Moved LLPhysicsDecomp to llmeshrepository.
Better convex hull visualization.meow-7.2.2
parent
44e9e6d231
commit
b2906b5944
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@ -2671,10 +2671,8 @@ void renderPhysicsShape(LLDrawable* drawable)
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if (decomp)
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{
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gGL.pushMatrix();
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glLoadMatrixd(gGLModelView);
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gGL.flush();
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glPointSize(4.f);
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gGL.begin(LLRender::POINTS);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
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static std::vector<LLColor4U> color;
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for (U32 i = 0; i < decomp->mHull.size(); ++i)
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@ -2683,17 +2681,15 @@ void renderPhysicsShape(LLDrawable* drawable)
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{
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color.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127));
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}
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gGL.color4ubv(color[i].mV);
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for (U32 j = 0; j < decomp->mHull[i].size(); ++j)
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{
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LLVector3 v = volume->volumePositionToAgent(decomp->mHull[i][j]);
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gGL.vertex3fv(v.mV);
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}
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glColor4ubv(color[i].mV);
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LLVertexBuffer* buff = decomp->mMesh;
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buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
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buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
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}
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gGL.end();
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gGL.flush();
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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gGL.popMatrix();
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glPointSize(1.f);
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}
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}
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}
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