SL-353 - anim_tool.py has more reasonable default location for skeleton and lad files

master
Brad Payne (Vir Linden) 2016-06-21 17:23:35 -04:00
parent ccf6b6179d
commit b2a67c00b0
1 changed files with 8 additions and 2 deletions

View File

@ -29,6 +29,7 @@ $/LicenseInfo$
"""
import sys
import os
import struct
import StringIO
import math
@ -511,6 +512,11 @@ def resolve_joints(names, skel_tree, lad_tree):
if __name__ == "__main__":
# default search location for config files is defined relative to
# the script location; assuming they live in the same viewer repo
pathname = os.path.dirname(sys.argv[0])
path_to_skel = os.path.join(os.path.abspath(pathname),"..","..","indra","newview","character")
parser = argparse.ArgumentParser(description="process SL animations")
parser.add_argument("--verbose", help="verbose flag", action="store_true")
parser.add_argument("--dump", help="dump to specified file")
@ -522,8 +528,8 @@ if __name__ == "__main__":
parser.add_argument("--delete_joints", help="specify joints to be deleted", nargs="+")
parser.add_argument("--joints", help="specify joints to be added or modified", nargs="+")
parser.add_argument("--summary", help="print summary of the output animation", action="store_true")
parser.add_argument("--skel", help="name of the avatar_skeleton file", default="avatar_skeleton.xml")
parser.add_argument("--lad", help="name of the avatar_lad file", default="avatar_lad.xml")
parser.add_argument("--skel", help="name of the avatar_skeleton file", default= os.path.join(path_to_skel,"avatar_skeleton.xml"))
parser.add_argument("--lad", help="name of the avatar_lad file", default= os.path.join(path_to_skel,"avatar_lad.xml"))
parser.add_argument("--set_version", nargs=2, type=int, help="set version and sub-version to specified values")
parser.add_argument("--no_hud", help="omit hud joints from list of attachments", action="store_true")
parser.add_argument("infilename", help="name of a .anim file to input")