Part 1 of fixing mac builds: copied changes from llkeyboardwin32.cpp over to llkeyboardmacosx.cpp
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9d820f140c
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afd83c364d
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@ -133,8 +133,10 @@ LLKeyboardMacOSX::LLKeyboardMacOSX()
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mTranslateKeyMap[0x7e] = KEY_UP;
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// Build inverse map
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std::map<U16, KEY>::iterator iter;
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for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
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// <FS:ND> <FS:LO> Change to U32 for SDL2
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//std::map<U16, KEY>::iterator iter;
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//for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
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for (autoiter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
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{
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mInvTranslateKeyMap[iter->second] = iter->first;
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}
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@ -154,7 +156,9 @@ LLKeyboardMacOSX::LLKeyboardMacOSX()
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mTranslateNumpadMap[0x4c] = KEY_PAD_RETURN; // keypad enter
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// Build inverse numpad map
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for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
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// <FS:ND> <FS:LO> Change to U32 for SDL2
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//for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
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for (auto iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
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{
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mInvTranslateNumpadMap[iter->second] = iter->first;
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}
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