EFFECTIVE MERGE: merge release@73232 maint-viewer-2@75100 -> maint-viewer-2-merge

EFFECTIVE MERGE: merge -r 74370 library-update -> maint-viewer-2-merge
ACTUAL MERGE: release@75267 maint-viewer-2-merge@75293 -> release
master
Steven Bennetts 2007-12-07 20:27:13 +00:00
parent a64f283477
commit b01d567a5d
44 changed files with 435 additions and 399 deletions

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@ -79,6 +79,7 @@ Dzonatas Sol
VWR-1704
VWR-1705
VWR-1729
VWR-1812
Eddy Stryker
VWR-15
VWR-23
@ -224,6 +225,9 @@ Nicholaz Beresford
VWR-2142
VWR-2152
VWR-2614
VWR-2411
VWR-2412
VWR-2684
Nounouch Hapmouche
VWR-238
Paul Churchill

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@ -64,6 +64,12 @@ LLEditingMotion::LLEditingMotion( const LLUUID &id) : LLMotion(id)
mElbowJoint.addChild( &mWristJoint );
mName = "editing";
mParentState = new LLJointState;
mShoulderState = new LLJointState;
mElbowState = new LLJointState;
mWristState = new LLJointState;
mTorsoState = new LLJointState;
}
@ -93,13 +99,13 @@ LLMotion::LLMotionInitStatus LLEditingMotion::onInitialize(LLCharacter *characte
}
// get the shoulder, elbow, wrist joints from the character
mParentState.setJoint( mCharacter->getJoint("mShoulderLeft")->getParent() );
mShoulderState.setJoint( mCharacter->getJoint("mShoulderLeft") );
mElbowState.setJoint( mCharacter->getJoint("mElbowLeft") );
mWristState.setJoint( mCharacter->getJoint("mWristLeft") );
mTorsoState.setJoint( mCharacter->getJoint("mTorso"));
mParentState->setJoint( mCharacter->getJoint("mShoulderLeft")->getParent() );
mShoulderState->setJoint( mCharacter->getJoint("mShoulderLeft") );
mElbowState->setJoint( mCharacter->getJoint("mElbowLeft") );
mWristState->setJoint( mCharacter->getJoint("mWristLeft") );
mTorsoState->setJoint( mCharacter->getJoint("mTorso"));
if ( ! mParentState.getJoint() )
if ( ! mParentState->getJoint() )
{
llinfos << getName() << ": Can't get parent joint." << llendl;
return STATUS_FAILURE;
@ -108,25 +114,25 @@ LLMotion::LLMotionInitStatus LLEditingMotion::onInitialize(LLCharacter *characte
mWristOffset = LLVector3(0.0f, 0.2f, 0.0f);
// add joint states to the pose
mShoulderState.setUsage(LLJointState::ROT);
mElbowState.setUsage(LLJointState::ROT);
mTorsoState.setUsage(LLJointState::ROT);
mWristState.setUsage(LLJointState::ROT);
addJointState( &mShoulderState );
addJointState( &mElbowState );
addJointState( &mTorsoState );
addJointState( &mWristState );
mShoulderState->setUsage(LLJointState::ROT);
mElbowState->setUsage(LLJointState::ROT);
mTorsoState->setUsage(LLJointState::ROT);
mWristState->setUsage(LLJointState::ROT);
addJointState( mShoulderState );
addJointState( mElbowState );
addJointState( mTorsoState );
addJointState( mWristState );
// propagate joint positions to kinematic chain
mParentJoint.setPosition( mParentState.getJoint()->getWorldPosition() );
mShoulderJoint.setPosition( mShoulderState.getJoint()->getPosition() );
mElbowJoint.setPosition( mElbowState.getJoint()->getPosition() );
mWristJoint.setPosition( mWristState.getJoint()->getPosition() + mWristOffset );
mParentJoint.setPosition( mParentState->getJoint()->getWorldPosition() );
mShoulderJoint.setPosition( mShoulderState->getJoint()->getPosition() );
mElbowJoint.setPosition( mElbowState->getJoint()->getPosition() );
mWristJoint.setPosition( mWristState->getJoint()->getPosition() + mWristOffset );
// propagate current joint rotations to kinematic chain
mParentJoint.setRotation( mParentState.getJoint()->getWorldRotation() );
mShoulderJoint.setRotation( mShoulderState.getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState.getJoint()->getRotation() );
mParentJoint.setRotation( mParentState->getJoint()->getWorldRotation() );
mShoulderJoint.setRotation( mShoulderState->getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState->getJoint()->getRotation() );
// connect the ikSolver to the chain
mIKSolver.setPoleVector( LLVector3( -1.0f, 1.0f, 0.0f ) );
@ -144,15 +150,15 @@ LLMotion::LLMotionInitStatus LLEditingMotion::onInitialize(LLCharacter *characte
BOOL LLEditingMotion::onActivate()
{
// propagate joint positions to kinematic chain
mParentJoint.setPosition( mParentState.getJoint()->getWorldPosition() );
mShoulderJoint.setPosition( mShoulderState.getJoint()->getPosition() );
mElbowJoint.setPosition( mElbowState.getJoint()->getPosition() );
mWristJoint.setPosition( mWristState.getJoint()->getPosition() + mWristOffset );
mParentJoint.setPosition( mParentState->getJoint()->getWorldPosition() );
mShoulderJoint.setPosition( mShoulderState->getJoint()->getPosition() );
mElbowJoint.setPosition( mElbowState->getJoint()->getPosition() );
mWristJoint.setPosition( mWristState->getJoint()->getPosition() + mWristOffset );
// propagate current joint rotations to kinematic chain
mParentJoint.setRotation( mParentState.getJoint()->getWorldRotation() );
mShoulderJoint.setRotation( mShoulderState.getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState.getJoint()->getRotation() );
mParentJoint.setRotation( mParentState->getJoint()->getWorldRotation() );
mShoulderJoint.setRotation( mShoulderState->getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState->getJoint()->getRotation() );
return TRUE;
}
@ -182,15 +188,15 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
focus_pt += mCharacter->getCharacterPosition();
// propagate joint positions to kinematic chain
mParentJoint.setPosition( mParentState.getJoint()->getWorldPosition() );
mShoulderJoint.setPosition( mShoulderState.getJoint()->getPosition() );
mElbowJoint.setPosition( mElbowState.getJoint()->getPosition() );
mWristJoint.setPosition( mWristState.getJoint()->getPosition() + mWristOffset );
mParentJoint.setPosition( mParentState->getJoint()->getWorldPosition() );
mShoulderJoint.setPosition( mShoulderState->getJoint()->getPosition() );
mElbowJoint.setPosition( mElbowState->getJoint()->getPosition() );
mWristJoint.setPosition( mWristState->getJoint()->getPosition() + mWristOffset );
// propagate current joint rotations to kinematic chain
mParentJoint.setRotation( mParentState.getJoint()->getWorldRotation() );
mShoulderJoint.setRotation( mShoulderState.getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState.getJoint()->getRotation() );
mParentJoint.setRotation( mParentState->getJoint()->getWorldRotation() );
mShoulderJoint.setRotation( mShoulderState->getJoint()->getRotation() );
mElbowJoint.setRotation( mElbowState->getJoint()->getRotation() );
// update target position from character
LLVector3 target = focus_pt - mParentJoint.getPosition();
@ -199,7 +205,7 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
LLVector3 edit_plane_normal(1.f / F_SQRT2, 1.f / F_SQRT2, 0.f);
edit_plane_normal.normVec();
edit_plane_normal.rotVec(mTorsoState.getJoint()->getWorldRotation());
edit_plane_normal.rotVec(mTorsoState->getJoint()->getWorldRotation());
F32 dot = edit_plane_normal * target;
@ -236,9 +242,9 @@ BOOL LLEditingMotion::onUpdate(F32 time, U8* joint_mask)
// now put blended values back into joints
llassert(shoulderRot.isFinite());
llassert(elbowRot.isFinite());
mShoulderState.setRotation(shoulderRot);
mElbowState.setRotation(elbowRot);
mWristState.setRotation(LLQuaternion::DEFAULT);
mShoulderState->setRotation(shoulderRot);
mElbowState->setRotation(elbowRot);
mWristState->setRotation(LLQuaternion::DEFAULT);
}
mCharacter->setAnimationData("Hand Pose", &sHandPose);

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@ -116,11 +116,11 @@ public:
LLCharacter *mCharacter;
LLVector3 mWristOffset;
LLJointState mParentState;
LLJointState mShoulderState;
LLJointState mElbowState;
LLJointState mWristState;
LLJointState mTorsoState;
LLPointer<LLJointState> mParentState;
LLPointer<LLJointState> mShoulderState;
LLPointer<LLJointState> mElbowState;
LLPointer<LLJointState> mWristState;
LLPointer<LLJointState> mTorsoState;
LLJoint mParentJoint;
LLJoint mShoulderJoint;

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@ -82,6 +82,10 @@ LLHeadRotMotion::LLHeadRotMotion(const LLUUID &id) :
mHeadJoint(NULL)
{
mName = "head_rot";
mTorsoState = new LLJointState;
mNeckState = new LLJointState;
mHeadState = new LLJointState;
}
@ -130,34 +134,34 @@ LLMotion::LLMotionInitStatus LLHeadRotMotion::onInitialize(LLCharacter *characte
return STATUS_FAILURE;
}
mTorsoState.setJoint( character->getJoint("mTorso") );
if ( ! mTorsoState.getJoint() )
mTorsoState->setJoint( character->getJoint("mTorso") );
if ( ! mTorsoState->getJoint() )
{
llinfos << getName() << ": Can't get torso joint." << llendl;
return STATUS_FAILURE;
}
mNeckState.setJoint( character->getJoint("mNeck") );
if ( ! mNeckState.getJoint() )
mNeckState->setJoint( character->getJoint("mNeck") );
if ( ! mNeckState->getJoint() )
{
llinfos << getName() << ": Can't get neck joint." << llendl;
return STATUS_FAILURE;
}
mHeadState.setJoint( character->getJoint("mHead") );
if ( ! mHeadState.getJoint() )
mHeadState->setJoint( character->getJoint("mHead") );
if ( ! mHeadState->getJoint() )
{
llinfos << getName() << ": Can't get head joint." << llendl;
return STATUS_FAILURE;
}
mTorsoState.setUsage(LLJointState::ROT);
mNeckState.setUsage(LLJointState::ROT);
mHeadState.setUsage(LLJointState::ROT);
mTorsoState->setUsage(LLJointState::ROT);
mNeckState->setUsage(LLJointState::ROT);
mHeadState->setUsage(LLJointState::ROT);
addJointState( &mTorsoState );
addJointState( &mNeckState );
addJointState( &mHeadState );
addJointState( mTorsoState );
addJointState( mNeckState );
addJointState( mHeadState );
mLastHeadRot.loadIdentity();
@ -240,16 +244,16 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
// Set torso target rotation such that it lags behind the head rotation
// by a fixed amount.
LLQuaternion torso_rot_local = nlerp(TORSO_LAG, LLQuaternion::DEFAULT, head_rot_local );
mTorsoState.setRotation( nlerp(torso_slerp_amt, mTorsoState.getRotation(), torso_rot_local) );
mTorsoState->setRotation( nlerp(torso_slerp_amt, mTorsoState->getRotation(), torso_rot_local) );
head_rot_local = nlerp(head_slerp_amt, mLastHeadRot, head_rot_local);
mLastHeadRot = head_rot_local;
// Set the head rotation.
LLQuaternion torsoRotLocal = mNeckState.getJoint()->getParent()->getWorldRotation() * currentInvRootRotWorld;
LLQuaternion torsoRotLocal = mNeckState->getJoint()->getParent()->getWorldRotation() * currentInvRootRotWorld;
head_rot_local = head_rot_local * ~torsoRotLocal;
mNeckState.setRotation( nlerp(NECK_LAG, LLQuaternion::DEFAULT, head_rot_local) );
mHeadState.setRotation( nlerp(1.f - NECK_LAG, LLQuaternion::DEFAULT, head_rot_local));
mNeckState->setRotation( nlerp(NECK_LAG, LLQuaternion::DEFAULT, head_rot_local) );
mHeadState->setRotation( nlerp(1.f - NECK_LAG, LLQuaternion::DEFAULT, head_rot_local));
return TRUE;
}
@ -284,6 +288,9 @@ LLEyeMotion::LLEyeMotion(const LLUUID &id) : LLMotion(id)
mHeadJoint = NULL;
mName = "eye_rot";
mLeftEyeState = new LLJointState;
mRightEyeState = new LLJointState;
}
@ -309,25 +316,25 @@ LLMotion::LLMotionInitStatus LLEyeMotion::onInitialize(LLCharacter *character)
return STATUS_FAILURE;
}
mLeftEyeState.setJoint( character->getJoint("mEyeLeft") );
if ( ! mLeftEyeState.getJoint() )
mLeftEyeState->setJoint( character->getJoint("mEyeLeft") );
if ( ! mLeftEyeState->getJoint() )
{
llinfos << getName() << ": Can't get left eyeball joint." << llendl;
return STATUS_FAILURE;
}
mRightEyeState.setJoint( character->getJoint("mEyeRight") );
if ( ! mRightEyeState.getJoint() )
mRightEyeState->setJoint( character->getJoint("mEyeRight") );
if ( ! mRightEyeState->getJoint() )
{
llinfos << getName() << ": Can't get Right eyeball joint." << llendl;
return STATUS_FAILURE;
}
mLeftEyeState.setUsage(LLJointState::ROT);
mRightEyeState.setUsage(LLJointState::ROT);
mLeftEyeState->setUsage(LLJointState::ROT);
mRightEyeState->setUsage(LLJointState::ROT);
addJointState( &mLeftEyeState );
addJointState( &mRightEyeState );
addJointState( mLeftEyeState );
addJointState( mRightEyeState );
return STATUS_SUCCESS;
}
@ -443,11 +450,15 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
target_eye_rot = LLQuaternion(eye_look_at, left, up);
// convert target rotation to head-local coordinates
target_eye_rot *= ~mHeadJoint->getWorldRotation();
// eliminate any Euler roll - we're lucky that roll is applied last.
F32 roll, pitch, yaw;
target_eye_rot.getEulerAngles(&roll, &pitch, &yaw);
target_eye_rot.setQuat(0.0f, pitch, yaw);
// constrain target orientation to be in front of avatar's face
target_eye_rot.constrain(EYE_ROT_LIMIT_ANGLE);
// calculate vergence
F32 interocular_dist = (mLeftEyeState.getJoint()->getWorldPosition() - mRightEyeState.getJoint()->getWorldPosition()).magVec();
F32 interocular_dist = (mLeftEyeState->getJoint()->getWorldPosition() - mRightEyeState->getJoint()->getWorldPosition()).magVec();
vergence = -atan2((interocular_dist / 2.f), lookAtDistance);
llclamp(vergence, -F_PI_BY_TWO, 0.f);
}
@ -495,8 +506,8 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
vergence_quat.transQuat();
right_eye_rot = vergence_quat * eye_jitter_rot * right_eye_rot;
mLeftEyeState.setRotation( left_eye_rot );
mRightEyeState.setRotation( right_eye_rot );
mLeftEyeState->setRotation( left_eye_rot );
mRightEyeState->setRotation( right_eye_rot );
return TRUE;
}
@ -507,13 +518,13 @@ BOOL LLEyeMotion::onUpdate(F32 time, U8* joint_mask)
//-----------------------------------------------------------------------------
void LLEyeMotion::onDeactivate()
{
LLJoint* joint = mLeftEyeState.getJoint();
LLJoint* joint = mLeftEyeState->getJoint();
if (joint)
{
joint->setRotation(LLQuaternion::DEFAULT);
}
joint = mRightEyeState.getJoint();
joint = mRightEyeState->getJoint();
if (joint)
{
joint->setRotation(LLQuaternion::DEFAULT);

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@ -117,9 +117,9 @@ public:
LLJoint *mRootJoint;
LLJoint *mPelvisJoint;
LLJointState mTorsoState;
LLJointState mNeckState;
LLJointState mHeadState;
LLPointer<LLJointState> mTorsoState;
LLPointer<LLJointState> mNeckState;
LLPointer<LLJointState> mHeadState;
LLQuaternion mLastHeadRot;
};
@ -196,8 +196,8 @@ public:
LLCharacter *mCharacter;
LLJoint *mHeadJoint;
LLJointState mLeftEyeState;
LLJointState mRightEyeState;
LLPointer<LLJointState> mLeftEyeState;
LLPointer<LLJointState> mRightEyeState;
LLFrameTimer mEyeJitterTimer;
F32 mEyeJitterTime;

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@ -115,7 +115,7 @@ public:
void touch(U32 flags = ALL_DIRTY);
// get/set name
const std::string &getName() { return mName; }
const std::string& getName() const { return mName; }
void setName( const std::string &name ) { mName = name; }
// getParent
@ -175,7 +175,7 @@ public:
virtual BOOL isAnimatable() { return TRUE; }
S32 getJointNum() { return mJointNum; }
S32 getJointNum() const { return mJointNum; }
void setJointNum(S32 joint_num) { mJointNum = joint_num; }
};
#endif // LL_LLJOINT_H

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@ -36,11 +36,12 @@
// Header Files
//-----------------------------------------------------------------------------
#include "lljoint.h"
#include "llmemory.h"
//-----------------------------------------------------------------------------
// class LLJointState
//-----------------------------------------------------------------------------
class LLJointState
class LLJointState : public LLRefCount
{
public:
enum BlendPhase
@ -85,13 +86,9 @@ public:
mPriority = LLJoint::USE_MOTION_PRIORITY;
}
// Destructor
virtual ~LLJointState()
{
}
// joint that this state is applied to
LLJoint *getJoint() { return mJoint; }
LLJoint* getJoint() { return mJoint; }
const LLJoint* getJoint() const { return mJoint; }
BOOL setJoint( LLJoint *joint ) { mJoint = joint; return mJoint != NULL; }
// transform type (bitwise flags can be combined)
@ -103,26 +100,33 @@ public:
ROT = 2,
SCALE = 4,
};
U32 getUsage() { return mUsage; }
void setUsage( U32 usage ) { mUsage = usage; }
F32 getWeight() { return mWeight; }
U32 getUsage() const { return mUsage; }
void setUsage( U32 usage ) { mUsage = usage; }
F32 getWeight() const { return mWeight; }
void setWeight( F32 weight ) { mWeight = weight; }
// get/set position
const LLVector3& getPosition() { return mPosition; }
const LLVector3& getPosition() const { return mPosition; }
void setPosition( const LLVector3& pos ) { llassert(mUsage & POS); mPosition = pos; }
// get/set rotation
const LLQuaternion& getRotation() { return mRotation; }
const LLQuaternion& getRotation() const { return mRotation; }
void setRotation( const LLQuaternion& rot ) { llassert(mUsage & ROT); mRotation = rot; }
// get/set scale
const LLVector3& getScale() { return mScale; }
void setScale( const LLVector3& scale ) { llassert(mUsage & SCALE); mScale = scale; }
const LLVector3& getScale() const { return mScale; }
void setScale( const LLVector3& scale ) { llassert(mUsage & SCALE); mScale = scale; }
// get/set priority
LLJoint::JointPriority getPriority() { return mPriority; }
void setPriority( const LLJoint::JointPriority priority ) { mPriority = priority; }
LLJoint::JointPriority getPriority() const { return mPriority; }
void setPriority( LLJoint::JointPriority priority ) { mPriority = priority; }
private:
// Destructor
virtual ~LLJointState()
{
}
};
#endif // LL_LLJOINTSTATE_H

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@ -75,13 +75,13 @@ LLMotion::LLMotionInitStatus LLKeyframeFallMotion::onInitialize(LLCharacter *cha
// load keyframe data, setup pose and joint states
LLMotion::LLMotionInitStatus result = LLKeyframeMotion::onInitialize(character);
for (U32 jm=0; jm<mJointMotionList->mNumJointMotions; jm++)
for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
{
if (!mJointStates[jm].getJoint())
if (!mJointStates[jm]->getJoint())
continue;
if (mJointStates[jm].getJoint()->getName() == std::string("mPelvis"))
if (mJointStates[jm]->getJoint()->getName() == std::string("mPelvis"))
{
mPelvisStatep = &mJointStates[jm];
mPelvisState = mJointStates[jm];
}
}
@ -124,8 +124,11 @@ BOOL LLKeyframeFallMotion::onUpdate(F32 activeTime, U8* joint_mask)
BOOL result = LLKeyframeMotion::onUpdate(activeTime, joint_mask);
F32 slerp_amt = clamp_rescale(activeTime / getDuration(), 0.5f, 0.75f, 0.f, 1.f);
mPelvisStatep->setRotation(mPelvisStatep->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
if (mPelvisState.notNull())
{
mPelvisState->setRotation(mPelvisState->getRotation() * slerp(slerp_amt, mRotationToGroundNormal, LLQuaternion()));
}
return result;
}

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@ -75,7 +75,7 @@ protected:
//-------------------------------------------------------------------------
LLCharacter* mCharacter;
F32 mVelocityZ;
LLJointState* mPelvisStatep;
LLPointer<LLJointState> mPelvisState;
LLQuaternion mRotationToGroundNormal;
};

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@ -71,24 +71,22 @@ static F32 MAX_CONSTRAINTS = 10;
// JointMotionList
//-----------------------------------------------------------------------------
LLKeyframeMotion::JointMotionList::JointMotionList()
: mNumJointMotions(0),
mJointMotionArray(NULL)
{
}
LLKeyframeMotion::JointMotionList::~JointMotionList()
{
for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
delete [] mJointMotionArray;
for_each(mJointMotionArray.begin(), mJointMotionArray.end(), DeletePointer());
}
U32 LLKeyframeMotion::JointMotionList::dumpDiagInfo()
{
S32 total_size = sizeof(JointMotionList);
for (U32 i = 0; i < mNumJointMotions; i++)
for (U32 i = 0; i < getNumJointMotions(); i++)
{
LLKeyframeMotion::JointMotion* joint_motion_p = &mJointMotionArray[i];
LLKeyframeMotion::JointMotion* joint_motion_p = mJointMotionArray[i];
llinfos << "\tJoint " << joint_motion_p->mJointName << llendl;
if (joint_motion_p->mUsage & LLJointState::SCALE)
@ -385,10 +383,10 @@ void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time,
{
// this value being 0 is the cause of https://jira.lindenlab.com/browse/SL-22678 but I haven't
// managed to get a stack to see how it got here. Testing for 0 here will stop the crash.
if ( joint_state == 0 )
if ( joint_state == NULL )
{
return;
};
}
U32 usage = joint_state->getUsage();
@ -431,7 +429,6 @@ void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time,
LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
: LLMotion(id),
mJointMotionList(NULL),
mJointStates(NULL),
mPelvisp(NULL),
mLastSkeletonSerialNum(0),
mLastUpdateTime(0.f),
@ -448,10 +445,6 @@ LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
//-----------------------------------------------------------------------------
LLKeyframeMotion::~LLKeyframeMotion()
{
if (mJointStates)
{
delete [] mJointStates;
}
for_each(mConstraints.begin(), mConstraints.end(), DeletePointer());
}
@ -463,6 +456,26 @@ LLMotion *LLKeyframeMotion::create(const LLUUID &id)
return new LLKeyframeMotion(id);
}
//-----------------------------------------------------------------------------
// getJointState()
//-----------------------------------------------------------------------------
LLPointer<LLJointState>& LLKeyframeMotion::getJointState(U32 index)
{
llassert_always (index < (S32)mJointStates.size());
return mJointStates[index];
}
//-----------------------------------------------------------------------------
// getJoin()
//-----------------------------------------------------------------------------
LLJoint* LLKeyframeMotion::getJoint(U32 index)
{
llassert_always (index < (S32)mJointStates.size());
LLJoint* joint = mJointStates[index]->getJoint();
llassert_always (joint);
return joint;
}
//-----------------------------------------------------------------------------
// LLKeyframeMotion::onInitialize(LLCharacter *character)
//-----------------------------------------------------------------------------
@ -506,17 +519,20 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact
// motion already existed in cache, so grab it
mJointMotionList = joint_motion_list;
mJointStates.reserve(mJointMotionList->getNumJointMotions());
// don't forget to allocate joint states
mJointStates = new LLJointState[mJointMotionList->mNumJointMotions];
// set up joint states to point to character joints
for(U32 i = 0; i < mJointMotionList->mNumJointMotions; i++)
for(U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
if (LLJoint *jointp = mCharacter->getJoint(mJointMotionList->mJointMotionArray[i].mJointName))
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
if (LLJoint *joint = mCharacter->getJoint(joint_motion->mJointName))
{
mJointStates[i].setJoint(jointp);
mJointStates[i].setUsage(mJointMotionList->mJointMotionArray[i].mUsage);
mJointStates[i].setPriority(joint_motion_list->mJointMotionArray[i].mPriority);
LLPointer<LLJointState> joint_state = new LLJointState;
mJointStates.push_back(joint_state);
joint_state->setJoint(joint);
joint_state->setUsage(joint_motion->mUsage);
joint_state->setPriority(joint_motion->mPriority);
}
}
mAssetStatus = ASSET_LOADED;
@ -587,11 +603,12 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact
BOOL LLKeyframeMotion::setupPose()
{
// add all valid joint states to the pose
for (U32 jm=0; jm<mJointMotionList->mNumJointMotions; jm++)
for (U32 jm=0; jm<mJointMotionList->getNumJointMotions(); jm++)
{
if ( mJointStates[jm].getJoint() )
LLPointer<LLJointState> joint_state = getJointState(jm);
if ( joint_state->getJoint() )
{
addJointState( &mJointStates[jm] );
addJointState( joint_state );
}
}
@ -692,13 +709,12 @@ BOOL LLKeyframeMotion::onUpdate(F32 time, U8* joint_mask)
//-----------------------------------------------------------------------------
void LLKeyframeMotion::applyKeyframes(F32 time)
{
U32 i;
for (i=0; i<mJointMotionList->mNumJointMotions; i++)
llassert_always (mJointMotionList->getNumJointMotions() <= mJointStates.size());
for (U32 i=0; i<mJointMotionList->getNumJointMotions(); i++)
{
mJointMotionList->mJointMotionArray[i].update(
&mJointStates[i],
time,
mJointMotionList->mDuration );
mJointMotionList->getJointMotion(i)->update(mJointStates[i],
time,
mJointMotionList->mDuration );
}
LLJoint::JointPriority* pose_priority = (LLJoint::JointPriority* )mCharacter->getAnimationData("Hand Pose Priority");
@ -793,7 +809,7 @@ void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint)
S32 joint_num;
LLVector3 source_pos = mCharacter->getVolumePos(shared_data->mSourceConstraintVolume, shared_data->mSourceConstraintOffset);
LLJoint* cur_joint = mJointStates[shared_data->mJointStateIndices[0]].getJoint();
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[0]);
F32 source_pos_offset = dist_vec(source_pos, cur_joint->getWorldPosition());
@ -802,7 +818,7 @@ void LLKeyframeMotion::initializeConstraint(JointConstraint* constraint)
// grab joint lengths
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint();
cur_joint = getJointState(shared_data->mJointStateIndices[joint_num])->getJoint();
if (!cur_joint)
{
return;
@ -844,7 +860,7 @@ void LLKeyframeMotion::activateConstraint(JointConstraint* constraint)
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
LLJoint* cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint();
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
constraint->mPositions[joint_num] = (cur_joint->getWorldPosition() - mPelvisp->getWorldPosition()) * ~mPelvisp->getWorldRotation();
}
@ -884,7 +900,6 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
LLVector3 velocities[MAX_CHAIN_LENGTH - 1];
LLQuaternion old_rots[MAX_CHAIN_LENGTH];
S32 joint_num;
LLJoint* cur_joint;
if (time < shared_data->mEaseInStartTime)
{
@ -905,7 +920,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
activateConstraint(constraint);
}
LLJoint* root_joint = mJointStates[shared_data->mJointStateIndices[shared_data->mChainLength]].getJoint();
LLJoint* root_joint = getJoint(shared_data->mJointStateIndices[shared_data->mChainLength]);
LLVector3 root_pos = root_joint->getWorldPosition();
// LLQuaternion root_rot =
root_joint->getParent()->getWorldRotation();
@ -916,14 +931,14 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
//apply underlying keyframe animation to get nominal "kinematic" joint positions
for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
{
cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint();
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
if (joint_mask[cur_joint->getJointNum()] >= (0xff >> (7 - getPriority())))
{
// skip constraint
return;
}
old_rots[joint_num] = cur_joint->getRotation();
cur_joint->setRotation(mJointStates[shared_data->mJointStateIndices[joint_num]].getRotation());
cur_joint->setRotation(getJointState(shared_data->mJointStateIndices[joint_num])->getRotation());
}
@ -1007,7 +1022,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
if (shared_data->mChainLength)
{
LLQuaternion end_rot = mJointStates[shared_data->mJointStateIndices[0]].getJoint()->getWorldRotation();
LLQuaternion end_rot = getJoint(shared_data->mJointStateIndices[0])->getWorldRotation();
// slam start and end of chain to the proper positions (rest of chain stays put)
positions[0] = lerp(keyframe_source_pos, target_pos, weight);
@ -1016,7 +1031,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
// grab keyframe-specified positions of joints
for (joint_num = 1; joint_num < shared_data->mChainLength; joint_num++)
{
LLVector3 kinematic_position = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint()->getWorldPosition() +
LLVector3 kinematic_position = getJoint(shared_data->mJointStateIndices[joint_num])->getWorldPosition() +
(source_to_target * constraint->mJointLengthFractions[joint_num]);
// convert intermediate joint positions to world coordinates
@ -1061,9 +1076,9 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
for (joint_num = shared_data->mChainLength; joint_num > 0; joint_num--)
{
LLQuaternion parent_rot = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint()->getParent()->getWorldRotation();
cur_joint = mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint();
LLJoint* child_joint = mJointStates[shared_data->mJointStateIndices[joint_num - 1]].getJoint();
LLJoint* cur_joint = getJoint(shared_data->mJointStateIndices[joint_num]);
LLJoint* child_joint = getJoint(shared_data->mJointStateIndices[joint_num - 1]);
LLQuaternion parent_rot = cur_joint->getParent()->getWorldRotation();
LLQuaternion cur_rot = cur_joint->getWorldRotation();
LLQuaternion fixup_rot;
@ -1088,25 +1103,25 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
if (weight != 1.f)
{
LLQuaternion cur_rot = mJointStates[shared_data->mJointStateIndices[joint_num]].getRotation();
LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[joint_num])->getRotation();
target_rot = nlerp(weight, cur_rot, target_rot);
}
mJointStates[shared_data->mJointStateIndices[joint_num]].setRotation(target_rot);
getJointState(shared_data->mJointStateIndices[joint_num])->setRotation(target_rot);
cur_joint->setRotation(target_rot);
}
LLJoint* end_joint = mJointStates[shared_data->mJointStateIndices[0]].getJoint();
LLJoint* end_joint = getJoint(shared_data->mJointStateIndices[0]);
LLQuaternion end_local_rot = end_rot * ~end_joint->getParent()->getWorldRotation();
if (weight == 1.f)
{
mJointStates[shared_data->mJointStateIndices[0]].setRotation(end_local_rot);
getJointState(shared_data->mJointStateIndices[0])->setRotation(end_local_rot);
}
else
{
LLQuaternion cur_rot = mJointStates[shared_data->mJointStateIndices[0]].getRotation();
mJointStates[shared_data->mJointStateIndices[0]].setRotation(nlerp(weight, cur_rot, end_local_rot));
LLQuaternion cur_rot = getJointState(shared_data->mJointStateIndices[0])->getRotation();
getJointState(shared_data->mJointStateIndices[0])->setRotation(nlerp(weight, cur_rot, end_local_rot));
}
// save simulated positions in pelvis-space and calculate total fixup distance
@ -1124,17 +1139,17 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
//reset old joint rots
for (joint_num = 0; joint_num <= shared_data->mChainLength; joint_num++)
{
mJointStates[shared_data->mJointStateIndices[joint_num]].getJoint()->setRotation(old_rots[joint_num]);
getJoint(shared_data->mJointStateIndices[joint_num])->setRotation(old_rots[joint_num]);
}
}
// simple positional constraint (pelvis only)
else if (mJointStates[shared_data->mJointStateIndices[0]].getUsage() & LLJointState::POS)
else if (getJointState(shared_data->mJointStateIndices[0])->getUsage() & LLJointState::POS)
{
LLVector3 delta = source_to_target * weight;
LLJointState* current_joint_statep = &mJointStates[shared_data->mJointStateIndices[0]];
LLQuaternion parent_rot = current_joint_statep->getJoint()->getParent()->getWorldRotation();
LLPointer<LLJointState> current_joint_state = getJointState(shared_data->mJointStateIndices[0]);
LLQuaternion parent_rot = current_joint_state->getJoint()->getParent()->getWorldRotation();
delta = delta * ~parent_rot;
current_joint_statep->setPosition(current_joint_statep->getJoint()->getPosition() + delta);
current_joint_state->setPosition(current_joint_state->getJoint()->getPosition() + delta);
}
}
@ -1145,7 +1160,6 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
{
BOOL old_version = FALSE;
mJointMotionList = new LLKeyframeMotion::JointMotionList;
mJointMotionList->mNumJointMotions = 0;
//-------------------------------------------------------------------------
// get base priority
@ -1261,40 +1275,38 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
//-------------------------------------------------------------------------
// get number of joint motions
//-------------------------------------------------------------------------
if (!dp.unpackU32(mJointMotionList->mNumJointMotions, "num_joints"))
U32 num_motions = 0;
if (!dp.unpackU32(num_motions, "num_joints"))
{
llwarns << "can't read number of joints" << llendl;
return FALSE;
}
if (mJointMotionList->mNumJointMotions == 0)
if (num_motions == 0)
{
llwarns << "no joints in animation" << llendl;
return FALSE;
}
else if (mJointMotionList->mNumJointMotions > LL_CHARACTER_MAX_JOINTS)
else if (num_motions > LL_CHARACTER_MAX_JOINTS)
{
llwarns << "too many joints in animation" << llendl;
return FALSE;
}
mJointMotionList->mJointMotionArray = new JointMotion[mJointMotionList->mNumJointMotions];
mJointStates = new LLJointState[mJointMotionList->mNumJointMotions];
if (!mJointMotionList->mJointMotionArray)
{
mJointMotionList->mDuration = 0.0f;
mJointMotionList->mEaseInDuration = 0.0f;
mJointMotionList->mEaseOutDuration = 0.0f;
return FALSE;
}
mJointMotionList->mJointMotionArray.clear();
mJointMotionList->mJointMotionArray.reserve(num_motions);
mJointStates.clear();
mJointStates.reserve(num_motions);
//-------------------------------------------------------------------------
// initialize joint motions
//-------------------------------------------------------------------------
S32 k;
for(U32 i=0; i<mJointMotionList->mNumJointMotions; ++i)
for(U32 i=0; i<num_motions; ++i)
{
JointMotion* joint_motion = new JointMotion;
mJointMotionList->mJointMotionArray.push_back(joint_motion);
std::string joint_name;
if (!dp.unpackString(joint_name, "joint_name"))
{
@ -1316,9 +1328,12 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
//return FALSE;
}
mJointMotionList->mJointMotionArray[i].mJointName = joint_name;
mJointStates[i].setJoint( joint );
mJointStates[i].setUsage( 0 );
joint_motion->mJointName = joint_name;
LLPointer<LLJointState> joint_state = new LLJointState;
mJointStates.push_back(joint_state);
joint_state->setJoint( joint );
joint_state->setUsage( 0 );
//---------------------------------------------------------------------
// get joint priority
@ -1330,36 +1345,36 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
return FALSE;
}
mJointMotionList->mJointMotionArray[i].mPriority = (LLJoint::JointPriority)joint_priority;
joint_motion->mPriority = (LLJoint::JointPriority)joint_priority;
if (joint_priority != LLJoint::USE_MOTION_PRIORITY &&
joint_priority > mJointMotionList->mMaxPriority)
{
mJointMotionList->mMaxPriority = (LLJoint::JointPriority)joint_priority;
}
mJointStates[i].setPriority((LLJoint::JointPriority)joint_priority);
joint_state->setPriority((LLJoint::JointPriority)joint_priority);
//---------------------------------------------------------------------
// scan rotation curve header
//---------------------------------------------------------------------
if (!dp.unpackS32(mJointMotionList->mJointMotionArray[i].mRotationCurve.mNumKeys, "num_rot_keys"))
if (!dp.unpackS32(joint_motion->mRotationCurve.mNumKeys, "num_rot_keys"))
{
llwarns << "can't read number of rotation keys" << llendl;
return FALSE;
}
mJointMotionList->mJointMotionArray[i].mRotationCurve.mInterpolationType = IT_LINEAR;
if (mJointMotionList->mJointMotionArray[i].mRotationCurve.mNumKeys != 0)
joint_motion->mRotationCurve.mInterpolationType = IT_LINEAR;
if (joint_motion->mRotationCurve.mNumKeys != 0)
{
mJointStates[i].setUsage(mJointStates[i].getUsage() | LLJointState::ROT );
joint_state->setUsage(joint_state->getUsage() | LLJointState::ROT );
}
//---------------------------------------------------------------------
// scan rotation curve keys
//---------------------------------------------------------------------
RotationCurve *rCurve = &mJointMotionList->mJointMotionArray[i].mRotationCurve;
RotationCurve *rCurve = &joint_motion->mRotationCurve;
for (k = 0; k < mJointMotionList->mJointMotionArray[i].mRotationCurve.mNumKeys; k++)
for (S32 k = 0; k < joint_motion->mRotationCurve.mNumKeys; k++)
{
F32 time;
U16 time_short;
@ -1424,24 +1439,24 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
//---------------------------------------------------------------------
// scan position curve header
//---------------------------------------------------------------------
if (!dp.unpackS32(mJointMotionList->mJointMotionArray[i].mPositionCurve.mNumKeys, "num_pos_keys"))
if (!dp.unpackS32(joint_motion->mPositionCurve.mNumKeys, "num_pos_keys"))
{
llwarns << "can't read number of position keys" << llendl;
return FALSE;
}
mJointMotionList->mJointMotionArray[i].mPositionCurve.mInterpolationType = IT_LINEAR;
if (mJointMotionList->mJointMotionArray[i].mPositionCurve.mNumKeys != 0)
joint_motion->mPositionCurve.mInterpolationType = IT_LINEAR;
if (joint_motion->mPositionCurve.mNumKeys != 0)
{
mJointStates[i].setUsage(mJointStates[i].getUsage() | LLJointState::POS );
joint_state->setUsage(joint_state->getUsage() | LLJointState::POS );
}
//---------------------------------------------------------------------
// scan position curve keys
//---------------------------------------------------------------------
PositionCurve *pCurve = &mJointMotionList->mJointMotionArray[i].mPositionCurve;
BOOL is_pelvis = mJointMotionList->mJointMotionArray[i].mJointName == "mPelvis";
for (k = 0; k < mJointMotionList->mJointMotionArray[i].mPositionCurve.mNumKeys; k++)
PositionCurve *pCurve = &joint_motion->mPositionCurve;
BOOL is_pelvis = joint_motion->mJointName == "mPelvis";
for (S32 k = 0; k < joint_motion->mPositionCurve.mNumKeys; k++)
{
U16 time_short;
PositionKey* pos_key = new PositionKey;
@ -1501,7 +1516,7 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
}
}
mJointMotionList->mJointMotionArray[i].mUsage = mJointStates[i].getUsage();
joint_motion->mUsage = joint_state->getUsage();
}
//-------------------------------------------------------------------------
@ -1655,9 +1670,9 @@ BOOL LLKeyframeMotion::deserialize(LLDataPacker& dp)
}
joint = parent;
constraintp->mJointStateIndices[i] = -1;
for (U32 j = 0; j < mJointMotionList->mNumJointMotions; j++)
for (U32 j = 0; j < mJointMotionList->getNumJointMotions(); j++)
{
if(mJointStates[j].getJoint() == joint)
if(getJoint(j) == joint)
{
constraintp->mJointStateIndices[i] = (S32)j;
break;
@ -1695,11 +1710,11 @@ BOOL LLKeyframeMotion::serialize(LLDataPacker& dp) const
success &= dp.packF32(mJointMotionList->mEaseInDuration, "ease_in_duration");
success &= dp.packF32(mJointMotionList->mEaseOutDuration, "ease_out_duration");
success &= dp.packU32(mJointMotionList->mHandPose, "hand_pose");
success &= dp.packU32(mJointMotionList->mNumJointMotions, "num_joints");
success &= dp.packU32(mJointMotionList->getNumJointMotions(), "num_joints");
for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++)
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
JointMotion* joint_motionp = &mJointMotionList->mJointMotionArray[i];
JointMotion* joint_motionp = mJointMotionList->getJointMotion(i);
success &= dp.packString(joint_motionp->mJointName.c_str(), "joint_name");
success &= dp.packS32(joint_motionp->mPriority, "joint_priority");
success &= dp.packS32(joint_motionp->mRotationCurve.mNumKeys, "num_rot_keys");
@ -1806,13 +1821,14 @@ void LLKeyframeMotion::setPriority(S32 priority)
mJointMotionList->mBasePriority = (LLJoint::JointPriority)priority;
mJointMotionList->mMaxPriority = mJointMotionList->mBasePriority;
for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++)
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
mJointMotionList->mJointMotionArray[i].mPriority = (LLJoint::JointPriority)llclamp(
(S32)mJointMotionList->mJointMotionArray[i].mPriority + priority_delta,
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
joint_motion->mPriority = (LLJoint::JointPriority)llclamp(
(S32)joint_motion->mPriority + priority_delta,
(S32)LLJoint::LOW_PRIORITY,
(S32)LLJoint::HIGHEST_PRIORITY);
mJointStates[i].setPriority(mJointMotionList->mJointMotionArray[i].mPriority);
getJointState(i)->setPriority(joint_motion->mPriority);
}
}
}
@ -1888,11 +1904,13 @@ void LLKeyframeMotion::setLoopIn(F32 in_point)
mJointMotionList->mLoopInPoint = in_point;
// set up loop keys
for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++)
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
PositionCurve* pos_curve = &mJointMotionList->mJointMotionArray[i].mPositionCurve;
RotationCurve* rot_curve = &mJointMotionList->mJointMotionArray[i].mRotationCurve;
ScaleCurve* scale_curve = &mJointMotionList->mJointMotionArray[i].mScaleCurve;
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
PositionCurve* pos_curve = &joint_motion->mPositionCurve;
RotationCurve* rot_curve = &joint_motion->mRotationCurve;
ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
pos_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
rot_curve->mLoopInKey.mTime = mJointMotionList->mLoopInPoint;
@ -1915,11 +1933,13 @@ void LLKeyframeMotion::setLoopOut(F32 out_point)
mJointMotionList->mLoopOutPoint = out_point;
// set up loop keys
for (U32 i = 0; i < mJointMotionList->mNumJointMotions; i++)
for (U32 i = 0; i < mJointMotionList->getNumJointMotions(); i++)
{
PositionCurve* pos_curve = &mJointMotionList->mJointMotionArray[i].mPositionCurve;
RotationCurve* rot_curve = &mJointMotionList->mJointMotionArray[i].mRotationCurve;
ScaleCurve* scale_curve = &mJointMotionList->mJointMotionArray[i].mScaleCurve;
JointMotion* joint_motion = mJointMotionList->getJointMotion(i);
PositionCurve* pos_curve = &joint_motion->mPositionCurve;
RotationCurve* rot_curve = &joint_motion->mRotationCurve;
ScaleCurve* scale_curve = &joint_motion->mScaleCurve;
pos_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
rot_curve->mLoopOutKey.mTime = mJointMotionList->mLoopOutPoint;
@ -2020,10 +2040,10 @@ void LLKeyframeMotion::writeCAL3D(apr_file_t* fp)
// </TRACK>
// </ANIMATION>
apr_file_printf(fp, "<ANIMATION VERSION=\"1000\" DURATION=\"%.5f\" NUMTRACKS=\"%d\">\n", getDuration(), mJointMotionList->mNumJointMotions);
for (U32 joint_index = 0; joint_index < mJointMotionList->mNumJointMotions; joint_index++)
apr_file_printf(fp, "<ANIMATION VERSION=\"1000\" DURATION=\"%.5f\" NUMTRACKS=\"%d\">\n", getDuration(), mJointMotionList->getNumJointMotions());
for (U32 joint_index = 0; joint_index < mJointMotionList->getNumJointMotions(); joint_index++)
{
JointMotion* joint_motionp = &mJointMotionList->mJointMotionArray[joint_index];
JointMotion* joint_motionp = mJointMotionList->getJointMotion(joint_index);
LLJoint* animated_joint = mCharacter->getJoint(joint_motionp->mJointName);
S32 joint_num = animated_joint->mJointNum + 1;

View File

@ -73,6 +73,11 @@ public:
// Destructor
virtual ~LLKeyframeMotion();
private:
// private helper functions to wrap some asserts
LLPointer<LLJointState>& getJointState(U32 index);
LLJoint* getJoint(U32 index);
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
@ -388,7 +393,7 @@ public:
U32 mUsage;
LLJoint::JointPriority mPriority;
void update(LLJointState *joint_state, F32 time, F32 duration);
void update(LLJointState* joint_state, F32 time, F32 duration);
};
//-------------------------------------------------------------------------
@ -397,8 +402,7 @@ public:
class JointMotionList
{
public:
U32 mNumJointMotions;
JointMotion* mJointMotionArray;
std::vector<JointMotion*> mJointMotionArray;
F32 mDuration;
BOOL mLoop;
F32 mLoopInPoint;
@ -415,6 +419,8 @@ public:
JointMotionList();
~JointMotionList();
U32 dumpDiagInfo();
JointMotion* getJointMotion(U32 index) const { llassert(index < mJointMotionArray.size()); return mJointMotionArray[index]; }
U32 getNumJointMotions() const { return mJointMotionArray.size(); }
};
@ -425,7 +431,7 @@ protected:
// Member Data
//-------------------------------------------------------------------------
JointMotionList* mJointMotionList;
LLJointState* mJointStates;
std::vector<LLPointer<LLJointState> > mJointStates;
LLJoint* mPelvisp;
LLCharacter* mCharacter;
std::string mEmoteName;

View File

@ -61,7 +61,6 @@ BOOL LLKeyframeMotionParam::sortFunc(ParameterizedMotion *new_motion, Parameteri
//-----------------------------------------------------------------------------
LLKeyframeMotionParam::LLKeyframeMotionParam( const LLUUID &id) : LLMotion(id)
{
mJointStates = NULL;
mDefaultKeyframeMotion = NULL;
mCharacter = NULL;

View File

@ -145,7 +145,6 @@ protected:
typedef LLLinkedList < ParameterizedMotion > motion_list_t;
LLAssocList <std::string, motion_list_t* > mParameterizedMotions;
LLJointState* mJointStates;
LLMotion* mDefaultKeyframeMotion;
LLCharacter* mCharacter;
LLPoseBlender mPoseBlender;

View File

@ -78,15 +78,15 @@ public:
BOOL mFlipFeet;
LLJointState *mPelvisState;
LLPointer<LLJointState> mPelvisState;
LLJointState *mHipLeftState;
LLJointState *mKneeLeftState;
LLJointState *mAnkleLeftState;
LLPointer<LLJointState> mHipLeftState;
LLPointer<LLJointState> mKneeLeftState;
LLPointer<LLJointState> mAnkleLeftState;
LLJointState *mHipRightState;
LLJointState *mKneeRightState;
LLJointState *mAnkleRightState;
LLPointer<LLJointState> mHipRightState;
LLPointer<LLJointState> mKneeRightState;
LLPointer<LLJointState> mAnkleRightState;
LLJoint mPelvisJoint;

View File

@ -143,6 +143,8 @@ LLWalkAdjustMotion::LLWalkAdjustMotion(const LLUUID &id) : LLMotion(id)
{
mLastTime = 0.f;
mName = "walk_adjust";
mPelvisState = new LLJointState;
}
//-----------------------------------------------------------------------------
@ -155,15 +157,15 @@ LLMotion::LLMotionInitStatus LLWalkAdjustMotion::onInitialize(LLCharacter *chara
mRightAnkleJoint = mCharacter->getJoint("mAnkleRight");
mPelvisJoint = mCharacter->getJoint("mPelvis");
mPelvisState.setJoint( mPelvisJoint );
mPelvisState->setJoint( mPelvisJoint );
if ( !mPelvisJoint )
{
llwarns << getName() << ": Can't get pelvis joint." << llendl;
return STATUS_FAILURE;
}
mPelvisState.setUsage(LLJointState::POS);
addJointState( &mPelvisState );
mPelvisState->setUsage(LLJointState::POS);
addJointState( mPelvisState );
return STATUS_SUCCESS;
}
@ -178,7 +180,7 @@ BOOL LLWalkAdjustMotion::onActivate()
mAnimSpeed = 0.f;
mAvgSpeed = 0.f;
mRelativeDir = 1.f;
mPelvisState.setPosition(LLVector3::zero);
mPelvisState->setPosition(LLVector3::zero);
// store ankle positions for next frame
mLastLeftAnklePos = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
mLastRightAnklePos = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
@ -271,7 +273,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
// calculate ideal pelvis offset so that foot is glued to ground and damp towards it
// the amount of foot slippage this frame + the offset applied last frame
mPelvisOffset = mPelvisState.getPosition() + lerp(LLVector3::zero, footCorrection, LLCriticalDamp::getInterpolant(0.2f));
mPelvisOffset = mPelvisState->getPosition() + lerp(LLVector3::zero, footCorrection, LLCriticalDamp::getInterpolant(0.2f));
// pelvis drift (along walk direction)
mAvgCorrection = lerp(mAvgCorrection, footCorrection.mV[VX] * mRelativeDir, LLCriticalDamp::getInterpolant(0.1f));
@ -319,7 +321,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
F32 drift_comp_max = llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED;
drift_comp_max *= DRIFT_COMP_MAX_TOTAL;
LLVector3 currentPelvisPos = mPelvisState.getJoint()->getPosition();
LLVector3 currentPelvisPos = mPelvisState->getJoint()->getPosition();
// NB: this is an ADDITIVE amount that is accumulated every frame, so clamping it alone won't do the trick
// must clamp with absolute position of pelvis in mind
@ -328,7 +330,7 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
mPelvisOffset.mV[VZ] = 0.f;
// set position
mPelvisState.setPosition(mPelvisOffset);
mPelvisState->setPosition(mPelvisOffset);
mCharacter->setAnimationData("Pelvis Offset", &mPelvisOffset);
@ -343,6 +345,17 @@ void LLWalkAdjustMotion::onDeactivate()
mCharacter->removeAnimationData("Walk Speed");
}
//-----------------------------------------------------------------------------
// LLFlyAdjustMotion::LLFlyAdjustMotion()
//-----------------------------------------------------------------------------
LLFlyAdjustMotion::LLFlyAdjustMotion(const LLUUID &id)
: LLMotion(id)
{
mName = "fly_adjust";
mPelvisState = new LLJointState;
}
//-----------------------------------------------------------------------------
// LLFlyAdjustMotion::onInitialize()
//-----------------------------------------------------------------------------
@ -351,15 +364,15 @@ LLMotion::LLMotionInitStatus LLFlyAdjustMotion::onInitialize(LLCharacter *charac
mCharacter = character;
LLJoint* pelvisJoint = mCharacter->getJoint("mPelvis");
mPelvisState.setJoint( pelvisJoint );
mPelvisState->setJoint( pelvisJoint );
if ( !pelvisJoint )
{
llwarns << getName() << ": Can't get pelvis joint." << llendl;
return STATUS_FAILURE;
}
mPelvisState.setUsage(LLJointState::POS | LLJointState::ROT);
addJointState( &mPelvisState );
mPelvisState->setUsage(LLJointState::POS | LLJointState::ROT);
addJointState( mPelvisState );
return STATUS_SUCCESS;
}
@ -369,8 +382,8 @@ LLMotion::LLMotionInitStatus LLFlyAdjustMotion::onInitialize(LLCharacter *charac
//-----------------------------------------------------------------------------
BOOL LLFlyAdjustMotion::onActivate()
{
mPelvisState.setPosition(LLVector3::zero);
mPelvisState.setRotation(LLQuaternion::DEFAULT);
mPelvisState->setPosition(LLVector3::zero);
mPelvisState->setRotation(LLQuaternion::DEFAULT);
mRoll = 0.f;
return TRUE;
}
@ -392,11 +405,11 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
// llinfos << mRoll << llendl;
LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f));
mPelvisState.setRotation(roll);
mPelvisState->setRotation(roll);
// F32 lerp_amt = LLCriticalDamp::getInterpolant(0.2f);
//
// LLVector3 pelvis_correction = mPelvisState.getPosition() - lerp(LLVector3::zero, mPelvisState.getJoint()->getPosition() + mPelvisState.getPosition(), lerp_amt);
// mPelvisState.setPosition(pelvis_correction);
// LLVector3 pelvis_correction = mPelvisState->getPosition() - lerp(LLVector3::zero, mPelvisState->getJoint()->getPosition() + mPelvisState->getPosition(), lerp_amt);
// mPelvisState->setPosition(pelvis_correction);
return TRUE;
}

View File

@ -123,7 +123,7 @@ public:
LLCharacter *mCharacter;
LLJoint* mLeftAnkleJoint;
LLJoint* mRightAnkleJoint;
LLJointState mPelvisState;
LLPointer<LLJointState> mPelvisState;
LLJoint* mPelvisJoint;
LLVector3d mLastLeftAnklePos;
LLVector3d mLastRightAnklePos;
@ -141,7 +141,7 @@ class LLFlyAdjustMotion : public LLMotion
{
public:
// Constructor
LLFlyAdjustMotion(const LLUUID &id) : LLMotion(id) {mName = "fly_adjust";}
LLFlyAdjustMotion(const LLUUID &id);
public:
//-------------------------------------------------------------------------
@ -173,7 +173,7 @@ protected:
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
LLJointState mPelvisState;
LLPointer<LLJointState> mPelvisState;
F32 mRoll;
};

View File

@ -106,7 +106,7 @@ void LLMotion::fadeIn()
//-----------------------------------------------------------------------------
// addJointState()
//-----------------------------------------------------------------------------
void LLMotion::addJointState(LLJointState* jointState)
void LLMotion::addJointState(const LLPointer<LLJointState>& jointState)
{
mPose.addJointState(jointState);
S32 priority = jointState->getPriority();

View File

@ -163,7 +163,7 @@ protected:
// it will be deactivated
virtual BOOL onActivate() = 0;
void addJointState(LLJointState* jointState);
void addJointState(const LLPointer<LLJointState>& jointState);
protected:
LLPose mPose;

View File

@ -54,7 +54,7 @@ LLPose::~LLPose()
//-----------------------------------------------------------------------------
// getFirstJointState()
//-----------------------------------------------------------------------------
LLJointState *LLPose::getFirstJointState()
LLJointState* LLPose::getFirstJointState()
{
mListIter = mJointMap.begin();
if (mListIter == mJointMap.end())
@ -86,7 +86,7 @@ LLJointState *LLPose::getNextJointState()
//-----------------------------------------------------------------------------
// addJointState()
//-----------------------------------------------------------------------------
BOOL LLPose::addJointState(LLJointState *jointState)
BOOL LLPose::addJointState(const LLPointer<LLJointState>& jointState)
{
if (mJointMap.find(jointState->getJoint()->getName()) == mJointMap.end())
{
@ -98,7 +98,7 @@ BOOL LLPose::addJointState(LLJointState *jointState)
//-----------------------------------------------------------------------------
// removeJointState()
//-----------------------------------------------------------------------------
BOOL LLPose::removeJointState(LLJointState *jointState)
BOOL LLPose::removeJointState(const LLPointer<LLJointState>& jointState)
{
mJointMap.erase(jointState->getJoint()->getName());
return TRUE;
@ -199,7 +199,7 @@ LLJointStateBlender::~LLJointStateBlender()
//-----------------------------------------------------------------------------
// addJointState()
//-----------------------------------------------------------------------------
BOOL LLJointStateBlender::addJointState(LLJointState *joint_state, S32 priority, BOOL additive_blend)
BOOL LLJointStateBlender::addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, BOOL additive_blend)
{
llassert(joint_state);
@ -209,7 +209,7 @@ BOOL LLJointStateBlender::addJointState(LLJointState *joint_state, S32 priority,
for(S32 i = 0; i < JSB_NUM_JOINT_STATES; i++)
{
if (NULL == mJointStates[i])
if (mJointStates[i].isNull())
{
mJointStates[i] = joint_state;
mPriorities[i] = priority;
@ -246,7 +246,7 @@ void LLJointStateBlender::blendJointStates(BOOL apply_now)
// we need at least one joint to blend
// if there is one, it will be in slot zero according to insertion logic
// instead of resetting joint state to default, just leave it unchanged from last frame
if (NULL == mJointStates[0])
if (mJointStates[0].isNull())
{
return;
}
@ -275,7 +275,7 @@ void LLJointStateBlender::blendJointStates(BOOL apply_now)
sum_weights[SCALE_WEIGHT] = 0.f;
for(S32 joint_state_index = 0;
joint_state_index < JSB_NUM_JOINT_STATES && mJointStates[joint_state_index] != NULL;
joint_state_index < JSB_NUM_JOINT_STATES && mJointStates[joint_state_index].notNull();
joint_state_index++)
{
LLJointState* jsp = mJointStates[joint_state_index];
@ -468,7 +468,7 @@ BOOL LLPoseBlender::addMotion(LLMotion* motion)
{
LLPose* pose = motion->getPose();
for(LLJointState *jsp = pose->getFirstJointState(); jsp; jsp = pose->getNextJointState())
for(LLJointState* jsp = pose->getFirstJointState(); jsp; jsp = pose->getNextJointState())
{
LLJoint *jointp = jsp->getJoint();
LLJointStateBlender* joint_blender;

View File

@ -52,7 +52,7 @@ class LLPose
{
friend class LLPoseBlender;
protected:
typedef std::map<std::string, LLJointState*> joint_map;
typedef std::map<std::string, LLPointer<LLJointState> > joint_map;
typedef joint_map::iterator joint_map_iterator;
typedef joint_map::value_type joint_map_value_type;
@ -61,19 +61,19 @@ protected:
joint_map_iterator mListIter;
public:
// Iterate through jointStates
LLJointState *getFirstJointState();
LLJointState *getNextJointState();
LLJointState *findJointState(LLJoint *joint);
LLJointState *findJointState(const std::string &name);
LLJointState* getFirstJointState();
LLJointState* getNextJointState();
LLJointState* findJointState(LLJoint *joint);
LLJointState* findJointState(const std::string &name);
public:
// Constructor
LLPose() : mWeight(0.f) {}
// Destructor
~LLPose();
// add a joint state in this pose
BOOL addJointState(LLJointState *jointState);
BOOL addJointState(const LLPointer<LLJointState>& jointState);
// remove a joint state from this pose
BOOL removeJointState(LLJointState *jointState);
BOOL removeJointState(const LLPointer<LLJointState>& jointState);
// removes all joint states from this pose
BOOL removeAllJointStates();
// set weight for all joint states in this pose
@ -89,14 +89,14 @@ const S32 JSB_NUM_JOINT_STATES = 6;
class LLJointStateBlender
{
protected:
LLJointState* mJointStates[JSB_NUM_JOINT_STATES];
LLPointer<LLJointState> mJointStates[JSB_NUM_JOINT_STATES];
S32 mPriorities[JSB_NUM_JOINT_STATES];
BOOL mAdditiveBlends[JSB_NUM_JOINT_STATES];
public:
LLJointStateBlender();
~LLJointStateBlender();
void blendJointStates(BOOL apply_now = TRUE);
BOOL addJointState(LLJointState *joint_state, S32 priority, BOOL additive_blend);
BOOL addJointState(const LLPointer<LLJointState>& joint_state, S32 priority, BOOL additive_blend);
void interpolate(F32 u);
void clear();
void resetCachedJoint();

View File

@ -55,6 +55,8 @@ LLTargetingMotion::LLTargetingMotion(const LLUUID &id) : LLMotion(id)
{
mCharacter = NULL;
mName = "targeting";
mTorsoState = new LLJointState;
}
@ -87,11 +89,11 @@ LLMotion::LLMotionInitStatus LLTargetingMotion::onInitialize(LLCharacter *charac
return STATUS_FAILURE;
}
mTorsoState.setJoint( mTorsoJoint );
mTorsoState->setJoint( mTorsoJoint );
// add joint states to the pose
mTorsoState.setUsage(LLJointState::ROT);
addJointState( &mTorsoState );
mTorsoState->setUsage(LLJointState::ROT);
addJointState( mTorsoState );
return STATUS_SUCCESS;
}
@ -127,7 +129,7 @@ BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
}
//LLVector3 target_plane_normal = LLVector3(1.f, 0.f, 0.f) * mPelvisJoint->getWorldRotation();
//LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState.getRotation());
//LLVector3 torso_dir = LLVector3(1.f, 0.f, 0.f) * (mTorsoJoint->getWorldRotation() * mTorsoState->getRotation());
LLVector3 skyward(0.f, 0.f, 1.f);
LLVector3 left(skyward % target);
@ -151,14 +153,14 @@ BOOL LLTargetingMotion::onUpdate(F32 time, U8* joint_mask)
new_torso_rot = new_torso_rot * ~cur_torso_rot;
// slerp from current additive rotation to ideal additive rotation
new_torso_rot = nlerp(slerp_amt, mTorsoState.getRotation(), new_torso_rot);
new_torso_rot = nlerp(slerp_amt, mTorsoState->getRotation(), new_torso_rot);
// constraint overall torso rotation
LLQuaternion total_rot = new_torso_rot * mTorsoJoint->getRotation();
total_rot.constrain(F_PI_BY_TWO * 0.8f);
new_torso_rot = total_rot * ~mTorsoJoint->getRotation();
mTorsoState.setRotation(new_torso_rot);
mTorsoState->setRotation(new_torso_rot);
return result;
}

View File

@ -111,7 +111,7 @@ public:
public:
LLCharacter *mCharacter;
LLJointState mTorsoState;
LLPointer<LLJointState> mTorsoState;
LLJoint* mPelvisJoint;
LLJoint* mTorsoJoint;
LLJoint* mRightHandJoint;

View File

@ -34,8 +34,8 @@
const S32 LL_VERSION_MAJOR = 1;
const S32 LL_VERSION_MINOR = 18;
const S32 LL_VERSION_PATCH = 5;
const S32 LL_VERSION_BUILD = 3;
const S32 LL_VERSION_PATCH = 6;
const S32 LL_VERSION_BUILD = 0;
const char * const LL_CHANNEL = "Second Life Release";

View File

@ -1194,6 +1194,13 @@ struct LLLayoutStack::LLEmbeddedPanel
}
}
~LLEmbeddedPanel()
{
// probably not necessary, but...
delete mResizeBar;
mResizeBar = NULL;
}
LLPanel* mPanel;
S32 mMinWidth;
S32 mMinHeight;
@ -1212,6 +1219,7 @@ LLLayoutStack::LLLayoutStack(eLayoutOrientation orientation) :
LLLayoutStack::~LLLayoutStack()
{
std::for_each(mPanels.begin(), mPanels.end(), DeletePointer());
}
void LLLayoutStack::draw()

View File

@ -355,9 +355,6 @@ extern const char* gURLProtocolWhitelistHandler[];
// Loads a URL with the user's default browser
void spawn_web_browser(const char* escaped_url);
// Opens a file with ShellExecute. Security risk!
void shell_open(const char* file_path);
void simpleEscapeString ( std::string& stringIn );
#endif // _LL_window_h_

View File

@ -70,7 +70,6 @@ const S32 MAX_NUM_RESOLUTIONS = 32;
void show_window_creation_error(const char* title)
{
llwarns << title << llendl;
shell_open( "help/window_creation_error.html");
/*
OSMessageBox(
"Second Life is unable to run because it can't set up your display.\n"
@ -735,7 +734,6 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
if (check_for_card(RENDERER, CARD_LIST[i]))
{
close();
shell_open( "help/unsupported_card.html" );
return FALSE;
}
}
@ -3200,46 +3198,6 @@ void spawn_web_browser(const char* escaped_url)
}
}
void shell_open( const char* file_path )
{
OSStatus result = noErr;
llinfos << "Opening " << file_path << llendl;
CFURLRef urlRef = NULL;
CFStringRef stringRef = CFStringCreateWithCString(NULL, file_path, kCFStringEncodingUTF8);
if (stringRef)
{
// This will succeed if the string is a full URL, including the http://
// Note that URLs specified this way need to be properly percent-escaped.
urlRef = CFURLCreateWithString(NULL, stringRef, NULL);
if(urlRef == NULL)
{
// This will succeed if the string is a full or partial posix path.
// This will work even if the path contains characters that would need to be percent-escaped
// in the URL (such as spaces).
urlRef = CFURLCreateWithFileSystemPath(NULL, stringRef, kCFURLPOSIXPathStyle, false);
}
CFRelease(stringRef);
}
if (urlRef)
{
result = LSOpenCFURLRef(urlRef, NULL);
if (result != noErr)
{
llinfos << "Error " << result << " on open." << llendl;
}
CFRelease(urlRef);
}
else
{
llinfos << "Error: couldn't create URL." << llendl;
}
}
BOOL LLWindowMacOSX::dialog_color_picker ( F32 *r, F32 *g, F32 *b)
{

View File

@ -218,6 +218,5 @@ private:
S32 OSMessageBoxMacOSX(const char* text, const char* caption, U32 type);
void load_url_external(const char* url);
void shell_open( const char* file_path );
#endif //LL_LLWINDOWMACOSX_H

View File

@ -2230,11 +2230,11 @@ static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty
bmpsurface->w,
bmpsurface->h,
32,
0xFFU,
0xFF00U,
0xFF0000U,
0xFF000000U);
SDL_FillRect(cursurface, NULL, 0x00000000U);
SDL_SwapLE32(0xFFU),
SDL_SwapLE32(0xFF00U),
SDL_SwapLE32(0xFF0000U),
SDL_SwapLE32(0xFF000000U));
SDL_FillRect(cursurface, NULL, SDL_SwapLE32(0x00000000U));
// Blit the cursor pixel data onto a 32-bit RGBA surface so we
// only have to cope with processing one type of pixel format.
@ -2253,13 +2253,13 @@ static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty
// is inferred by color-keying against 200,200,200
for (i=0; i<cursurface->h; ++i) {
for (j=0; j<cursurface->w; ++j) {
unsigned char *pixelp =
((unsigned char *)cursurface->pixels)
U8 *pixelp =
((U8*)cursurface->pixels)
+ cursurface->pitch * i
+ j*cursurface->format->BytesPerPixel;
unsigned char srcred = pixelp[0];
unsigned char srcgreen = pixelp[1];
unsigned char srcblue = pixelp[2];
U8 srcred = pixelp[0];
U8 srcgreen = pixelp[1];
U8 srcblue = pixelp[2];
BOOL mask_bit = (srcred != 200)
|| (srcgreen != 200)
|| (srcblue != 200);
@ -2741,11 +2741,6 @@ void spawn_web_browser(const char* escaped_url)
llinfos << "spawn_web_browser returning." << llendl;
}
void shell_open( const char* file_path )
{
// *TODO: This function is deprecated and should probably go away.
llwarns << "Deprecated shell_open(): " << file_path << llendl;
}
void *LLWindowSDL::getPlatformWindow()
{

View File

@ -37,6 +37,7 @@
#include "llwindow.h"
#include "SDL/SDL.h"
#include "SDL/SDL_endian.h"
#if LL_X11
// get X11-specific headers for use in low-level stuff like copy-and-paste support
@ -222,7 +223,6 @@ public:
S32 OSMessageBoxSDL(const char* text, const char* caption, U32 type);
void load_url_external(const char* url);
void shell_open( const char* file_path );
#if LL_GTK
// Lazily initialize and check the runtime GTK version for goodness.

View File

@ -84,7 +84,6 @@ LLW32MsgCallback gAsyncMsgCallback = NULL;
void show_window_creation_error(const char* title)
{
llwarns << title << llendl;
shell_open( "help/window_creation_error.html");
}
//static
@ -3398,24 +3397,6 @@ void spawn_web_browser(const char* escaped_url )
}
}
void shell_open( const char* file_path )
{
llinfos << "Opening " << file_path << llendl;
WCHAR wstr[1024];
mbstowcs(wstr, file_path, 1024);
HWND our_window = NULL;
int retval = (int) ShellExecute(our_window, L"open", wstr, NULL, NULL, SW_SHOWNORMAL); /* Flawfinder: ignore */
if (retval > 32)
{
llinfos << "ShellExecute success with " << retval << llendl;
}
else
{
llinfos << "ShellExecute failure with " << retval << llendl;
}
}
BOOL LLWindowWin32::dialog_color_picker ( F32 *r, F32 *g, F32 *b )
{

View File

@ -1,5 +1,5 @@
/* Localized versions of Info.plist keys */
CFBundleName = "Second Life";
CFBundleShortVersionString = "Second Life version 1.18.5.3";
CFBundleGetInfoString = "Second Life version 1.18.5.3, Copyright 2004-2007 Linden Research, Inc.";
CFBundleShortVersionString = "Second Life version 1.18.6.0";
CFBundleGetInfoString = "Second Life version 1.18.6.0, Copyright 2004-2007 Linden Research, Inc.";

View File

@ -32,7 +32,7 @@
</dict>
</array>
<key>CFBundleVersion</key>
<string>1.18.5.3</string>
<string>1.18.6.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>

View File

@ -50,15 +50,18 @@ Please enjoy!
Minimum requirements:
* Internet Connection: Cable or DSL
* Computer Processor: 800MHz Pentium III or Athlon, or better
* Computer Memory: 256MB or better (strongly recommend more!)
* Computer Processor: 800MHz Pentium III or Athlon or better
(recommended: 1.5GHz or more)
* Computer Memory: 512MB (recommended: 768MB or more)
* Linux Operating System: A reasonably modern 32-bit Linux environment
is required. If you are running a 64-bit Linux distribution then
you will need its 32-bit compatibility environment installed.
* Video/Graphics Card:
o nVidia GeForce 2, GeForce 4mx, or better
o nVidia GeForce 2, GeForce 4mx, or better (recommend one of the
following: 6700, 6800, 7600, 7800, 7900, 8400, 8500, 8600,
8800, Go 7400, Go 7600, Go 7800, Go 7900)
o OR ATI Radeon 8500, 9250, or better
(nVidia cards are strongly recommended for the Linux client)
(nVidia cards are recommended for the Linux client)
**NOTE**: Second Life absolutely requires you to have recent, correctly-
configured OpenGL 3D drivers for your hardware - the graphics drivers

View File

@ -59,7 +59,8 @@ fi
## Nothing worth editing below this line.
##-------------------------------------------------------------------
RUN_PATH=`dirname "$0" || echo .`
SCRIPTSRC=`readlink -f "$0" || echo "$0"`
RUN_PATH=`dirname "${SCRIPTSRC}" || echo .`
cd "${RUN_PATH}"
# Re-register the secondlife:// protocol handler every launch, for now.

View File

@ -567,7 +567,15 @@ void LLDrawPoolWater::shade()
LLCubeMap* skyMap = gSky.mVOSkyp->getCubeMap();
gWaterProgram.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, GL_TEXTURE_CUBE_MAP_ARB);
skyMap->bind();
if (skyMap)
{
skyMap->bind();
}
else
{
llwarns << "NULL gSky.mVOSkyp->getCubeMap(), not binding." << llendl;
}
//bind normal map
S32 bumpTex = gWaterProgram.enableTexture(LLShaderMgr::BUMP_MAP);

View File

@ -38,7 +38,6 @@
#include "llfontgl.h"
#include "llmd5.h"
#include "llsecondlifeurls.h"
#include "llwindow.h" // shell_open()
#include "llversionviewer.h"
#include "v4color.h"

View File

@ -862,14 +862,6 @@ void LLPolyMesh::dumpDiagInfo()
llinfos << buf << llendl;
llinfos << "-----------------------------------------------------" << llendl;
}
//-----------------------------------------------------------------------------
// getCoords()
//-----------------------------------------------------------------------------
const LLVector3 *LLPolyMesh::getCoords() const
{
return mCoords;
}
//-----------------------------------------------------------------------------
// getWritableCoords()
@ -984,14 +976,6 @@ void LLPolyMesh::deleteAllMorphData()
mSharedData->mMorphData.deleteAllData();
}
//-----------------------------------------------------------------------------
// getWeights()
//-----------------------------------------------------------------------------
const F32* LLPolyMesh::getWeights() const
{
return mSharedData->mWeights;
}
//-----------------------------------------------------------------------------
// getWritableWeights()
//-----------------------------------------------------------------------------

View File

@ -224,7 +224,9 @@ public:
}
// Get coords
const LLVector3 *getCoords() const;
const LLVector3 *getCoords() const{
return mCoords;
}
// non const version
LLVector3 *getWritableCoords();
@ -273,7 +275,10 @@ public:
}
// Get weights
const F32 *getWeights() const;
const F32 *getWeights() const {
llassert (mSharedData);
return mSharedData->mWeights;
}
F32 *getWritableWeights() const;

View File

@ -70,7 +70,6 @@
#include "lluserrelations.h"
#include "llversionviewer.h"
#include "llvfs.h"
#include "llwindow.h" // for shell_open
#include "llxorcipher.h" // saved password, MAC address
#include "message.h"
#include "v3math.h"

View File

@ -60,7 +60,6 @@
#include "lltimer.h"
#include "llvfile.h"
#include "llvolumemgr.h"
#include "llwindow.h" // for shell_open()
// newview includes
#include "llagent.h"

View File

@ -59,7 +59,6 @@
#include "llteleportflags.h"
#include "lltracker.h"
#include "lltransactionflags.h"
#include "llwindow.h" // shell_open()
#include "llxfermanager.h"
#include "message.h"
#include "sound_ids.h"
@ -1199,7 +1198,22 @@ void inventory_offer_handler(LLOfferInfo* info, BOOL from_task)
LLString::format_map_t args;
args["[OBJECTNAME]"] = info->mDesc;
args["[OBJECTTYPE]"] = LLAssetType::lookupHumanReadable(info->mType);
// must protect against a NULL return from lookupHumanReadable()
const char* typestr = LLAssetType::lookupHumanReadable(info->mType);
if (typestr)
{
args["[OBJECTTYPE]"] = typestr;
}
else
{
llwarns << "LLAssetType::lookupHumanReadable() returned NULL - probably bad asset type: " << info->mType << llendl;
args["[OBJECTTYPE]"] = "";
// This seems safest, rather than propagating bogosity
llwarns << "Forcing an inventory-decline for probably-bad asset type." << llendl;
inventory_offer_callback(IOR_DECLINE, info);
return;
}
// Name cache callbacks don't store userdata, so can't save
// off the LLOfferInfo. Argh. JC

View File

@ -311,7 +311,13 @@ class LLBodyNoiseMotion :
{
public:
// Constructor
LLBodyNoiseMotion(const LLUUID &id) : LLMotion(id) {mName = "body_noise";}
LLBodyNoiseMotion(const LLUUID &id)
: LLMotion(id)
{
mName = "body_noise";
mTorsoState = new LLJointState;
}
// Destructor
virtual ~LLBodyNoiseMotion() { }
@ -354,14 +360,14 @@ public:
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
if( !mTorsoState.setJoint( character->getJoint("mTorso") ))
if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
{
return STATUS_FAILURE;
}
mTorsoState.setUsage(LLJointState::ROT);
mTorsoState->setUsage(LLJointState::ROT);
addJointState( &mTorsoState );
addJointState( mTorsoState );
return STATUS_SUCCESS;
}
@ -388,7 +394,7 @@ public:
F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
LLQuaternion tQn;
tQn.setQuat( rx, ry, 0.0f );
mTorsoState.setRotation( tQn );
mTorsoState->setRotation( tQn );
return TRUE;
}
@ -400,7 +406,7 @@ public:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLJointState mTorsoState;
LLPointer<LLJointState> mTorsoState;
};
//-----------------------------------------------------------------------------
@ -417,6 +423,8 @@ public:
mCharacter(NULL)
{
mName = "breathe_rot";
mChestState = new LLJointState;
}
// Destructor
@ -463,12 +471,12 @@ public:
mCharacter = character;
bool success = true;
if ( !mChestState.setJoint( character->getJoint( "mChest" ) ) ) { success = false; }
if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; }
if ( success )
{
mChestState.setUsage(LLJointState::ROT);
addJointState( &mChestState );
mChestState->setUsage(LLJointState::ROT);
addJointState( mChestState );
}
if ( success )
@ -495,7 +503,7 @@ public:
F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
mChestState.setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
return TRUE;
}
@ -507,7 +515,7 @@ public:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLJointState mChestState;
LLPointer<LLJointState> mChestState;
F32 mBreatheRate;
LLCharacter* mCharacter;
};
@ -520,7 +528,13 @@ class LLPelvisFixMotion :
{
public:
// Constructor
LLPelvisFixMotion(const LLUUID &id) : LLMotion(id), mCharacter(NULL) {mName = "pelvis_fix";}
LLPelvisFixMotion(const LLUUID &id)
: LLMotion(id), mCharacter(NULL)
{
mName = "pelvis_fix";
mPelvisState = new LLJointState;
}
// Destructor
virtual ~LLPelvisFixMotion() { }
@ -565,14 +579,14 @@ public:
{
mCharacter = character;
if (!mPelvisState.setJoint( character->getJoint("mPelvis")))
if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
{
return STATUS_FAILURE;
}
mPelvisState.setUsage(LLJointState::POS);
mPelvisState->setUsage(LLJointState::POS);
addJointState( &mPelvisState );
addJointState( mPelvisState );
return STATUS_SUCCESS;
}
@ -586,7 +600,7 @@ public:
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
mPelvisState.setPosition(LLVector3::zero);
mPelvisState->setPosition(LLVector3::zero);
return TRUE;
}
@ -598,7 +612,7 @@ public:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLJointState mPelvisState;
LLPointer<LLJointState> mPelvisState;
LLCharacter* mCharacter;
};

View File

@ -221,7 +221,7 @@
#include "indra_constants.h" // for key and mask constants
#include "llfontgl.h"
#include "v4color.h"
#include "llwindow_impl.h" // shell_open()
#include "llwindow_impl.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"

View File

@ -3667,6 +3667,11 @@ void LLPipeline::clearRenderMap()
void LLPipeline::resetVertexBuffers(LLDrawable* drawable)
{
if (!drawable)
{
return;
}
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);