Ansariel 2020-05-05 19:56:32 +02:00
commit b051fdc1bb
21 changed files with 111 additions and 60 deletions

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@ -195,6 +195,8 @@ namespace
std::string amd_CPUFamilyName(int composed_family)
{
// https://en.wikipedia.org/wiki/List_of_AMD_CPU_microarchitectures
// https://developer.amd.com/resources/developer-guides-manuals/
switch(composed_family)
{
case 4: return "AMD 80486/5x86";
@ -202,6 +204,13 @@ namespace
case 6: return "AMD K7";
case 0xF: return "AMD K8";
case 0x10: return "AMD K8L";
case 0x12: return "AMD K10";
case 0x14: return "AMD Bobcat";
case 0x15: return "AMD Bulldozer";
case 0x16: return "AMD Jaguar";
case 0x17: return "AMD Zen/Zen+/Zen2";
case 0x18: return "AMD Hygon Dhyana";
case 0x19: return "AMD Zen 3";
}
return STRINGIZE("AMD <unknown 0x" << std::hex << composed_family << ">");
}

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@ -1 +1 @@
6.4.1
6.4.2

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -22,12 +22,10 @@
<file>ヒラギノ角ゴ Pro W3.otf</file>
<file>ヒラギノ角ゴ ProN W3.otf</file>
<file>ヒラギノ明朝 ProN W3.ttc</file>
<!-- <FS:TS> FIRE-17481: Add El Capitan Korean font -->
<file>AppleSDGothicNeo.ttc</file>
<!-- </FS:TS> FIRE-17481 -->
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

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@ -2800,7 +2800,7 @@ void LLEnvironment::loadSkyWaterFromSettings(const LLSD &env_data, bool &valid,
}
else if (env_data.has("sky_llsd"))
{
LLSettingsSky::ptr_t sky = std::make_shared<LLSettingsVOSky>(env_data["sky_llsd"]);
LLSettingsSky::ptr_t sky = LLSettingsVOSky::buildSky(env_data["sky_llsd"]);
setEnvironment(ENV_LOCAL, sky);
valid = true;
}
@ -2814,7 +2814,7 @@ void LLEnvironment::loadSkyWaterFromSettings(const LLSD &env_data, bool &valid,
}
else if (env_data.has("water_llsd"))
{
LLSettingsWater::ptr_t sky = std::make_shared<LLSettingsVOWater>(env_data["water_llsd"]);
LLSettingsWater::ptr_t sky = LLSettingsVOWater::buildWater(env_data["water_llsd"]);
setEnvironment(ENV_LOCAL, sky);
valid = true;
}
@ -2899,8 +2899,8 @@ bool LLEnvironment::loadFromSettings()
{
S32 length = env_data["day_length"].asInteger();
S32 offset = env_data["day_offset"].asInteger();
LLSettingsDay::ptr_t day = std::make_shared<LLSettingsVODay>(env_data["day_llsd"]);
setEnvironment(ENV_LOCAL, day, LLSettingsDay::Seconds(length), LLSettingsDay::Seconds(offset));
LLSettingsDay::ptr_t pday = LLSettingsVODay::buildDay(env_data["day_llsd"]);
setEnvironment(ENV_LOCAL, pday, LLSettingsDay::Seconds(length), LLSettingsDay::Seconds(offset));
valid = true;
}

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@ -110,7 +110,7 @@ void LLFloaterEvent::setEventID(const U32 event_id)
// get the search URL and expand all of the substitutions
// (also adds things like [LANGUAGE], [VERSION], [OS], etc.)
std::ostringstream url;
url << gSavedSettings.getString("EventURL") << event_id << "/" << std::endl;
url << gSavedSettings.getString("EventURL") << event_id << std::endl;
// and load the URL in the web view
mBrowser->navigateTo(url.str());

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@ -158,6 +158,9 @@ class LLSettingsVODay : public LLSettingsDay
public:
typedef std::function<void(LLSettingsDay::ptr_t day)> asset_built_fn;
// Todo: find a way to make this cnstructor private
// It shouldn't be used outside shared_prt and LLSettingsVODay
// outside of settings only use buildDay(settings)
LLSettingsVODay(const LLSD &data);
static ptr_t buildDay(LLSD settings);

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@ -2660,8 +2660,7 @@ bool idle_startup()
display_startup();
// Load stored local environment if needed. Only should be done once at least
// initial region data got loaded to avoid race condition with region's environment
// Load stored local environment if needed.
LLEnvironment::instance().loadFromSettings();
// *TODO : Uncomment that line once the whole grid migrated to SLM and suppress it from LLAgent::handleTeleportFinished() (llagent.cpp)

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@ -217,6 +217,8 @@ const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60.f;
enum ERenderName
{
RENDER_NAME_NEVER,
@ -692,6 +694,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mFullyLoadedInitialized(FALSE),
mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
mLoadedCallbacksPaused(FALSE),
mLoadedCallbackTextures(0),
mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
mLastRezzedStatus(-1),
mIsEditingAppearance(FALSE),
@ -962,8 +965,9 @@ BOOL LLVOAvatar::hasGray() const
S32 LLVOAvatar::getRezzedStatus() const
{
if (getIsCloud()) return 0;
if (isFullyTextured() && allBakedTexturesCompletelyDownloaded()) return 3;
if (isFullyTextured()) return 2;
bool textured = isFullyTextured();
if (textured && allBakedTexturesCompletelyDownloaded()) return 3;
if (textured) return 2;
llassert(hasGray());
return 1; // gray
}
@ -6047,12 +6051,28 @@ void LLVOAvatar::checkTextureLoading()
}
if(mLoadedCallbacksPaused == pause)
{
if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size())
{
// We still need to update 'loaded' textures count to decide on 'cloud' visibility
// Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track
mLoadedCallbackTextures = 0;
for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
iter != mCallbackTextureList.end(); ++iter)
{
LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()))
{
mLoadedCallbackTextures++;
}
}
}
return ;
}
if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
{
mLoadedCallbacksPaused = pause ;
mLoadedCallbackTextures = 0;
return ; //nothing to check.
}
@ -6060,7 +6080,9 @@ void LLVOAvatar::checkTextureLoading()
{
return ; //have not been invisible for enough time.
}
mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0;
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
iter != mCallbackTextureList.end(); ++iter)
{
@ -6081,9 +6103,15 @@ void LLVOAvatar::checkTextureLoading()
tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
tex->addTextureStats(START_AREA); //jump start the fetching again
// technically shouldn't need to account for missing, but callback might not have happened yet
if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())
{
mLoadedCallbackTextures++; // consider it loaded (we have at least some data)
}
}
}
}
}
}
if(!pause)
{
@ -8521,14 +8549,13 @@ bool LLVOAvatar::getIsCloud() const
);
}
void LLVOAvatar::updateRezzedStatusTimers()
void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
{
// State machine for rezzed status. Statuses are -1 on startup, 0
// = cloud, 1 = gray, 2 = downloading, 3 = full.
// Purpose is to collect time data for each it takes avatar to reach
// various loading landmarks: gray, textured (partial), textured fully.
S32 rez_status = getRezzedStatus();
if (rez_status != mLastRezzedStatus)
{
LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
@ -8700,8 +8727,21 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse
// returns true if the value has changed.
BOOL LLVOAvatar::updateIsFullyLoaded()
{
const bool loading = getIsCloud();
updateRezzedStatusTimers();
S32 rez_status = getRezzedStatus();
bool loading = getIsCloud();
if (mFirstFullyVisible && !mIsControlAvatar)
{
loading = ((rez_status < 2)
// Wait at least 60s for unfinished textures to finish on first load,
// don't wait forever, it might fail. Even if it will eventually load by
// itself and update mLoadedCallbackTextures (or fail and clean the list),
// avatars are more time-sensitive than textures and can't wait that long.
|| (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
|| !mPendingAttachment.empty()
|| (rez_status < 3 && !isFullyBaked())
);
}
updateRezzedStatusTimers(rez_status);
updateRuthTimer(loading);
return processFullyLoadedChange(loading);
}
@ -8737,13 +8777,22 @@ void LLVOAvatar::updateRuthTimer(bool loading)
BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
{
// we wait a little bit before giving the all clear,
// to let textures settle down
const F32 PAUSE = 1.f;
// We wait a little bit before giving the 'all clear', to let things to
// settle down (models to snap into place, textures to get first packets)
const F32 LOADED_DELAY = 1.f;
const F32 FIRST_USE_DELAY = 3.f;
if (loading)
mFullyLoadedTimer.reset();
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
if (mFirstFullyVisible)
{
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY);
}
else
{
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY);
}
if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
{
@ -9051,6 +9100,7 @@ void LLVOAvatar::updateMeshTextures()
LLViewerTexLayerSet* layerset = getTexLayerSet(i);
if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
{
// use last known good layer (no new one)
LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
mBakedTextureDatas[i].mIsUsed = TRUE;
@ -9069,6 +9119,7 @@ void LLVOAvatar::updateMeshTextures()
}
else if (!isUsingLocalAppearance() && is_layer_baked[i])
{
// use new layer
LLViewerFetchedTexture* baked_img =
LLViewerTextureManager::staticCastToFetchedTexture(
getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
@ -9088,10 +9139,15 @@ void LLVOAvatar::updateMeshTextures()
((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
src_callback_list, paused);
src_callback_list, paused);
}
baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
if (baked_img->getDiscardLevel() < 0 && !paused)
{
// mLoadedCallbackTextures will be updated by checkTextureLoading() below
mLastTexCallbackAddedTime.reset();
}
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
@ -9499,13 +9555,16 @@ void LLVOAvatar::onFirstTEMessageReceived()
LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
if (image->getDiscardLevel() < 0 && !paused)
{
mLastTexCallbackAddedTime.reset();
}
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
}
}
mMeshTexturesDirty = TRUE;
mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
}
}
@ -10220,8 +10279,6 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
// static
void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);

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@ -364,7 +364,7 @@ public:
BOOL isFullyTextured() const;
BOOL hasGray() const;
S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
void updateRezzedStatusTimers();
void updateRezzedStatusTimers(S32 status);
S32 getNumBakes() const;//<FS:Beq/> BOM bake limits
// U8 getNumTEs() const override;//<FS:Beq/> BOM bake limits
@ -659,6 +659,8 @@ protected:
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
BOOL mLoadedCallbacksPaused;
S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
LLFrameTimer mLastTexCallbackAddedTime;
std::set<LLUUID> mTextureIDs;
//--------------------------------------------------------------------
// Local Textures

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@ -21,6 +21,7 @@
<file>AppleGothic.dfont</file>
<file>AppleGothic.ttf</file>
<file>AppleSDGothicNeo-Regular.otf</file>
<file>AppleSDGothicNeo.ttc</file>
<file>华文细黑.ttf</file>
<file>PingFang.ttc</file>
<file>STIXGeneral.otf</file>

View File

@ -782,7 +782,7 @@
name="Events">
<menu_item_call.on_click
function="Advanced.ShowURL"
parameter="http://events.secondlife.com"/>
parameter="https://secondlife.com/my/community/events"/>
<menu_item_call.on_visible
function="GridCheck"
parameter="secondlife"/>

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@ -1524,7 +1524,7 @@ Go to the [CURRENT_GRID] events web page?
<tag>confirm</tag>
<url option="0" name="url">
http://secondlife.com/events/
https://secondlife.com/my/community/events
</url>
<usetemplate
name="okcancelbuttons"