Cleanup
parent
4c60c59610
commit
b022048f87
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@ -34,8 +34,7 @@
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LLRenderNavPrim gRenderNav;
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//=============================================================================
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void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color ) const
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{
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{
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LLColor4 colorA( color );
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glLineWidth(1.5f);
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gGL.color3fv( colorA.mV );
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@ -46,18 +45,17 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
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gGL.vertex3fv( end.mV );
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}
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gGL.end();
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glLineWidth(1.0f);
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}
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//=============================================================================
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void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, int color ) const
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{
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glPolygonMode(GL_NONE, GL_FILL);
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glLineWidth(1.5f);
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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LLGLDisable cull(GL_CULL_FACE);
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//LLGLEnable lighting( GL_LIGHTING );
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//glEnable(GL_POLYGON_STIPPLE);
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glLineWidth(1.5f);
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LLColor4 colorA( color );
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colorA*=2.0f;
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//colorA*=2.0f;
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gGL.color4fv( colorA.mV );
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gGL.begin(LLRender::TRIANGLES);
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@ -67,20 +65,17 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
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gGL.vertex3fv( c.mV );
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}
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gGL.end();
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gGL.flush();
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}
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//=============================================================================
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void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
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{
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glPolygonMode(GL_NONE, GL_FILL);
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glLineWidth(1.5f);
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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LLGLDisable cull(GL_CULL_FACE);
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glColor3f ( 1.0f, 0.0f, 0.0f ) ;
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glDisable( GL_COLOR_MATERIAL );
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR );
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gGL.color4fv( LLColor4::white.mV );
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX );
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pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
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gGL.flush();
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glEnable( GL_COLOR_MATERIAL );
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}
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//=============================================================================
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@ -3618,7 +3618,36 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
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}
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LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO");
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//Render navmesh geometry
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{
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if ( LLPathingLib::getInstance() )
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{
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//prep#
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glClearColor(0,0,0,0);
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glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
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glShadeModel(GL_SMOOTH); // Enable Smooth Shading
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glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
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glEnable(GL_DEPTH_TEST); // Enables Depth Testing
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glDepthFunc(GL_LEQUAL);
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GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
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glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
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bool exclusiveDraw = false;
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if ( LLPathingLib::getInstance()->getRenderNavMeshState() )
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{
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LLPathingLib::getInstance()->renderNavMesh();
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exclusiveDraw = true;
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}
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if ( LLPathingLib::getInstance()->getRenderShapeState() )
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{
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LLPathingLib::getInstance()->renderNavMeshShapesVBO();
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exclusiveDraw = true;
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}
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if ( exclusiveDraw ) { return; }
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}
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}
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// Initialize lots of GL state to "safe" values
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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@ -3644,29 +3673,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
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gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sDefaultImagep);
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LLViewerFetchedTexture::sDefaultImagep->setAddressMode(LLTexUnit::TAM_WRAP);
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{
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if ( LLPathingLib::getInstance() )
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{
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//prep#
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enableLightsFullbright(LLColor4(1,1,1,1));
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bool exclusiveDraw = false;
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if ( LLPathingLib::getInstance()->getRenderNavMeshState() )
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{
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LLPathingLib::getInstance()->renderNavMesh();
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exclusiveDraw = true;
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}
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if ( LLPathingLib::getInstance()->getRenderShapeState() )
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{
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LLPathingLib::getInstance()->renderNavMeshShapesVBO();
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exclusiveDraw = true;
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}
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if ( exclusiveDraw ) { return; }
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}
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}
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//////////////////////////////////////////////
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//
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