Rich Presence support using Discord Social SDK (#4457)

* Rich Presence support using Discord Social SDK

Download DiscordSocialSdk-1.4.9649.zip from
https://discord.com/developers/applications/1394782217405862001/social-sdk/downloads
Add -DUSE_DISCORD:BOOL=ON to your cmake line.
The Discord app needs to be set to be a public client in the OAuth2 tab.
All Discord-related code are contained within one file, llstartup.cpp,
and other classes access it through some opaque layer, static functions,
otherwise we'd get these "duplicate symbol" linking errors.

* Move Discord-related code to llappviewer.cpp

The doFrame is the one called over and over again, so running the
Discord callbacks from there shouldn't have one extra function
overhead, while running the Discord initialisation is only once so
it's much more okay to have the extra function overhead there.

* panel_preferences_privacy tabs

Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml

* Shorten Discord-related local variable names

* Connect to Discord now through privacy tab

Now the access token is saved the way passwords are saved, but
without a username, so we can have some persistence without having
to implement an OAuth2 backend server cause we would have to store
those tokens there anyway still, and it's just simpler to not go
that way. Discord Social SDK doesn't have a helper for sending code
to a custom server anyway, that we would have to have some
asynchronous HTTP requestor ready.
Show location check button gets enabled only when Discord
integration is enabled, though it's not functioning yet.

* Location for Discord Rich Presence Activity State

I was going to use LLAgentUI::buildLocationString but there's no
location format that shows only region and coords without having
to have the parcel name empty, so I copied buildLocationString
implementation in the case of LOCATION_FORMAT_NO_MATURITY but when
the parcel name is empty.
I had to make updateDiscordActivity check agent's ID and the
existence of agent avatar pointer first before trying to set
Activity Details or State, cause I like the "Show location" button
be checkable not only after online when both the ID & pointer will
have existed. I think this way is simpler than programmatically
enabling the "Show location" button after the user is logged in.
I put a trigger to Activity update somewhere after the user is
logged in for now, not yet after a TP.
The elapsed time gets reset whenever Activity is updated for now,
but I'll try to make elapsed time extended instead.
No Party for now, because I couldn't find a way to make a Party
shown without showing its CurrentSize (I could still get away not
showing its MaxSize by setting it to 0), so the State (location)
is shown above the elapsed time, not on the right of it.
I'll try to figure out to get some representative numbers for its
CurrentSize & MaxSize next.
Also no privacy on hiding the username for now, until the UI is
ready.

* Update Rich Presence location on region change

I had to find a spot in source code where it doesn't cause a crash
(it did in LLAgent::setRegion), but I'm not removing the one in
llstartup.cpp because on login, the one in llviewermessage.cpp
gets only the placeholder coords (10, 10, 10).

* Show display name too on Discord Rich Presence

Avatar name cache can be used right away upon login now after I
moved the update call to the end of PRECACHE section in llstartup.

* Show Discord Rich Presence Activity Party

By setting CurrentSize to the number of people within chat radius,
and MaxSize to the number of people within near range.

* Call updateDiscordActivity too in Discord init

so when the user enables the integration after being logged in,
the init can show the name and location right away.

* Discord Rich Presence: Hide name & connect to llappviewer.cpp

Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp

* Discord time elapsed not reset on region change

Time elapses right after viewer launch even before login.
Plus parameter name change in header to make it the same as in
implementation.

* Cache bool setting retrievals in updateDiscordActivity

As suggested by Andrey Kleschev.
getBOOL and getF32 are expensive, so using `static LLCachedControl<>`
is the way to do it in llappviewer.cpp.

* Check Discord creds existence before getting token

as suggested by Andrey Kleshchev, anticipating external factors
such as user moving settings from another PC.

* Tracy visibility for looped Discord function calls

As suggested by Andrey Kleshchev. They likely can get pricey so
they need to be visible in the profiler.

* Discord-related error handling/logging

plus delay saving Discord credentials to only after the access
token is successfully updated on Discord, and try to disconnect
from Discord when the integration gets disabled regardless whether
there are credentials to delete or not and whether there's an
access token to revoke or not.

* Use getAvatars already called for Discord Party numbers

so we don't have to make any extra getAvatars calls just for this,
as it's pricy in crowds, and we'll just be piggybacking
`updateSpeakerList` and `updateNearbyList`.

* Assemble Discord Activity Details only once

by saving it to a static global string for reuse.

* Remove updateDiscordActivity call in startup loop

The State field (region & coords) is updated well enough without it
now.

* Rename handleDiscordSocial to toggleDiscordIntegration

* Update Discord Activity only when integration is enabled

No need to check setting for the status change callback one,
because getting there would need to be connected to Discord first,
which in turn needs the integration to be enabled first.

---------

Co-authored-by: Secret Foxtail <remmy@megapahit.net>
master
Erik Kundiman 2025-07-31 23:54:39 +08:00 committed by GitHub
parent afe5d29b96
commit afcc64cb07
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
12 changed files with 339 additions and 4 deletions

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@ -20,6 +20,7 @@ set(cmake_SOURCE_FILES
Copy3rdPartyLibs.cmake
DBusGlib.cmake
DeploySharedLibs.cmake
Discord.cmake
DragDrop.cmake
EXPAT.cmake
FindAutobuild.cmake

View File

@ -0,0 +1,9 @@
include(Prebuilt)
add_library(ll::discord INTERFACE IMPORTED)
target_compile_definitions(ll::discord INTERFACE LL_DISCORD=1)
use_prebuilt_binary(discord)
target_include_directories(ll::discord SYSTEM INTERFACE ${LIBS_PREBUILT_DIR}/include)
target_link_libraries(ll::discord INTERFACE discord_partner_sdk)

View File

@ -15,6 +15,9 @@ include(CMakeCopyIfDifferent)
include(CubemapToEquirectangularJS)
include(DBusGlib)
include(DragDrop)
if (USE_DISCORD)
include(Discord)
endif ()
include(EXPAT)
include(Hunspell)
include(JPEGEncoderBasic)
@ -1995,6 +1998,10 @@ target_link_libraries(${VIEWER_BINARY_NAME}
ll::openxr
)
if (USE_DISCORD)
target_link_libraries(${VIEWER_BINARY_NAME} ll::discord )
endif ()
if( TARGET ll::intel_memops )
target_link_libraries(${VIEWER_BINARY_NAME} ll::intel_memops )
endif()

View File

@ -1139,6 +1139,39 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>EnableDiscord</key>
<map>
<key>Comment</key>
<string>When set, connect to Discord to enable Rich Presence</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShowDiscordActivityDetails</key>
<map>
<key>Comment</key>
<string>When set, show avatar name on Discord Rich Presence</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShowDiscordActivityState</key>
<map>
<key>Comment</key>
<string>When set, show location on Discord Rich Presence</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>EnableDiskCacheDebugInfo</key>
<map>
<key>Comment</key>

View File

@ -268,6 +268,16 @@ using namespace LL;
#include "glib.h"
#endif // (LL_LINUX) && LL_GTK
#ifdef LL_DISCORD
#define DISCORDPP_IMPLEMENTATION
#include <discordpp.h>
static std::shared_ptr<discordpp::Client> gDiscordClient;
static uint64_t gDiscordTimestampsStart;
static std::string gDiscordActivityDetails;
static int32_t gDiscordPartyCurrentSize;
static int32_t gDiscordPartyMaxSize;
#endif
static LLAppViewerListener sAppViewerListener(LLAppViewer::instance);
////// Windows-specific includes to the bottom - nasty defines in these pollute the preprocessor
@ -1319,6 +1329,13 @@ bool LLAppViewer::frame()
bool LLAppViewer::doFrame()
{
#ifdef LL_DISCORD
{
LL_PROFILE_ZONE_NAMED("discord_callbacks");
discordpp::RunCallbacks();
}
#endif
LL_RECORD_BLOCK_TIME(FTM_FRAME);
{
// and now adjust the visuals from previous frame.
@ -5862,3 +5879,180 @@ void LLAppViewer::metricsSend(bool enable_reporting)
gViewerAssetStats->restart();
}
#ifdef LL_DISCORD
void LLAppViewer::initDiscordSocial()
{
gDiscordPartyCurrentSize = 1;
gDiscordPartyMaxSize = 0;
gDiscordTimestampsStart = time(nullptr);
gDiscordClient = std::make_shared<discordpp::Client>();
gDiscordClient->SetStatusChangedCallback([](discordpp::Client::Status status, discordpp::Client::Error, int32_t) {
if (status == discordpp::Client::Status::Ready)
{
updateDiscordActivity();
}
});
if (gSavedSettings.getBOOL("EnableDiscord"))
{
auto credential = gSecAPIHandler->loadCredential("Discord");
if (credential.notNull())
{
gDiscordClient->UpdateToken(discordpp::AuthorizationTokenType::Bearer, credential->getAuthenticator()["token"].asString(), [](discordpp::ClientResult result) {
if (result.Successful())
gDiscordClient->Connect();
else
LL_WARNS("Discord") << result.Error() << LL_ENDL;
});
}
else
{
LL_WARNS("Discord") << "Integration was enabled, but no credentials. Disabling integration." << LL_ENDL;
gSavedSettings.setBOOL("EnableDiscord", false);
}
}
}
void LLAppViewer::toggleDiscordIntegration(const LLSD& value)
{
static const uint64_t APPLICATION_ID = 1394782217405862001;
if (value.asBoolean())
{
discordpp::AuthorizationArgs args{};
args.SetClientId(APPLICATION_ID);
args.SetScopes(discordpp::Client::GetDefaultPresenceScopes());
auto codeVerifier = gDiscordClient->CreateAuthorizationCodeVerifier();
args.SetCodeChallenge(codeVerifier.Challenge());
gDiscordClient->Authorize(args, [codeVerifier](auto result, auto code, auto redirectUri) {
if (result.Successful())
{
gDiscordClient->GetToken(APPLICATION_ID, code, codeVerifier.Verifier(), redirectUri, [](discordpp::ClientResult result, std::string accessToken, std::string, discordpp::AuthorizationTokenType, int32_t, std::string) {
if (result.Successful())
{
gDiscordClient->UpdateToken(discordpp::AuthorizationTokenType::Bearer, accessToken, [accessToken](discordpp::ClientResult result) {
if (result.Successful())
{
LLSD authenticator = LLSD::emptyMap();
authenticator["token"] = accessToken;
gSecAPIHandler->saveCredential(gSecAPIHandler->createCredential("Discord", LLSD::emptyMap(), authenticator), true);
gDiscordClient->Connect();
}
else
{
LL_WARNS("Discord") << result.Error() << LL_ENDL;
}
});
}
else
{
LL_WARNS("Discord") << result.Error() << LL_ENDL;
}
});
}
else
{
LL_WARNS("Discord") << result.Error() << LL_ENDL;
gSavedSettings.setBOOL("EnableDiscord", false);
}
});
}
else
{
gDiscordClient->Disconnect();
auto credential = gSecAPIHandler->loadCredential("Discord");
if (credential.notNull())
{
gDiscordClient->RevokeToken(APPLICATION_ID, credential->getAuthenticator()["token"].asString(), [](discordpp::ClientResult result) {
if (result.Successful())
LL_INFOS("Discord") << "Access token successfully revoked." << LL_ENDL;
else
LL_WARNS("Discord") << "No access token to revoke." << LL_ENDL;
});
auto cred = new LLCredential("Discord");
gSecAPIHandler->deleteCredential(cred);
}
else
{
LL_WARNS("Discord") << "Credentials are already nonexistent." << LL_ENDL;
}
}
}
void LLAppViewer::updateDiscordActivity()
{
LL_PROFILE_ZONE_SCOPED;
discordpp::Activity activity;
activity.SetType(discordpp::ActivityTypes::Playing);
discordpp::ActivityTimestamps timestamps;
timestamps.SetStart(gDiscordTimestampsStart);
activity.SetTimestamps(timestamps);
if (gAgent.getID() == LLUUID::null)
{
gDiscordClient->UpdateRichPresence(activity, [](discordpp::ClientResult) {});
return;
}
static LLCachedControl<bool> show_details(gSavedSettings, "ShowDiscordActivityDetails", false);
if (show_details)
{
if (gDiscordActivityDetails.empty())
{
LLAvatarName av_name;
LLAvatarNameCache::get(gAgent.getID(), &av_name);
gDiscordActivityDetails = av_name.getUserName();
auto displayName = av_name.getDisplayName();
if (gDiscordActivityDetails != displayName)
gDiscordActivityDetails = displayName + " (" + gDiscordActivityDetails + ")";
}
activity.SetDetails(gDiscordActivityDetails);
}
static LLCachedControl<bool> show_state(gSavedSettings, "ShowDiscordActivityState", false);
if (show_state)
{
auto agent_pos_region = gAgent.getPositionAgent();
S32 pos_x = S32(agent_pos_region.mV[VX] + 0.5f);
S32 pos_y = S32(agent_pos_region.mV[VY] + 0.5f);
S32 pos_z = S32(agent_pos_region.mV[VZ] + 0.5f);
F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
const F32 FLY_CUTOFF = 6.f;
const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
const F32 WALK_CUTOFF = 1.5f;
const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
if (velocity_mag_sq > FLY_CUTOFF_SQ)
{
pos_x -= pos_x % 4;
pos_y -= pos_y % 4;
}
else if (velocity_mag_sq > WALK_CUTOFF_SQ)
{
pos_x -= pos_x % 2;
pos_y -= pos_y % 2;
}
auto location = llformat("%s (%d, %d, %d)", gAgent.getRegion()->getName().c_str(), pos_x, pos_y, pos_z);
activity.SetState(location);
discordpp::ActivityParty party;
party.SetId(location);
party.SetCurrentSize(gDiscordPartyCurrentSize);
party.SetMaxSize(gDiscordPartyMaxSize);
activity.SetParty(party);
}
gDiscordClient->UpdateRichPresence(activity, [](discordpp::ClientResult) {});
}
void LLAppViewer::updateDiscordPartyCurrentSize(int32_t size)
{
gDiscordPartyCurrentSize = size;
updateDiscordActivity();
}
void LLAppViewer::updateDiscordPartyMaxSize(int32_t size)
{
gDiscordPartyMaxSize = size;
updateDiscordActivity();
}
#endif

View File

@ -250,6 +250,14 @@ public:
// Note: mQuitRequested can be aborted by user.
void outOfMemorySoftQuit();
#ifdef LL_DISCORD
static void initDiscordSocial();
static void toggleDiscordIntegration(const LLSD& value);
static void updateDiscordActivity();
static void updateDiscordPartyCurrentSize(int32_t size);
static void updateDiscordPartyMaxSize(int32_t size);
#endif
protected:
virtual bool initWindow(); // Initialize the viewer's window.
virtual void initLoggingAndGetLastDuration(); // Initialize log files, logging system

View File

@ -366,6 +366,11 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.ClearLog", boost::bind(&LLConversationLog::onClearLog, &LLConversationLog::instance()));
mCommitCallbackRegistrar.add("Pref.DeleteTranscripts", boost::bind(&LLFloaterPreference::onDeleteTranscripts, this));
mCommitCallbackRegistrar.add("UpdateFilter", boost::bind(&LLFloaterPreference::onUpdateFilterTerm, this, false)); // <FS:ND/> Hook up for filtering
#ifdef LL_DISCORD
gSavedSettings.getControl("EnableDiscord")->getCommitSignal()->connect(boost::bind(&LLAppViewer::toggleDiscordIntegration, _2));
gSavedSettings.getControl("ShowDiscordActivityDetails")->getCommitSignal()->connect(boost::bind(&LLAppViewer::updateDiscordActivity));
gSavedSettings.getControl("ShowDiscordActivityState")->getCommitSignal()->connect(boost::bind(&LLAppViewer::updateDiscordActivity));
#endif
}
void LLFloaterPreference::processProperties( void* pData, EAvatarProcessorType type )

View File

@ -843,6 +843,10 @@ void LLPanelPeople::updateNearbyList()
LLWorld::getInstance()->getAvatars(&mNearbyList->getIDs(), &positions, gAgent.getPositionGlobal(), gSavedSettings.getF32("NearMeRange"));
mNearbyList->setDirty();
#ifdef LL_DISCORD
if (gSavedSettings.getBOOL("EnableDiscord"))
LLAppViewer::updateDiscordPartyMaxSize(mNearbyList->getIDs().size());
#endif
DISTANCE_COMPARATOR.updateAvatarsPositions(positions, mNearbyList->getIDs());
LLActiveSpeakerMgr::instance().update(true);

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@ -1026,6 +1026,10 @@ void LLLocalSpeakerMgr::updateSpeakerList()
uuid_vec_t avatar_ids;
std::vector<LLVector3d> positions;
LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgent.getPositionGlobal(), CHAT_NORMAL_RADIUS);
#ifdef LL_DISCORD
if (gSavedSettings.getBOOL("EnableDiscord"))
LLAppViewer::updateDiscordPartyCurrentSize(avatar_ids.size());
#endif
for(U32 i=0; i<avatar_ids.size(); i++)
{
setSpeaker(avatar_ids[i]);

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@ -724,6 +724,10 @@ bool idle_startup()
LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
}
#ifdef LL_DISCORD
LLAppViewer::initDiscordSocial();
#endif
//
// Log on to system
//

View File

@ -3052,6 +3052,11 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
}
}
#ifdef LL_DISCORD
if (gSavedSettings.getBOOL("EnableDiscord"))
LLAppViewer::updateDiscordActivity();
#endif
if ( LLTracker::isTracking(NULL) )
{
// Check distance to beacon, if < 5m, remove beacon

View File

@ -1,15 +1,31 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel
<panel
border="true"
follows="left|top|right|bottom"
height="408"
label="Communication"
height="438"
label="Privacy"
layout="topleft"
left="102"
name="im"
name="Privacy panel"
top="1"
width="517">
<tab_container
top_pad="0"
enabled="true"
follows="left|top"
height="430"
width="517"
left_delta="0"
name="privacy_tab_container"
tab_position="top"
tab_stop="false">
<panel
label="General"
name="privacy_preferences_general"
layout="topleft"
follows="top|left">
<panel.string
name="log_in_to_change">
log in to change
@ -134,3 +150,48 @@
(People and/or Objects you have blocked)
</text>
</panel>
<panel
label="Discord"
name="privacy_preferences_discord"
layout="topleft"
follows="top|left">
<check_box
control_name="EnableDiscord"
height="16"
enabled="true"
label="Enable Discord integration"
layout="topleft"
left="30"
name="enable_discord"
top_pad="20"
width="350" />
<check_box
enabled_control="EnableDiscord"
control_name="ShowDiscordActivityDetails"
height="16"
enabled="true"
label="Show avatar name"
layout="topleft"
left="30"
name="show_name"
top_pad="20"
width="350" />
<check_box
enabled_control="EnableDiscord"
control_name="ShowDiscordActivityState"
height="16"
enabled="false"
label="Show location"
layout="topleft"
left="30"
name="show_location"
top_pad="20"
width="350" />
</panel>
</tab_container>
</panel>