add an accidentally-dropped normalize from the bf541483d907 / normpacking-rejig
(transplanted from 9e23eb15550830b5efe1012c8169339931ec5f32)meow-7.2.2
parent
514186eee3
commit
b14e52a5a3
|
|
@ -55,6 +55,7 @@ void main()
|
|||
|
||||
vec3 norm = texture2DRect(normalMap, frag.xy).xyz;
|
||||
norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
|
||||
norm = normalize(norm);
|
||||
vec4 spec = texture2DRect(specularRect, frag.xy);
|
||||
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
|
||||
float noise = texture2D(noiseMap, frag.xy/128.0).b;
|
||||
|
|
|
|||
Loading…
Reference in New Issue