MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
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afb0819224
commit
ae65d99dd9
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@ -31,6 +31,7 @@ out vec4 frag_data[3];
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uniform sampler2D diffuseMap;
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uniform sampler2D bumpMap;
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uniform float min_alpha;
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VARYING vec3 vary_mat0;
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VARYING vec3 vary_mat1;
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@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)
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void main()
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{
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vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
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vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
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vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
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vec3 tnorm = vec3(dot(norm,vary_mat0),
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if (col.a > min_alpha)
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{
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col *= vertex_color.rgb;
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vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
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vec3 tnorm = vec3(dot(norm,vary_mat0),
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dot(norm,vary_mat1),
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dot(norm,vary_mat2));
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frag_data[0] = vec4(col, 0.0);
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frag_data[1] = vertex_color.aaaa; // spec
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//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
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vec3 nvn = normalize(tnorm);
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frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
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frag_data[0] = vec4(col.rgb, 0.0);
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frag_data[1] = vertex_color.aaaa; // spec
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//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
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vec3 nvn = normalize(tnorm);
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frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
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}
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else
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discard;
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}
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@ -864,6 +864,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
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{
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LLDrawInfo& params = **i;
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gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff);
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LLDrawPoolBump::bindBumpMap(params, bump_channel);
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pushBatch(params, mask, TRUE);
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}
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