover(S32 x, S32 y, MASK mask);
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BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
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static void onMouseCaptureLostModelPreview(LLMouseHandler*);
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static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
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static void onBrowseLOD(void* data);
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static void onUpload(void* data);
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static void onClearMaterials(void* data);
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static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh);
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static void refresh(LLUICtrl* ctrl, void* data);
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void updateResourceCost();
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void loadModel(S32 lod);
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void onViewOptionChecked(const LLSD& userdata);
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bool isViewOptionChecked(const LLSD& userdata);
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bool isViewOptionEnabled(const LLSD& userdata);
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void setViewOptionEnabled(const std::string& option, bool enabled);
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void enableViewOption(const std::string& option);
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void disableViewOption(const std::string& option);
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void setViewOption(const std::string& option, bool value);
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protected:
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friend class LLModelPreview;
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friend class LLMeshFilePicker;
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friend class LLPhysicsDecomp;
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static void onImportScaleCommit(LLUICtrl*, void*);
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static void onUploadJointsCommit(LLUICtrl*,void*);
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static void onUploadSkinCommit(LLUICtrl*,void*);
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|
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static void onPreviewLODCommit(LLUICtrl*,void*);
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static void onGenerateNormalsCommit(LLUICtrl*,void*);
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|
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static void onAutoFillCommit(LLUICtrl*,void*);
|
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static void onLODParamCommit(LLUICtrl*,void*);
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static void onExplodeCommit(LLUICtrl*, void*);
|
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|
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static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
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static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
|
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|
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static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
|
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static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
|
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static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
|
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static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
|
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static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
|
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|
||||
|
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|
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void draw();
|
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|
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void initDecompControls();
|
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|
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LLModelPreview* mModelPreview;
|
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|
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LLPhysicsDecomp::decomp_params mDecompParams;
|
||||
|
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S32 mLastMouseX;
|
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S32 mLastMouseY;
|
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LLRect mPreviewRect;
|
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U32 mGLName;
|
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static S32 sUploadAmount;
|
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|
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LLPointer<DecompRequest> mCurRequest;
|
||||
|
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std::map<std::string, bool> mViewOption;
|
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|
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//use "disabled" as false by default
|
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std::map<std::string, bool> mViewOptionDisabled;
|
||||
|
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LLMenuButton* mViewOptionMenuButton;
|
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LLToggleableMenu* mViewOptionMenu;
|
||||
|
||||
};
|
||||
|
||||
class LLMeshFilePicker : public LLFilePickerThread
|
||||
{
|
||||
public:
|
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LLMeshFilePicker(LLModelPreview* mp, S32 lod);
|
||||
virtual void notify(const std::string& filename);
|
||||
|
||||
private:
|
||||
LLModelPreview* mMP;
|
||||
S32 mLOD;
|
||||
};
|
||||
|
||||
|
||||
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
|
||||
{
|
||||
public:
|
||||
|
||||
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
|
||||
virtual ~LLModelPreview();
|
||||
|
||||
void resetPreviewTarget();
|
||||
void setPreviewTarget(F32 distance);
|
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void setTexture(U32 name) { mTextureName = name; }
|
||||
|
||||
void setPhysicsFromLOD(S32 lod);
|
||||
BOOL render();
|
||||
void update();
|
||||
void genBuffers(S32 lod, bool skinned);
|
||||
void clearBuffers();
|
||||
void refresh();
|
||||
void rotate(F32 yaw_radians, F32 pitch_radians);
|
||||
void zoom(F32 zoom_amt);
|
||||
void pan(F32 right, F32 up);
|
||||
virtual BOOL needsRender() { return mNeedsUpdate; }
|
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void setPreviewLOD(S32 lod);
|
||||
void clearModel(S32 lod);
|
||||
void loadModel(std::string filename, S32 lod);
|
||||
void loadModelCallback(S32 lod);
|
||||
void genLODs(S32 which_lod = -1, U32 decimation = 3);
|
||||
void generateNormals();
|
||||
void consolidate();
|
||||
void clearMaterials();
|
||||
U32 calcResourceCost();
|
||||
void rebuildUploadData();
|
||||
void clearIncompatible(S32 lod);
|
||||
void updateStatusMessages();
|
||||
bool containsRiggedAsset( void );
|
||||
void clearGLODGroup();
|
||||
|
||||
|
||||
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
|
||||
|
||||
protected:
|
||||
friend class LLFloaterModelPreview;
|
||||
friend class LLFloaterModelWizard;
|
||||
friend class LLFloaterModelPreview::DecompRequest;
|
||||
friend class LLPhysicsDecomp;
|
||||
|
||||
LLFloater* mFMP;
|
||||
|
||||
BOOL mNeedsUpdate;
|
||||
bool mDirty;
|
||||
bool mGenLOD;
|
||||
U32 mTextureName;
|
||||
F32 mCameraDistance;
|
||||
F32 mCameraYaw;
|
||||
F32 mCameraPitch;
|
||||
F32 mCameraZoom;
|
||||
LLVector3 mCameraOffset;
|
||||
LLVector3 mPreviewTarget;
|
||||
LLVector3 mPreviewScale;
|
||||
S32 mPreviewLOD;
|
||||
U32 mResourceCost;
|
||||
std::string mLODFile[LLModel::NUM_LODS];
|
||||
bool mLoading;
|
||||
|
||||
//GLOD object parameters (must rebuild object if these change)
|
||||
F32 mBuildShareTolerance;
|
||||
U32 mBuildQueueMode;
|
||||
U32 mBuildOperator;
|
||||
U32 mBuildBorderMode;
|
||||
|
||||
|
||||
LLModelLoader* mModelLoader;
|
||||
|
||||
|
||||
LLModelLoader::scene mScene[LLModel::NUM_LODS];
|
||||
LLModelLoader::scene mBaseScene;
|
||||
|
||||
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
|
||||
LLModelLoader::model_list mBaseModel;
|
||||
|
||||
U32 mGroup;
|
||||
std::map<LLPointer<LLModel>, U32> mObject;
|
||||
U32 mMaxTriangleLimit;
|
||||
std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
|
||||
|
||||
LLMeshUploadThread::instance_list mUploadData;
|
||||
std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
|
||||
|
||||
//map of vertex buffers to models (one vertex buffer in vector per face in model
|
||||
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
|
||||
};
|
||||
|
||||
|
||||
#endif // LL_LLFLOATERMODELPREVIEW_H
|
||||
|
||||
class LLModelLoader : public LLThread
|
||||
{
|
||||
public:
|
||||
typedef enum
|
||||
{
|
||||
STARTING = 0,
|
||||
READING_FILE,
|
||||
CREATING_FACES,
|
||||
GENERATING_VERTEX_BUFFERS,
|
||||
GENERATING_LOD,
|
||||
DONE,
|
||||
ERROR_PARSING, //basically loading failed
|
||||
} eLoadState;
|
||||
|
||||
U32 mState;
|
||||
std::string mFilename;
|
||||
S32 mLod;
|
||||
LLModelPreview* mPreview;
|
||||
LLMatrix4 mTransform;
|
||||
BOOL mFirstTransform;
|
||||
LLVector3 mExtents[2];
|
||||
|
||||
std::map<daeElement*, LLPointer<LLModel> > mModel;
|
||||
|
||||
typedef std::vector<LLPointer<LLModel> > model_list;
|
||||
model_list mModelList;
|
||||
|
||||
typedef std::vector<LLModelInstance> model_instance_list;
|
||||
|
||||
typedef std::map<LLMatrix4, model_instance_list > scene;
|
||||
|
||||
scene mScene;
|
||||
|
||||
typedef std::queue<LLPointer<LLModel> > model_queue;
|
||||
|
||||
//queue of models that need a physics rep
|
||||
model_queue mPhysicsQ;
|
||||
|
||||
LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview);
|
||||
|
||||
virtual void run();
|
||||
|
||||
void processElement(daeElement* element);
|
||||
std::vector<LLImportMaterial> getMaterials(LLModel* model, domInstance_geometry* instance_geo);
|
||||
LLImportMaterial profileToMaterial(domProfile_COMMON* material);
|
||||
std::string getElementLabel(daeElement *element);
|
||||
LLColor4 getDaeColor(daeElement* element);
|
||||
|
||||
daeElement* getChildFromElement( daeElement* pElement, std::string const & name );
|
||||
|
||||
bool isNodeAJoint( domNode* pNode );
|
||||
void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms );
|
||||
void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform );
|
||||
void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform );
|
||||
|
||||
void setLoadState( U32 state ) { mState = state; }
|
||||
U32 getLoadState( void ) { return mState; }
|
||||
|
||||
//map of avatar joints as named in COLLADA assets to internal joint names
|
||||
std::map<std::string, std::string> mJointMap;
|
||||
};
|
||||
|
||||
class LLFloaterModelPreview : public LLFloater
|
||||
{
|
||||
public:
|
||||
|
||||
class DecompRequest : public LLPhysicsDecomp::Request
|
||||
{
|
||||
public:
|
||||
S32 mContinue;
|
||||
LLPointer<LLModel> mModel;
|
||||
|
||||
DecompRequest(const std::string& stage, LLModel* mdl);
|
||||
virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
|
||||
virtual void completed();
|
||||
|
||||
};
|
||||
static LLFloaterModelPreview* sInstance;
|
||||
|
||||
LLFloaterModelPreview(const LLSD& key);
|
||||
virtual ~LLFloaterModelPreview();
|
||||
|
||||
virtual BOOL postBuild();
|
||||
|
||||
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
|
||||
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
|
||||
BOOL handleHover(S32 x, S32 y, MASK mask);
|
||||
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
|
||||
|
||||
static void onMouseCaptureLostModelPreview(LLMouseHandler*);
|
||||
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
|
||||
|
||||
static void onBrowseLOD(void* data);
|
||||
|
||||
static void onUpload(void* data);
|
||||
|
||||
static void onClearMaterials(void* data);
|
||||
static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh);
|
||||
|
||||
static void refresh(LLUICtrl* ctrl, void* data);
|
||||
|
||||
void updateResourceCost();
|
||||
|
||||
void loadModel(S32 lod);
|
||||
|
||||
void onViewOptionChecked(const LLSD& userdata);
|
||||
bool isViewOptionChecked(const LLSD& userdata);
|
||||
bool isViewOptionEnabled(const LLSD& userdata);
|
||||
void setViewOptionEnabled(const std::string& option, bool enabled);
|
||||
void enableViewOption(const std::string& option);
|
||||
void disableViewOption(const std::string& option);
|
||||
void setViewOption(const std::string& option, bool value);
|
||||
|
||||
protected:
|
||||
friend class LLModelPreview;
|
||||
friend class LLMeshFilePicker;
|
||||
friend class LLPhysicsDecomp;
|
||||
|
||||
static void onImportScaleCommit(LLUICtrl*, void*);
|
||||
static void onUploadJointsCommit(LLUICtrl*,void*);
|
||||
static void onUploadSkinCommit(LLUICtrl*,void*);
|
||||
|
||||
static void onPreviewLODCommit(LLUICtrl*,void*);
|
||||
|
||||
static void onGenerateNormalsCommit(LLUICtrl*,void*);
|
||||
|
||||
static void onAutoFillCommit(LLUICtrl*,void*);
|
||||
static void onLODParamCommit(LLUICtrl*,void*);
|
||||
|
||||
static void onExplodeCommit(LLUICtrl*, void*);
|
||||
|
||||
static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
|
||||
static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
|
||||
static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
|
||||
|
||||
static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
|
||||
static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
|
||||
static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
|
||||
static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
|
||||
static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
|
||||
|
||||
void draw();
|
||||
|
||||
void initDecompControls();
|
||||
|
||||
void setStatusMessage(const std::string& msg);
|
||||
|
||||
LLModelPreview* mModelPreview;
|
||||
|
||||
LLPhysicsDecomp::decomp_params mDecompParams;
|
||||
|
||||
S32 mLastMouseX;
|
||||
S32 mLastMouseY;
|
||||
LLRect mPreviewRect;
|
||||
U32 mGLName;
|
||||
static S32 sUploadAmount;
|
||||
|
||||
std::set<LLPointer<DecompRequest> > mCurRequest;
|
||||
std::string mStatusMessage;
|
||||
|
||||
std::map<std::string, bool> mViewOption;
|
||||
|
||||
//use "disabled" as false by default
|
||||
std::map<std::string, bool> mViewOptionDisabled;
|
||||
|
||||
//store which lod mode each LOD is using
|
||||
// 0 - load from file
|
||||
// 1 - auto generate
|
||||
// 2 - None
|
||||
S32 mLODMode[4];
|
||||
|
||||
LLMenuButton* mViewOptionMenuButton;
|
||||
LLToggleableMenu* mViewOptionMenu;
|
||||
LLMutex* mStatusLock;
|
||||
};
|
||||
|
||||
class LLMeshFilePicker : public LLFilePickerThread
|
||||
{
|
||||
public:
|
||||
LLMeshFilePicker(LLModelPreview* mp, S32 lod);
|
||||
virtual void notify(const std::string& filename);
|
||||
|
||||
private:
|
||||
LLModelPreview* mMP;
|
||||
S32 mLOD;
|
||||
};
|
||||
|
||||
|
||||
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
|
||||
{
|
||||
public:
|
||||
|
||||
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
|
||||
virtual ~LLModelPreview();
|
||||
|
||||
void resetPreviewTarget();
|
||||
void setPreviewTarget(F32 distance);
|
||||
void setTexture(U32 name) { mTextureName = name; }
|
||||
|
||||
void setPhysicsFromLOD(S32 lod);
|
||||
BOOL render();
|
||||
void update();
|
||||
void genBuffers(S32 lod, bool skinned);
|
||||
void clearBuffers();
|
||||
void refresh();
|
||||
void rotate(F32 yaw_radians, F32 pitch_radians);
|
||||
void zoom(F32 zoom_amt);
|
||||
void pan(F32 right, F32 up);
|
||||
virtual BOOL needsRender() { return mNeedsUpdate; }
|
||||
void setPreviewLOD(S32 lod);
|
||||
void clearModel(S32 lod);
|
||||
void loadModel(std::string filename, S32 lod);
|
||||
void loadModelCallback(S32 lod);
|
||||
void genLODs(S32 which_lod = -1, U32 decimation = 3);
|
||||
void generateNormals();
|
||||
void consolidate();
|
||||
void clearMaterials();
|
||||
U32 calcResourceCost();
|
||||
void rebuildUploadData();
|
||||
void clearIncompatible(S32 lod);
|
||||
void updateStatusMessages();
|
||||
bool containsRiggedAsset( void );
|
||||
void clearGLODGroup();
|
||||
|
||||
|
||||
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
|
||||
|
||||
protected:
|
||||
friend class LLFloaterModelPreview;
|
||||
friend class LLFloaterModelWizard;
|
||||
friend class LLFloaterModelPreview::DecompRequest;
|
||||
friend class LLPhysicsDecomp;
|
||||
|
||||
LLFloater* mFMP;
|
||||
|
||||
BOOL mNeedsUpdate;
|
||||
bool mDirty;
|
||||
bool mGenLOD;
|
||||
U32 mTextureName;
|
||||
F32 mCameraDistance;
|
||||
F32 mCameraYaw;
|
||||
F32 mCameraPitch;
|
||||
F32 mCameraZoom;
|
||||
LLVector3 mCameraOffset;
|
||||
LLVector3 mPreviewTarget;
|
||||
LLVector3 mPreviewScale;
|
||||
S32 mPreviewLOD;
|
||||
U32 mResourceCost;
|
||||
std::string mLODFile[LLModel::NUM_LODS];
|
||||
bool mLoading;
|
||||
|
||||
//GLOD object parameters (must rebuild object if these change)
|
||||
F32 mBuildShareTolerance;
|
||||
U32 mBuildQueueMode;
|
||||
U32 mBuildOperator;
|
||||
U32 mBuildBorderMode;
|
||||
|
||||
|
||||
LLModelLoader* mModelLoader;
|
||||
|
||||
|
||||
LLModelLoader::scene mScene[LLModel::NUM_LODS];
|
||||
LLModelLoader::scene mBaseScene;
|
||||
|
||||
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
|
||||
LLModelLoader::model_list mBaseModel;
|
||||
|
||||
U32 mGroup;
|
||||
std::map<LLPointer<LLModel>, U32> mObject;
|
||||
U32 mMaxTriangleLimit;
|
||||
std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
|
||||
|
||||
LLMeshUploadThread::instance_list mUploadData;
|
||||
std::set<LLPointer<LLViewerFetchedTexture> > mTextureSet;
|
||||
|
||||
//map of vertex buffers to models (one vertex buffer in vector per face in model
|
||||
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
|
||||
};
|
||||
|
||||
|
||||
#endif // LL_LLFLOATERMODELPREVIEW_H
|
||||
|
|
|
|||
|
|
@ -1396,6 +1396,7 @@ LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_mod
|
|||
{
|
||||
mStage = "single_hull";
|
||||
mModel = mdl;
|
||||
mDecompID = &mdl->mDecompID;
|
||||
mBaseModel = base_model;
|
||||
mThread = thread;
|
||||
|
||||
|
|
@ -1486,7 +1487,7 @@ void LLMeshUploadThread::run()
|
|||
{
|
||||
textures.insert(material_iter->mDiffuseMap);
|
||||
|
||||
LLTextureUploadData data(material_iter->mDiffuseMap, material_iter->mDiffuseMapLabel);
|
||||
LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
|
||||
uploadTexture(data);
|
||||
}
|
||||
}
|
||||
|
|
@ -2135,6 +2136,24 @@ void LLMeshRepository::shutdown()
|
|||
LLConvexDecomposition::quitSystem();
|
||||
}
|
||||
|
||||
//called in the main thread.
|
||||
S32 LLMeshRepository::update()
|
||||
{
|
||||
if(mUploadWaitList.empty())
|
||||
{
|
||||
return 0 ;
|
||||
}
|
||||
|
||||
S32 size = mUploadWaitList.size() ;
|
||||
for (S32 i = 0; i < size; ++i)
|
||||
{
|
||||
mUploads.push_back(mUploadWaitList[i]);
|
||||
mUploadWaitList[i]->start() ;
|
||||
}
|
||||
mUploadWaitList.clear() ;
|
||||
|
||||
return size ;
|
||||
}
|
||||
|
||||
S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail)
|
||||
{
|
||||
|
|
@ -2262,6 +2281,9 @@ void LLMeshRepository::notifyLoadedMeshes()
|
|||
mInventoryQ.pop();
|
||||
}
|
||||
}
|
||||
|
||||
//call completed callbacks on finished decompositions
|
||||
mDecompThread->notifyCompleted();
|
||||
|
||||
if (!mThread->mWaiting)
|
||||
{ //curl thread is churning, wait for it to go idle
|
||||
|
|
@ -2654,8 +2676,7 @@ void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3
|
|||
bool upload_skin, bool upload_joints)
|
||||
{
|
||||
LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints);
|
||||
mUploads.push_back(thread);
|
||||
thread->start();
|
||||
mUploadWaitList.push_back(thread);
|
||||
}
|
||||
|
||||
S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
|
||||
|
|
@ -2742,7 +2763,7 @@ void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
|
|||
|
||||
void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
|
||||
{
|
||||
if (data.mTexture.notNull() && data.mTexture->getDiscardLevel() >= 0)
|
||||
if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
|
||||
{
|
||||
LLSD asset_resources = LLSD::emptyMap();
|
||||
|
||||
|
|
@ -3229,9 +3250,8 @@ void LLPhysicsDecomp::doDecomposition()
|
|||
mCurRequest->mHullMesh.clear();
|
||||
|
||||
mCurRequest->setStatusMessage("FAIL");
|
||||
mCurRequest->completed();
|
||||
|
||||
mCurRequest = NULL;
|
||||
|
||||
completeCurrent();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3282,13 +3302,33 @@ void LLPhysicsDecomp::doDecomposition()
|
|||
LLMutexLock lock(mMutex);
|
||||
|
||||
mCurRequest->setStatusMessage("FAIL");
|
||||
mCurRequest->completed();
|
||||
|
||||
mCurRequest = NULL;
|
||||
completeCurrent();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLPhysicsDecomp::completeCurrent()
|
||||
{
|
||||
LLMutexLock lock(mMutex);
|
||||
mCompletedQ.push(mCurRequest);
|
||||
mCurRequest = NULL;
|
||||
}
|
||||
|
||||
void LLPhysicsDecomp::notifyCompleted()
|
||||
{
|
||||
if (!mCompletedQ.empty())
|
||||
{
|
||||
LLMutexLock lock(mMutex);
|
||||
while (!mCompletedQ.empty())
|
||||
{
|
||||
Request* req = mCompletedQ.front();
|
||||
req->completed();
|
||||
mCompletedQ.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void make_box(LLPhysicsDecomp::Request * request)
|
||||
{
|
||||
LLVector3 min,max;
|
||||
|
|
@ -3406,18 +3446,17 @@ void LLPhysicsDecomp::doDecompositionSingleHull()
|
|||
|
||||
|
||||
{
|
||||
LLMutexLock lock(mMutex);
|
||||
mCurRequest->completed();
|
||||
mCurRequest = NULL;
|
||||
completeCurrent();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void LLPhysicsDecomp::run()
|
||||
{
|
||||
LLConvexDecomposition::getInstance()->initThread();
|
||||
mInited = true;
|
||||
|
||||
LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
|
||||
decomp->initThread();
|
||||
mInited = true;
|
||||
|
||||
static const LLCDStageData* stages = NULL;
|
||||
static S32 num_stages = 0;
|
||||
|
|
@ -3443,6 +3482,13 @@ void LLPhysicsDecomp::run()
|
|||
mRequestQ.pop();
|
||||
}
|
||||
|
||||
S32& id = *(mCurRequest->mDecompID);
|
||||
if (id == -1)
|
||||
{
|
||||
decomp->genDecomposition(id);
|
||||
}
|
||||
decomp->bindDecomposition(id);
|
||||
|
||||
if (mCurRequest->mStage == "single_hull")
|
||||
{
|
||||
doDecompositionSingleHull();
|
||||
|
|
@ -3454,7 +3500,7 @@ void LLPhysicsDecomp::run()
|
|||
}
|
||||
}
|
||||
|
||||
LLConvexDecomposition::getInstance()->quitThread();
|
||||
decomp->quitThread();
|
||||
|
||||
//delete mSignal;
|
||||
delete mMutex;
|
||||
|
|
|
|||
|
|
@ -65,7 +65,7 @@ public:
|
|||
class LLTextureUploadData
|
||||
{
|
||||
public:
|
||||
LLPointer<LLViewerFetchedTexture> mTexture;
|
||||
LLViewerFetchedTexture* mTexture;
|
||||
LLUUID mUUID;
|
||||
std::string mRSVP;
|
||||
std::string mLabel;
|
||||
|
|
@ -157,6 +157,7 @@ public:
|
|||
{
|
||||
public:
|
||||
//input params
|
||||
S32* mDecompID;
|
||||
std::string mStage;
|
||||
std::vector<LLVector3> mPositions;
|
||||
std::vector<U16> mIndices;
|
||||
|
|
@ -167,8 +168,12 @@ public:
|
|||
std::vector<LLPointer<LLVertexBuffer> > mHullMesh;
|
||||
LLModel::convex_hull_decomposition mHull;
|
||||
|
||||
//status message callback, called from decomposition thread
|
||||
virtual S32 statusCallback(const char* status, S32 p1, S32 p2) = 0;
|
||||
|
||||
//completed callback, called from the main thread
|
||||
virtual void completed() = 0;
|
||||
|
||||
virtual void setStatusMessage(const std::string& msg);
|
||||
};
|
||||
|
||||
|
|
@ -193,6 +198,9 @@ public:
|
|||
void doDecompositionSingleHull();
|
||||
|
||||
virtual void run();
|
||||
|
||||
void completeCurrent();
|
||||
void notifyCompleted();
|
||||
|
||||
std::map<std::string, S32> mStageID;
|
||||
|
||||
|
|
@ -201,6 +209,8 @@ public:
|
|||
|
||||
LLPointer<Request> mCurRequest;
|
||||
|
||||
std::queue<LLPointer<Request> > mCompletedQ;
|
||||
|
||||
};
|
||||
|
||||
class LLMeshRepoThread : public LLThread
|
||||
|
|
@ -399,7 +409,7 @@ public:
|
|||
std::queue<LLTextureUploadData> mTextureQ;
|
||||
std::queue<LLTextureUploadData> mConfirmedTextureQ;
|
||||
|
||||
std::map<LLPointer<LLViewerFetchedTexture>, LLTextureUploadData> mTextureMap;
|
||||
std::map<LLViewerFetchedTexture*, LLTextureUploadData> mTextureMap;
|
||||
|
||||
LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures,
|
||||
bool upload_skin, bool upload_joints);
|
||||
|
|
@ -442,6 +452,7 @@ public:
|
|||
|
||||
void init();
|
||||
void shutdown();
|
||||
S32 update() ;
|
||||
|
||||
//mesh management functions
|
||||
S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0);
|
||||
|
|
@ -505,6 +516,7 @@ public:
|
|||
|
||||
LLMeshRepoThread* mThread;
|
||||
std::vector<LLMeshUploadThread*> mUploads;
|
||||
std::vector<LLMeshUploadThread*> mUploadWaitList;
|
||||
|
||||
LLPhysicsDecomp* mDecompThread;
|
||||
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@
|
|||
|
||||
<text bottom_delta="25" left="25" width="100" follows="bottom|left">Upload Details</text>
|
||||
<panel top_pad="5" border="true" left="15" width="290" height="70" follows="bottom|left"
|
||||
bevel_style="in" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
|
||||
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
|
||||
<text left="25" follows="bottom|left" width="140" height="15" name="streaming cost">
|
||||
Resource Cost: [COST]
|
||||
</text>
|
||||
|
|
@ -222,30 +222,25 @@
|
|||
label="Physics"
|
||||
name="physics_panel">
|
||||
|
||||
<!-- PHYSICS STEP ONE-->
|
||||
<!-- PHYSICS GEOMETRY-->
|
||||
<panel
|
||||
follows="top|left"
|
||||
name="physics step 1"
|
||||
name="physics geometry"
|
||||
left="0"
|
||||
top="0"
|
||||
width="260"
|
||||
height="450"
|
||||
visible="true">
|
||||
width="300"
|
||||
height="80"
|
||||
visible="true"
|
||||
border="true"
|
||||
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
|
||||
|
||||
<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
|
||||
Step 1: Geometry
|
||||
</text>
|
||||
|
||||
<radio_group follows="top|left" top_pad="5" width="240" height="70" name="physics_load_radio" value="physics_load_from_file">
|
||||
<radio_item bottom="50" name="physics_load_from_file" label="Load from file"/>
|
||||
<radio_item bottom="0" name="physics_use_lod" label="Use Level of Detail"/>
|
||||
<radio_group follows="top|left" top="10" width="240" height="40" name="physics_load_radio" value="physics_load_from_file">
|
||||
<radio_item bottom="0" name="physics_load_from_file" label="File:"/>
|
||||
<radio_item bottom="23" name="physics_use_lod" label="Use Level of Detail:"/>
|
||||
</radio_group>
|
||||
|
||||
<line_editor follows="left|top" bottom_delta="-25" width="140" left="30" value="" name="physics_file" height="20"/>
|
||||
<button bottom_delta="3" name="physics_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>
|
||||
|
||||
<combo_box left="30" bottom_delta="40" follows="left|top" height="18"
|
||||
name="physics_lod_combo" width="90" tool_tip="LOD to use for physics shape">
|
||||
<combo_box left="180" top="10" follows="left|top" height="18"
|
||||
name="physics_lod_combo" width="110" tool_tip="LOD to use for physics shape">
|
||||
<combo_item name="physics_lowest">
|
||||
Lowest
|
||||
</combo_item>
|
||||
|
|
@ -260,120 +255,103 @@
|
|||
</combo_item>
|
||||
</combo_box>
|
||||
|
||||
<line_editor follows="left|top" top_pad="5" width="140" left="60" value="" name="physics_file" height="20"/>
|
||||
<button left_pad="10" name="physics_browse" label="Browse..." follows="left|top" width="70" height="20"/>
|
||||
|
||||
<!--
|
||||
<text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
|
||||
Triangles: [TRIANGLES]
|
||||
</text>
|
||||
<text follows="top|left" name="physics_hulls" top_pad="5" height="15">
|
||||
Hulls: [HULLS]
|
||||
</text>
|
||||
<text follows="top|left" name="physics_points" top_pad="5" height="15">
|
||||
Points: [POINTS]
|
||||
</text>
|
||||
|
||||
<text follows="top|left" left="140" width="100" bottom_delta="-40" height="15">
|
||||
Layer:
|
||||
</text>
|
||||
<combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
|
||||
-->
|
||||
|
||||
<button bottom="440" left="180" width="80" follows="bottom|right" label="Optimize" name="physics_optimize" height="20"/>
|
||||
|
||||
</panel>
|
||||
<check_box name="physics_optimize" follows="left|top" width="130" left="10" top_pad="5" height="20" label="Optimize"/>
|
||||
<check_box name="physics_use_hull" follows="left|top" width="130" left_pad="5" height="20" label="Use Convex Hull"/>
|
||||
-->
|
||||
</panel>
|
||||
|
||||
|
||||
<!-- PHYSICS STEP 2-->
|
||||
<!-- PHYSICS ANALYSIS-->
|
||||
<panel
|
||||
follows="top|left"
|
||||
name="physics step 2"
|
||||
name="physics analysis"
|
||||
top_pad="0"
|
||||
left="0"
|
||||
top="0"
|
||||
width="260"
|
||||
height="450"
|
||||
visible="false">
|
||||
width="300"
|
||||
height="130"
|
||||
visible="true"
|
||||
border="true"
|
||||
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
|
||||
|
||||
<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
|
||||
Step 2: Decompose
|
||||
Step 1: Analysis
|
||||
</text>
|
||||
|
||||
<text top_pad="100" follows="top|left" height="15">
|
||||
Decompose Method:
|
||||
<text top_pad="5" width="50" follows="top|left" height="15">
|
||||
Method:
|
||||
</text>
|
||||
<combo_box name="Method" follows="top|left" top_pad="5" height="20" width="100"/>
|
||||
<text top_pad="10" follows="top|left" height="15">
|
||||
<combo_box name="Method" follows="top|left" left_pad="5" bottom_delta="2" height="20" width="80"/>
|
||||
<text left="160" bottom_delta="-2" width="50" follows="top|left" height="15">
|
||||
Quality:
|
||||
</text>
|
||||
<combo_box name="Decompose Quality" follows="top|left" top_pad="5" height="20" width="100"/>
|
||||
<combo_box name="Decompose Quality" bottom_delta="2" follows="top|left" left_pad="5" height="20" width="80"/>
|
||||
|
||||
<slider name="Smooth" left="10" width="280" follows="top|left" top_pad="10" height="20" label="Smooth:"/>
|
||||
|
||||
<check_box name="Simplify Coplanar" follows="top|left" top_pad="10" height="15" label="Simplify Coplaner"/>
|
||||
<check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
|
||||
<slider name="Cosine%" width="240" follows="top|left" top_pad="10" height="20" label="Cosine %"/>
|
||||
|
||||
<text follows="top|left" top_pad="20" height="30" width="260">
|
||||
"Note: Only models that have been Decomposed"
|
||||
"can be made Physical or used as Vehicles."
|
||||
</text>
|
||||
|
||||
<button bottom="440" left="90" width="80" follows="bottom|right" label="<< Back" name="decompose_back" height="20"/>
|
||||
<button left_pad="5" width="90" follows="bottom|right" label="Decompose" name="Decompose" height="20"/>
|
||||
|
||||
<button left="200" bottom_delta="0" width="90" follows="top|left" label="Analyze" name="Decompose" height="20"/>
|
||||
</panel>
|
||||
|
||||
|
||||
<!-- PHYSICS STEP 3 -->
|
||||
<panel
|
||||
<!-- PHYSICS SIMPLIFICATION -->
|
||||
<panel
|
||||
follows="top|left"
|
||||
name="physics step 3"
|
||||
name="physics simplification"
|
||||
left="0"
|
||||
top="0"
|
||||
width="260"
|
||||
height="450"
|
||||
visible="false">
|
||||
top_pad="0"
|
||||
width="300"
|
||||
height="150"
|
||||
visible="true"
|
||||
border="true"
|
||||
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
|
||||
|
||||
<text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
|
||||
Step 3: Simplify
|
||||
Step 2: Simplification
|
||||
</text>
|
||||
|
||||
<text left="10" top_pad="100" height="15" width="240" follows="top|left">
|
||||
Simplify Method:
|
||||
<text left="10" top_pad="5" height="15" width="140" follows="top|left">
|
||||
Method:
|
||||
</text>
|
||||
|
||||
<combo_box top_pad="5" height="20" width="100" follows="top|left" name="Simplify Method"/>
|
||||
<combo_box left_pad="5" height="20" width="120" follows="top|left" name="Simplify Method"/>
|
||||
|
||||
<slider name="Combine Quality" label="Combine Quality:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
|
||||
<slider name="Detail Scale" label="Detail Scale:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
|
||||
<slider name="Retain%" label="Retain %:" label_width="100" width="260" follows="top|left" top_pad="10" height="20"/>
|
||||
|
||||
<button bottom="440" left="90" width="80" follows="bottom|right" label="<< Back" name="simplify_back" height="20"/>
|
||||
<button left_pad="5" width="90" follows="bottom|right" label="Simplify" name="Simplify" height="20"/>
|
||||
<slider left="10" name="Combine Quality" label="Passes:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
|
||||
<slider name="Detail Scale" label="Detail Scale:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
|
||||
<slider name="Retain%" label="Retain:" label_width="120" width="270" follows="top|left" bottom_delta="0" left_delta="0" visible="false" height="20"/>
|
||||
<button left="190" width="90" follows="top|left" label="Simplify" name="Simplify" height="20"/>
|
||||
|
||||
</panel>
|
||||
|
||||
<!-- INFO PANEL -->
|
||||
<panel
|
||||
left="0"
|
||||
top="35"
|
||||
width="260"
|
||||
top_pad="0"
|
||||
width="300"
|
||||
height="100"
|
||||
follows="left|top"
|
||||
name="physics info"
|
||||
visible="false">
|
||||
visible="true"
|
||||
border="true"
|
||||
bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">
|
||||
|
||||
<text follows="top|left" name="physics_triangles" top_pad="15" height="15" left="10">
|
||||
Triangles: [TRIANGLES]
|
||||
</text>
|
||||
<text follows="top|left" name="physics_hulls" top_pad="5" height="15">
|
||||
Hulls: [HULLS]
|
||||
<slider name="physics_explode" follows="top|left" top="10" left="10" label="Preview Spread:" min_val="0.0" max_val="3.0" height="20" width="280"/>
|
||||
|
||||
<text follows="top|left" name="physics_triangles" top_pad="10" height="15" left="10">
|
||||
Triangles: [TRIANGLES]
|
||||
</text>
|
||||
<text follows="top|left" name="physics_points" top_pad="5" height="15">
|
||||
Points: [POINTS]
|
||||
Vertices: [POINTS]
|
||||
</text>
|
||||
<text follows="top|left" name="physics_hulls" top_pad="5" height="15">
|
||||
Hulls: [HULLS]
|
||||
</text>
|
||||
|
||||
<text follows="top|left" left="140" width="100" bottom_delta="-40" height="15">
|
||||
Layer:
|
||||
</text>
|
||||
<combo_box name="physics_layer" follows="top|left" width="100" height="20" top_pad="5"/>
|
||||
|
||||
<slider name="physics_explode" follows="top|left" top_pad="25" left="10" label="Explode" min_val="0.0" max_val="3.0" height="20" width="240"/>
|
||||
</panel>
|
||||
</panel>
|
||||
|
||||
|
|
|
|||
12
install.xml
12
install.xml
|
|
@ -1058,23 +1058,23 @@ anguage Infrstructure (CLI) international standard</string>
|
|||
<key>windows</key>
|
||||
<map>
|
||||
<key>md5sum</key>
|
||||
<string>50fb24b9ad5baf16cbd7b7bf8a607010</string>
|
||||
<string>5ae8bab01189c5dbbc6f383c751e031a</string>
|
||||
<key>url</key>
|
||||
<uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-windows-20101015a.tar.bz2</uri>
|
||||
<uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-windows-20101222.tar.bz2</uri>
|
||||
</map>
|
||||
<key>linux</key>
|
||||
<map>
|
||||
<key>md5sum</key>
|
||||
<string>6711cd0dbade656b468f895843fc3709</string>
|
||||
<string>f63424076d4fadd133950af0cf9c3564</string>
|
||||
<key>url</key>
|
||||
<uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.2-linux-20100928.tar.bz2</uri>
|
||||
<uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-linux-20101222.tar.bz2</uri>
|
||||
</map>
|
||||
<key>darwin</key>
|
||||
<map>
|
||||
<key>md5sum</key>
|
||||
<string>a6969a966e83ac3f0dc652df3e499797</string>
|
||||
<string>47ef880db4aea1a9561194c54fc28433</string>
|
||||
<key>url</key>
|
||||
<uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.1-darwin-20100914.tar.bz2</uri>
|
||||
<uri>scp:install-packages.lindenlab.com:/local/www/install-packages/doc/llconvexdecomposition-0.3-darwin-20101222.tar.bz2</uri>
|
||||
</map>
|
||||
</map>
|
||||
</map>
|
||||
|
|
|
|||
Loading…
Reference in New Issue