Fix sculpt discard level being discarded due to shadowing outer scope discard_level (#2249)
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dff3fdbfd7
commit
af2b5a3c58
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@ -1250,7 +1250,7 @@ void LLVOVolume::sculpt()
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if (!raw_image)
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{
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raw_image = mSculptTexture->getSavedRawImage();
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S32 discard_level = mSculptTexture->getSavedRawImageLevel();
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discard_level = mSculptTexture->getSavedRawImageLevel();
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}
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if (!raw_image)
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