Merged in SL-15110 (pull request #527)
SL-15110 Fix stars appearing in a different location in the night sky when ALM is turned on Approved-by: Euclid Lindenmeow-7.2.2
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b2462208ee
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@ -340,6 +340,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
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gGL.pushMatrix();
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gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
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gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
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gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
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if (LLPipeline::sReflectionRender)
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