add an accidentally-dropped normalize from the bf541483d907 / normpacking-rejig

(transplanted from 9e23eb15550830b5efe1012c8169339931ec5f32)
meow-7.2.2
Tofu Linden 2010-05-11 20:39:43 +01:00
parent 514186eee3
commit b14e52a5a3
1 changed files with 1 additions and 0 deletions

View File

@ -55,6 +55,7 @@ void main()
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
float noise = texture2D(noiseMap, frag.xy/128.0).b;