Fix for path-648: shapes are now positioned correctly in neighboring regions. Renamed api to better reflect it's purpose

meow-7.2.2
prep 2012-05-22 14:59:00 -04:00
parent cab86a913d
commit b1013ca760
2 changed files with 7 additions and 7 deletions

View File

@ -1110,9 +1110,9 @@
<key>archive</key>
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<key>url</key>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/256784/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120514.tar.bz2</string>
<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/257778/arch/Darwin/installer/llphysicsextensions-0.1-darwin-20120522.tar.bz2</string>
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<string>darwin</string>
@ -1122,9 +1122,9 @@
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<key>url</key>
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<string>http://s3-proxy.lindenlab.com/private-builds-secondlife-com/hg/repo/stinson_llpathinglibrary/rev/257778/arch/Linux/installer/llphysicsextensions-0.1-linux-20120522.tar.bz2</string>
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<string>linux</string>
@ -1134,9 +1134,9 @@
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<key>name</key>
<string>windows</string>

View File

@ -332,7 +332,7 @@ void LLPathfindingNavMeshZone::updateStatus()
llassert(LLPathingLib::getInstance() != NULL);
if (LLPathingLib::getInstance() != NULL)
{
LLPathingLib::getInstance()->stitchNavMeshes();
LLPathingLib::getInstance()->processNavMeshData();
}
#ifdef XXX_STINSON_DEBUG_NAVMESH_ZONE
llinfos << "STINSON DEBUG: Navmesh zone update stitching is done" << llendl;