Convert BOOL to bool in llrender
parent
df3f95e181
commit
b2c2713672
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@ -64,7 +64,7 @@ protected:
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mutable LLThread::id_t mLockingThread;
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#if MUTEX_DEBUG
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std::unordered_map<LLThread::id_t, BOOL> mIsLocked;
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std::unordered_map<LLThread::id_t, bool> mIsLocked;
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#endif
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};
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@ -105,7 +105,7 @@ bool ray_cylinder(const LLVector3 &ray_point, const LLVector3 &ray_direction,
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LLVector3 &intersection, LLVector3 &intersection_normal);
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// this function doesn't just return a BOOL because the return is currently
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// this function doesn't just return a bool because the return is currently
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// used to decide how to break up boxes that have been hit by shots...
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// a hack that will probably be changed later
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//
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@ -202,7 +202,7 @@ bool linesegment_cylinder(const LLVector3 &point_a, const LLVector3 &point_b,
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LLVector3 &intersection, LLVector3 &intersection_normal);
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// this function doesn't just return a BOOL because the return is currently
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// this function doesn't just return a bool because the return is currently
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// used to decide how to break up boxes that have been hit by shots...
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// a hack that will probably be changed later
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//
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@ -121,7 +121,7 @@ namespace tut
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// Is that the expected behavior?
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}
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// test cases for inline BOOL setParent(LLXform *parent) and getParent() fn.
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// test cases for inline bool setParent(LLXform *parent) and getParent() fn.
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template<> template<>
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void xform_test_object_t::test<3>()
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{
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@ -78,7 +78,7 @@ void LLCubeMap::initGL()
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for (int i = 0; i < 6; i++)
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{
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mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, FALSE);
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mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, false);
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#if USE_SRGB_DECODE
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if (mIssRGB) {
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mImages[i]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
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@ -176,7 +176,7 @@ void LLCubeMap::initReflectionMap(U32 resolution, U32 components)
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LLImageGL::generateTextures(1, &texname);
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mImages[0] = new LLImageGL(resolution, resolution, components, TRUE);
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mImages[0] = new LLImageGL(resolution, resolution, components, true);
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mImages[0]->setTexName(texname);
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mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP);
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gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
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@ -200,7 +200,7 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
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llassert(rawimages[i]->getHeight() == resolution);
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llassert(rawimages[i]->getComponents() == components);
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mImages[i] = new LLImageGL(resolution, resolution, components, TRUE);
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mImages[i] = new LLImageGL(resolution, resolution, components, true);
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mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
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mRawImages[i] = rawimages[i];
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mImages[i]->createGLTexture(0, mRawImages[i], texname);
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@ -224,8 +224,8 @@ void LLCubeMap::generateMipMaps()
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
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mImages[0]->setUseMipMaps(TRUE);
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mImages[0]->setHasMipMaps(TRUE);
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mImages[0]->setUseMipMaps(true);
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mImages[0]->setHasMipMaps(true);
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enableTexture(0);
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bind();
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mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR);
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@ -51,7 +51,7 @@ public:
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// res - resolution of each cube face
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// components - number of components per pixel
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// count - number of cube maps in the array
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// use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
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// use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
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void allocate(U32 res, U32 components, U32 count, bool use_mips = true);
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void bind(S32 stage);
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void unbind();
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@ -87,7 +87,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm
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LLImageRaw *image_raw = getImageRaw(mBitmapNum);
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// Make corresponding GL image.
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mImageGLVec.push_back(new LLImageGL(FALSE));
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mImageGLVec.push_back(new LLImageGL(false));
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LLImageGL *image_gl = getImageGL(mBitmapNum);
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S32 image_width = mMaxCharWidth * 20;
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@ -122,7 +122,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm
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// Attach corresponding GL texture.
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image_gl->createGLTexture(0, image_raw);
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gGL.getTexUnit(0)->bind(image_gl);
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image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(TRUE, TRUE);
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image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(true, true);
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}
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else
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{
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@ -112,7 +112,7 @@ LLFontFreetype::LLFontFreetype()
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pFileStream(NULL),
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pFtStream(NULL),
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#endif
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mIsFallback(FALSE),
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mIsFallback(false),
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mFTFace(NULL),
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mRenderGlyphCount(0),
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mAddGlyphCount(0),
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@ -156,7 +156,7 @@ void ft_close_cb(FT_Stream stream) {
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}
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#endif
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BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback, S32 face_n)
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bool LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, bool is_fallback, S32 face_n)
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{
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// Don't leak face objects. This is also needed to deal with
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// changed font file names.
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@ -181,7 +181,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
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#ifdef LL_WINDOWS
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clearFontStreams();
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#endif
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return FALSE;
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return false;
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}
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mIsFallback = is_fallback;
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@ -201,7 +201,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
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clearFontStreams();
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#endif
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mFTFace = NULL;
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return FALSE;
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return false;
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}
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F32 y_max, y_min, x_max, x_min;
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@ -248,7 +248,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
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mStyle |= LLFontGL::ITALIC;
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}
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return TRUE;
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return true;
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}
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S32 LLFontFreetype::getNumFaces(const std::string& filename)
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@ -414,7 +414,7 @@ F32 LLFontFreetype::getXKerning(const LLFontGlyphInfo* left_glyph_info, const LL
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return delta.x*(1.f/64.f);
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}
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BOOL LLFontFreetype::hasGlyph(llwchar wch) const
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bool LLFontFreetype::hasGlyph(llwchar wch) const
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{
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llassert(!mIsFallback);
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return(mCharGlyphInfoMap.find(wch) != mCharGlyphInfoMap.end());
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@ -423,7 +423,7 @@ BOOL LLFontFreetype::hasGlyph(llwchar wch) const
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LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch) const
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{
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if (mFTFace == NULL)
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return FALSE;
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return false;
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llassert(!mIsFallback);
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//LL_DEBUGS() << "Adding new glyph for " << wch << " to font" << LL_ENDL;
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@ -529,7 +529,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
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height,
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buffer_data,
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buffer_row_stride,
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TRUE);
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true);
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break;
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case 2:
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setSubImageLuminanceAlpha(pos_x,
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@ -84,7 +84,7 @@ public:
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// is_fallback should be true for fallback fonts that aren't used
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// to render directly (Unicode backup, primarily)
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BOOL loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback, S32 face_n = 0);
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bool loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, bool is_fallback, S32 face_n = 0);
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S32 getNumFaces(const std::string& filename);
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@ -151,7 +151,7 @@ public:
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private:
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void resetBitmapCache();
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void setSubImageLuminanceAlpha(U32 x, U32 y, U32 bitmap_num, U32 width, U32 height, U8 *data, S32 stride = 0) const;
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BOOL hasGlyph(llwchar wch) const; // Has a glyph for this character
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bool hasGlyph(llwchar wch) const; // Has a glyph for this character
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LLFontGlyphInfo* addGlyph(llwchar wch) const; // Add a new character to the font if necessary
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LLFontGlyphInfo* addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index) const; // Add a glyph from this font to the other (returns the glyph_index, 0 if not found)
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void renderGlyph(U32 glyph_index) const;
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@ -173,7 +173,7 @@ private:
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LLFT_Stream *pFtStream;
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#endif
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BOOL mIsFallback;
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bool mIsFallback;
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font_vector_t mFallbackFonts; // A list of fallback fonts to look for glyphs in (for Unicode chars)
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typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
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@ -58,7 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f;
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F32 LLFontGL::sHorizDPI = 96.f;
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F32 LLFontGL::sScaleX = 1.f;
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F32 LLFontGL::sScaleY = 1.f;
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BOOL LLFontGL::sDisplayFont = TRUE ;
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bool LLFontGL::sDisplayFont = true ;
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std::string LLFontGL::sAppDir;
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LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f);
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@ -89,7 +89,7 @@ void LLFontGL::destroyGL()
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mFontFreetype->destroyGL();
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}
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BOOL LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback, S32 face_n)
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bool LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, bool is_fallback, S32 face_n)
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{
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if(mFontFreetype == reinterpret_cast<LLFontFreetype*>(NULL))
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{
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@ -110,14 +110,14 @@ S32 LLFontGL::getNumFaces(const std::string& filename)
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}
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S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
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ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const
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ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses) const
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{
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LLRectf rect_float(rect.mLeft, rect.mTop, rect.mRight, rect.mBottom);
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return render(wstr, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses);
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}
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S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
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ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const
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ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses) const
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{
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F32 x = rect.mLeft;
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F32 y = 0.f;
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@ -143,7 +143,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec
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S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
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ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
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ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses) const
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{
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LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
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@ -255,7 +255,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
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BOOL draw_ellipses = FALSE;
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bool draw_ellipses = false;
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if (use_ellipses)
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{
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// check for too long of a string
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@ -265,7 +265,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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// use four dots for ellipsis width to generate padding
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const LLWString dots(utf8str_to_wstring(std::string("....")));
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scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str())));
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draw_ellipses = TRUE;
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draw_ellipses = true;
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}
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}
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@ -409,7 +409,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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shadow,
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S32_MAX, max_pixels,
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right_x,
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FALSE);
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false);
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gGL.popUIMatrix();
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}
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@ -420,22 +420,22 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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S32 LLFontGL::render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const
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{
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return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
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return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, false);
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}
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S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
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S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses) const
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{
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return render(utf8str_to_wstring(text), begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses);
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}
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S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const
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{
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return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
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return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, false);
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}
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S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow) const
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{
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return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, FALSE);
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return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, false);
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}
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// font metrics - override for LLFontFreetype that returns units of virtual pixels
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@ -572,11 +572,11 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
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llassert(max_pixels >= 0.f);
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llassert(max_chars >= 0);
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BOOL clip = FALSE;
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bool clip = false;
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F32 cur_x = 0;
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S32 start_of_last_word = 0;
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BOOL in_word = FALSE;
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bool in_word = false;
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// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
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F32 scaled_max_pixels = max_pixels * sScaleX;
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@ -601,18 +601,18 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
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{
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if(wch !=(0x00A0))
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{
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in_word = FALSE;
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in_word = false;
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}
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}
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if (iswindividual(wch))
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{
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if (iswpunct(wchars[i+1]))
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{
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in_word=TRUE;
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in_word=true;
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}
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else
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{
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in_word=FALSE;
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in_word=false;
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start_of_last_word = i;
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}
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}
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@ -622,7 +622,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
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start_of_last_word = i;
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if (!iswspace(wch)||!iswindividual(wch))
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{
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in_word = TRUE;
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in_word = true;
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}
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}
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@ -648,7 +648,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
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// clip if current character runs past scaled_max_pixels (using width_padding)
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if (scaled_max_pixels < cur_x + width_padding)
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{
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clip = TRUE;
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clip = true;
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break;
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}
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@ -746,7 +746,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_
|
|||
|
||||
}
|
||||
|
||||
S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round) const
|
||||
S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, bool round) const
|
||||
{
|
||||
if (!wchars || !wchars[0] || max_chars == 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ public:
|
|||
|
||||
void destroyGL();
|
||||
|
||||
BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback, S32 face_n = 0);
|
||||
bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, bool is_fallback, S32 face_n = 0);
|
||||
|
||||
S32 getNumFaces(const std::string& filename);
|
||||
|
||||
|
|
@ -98,7 +98,7 @@ public:
|
|||
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
|
||||
S32 max_chars = S32_MAX,
|
||||
F32* right_x=NULL,
|
||||
BOOL use_ellipses = FALSE) const;
|
||||
bool use_ellipses = false) const;
|
||||
|
||||
S32 render(const LLWString &text, S32 begin_offset,
|
||||
const LLRectf& rect,
|
||||
|
|
@ -107,7 +107,7 @@ public:
|
|||
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
|
||||
S32 max_chars = S32_MAX,
|
||||
F32* right_x=NULL,
|
||||
BOOL use_ellipses = FALSE) const;
|
||||
bool use_ellipses = false) const;
|
||||
|
||||
S32 render(const LLWString &text, S32 begin_offset,
|
||||
F32 x, F32 y,
|
||||
|
|
@ -116,12 +116,12 @@ public:
|
|||
U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
|
||||
S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
|
||||
F32* right_x=NULL,
|
||||
BOOL use_ellipses = FALSE) const;
|
||||
bool use_ellipses = false) const;
|
||||
|
||||
S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const;
|
||||
|
||||
// renderUTF8 does a conversion, so is slower!
|
||||
S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const;
|
||||
S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, bool use_ellipses) const;
|
||||
S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const;
|
||||
S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const;
|
||||
|
||||
|
|
@ -156,7 +156,7 @@ public:
|
|||
S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const;
|
||||
|
||||
// Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars)
|
||||
S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE) const;
|
||||
S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, bool round = true) const;
|
||||
|
||||
const LLFontDescriptor& getFontDesc() const;
|
||||
|
||||
|
|
@ -185,7 +185,7 @@ public:
|
|||
static std::string nameFromVAlign(LLFontGL::VAlign align);
|
||||
static LLFontGL::VAlign vAlignFromName(const std::string& name);
|
||||
|
||||
static void setFontDisplay(BOOL flag) { sDisplayFont = flag; }
|
||||
static void setFontDisplay(bool flag) { sDisplayFont = flag; }
|
||||
|
||||
static LLFontGL* getFontMonospace();
|
||||
static LLFontGL* getFontSansSerifSmall();
|
||||
|
|
@ -213,7 +213,7 @@ public:
|
|||
static F32 sHorizDPI;
|
||||
static F32 sScaleX;
|
||||
static F32 sScaleY;
|
||||
static BOOL sDisplayFont ;
|
||||
static bool sDisplayFont ;
|
||||
static std::string sAppDir; // For loading fonts
|
||||
|
||||
private:
|
||||
|
|
|
|||
|
|
@ -59,12 +59,12 @@
|
|||
#endif
|
||||
|
||||
|
||||
BOOL gDebugSession = FALSE;
|
||||
BOOL gDebugGLSession = FALSE;
|
||||
BOOL gClothRipple = FALSE;
|
||||
BOOL gHeadlessClient = FALSE;
|
||||
BOOL gNonInteractive = FALSE;
|
||||
BOOL gGLActive = FALSE;
|
||||
bool gDebugSession = false;
|
||||
bool gDebugGLSession = false;
|
||||
bool gClothRipple = false;
|
||||
bool gHeadlessClient = false;
|
||||
bool gNonInteractive = false;
|
||||
bool gGLActive = false;
|
||||
|
||||
static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
|
||||
static const std::string HEADLESS_RENDERER_STRING("Headless");
|
||||
|
|
@ -971,21 +971,21 @@ PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
|
|||
LLGLManager gGLManager;
|
||||
|
||||
LLGLManager::LLGLManager() :
|
||||
mInited(FALSE),
|
||||
mIsDisabled(FALSE),
|
||||
mInited(false),
|
||||
mIsDisabled(false),
|
||||
mMaxSamples(0),
|
||||
mNumTextureImageUnits(1),
|
||||
mMaxSampleMaskWords(0),
|
||||
mMaxColorTextureSamples(0),
|
||||
mMaxDepthTextureSamples(0),
|
||||
mMaxIntegerSamples(0),
|
||||
mIsAMD(FALSE),
|
||||
mIsNVIDIA(FALSE),
|
||||
mIsIntel(FALSE),
|
||||
mIsAMD(false),
|
||||
mIsNVIDIA(false),
|
||||
mIsIntel(false),
|
||||
#if LL_DARWIN
|
||||
mIsMobileGF(FALSE),
|
||||
mIsMobileGF(false),
|
||||
#endif
|
||||
mHasRequirements(TRUE),
|
||||
mHasRequirements(true),
|
||||
mDriverVersionMajor(1),
|
||||
mDriverVersionMinor(0),
|
||||
mDriverVersionRelease(0),
|
||||
|
|
@ -1135,12 +1135,12 @@ bool LLGLManager::initGL()
|
|||
{
|
||||
mGLVendorShort = "AMD";
|
||||
// *TODO: Fix this?
|
||||
mIsAMD = TRUE;
|
||||
mIsAMD = true;
|
||||
}
|
||||
else if (mGLVendor.find("NVIDIA ") != std::string::npos)
|
||||
{
|
||||
mGLVendorShort = "NVIDIA";
|
||||
mIsNVIDIA = TRUE;
|
||||
mIsNVIDIA = true;
|
||||
}
|
||||
else if (mGLVendor.find("INTEL") != std::string::npos
|
||||
#if LL_LINUX
|
||||
|
|
@ -1151,7 +1151,7 @@ bool LLGLManager::initGL()
|
|||
)
|
||||
{
|
||||
mGLVendorShort = "INTEL";
|
||||
mIsIntel = TRUE;
|
||||
mIsIntel = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1360,12 +1360,12 @@ void LLGLManager::shutdownGL()
|
|||
{
|
||||
glFinish();
|
||||
stop_glerror();
|
||||
mInited = FALSE;
|
||||
mInited = false;
|
||||
}
|
||||
}
|
||||
|
||||
// these are used to turn software blending on. They appear in the Debug/Avatar menu
|
||||
// presence of vertex skinning/blending or vertex programs will set these to FALSE by default.
|
||||
// presence of vertex skinning/blending or vertex programs will set these to false by default.
|
||||
|
||||
void LLGLManager::initExtensions()
|
||||
{
|
||||
|
|
@ -1397,7 +1397,7 @@ void LLGLManager::initExtensions()
|
|||
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
|
||||
|
||||
mInited = TRUE;
|
||||
mInited = true;
|
||||
|
||||
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
|
||||
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
|
||||
|
|
@ -2285,10 +2285,10 @@ void do_assert_glerror()
|
|||
// Create or update texture to be used with this data
|
||||
GLenum error;
|
||||
error = glGetError();
|
||||
BOOL quit = FALSE;
|
||||
bool quit = false;
|
||||
if (LL_UNLIKELY(error))
|
||||
{
|
||||
quit = TRUE;
|
||||
quit = true;
|
||||
GLubyte const * gl_error_msg = gluErrorString(error);
|
||||
if (NULL != gl_error_msg)
|
||||
{
|
||||
|
|
@ -2408,7 +2408,7 @@ void LLGLState::dumpStates()
|
|||
for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
|
||||
iter != sStateMap.end(); ++iter)
|
||||
{
|
||||
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
|
||||
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"true":"false") << LL_ENDL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2451,7 +2451,7 @@ void LLGLState::checkStates(GLboolean writeAlpha)
|
|||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
|
||||
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
|
||||
mState(state), mWasEnabled(false), mIsEnabled(false)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
|
||||
|
||||
|
|
@ -2470,15 +2470,15 @@ void LLGLState::setEnabled(S32 enabled)
|
|||
}
|
||||
if (enabled == CURRENT_STATE)
|
||||
{
|
||||
enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE;
|
||||
enabled = sStateMap[mState] == GL_TRUE ? ENABLED_STATE : DISABLED_STATE;
|
||||
}
|
||||
else if (enabled == TRUE && sStateMap[mState] != GL_TRUE)
|
||||
else if (enabled == ENABLED_STATE && sStateMap[mState] != GL_TRUE)
|
||||
{
|
||||
gGL.flush();
|
||||
glEnable(mState);
|
||||
sStateMap[mState] = GL_TRUE;
|
||||
}
|
||||
else if (enabled == FALSE && sStateMap[mState] != GL_FALSE)
|
||||
else if (enabled == DISABLED_STATE && sStateMap[mState] != GL_FALSE)
|
||||
{
|
||||
gGL.flush();
|
||||
glDisable(mState);
|
||||
|
|
@ -2732,7 +2732,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
|
|||
{ // always disable depth writes if depth testing is disabled
|
||||
// GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
|
||||
// The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
|
||||
write_enabled = FALSE;
|
||||
write_enabled = false;
|
||||
}
|
||||
|
||||
if (depth_enabled != sDepthEnabled)
|
||||
|
|
@ -2785,7 +2785,7 @@ void LLGLDepthTest::checkState()
|
|||
if (gDebugGL)
|
||||
{
|
||||
GLint func = 0;
|
||||
GLboolean mask = FALSE;
|
||||
GLboolean mask = false;
|
||||
|
||||
glGetIntegerv(GL_DEPTH_FUNC, &func);
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);
|
||||
|
|
|
|||
|
|
@ -46,8 +46,8 @@
|
|||
#include "glh/glh_linear.h"
|
||||
|
||||
extern bool gDebugGL;
|
||||
extern BOOL gDebugSession;
|
||||
extern BOOL gDebugGLSession;
|
||||
extern bool gDebugSession;
|
||||
extern bool gDebugGLSession;
|
||||
extern llofstream gFailLog;
|
||||
|
||||
#define LL_GL_ERRS LL_ERRS("RenderState")
|
||||
|
|
@ -73,8 +73,8 @@ public:
|
|||
|
||||
std::string getRawGLString(); // For sending to simulator
|
||||
|
||||
BOOL mInited;
|
||||
BOOL mIsDisabled;
|
||||
bool mInited;
|
||||
bool mIsDisabled;
|
||||
|
||||
// OpenGL limits
|
||||
S32 mMaxSamples;
|
||||
|
|
@ -97,17 +97,17 @@ public:
|
|||
// Vendor-specific extensions
|
||||
bool mHasAMDAssociations = false;
|
||||
|
||||
BOOL mIsAMD;
|
||||
BOOL mIsNVIDIA;
|
||||
BOOL mIsIntel;
|
||||
bool mIsAMD;
|
||||
bool mIsNVIDIA;
|
||||
bool mIsIntel;
|
||||
|
||||
#if LL_DARWIN
|
||||
// Needed to distinguish problem cards on older Macs that break with Materials
|
||||
BOOL mIsMobileGF;
|
||||
bool mIsMobileGF;
|
||||
#endif
|
||||
|
||||
// Whether this version of GL is good enough for SL to use
|
||||
BOOL mHasRequirements;
|
||||
bool mHasRequirements;
|
||||
|
||||
S32 mDriverVersionMajor;
|
||||
S32 mDriverVersionMinor;
|
||||
|
|
@ -241,16 +241,16 @@ protected:
|
|||
static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
|
||||
|
||||
public:
|
||||
enum { CURRENT_STATE = -2 };
|
||||
enum { CURRENT_STATE = -2, DISABLED_STATE = 0, ENABLED_STATE = 1 };
|
||||
LLGLState(LLGLenum state, S32 enabled = CURRENT_STATE);
|
||||
~LLGLState();
|
||||
void setEnabled(S32 enabled);
|
||||
void enable() { setEnabled(TRUE); }
|
||||
void disable() { setEnabled(FALSE); }
|
||||
void enable() { setEnabled(ENABLED_STATE); }
|
||||
void disable() { setEnabled(DISABLED_STATE); }
|
||||
protected:
|
||||
LLGLenum mState;
|
||||
BOOL mWasEnabled;
|
||||
BOOL mIsEnabled;
|
||||
bool mWasEnabled;
|
||||
bool mIsEnabled;
|
||||
};
|
||||
|
||||
// New LLGLState class wrappers that don't depend on actual GL flags.
|
||||
|
|
@ -284,14 +284,14 @@ public:
|
|||
class LLGLEnable : public LLGLState
|
||||
{
|
||||
public:
|
||||
LLGLEnable(LLGLenum state) : LLGLState(state, TRUE) {}
|
||||
LLGLEnable(LLGLenum state) : LLGLState(state, ENABLED_STATE) {}
|
||||
};
|
||||
|
||||
/// TODO: Being deprecated.
|
||||
class LLGLDisable : public LLGLState
|
||||
{
|
||||
public:
|
||||
LLGLDisable(LLGLenum state) : LLGLState(state, FALSE) {}
|
||||
LLGLDisable(LLGLenum state) : LLGLState(state, DISABLED_STATE) {}
|
||||
};
|
||||
|
||||
/*
|
||||
|
|
@ -351,9 +351,9 @@ public:
|
|||
|
||||
static std::list<LLGLUpdate*> sGLQ;
|
||||
|
||||
BOOL mInQ;
|
||||
bool mInQ;
|
||||
LLGLUpdate()
|
||||
: mInQ(FALSE)
|
||||
: mInQ(false)
|
||||
{
|
||||
}
|
||||
virtual ~LLGLUpdate()
|
||||
|
|
@ -405,10 +405,10 @@ void init_glstates();
|
|||
|
||||
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string );
|
||||
|
||||
extern BOOL gClothRipple;
|
||||
extern BOOL gHeadlessClient;
|
||||
extern BOOL gNonInteractive;
|
||||
extern BOOL gGLActive;
|
||||
extern bool gClothRipple;
|
||||
extern bool gHeadlessClient;
|
||||
extern bool gNonInteractive;
|
||||
extern bool gGLActive;
|
||||
|
||||
// Deal with changing glext.h definitions for newer SDK versions, specifically
|
||||
// with MAC OSX 10.5 -> 10.6
|
||||
|
|
|
|||
|
|
@ -309,7 +309,7 @@ LLGLSLShader::LLGLSLShader()
|
|||
mShaderLevel(0),
|
||||
mShaderGroup(SG_DEFAULT),
|
||||
mFeatures(),
|
||||
mUniformsDirty(FALSE),
|
||||
mUniformsDirty(false),
|
||||
mTimerQuery(0),
|
||||
mSamplesQuery(0),
|
||||
mPrimitivesQuery(0)
|
||||
|
|
@ -602,11 +602,11 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
|
|||
}
|
||||
}
|
||||
|
||||
BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes)
|
||||
bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
|
||||
|
||||
BOOL res = TRUE;
|
||||
bool res = true;
|
||||
if (!mUsingBinaryProgram)
|
||||
{
|
||||
//before linking, make sure reserved attributes always have consistent locations
|
||||
|
|
@ -663,10 +663,10 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
|
|||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms)
|
||||
|
|
@ -830,11 +830,11 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
|
|||
return -1;
|
||||
}
|
||||
|
||||
BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
|
||||
bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
|
||||
|
||||
BOOL res = TRUE;
|
||||
bool res = true;
|
||||
|
||||
mTotalUniformSize = 0;
|
||||
mActiveTextureChannels = 0;
|
||||
|
|
@ -1001,11 +1001,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
|
|||
}
|
||||
|
||||
|
||||
BOOL LLGLSLShader::link(BOOL suppress_errors)
|
||||
bool LLGLSLShader::link(bool suppress_errors)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
|
||||
|
||||
BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
|
||||
bool success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
|
||||
|
||||
if (!success && !suppress_errors)
|
||||
{
|
||||
|
|
@ -1045,7 +1045,7 @@ void LLGLSLShader::bind()
|
|||
if (mUniformsDirty)
|
||||
{
|
||||
LLShaderMgr::instance()->updateShaderUniforms(this);
|
||||
mUniformsDirty = FALSE;
|
||||
mUniformsDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -182,8 +182,8 @@ public:
|
|||
bool attachVertexObject(std::string object);
|
||||
void attachObject(GLuint object);
|
||||
void attachObjects(GLuint* objects = NULL, S32 count = 0);
|
||||
BOOL mapAttributes(const std::vector<LLStaticHashedString>* attributes);
|
||||
BOOL mapUniforms(const std::vector<LLStaticHashedString>*);
|
||||
bool mapAttributes(const std::vector<LLStaticHashedString>* attributes);
|
||||
bool mapUniforms(const std::vector<LLStaticHashedString>*);
|
||||
void mapUniform(GLint index, const std::vector<LLStaticHashedString>*);
|
||||
void uniform1i(U32 index, GLint i);
|
||||
void uniform1f(U32 index, GLfloat v);
|
||||
|
|
@ -251,7 +251,7 @@ public:
|
|||
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
|
||||
S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
|
||||
|
||||
BOOL link(BOOL suppress_errors = FALSE);
|
||||
bool link(bool suppress_errors = false);
|
||||
void bind();
|
||||
//helper to conditionally bind mRiggedVariant instead of this
|
||||
void bind(bool rigged);
|
||||
|
|
@ -289,7 +289,7 @@ public:
|
|||
S32 mActiveTextureChannels;
|
||||
S32 mShaderLevel;
|
||||
S32 mShaderGroup; // see LLGLSLShader::eGroup
|
||||
BOOL mUniformsDirty;
|
||||
bool mUniformsDirty;
|
||||
LLShaderFeatures mFeatures;
|
||||
std::vector< std::pair< std::string, GLenum > > mShaderFiles;
|
||||
std::string mName;
|
||||
|
|
|
|||
|
|
@ -27,13 +27,13 @@
|
|||
#include "llgltexture.h"
|
||||
|
||||
|
||||
LLGLTexture::LLGLTexture(BOOL usemipmaps)
|
||||
LLGLTexture::LLGLTexture(bool usemipmaps)
|
||||
{
|
||||
init();
|
||||
mUseMipMaps = usemipmaps;
|
||||
}
|
||||
|
||||
LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)
|
||||
LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps)
|
||||
{
|
||||
init();
|
||||
mFullWidth = width ;
|
||||
|
|
@ -43,7 +43,7 @@ LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components,
|
|||
setTexelsPerImage();
|
||||
}
|
||||
|
||||
LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps)
|
||||
LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps)
|
||||
{
|
||||
init();
|
||||
mUseMipMaps = usemipmaps ;
|
||||
|
|
@ -63,12 +63,12 @@ void LLGLTexture::init()
|
|||
mFullWidth = 0;
|
||||
mFullHeight = 0;
|
||||
mTexelsPerImage = 0 ;
|
||||
mUseMipMaps = FALSE ;
|
||||
mUseMipMaps = false ;
|
||||
mComponents = 0 ;
|
||||
|
||||
mTextureState = NO_DELETE ;
|
||||
mDontDiscard = FALSE;
|
||||
mNeedsGLTexture = FALSE ;
|
||||
mDontDiscard = false;
|
||||
mNeedsGLTexture = false ;
|
||||
}
|
||||
|
||||
void LLGLTexture::cleanup()
|
||||
|
|
@ -136,7 +136,7 @@ LLImageGL* LLGLTexture::getGLTexture() const
|
|||
return mGLTexturep ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::createGLTexture()
|
||||
bool LLGLTexture::createGLTexture()
|
||||
{
|
||||
if(mGLTexturep.isNull())
|
||||
{
|
||||
|
|
@ -146,11 +146,11 @@ BOOL LLGLTexture::createGLTexture()
|
|||
return mGLTexturep->createGLTexture() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
|
||||
bool LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
|
||||
{
|
||||
llassert(mGLTexturep.notNull());
|
||||
|
||||
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ;
|
||||
bool ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ;
|
||||
|
||||
if(ret)
|
||||
{
|
||||
|
|
@ -163,7 +163,7 @@ BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw,
|
|||
return ret ;
|
||||
}
|
||||
|
||||
void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
|
||||
void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes)
|
||||
{
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
||||
|
|
@ -218,22 +218,22 @@ LLGLuint LLGLTexture::getTexName() const
|
|||
return mGLTexturep->getTexName() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::hasGLTexture() const
|
||||
bool LLGLTexture::hasGLTexture() const
|
||||
{
|
||||
if(mGLTexturep.notNull())
|
||||
{
|
||||
return mGLTexturep->getHasGLTexture() ;
|
||||
}
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::getBoundRecently() const
|
||||
bool LLGLTexture::getBoundRecently() const
|
||||
{
|
||||
if(mGLTexturep.notNull())
|
||||
{
|
||||
return mGLTexturep->getBoundRecently() ;
|
||||
}
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
|
||||
|
|
@ -242,7 +242,7 @@ LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
|
|||
return mGLTexturep->getTarget() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
|
||||
bool LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
|
@ -250,7 +250,7 @@ BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos,
|
|||
return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
|
||||
bool LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
|
@ -305,14 +305,14 @@ LLGLenum LLGLTexture::getPrimaryFormat() const
|
|||
return mGLTexturep->getPrimaryFormat() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::getIsAlphaMask() const
|
||||
bool LLGLTexture::getIsAlphaMask() const
|
||||
{
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
||||
return mGLTexturep->getIsAlphaMask() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::getMask(const LLVector2 &tc)
|
||||
bool LLGLTexture::getMask(const LLVector2 &tc)
|
||||
{
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
||||
|
|
@ -325,14 +325,14 @@ F32 LLGLTexture::getTimePassedSinceLastBound()
|
|||
|
||||
return mGLTexturep->getTimePassedSinceLastBound() ;
|
||||
}
|
||||
BOOL LLGLTexture::getMissed() const
|
||||
bool LLGLTexture::getMissed() const
|
||||
{
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
||||
return mGLTexturep->getMissed() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::isJustBound() const
|
||||
bool LLGLTexture::isJustBound() const
|
||||
{
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
||||
|
|
@ -360,7 +360,7 @@ U32 LLGLTexture::getTexelsInGLTexture() const
|
|||
return mGLTexturep->getTexelsInGLTexture() ;
|
||||
}
|
||||
|
||||
BOOL LLGLTexture::isGLTextureCreated() const
|
||||
bool LLGLTexture::isGLTextureCreated() const
|
||||
{
|
||||
llassert(mGLTexturep.notNull()) ;
|
||||
|
||||
|
|
|
|||
|
|
@ -93,9 +93,9 @@ protected:
|
|||
LOG_CLASS(LLGLTexture);
|
||||
|
||||
public:
|
||||
LLGLTexture(BOOL usemipmaps = TRUE);
|
||||
LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
|
||||
LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
|
||||
LLGLTexture(bool usemipmaps = true);
|
||||
LLGLTexture(const LLImageRaw* raw, bool usemipmaps) ;
|
||||
LLGLTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps) ;
|
||||
|
||||
virtual void dump(); // debug info to LL_INFOS()
|
||||
|
||||
|
|
@ -116,25 +116,25 @@ public:
|
|||
/*virtual*/S32 getWidth(S32 discard_level = -1) const;
|
||||
/*virtual*/S32 getHeight(S32 discard_level = -1) const;
|
||||
|
||||
BOOL hasGLTexture() const ;
|
||||
bool hasGLTexture() const ;
|
||||
LLGLuint getTexName() const ;
|
||||
BOOL createGLTexture() ;
|
||||
bool createGLTexture() ;
|
||||
|
||||
// Create a GL Texture from an image raw
|
||||
// discard_level - mip level, 0 for highest resultion mip
|
||||
// imageraw - the image to copy from
|
||||
// usename - explicit GL name override
|
||||
// to_create - set to FALSE to force gl texture to not be created
|
||||
// to_create - set to false to force gl texture to not be created
|
||||
// category - LLGLTexture category for this LLGLTexture
|
||||
// defer_copy - set to true to allocate GL texture but NOT initialize with imageraw data
|
||||
// tex_name - if not null, will be set to the GL name of the texture created
|
||||
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr);
|
||||
bool createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, bool to_create = true, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr);
|
||||
|
||||
void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
|
||||
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
|
||||
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, bool swap_bytes = false);
|
||||
void setAddressMode(LLTexUnit::eTextureAddressMode mode);
|
||||
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0);
|
||||
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0);
|
||||
bool setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0);
|
||||
bool setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0);
|
||||
void setGLTextureCreated (bool initialized);
|
||||
void setCategory(S32 category) ;
|
||||
void setTexName(LLGLuint); // for forcing w/ externally created textures only
|
||||
|
|
@ -144,20 +144,20 @@ public:
|
|||
S32 getMaxDiscardLevel() const;
|
||||
S32 getDiscardLevel() const;
|
||||
S8 getComponents() const;
|
||||
BOOL getBoundRecently() const;
|
||||
bool getBoundRecently() const;
|
||||
S32Bytes getTextureMemory() const ;
|
||||
LLGLenum getPrimaryFormat() const;
|
||||
BOOL getIsAlphaMask() const ;
|
||||
bool getIsAlphaMask() const ;
|
||||
LLTexUnit::eTextureType getTarget(void) const ;
|
||||
BOOL getMask(const LLVector2 &tc);
|
||||
bool getMask(const LLVector2 &tc);
|
||||
F32 getTimePassedSinceLastBound();
|
||||
BOOL getMissed() const ;
|
||||
BOOL isJustBound()const ;
|
||||
bool getMissed() const ;
|
||||
bool isJustBound()const ;
|
||||
void forceUpdateBindStats(void) const;
|
||||
|
||||
U32 getTexelsInAtlas() const ;
|
||||
U32 getTexelsInGLTexture() const ;
|
||||
BOOL isGLTextureCreated() const ;
|
||||
bool isGLTextureCreated() const ;
|
||||
S32 getDiscardLevelInAtlas() const ;
|
||||
LLGLTextureState getTextureState() const { return mTextureState; }
|
||||
|
||||
|
|
@ -170,7 +170,7 @@ public:
|
|||
void forceActive() ;
|
||||
void setNoDelete() ;
|
||||
void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
|
||||
BOOL getDontDiscard() const { return mDontDiscard; }
|
||||
bool getDontDiscard() const { return mDontDiscard; }
|
||||
//-----------------
|
||||
|
||||
private:
|
||||
|
|
@ -187,7 +187,7 @@ protected:
|
|||
S32 mBoostLevel; // enum describing priority level
|
||||
U32 mFullWidth;
|
||||
U32 mFullHeight;
|
||||
BOOL mUseMipMaps;
|
||||
bool mUseMipMaps;
|
||||
S8 mComponents;
|
||||
U32 mTexelsPerImage; // Texels per image.
|
||||
mutable S8 mNeedsGLTexture;
|
||||
|
|
|
|||
|
|
@ -126,9 +126,9 @@ U32 LLImageGL::sUniqueCount = 0;
|
|||
U32 LLImageGL::sBindCount = 0;
|
||||
S32 LLImageGL::sCount = 0;
|
||||
|
||||
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
|
||||
bool LLImageGL::sGlobalUseAnisotropic = false;
|
||||
F32 LLImageGL::sLastFrameTime = 0.f;
|
||||
BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
|
||||
bool LLImageGL::sAllowReadBackRaw = false ;
|
||||
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
|
||||
bool LLImageGL::sCompressTextures = false;
|
||||
std::set<LLImageGL*> LLImageGL::sImageList;
|
||||
|
|
@ -147,7 +147,7 @@ S32 LLImageGL::sCurTexPickSize = -1 ;
|
|||
S32 LLImageGL::sMaxCategories = 1 ;
|
||||
|
||||
//optimization for when we don't need to calculate mIsMask
|
||||
BOOL LLImageGL::sSkipAnalyzeAlpha;
|
||||
bool LLImageGL::sSkipAnalyzeAlpha;
|
||||
|
||||
//------------------------
|
||||
//****************************************************************************************************
|
||||
|
|
@ -185,12 +185,12 @@ void LLImageGL::checkTexSize(bool forced) const
|
|||
|
||||
GLint texname;
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
|
||||
BOOL error = FALSE;
|
||||
bool error = false;
|
||||
if (texname != mTexName)
|
||||
{
|
||||
LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL;
|
||||
|
||||
error = TRUE;
|
||||
error = true;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "Invalid texture bound!" << std::endl;
|
||||
|
|
@ -213,7 +213,7 @@ void LLImageGL::checkTexSize(bool forced) const
|
|||
}
|
||||
if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel))
|
||||
{
|
||||
error = TRUE;
|
||||
error = true;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "wrong texture size and discard level!" <<
|
||||
|
|
@ -236,7 +236,7 @@ void LLImageGL::checkTexSize(bool forced) const
|
|||
//**************************************************************************************
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
BOOL is_little_endian()
|
||||
bool is_little_endian()
|
||||
{
|
||||
S32 a = 0x12345678;
|
||||
U8 *c = (U8*)(&a);
|
||||
|
|
@ -245,7 +245,7 @@ BOOL is_little_endian()
|
|||
}
|
||||
|
||||
//static
|
||||
void LLImageGL::initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */)
|
||||
void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
sSkipAnalyzeAlpha = skip_analyze_alpha;
|
||||
|
|
@ -356,7 +356,7 @@ void LLImageGL::updateStats(F32 current_time)
|
|||
//----------------------------------------------------------------------------
|
||||
|
||||
//static
|
||||
void LLImageGL::destroyGL(BOOL save_state)
|
||||
void LLImageGL::destroyGL(bool save_state)
|
||||
{
|
||||
for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
|
||||
{
|
||||
|
|
@ -401,7 +401,7 @@ void LLImageGL::restoreGL()
|
|||
{
|
||||
if (glimage->getComponents() && glimage->mSaveData->getComponents())
|
||||
{
|
||||
glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory());
|
||||
glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory());
|
||||
stop_glerror();
|
||||
}
|
||||
glimage->mSaveData = NULL; // deletes data
|
||||
|
|
@ -425,30 +425,30 @@ void LLImageGL::dirtyTexOptions()
|
|||
|
||||
//for server side use only.
|
||||
//static
|
||||
BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, BOOL usemipmaps)
|
||||
bool LLImageGL::create(LLPointer<LLImageGL>& dest, bool usemipmaps)
|
||||
{
|
||||
dest = new LLImageGL(usemipmaps);
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
//for server side use only.
|
||||
BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps)
|
||||
bool LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps)
|
||||
{
|
||||
dest = new LLImageGL(width, height, components, usemipmaps);
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
//for server side use only.
|
||||
BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps)
|
||||
bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps)
|
||||
{
|
||||
dest = new LLImageGL(imageraw, usemipmaps);
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
LLImageGL::LLImageGL(BOOL usemipmaps)
|
||||
: mSaveData(0), mExternalTexture(FALSE)
|
||||
LLImageGL::LLImageGL(bool usemipmaps)
|
||||
: mSaveData(0), mExternalTexture(false)
|
||||
{
|
||||
init(usemipmaps);
|
||||
setSize(0, 0, 0);
|
||||
|
|
@ -456,8 +456,8 @@ LLImageGL::LLImageGL(BOOL usemipmaps)
|
|||
sCount++;
|
||||
}
|
||||
|
||||
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
|
||||
: mSaveData(0), mExternalTexture(FALSE)
|
||||
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps)
|
||||
: mSaveData(0), mExternalTexture(false)
|
||||
{
|
||||
llassert( components <= 4 );
|
||||
init(usemipmaps);
|
||||
|
|
@ -466,8 +466,8 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
|
|||
sCount++;
|
||||
}
|
||||
|
||||
LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
|
||||
: mSaveData(0), mExternalTexture(FALSE)
|
||||
LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps)
|
||||
: mSaveData(0), mExternalTexture(false)
|
||||
{
|
||||
init(usemipmaps);
|
||||
setSize(0, 0, 0);
|
||||
|
|
@ -508,7 +508,7 @@ LLImageGL::~LLImageGL()
|
|||
}
|
||||
}
|
||||
|
||||
void LLImageGL::init(BOOL usemipmaps)
|
||||
void LLImageGL::init(bool usemipmaps)
|
||||
{
|
||||
#if LL_IMAGEGL_THREAD_CHECK
|
||||
mActiveThread = LLThread::currentID();
|
||||
|
|
@ -525,14 +525,14 @@ void LLImageGL::init(BOOL usemipmaps)
|
|||
mPickMaskWidth = 0;
|
||||
mPickMaskHeight = 0;
|
||||
mUseMipMaps = usemipmaps;
|
||||
mHasExplicitFormat = FALSE;
|
||||
mHasExplicitFormat = false;
|
||||
|
||||
mIsMask = FALSE;
|
||||
mNeedsAlphaAndPickMask = TRUE ;
|
||||
mIsMask = false;
|
||||
mNeedsAlphaAndPickMask = true ;
|
||||
mAlphaStride = 0 ;
|
||||
mAlphaOffset = 0 ;
|
||||
|
||||
mGLTextureCreated = FALSE ;
|
||||
mGLTextureCreated = false ;
|
||||
mTexName = 0;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
|
|
@ -561,10 +561,10 @@ void LLImageGL::init(BOOL usemipmaps)
|
|||
mFormatInternal = -1;
|
||||
mFormatPrimary = (LLGLenum) 0;
|
||||
mFormatType = GL_UNSIGNED_BYTE;
|
||||
mFormatSwapBytes = FALSE;
|
||||
mFormatSwapBytes = false;
|
||||
|
||||
#ifdef DEBUG_MISS
|
||||
mMissed = FALSE;
|
||||
mMissed = false;
|
||||
#endif
|
||||
|
||||
mCategory = -1;
|
||||
|
|
@ -682,12 +682,12 @@ void LLImageGL::forceUpdateBindStats(void) const
|
|||
mLastBindTime = sLastFrameTime;
|
||||
}
|
||||
|
||||
BOOL LLImageGL::updateBindStats() const
|
||||
bool LLImageGL::updateBindStats() const
|
||||
{
|
||||
if (mTexName != 0)
|
||||
{
|
||||
#ifdef DEBUG_MISS
|
||||
mMissed = ! getIsResident(TRUE);
|
||||
mMissed = ! getIsResident(true);
|
||||
#endif
|
||||
sBindCount++;
|
||||
if (mLastBindTime != sLastFrameTime)
|
||||
|
|
@ -696,10 +696,10 @@ BOOL LLImageGL::updateBindStats() const
|
|||
sUniqueCount++;
|
||||
mLastBindTime = sLastFrameTime;
|
||||
|
||||
return TRUE ;
|
||||
return true ;
|
||||
}
|
||||
}
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
F32 LLImageGL::getTimePassedSinceLastBound()
|
||||
|
|
@ -707,11 +707,11 @@ F32 LLImageGL::getTimePassedSinceLastBound()
|
|||
return sLastFrameTime - mLastBindTime ;
|
||||
}
|
||||
|
||||
void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes )
|
||||
void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes )
|
||||
{
|
||||
// Note: must be called before createTexture()
|
||||
// Note: it's up to the caller to ensure that the format matches the number of components.
|
||||
mHasExplicitFormat = TRUE;
|
||||
mHasExplicitFormat = true;
|
||||
mFormatInternal = internal_format;
|
||||
mFormatPrimary = primary_format;
|
||||
if(type_format == 0)
|
||||
|
|
@ -732,10 +732,10 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
|
|||
(imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
|
||||
(imageraw->getComponents() == getComponents()));
|
||||
const U8* rawdata = imageraw->getData();
|
||||
setImage(rawdata, FALSE);
|
||||
setImage(rawdata, false);
|
||||
}
|
||||
|
||||
BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */)
|
||||
bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
|
||||
|
|
@ -917,7 +917,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
|
|||
}
|
||||
|
||||
mGLTextureCreated = false;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1018,10 +1018,10 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
|
|||
}
|
||||
stop_glerror();
|
||||
mGLTextureCreated = true;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
|
||||
bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
|
||||
{
|
||||
//not compatible with core GL profile
|
||||
llassert(!LLRender::sGLCoreProfile);
|
||||
|
|
@ -1029,7 +1029,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
|
|||
if (gGLManager.mIsDisabled)
|
||||
{
|
||||
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
llassert(gGLManager.mInited);
|
||||
stop_glerror();
|
||||
|
|
@ -1048,7 +1048,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
|
|||
if (!setSize(w, h, raw_image->getComponents(), discard_level))
|
||||
{
|
||||
LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!mHasExplicitFormat)
|
||||
|
|
@ -1097,7 +1097,7 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
|
|||
stop_glerror();
|
||||
}
|
||||
|
||||
return TRUE ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
void LLImageGL::postAddToAtlas()
|
||||
|
|
@ -1167,31 +1167,31 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
|
|||
}
|
||||
}
|
||||
|
||||
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
|
||||
bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
if (!width || !height)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
LLGLuint tex_name = use_name != 0 ? use_name : mTexName;
|
||||
if (0 == tex_name)
|
||||
{
|
||||
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
|
||||
//LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
if (datap == NULL)
|
||||
{
|
||||
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
|
||||
//LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
// HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture.
|
||||
if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height)
|
||||
{
|
||||
setImage(datap, FALSE, tex_name);
|
||||
setImage(datap, false, tex_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -1243,7 +1243,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
|
|||
|
||||
const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
|
||||
// Update the GL texture
|
||||
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
|
||||
bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
|
||||
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
|
||||
stop_glerror();
|
||||
|
||||
|
|
@ -1273,28 +1273,28 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
|
|||
stop_glerror();
|
||||
mGLTextureCreated = true;
|
||||
}
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name)
|
||||
bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name);
|
||||
}
|
||||
|
||||
// Copy sub image from frame buffer
|
||||
BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)
|
||||
bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)
|
||||
{
|
||||
if (gGL.getTexUnit(0)->bind(this, false, true))
|
||||
{
|
||||
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
|
||||
mGLTextureCreated = true;
|
||||
stop_glerror();
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1508,7 +1508,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
|
|||
|
||||
//create an empty GL texture: just create a texture name
|
||||
//the texture is assiciate with some image by calling glTexImage outside LLImageGL
|
||||
BOOL LLImageGL::createGLTexture()
|
||||
bool LLImageGL::createGLTexture()
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
checkActiveThread();
|
||||
|
|
@ -1516,7 +1516,7 @@ BOOL LLImageGL::createGLTexture()
|
|||
if (gGLManager.mIsDisabled)
|
||||
{
|
||||
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
mGLTextureCreated = false ; //do not save this texture when gl is destroyed.
|
||||
|
|
@ -1536,13 +1536,13 @@ BOOL LLImageGL::createGLTexture()
|
|||
if (!mTexName)
|
||||
{
|
||||
LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
return TRUE ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
|
||||
bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
checkActiveThread();
|
||||
|
|
@ -1550,7 +1550,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
|
|||
if (gGLManager.mIsDisabled)
|
||||
{
|
||||
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
llassert(gGLManager.mInited);
|
||||
|
|
@ -1560,7 +1560,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
|
|||
{
|
||||
LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL;
|
||||
mGLTextureCreated = false;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (discard_level < 0)
|
||||
|
|
@ -1581,7 +1581,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
|
|||
{
|
||||
LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
|
||||
mGLTextureCreated = false;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mHasExplicitFormat &&
|
||||
|
|
@ -1590,7 +1590,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
|
|||
|
||||
{
|
||||
LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL;
|
||||
mHasExplicitFormat = FALSE;
|
||||
mHasExplicitFormat = false;
|
||||
}
|
||||
|
||||
if( !mHasExplicitFormat )
|
||||
|
|
@ -1632,15 +1632,15 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
|
|||
mCurrentDiscardLevel = discard_level;
|
||||
mLastBindTime = sLastFrameTime;
|
||||
mGLTextureCreated = false;
|
||||
return TRUE ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
setCategory(category);
|
||||
const U8* rawdata = imageraw->getData();
|
||||
return createGLTexture(discard_level, rawdata, FALSE, usename, defer_copy, tex_name);
|
||||
return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name);
|
||||
}
|
||||
|
||||
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name)
|
||||
bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name)
|
||||
// Call with void data, vmem is allocated but unitialized
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
|
||||
|
|
@ -1713,7 +1713,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
|
|||
LL_PROFILE_ZONE_NAMED("cglt - late setImage");
|
||||
if (!setImage(data_in, data_hasmips, new_texname))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1751,7 +1751,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
|
|||
mLastBindTime = sLastFrameTime;
|
||||
|
||||
checkActiveThread();
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
|
||||
|
|
@ -1821,7 +1821,7 @@ void LLImageGL::syncTexName(LLGLuint texname)
|
|||
}
|
||||
}
|
||||
|
||||
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
|
||||
bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
|
||||
{
|
||||
llassert_always(sAllowReadBackRaw) ;
|
||||
//LL_ERRS() << "should not call this function!" << LL_ENDL ;
|
||||
|
|
@ -1833,7 +1833,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
|
|||
|
||||
if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel )
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
S32 gl_discard = discard_level - mCurrentDiscardLevel;
|
||||
|
|
@ -1850,7 +1850,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
|
|||
if (glwidth == 0)
|
||||
{
|
||||
// No mip data smaller than current discard level
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
S32 width = getWidth(discard_level);
|
||||
|
|
@ -1858,14 +1858,14 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
|
|||
S32 ncomponents = getComponents();
|
||||
if (ncomponents == 0)
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
if(width < glwidth)
|
||||
{
|
||||
LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ;
|
||||
LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth <<
|
||||
" mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ;
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4)
|
||||
|
|
@ -1897,7 +1897,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
|
|||
{
|
||||
LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
|
||||
LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
|
||||
|
|
@ -1909,7 +1909,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
|
|||
{
|
||||
LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
|
||||
LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
|
||||
glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
|
||||
|
|
@ -1927,11 +1927,11 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
|
|||
LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
|
||||
}
|
||||
|
||||
return FALSE ;
|
||||
return false ;
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------
|
||||
|
||||
return TRUE ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
void LLImageGL::destroyGLTexture()
|
||||
|
|
@ -1948,7 +1948,7 @@ void LLImageGL::destroyGLTexture()
|
|||
LLImageGL::deleteTextures(1, &mTexName);
|
||||
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
|
||||
mTexName = 0;
|
||||
mGLTextureCreated = FALSE ;
|
||||
mGLTextureCreated = false ;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1999,7 +1999,7 @@ void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
|
|||
}
|
||||
}
|
||||
|
||||
BOOL LLImageGL::getIsResident(BOOL test_now)
|
||||
bool LLImageGL::getIsResident(bool test_now)
|
||||
{
|
||||
if (test_now)
|
||||
{
|
||||
|
|
@ -2009,7 +2009,7 @@ BOOL LLImageGL::getIsResident(BOOL test_now)
|
|||
}
|
||||
else
|
||||
{
|
||||
mIsResident = FALSE;
|
||||
mIsResident = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2077,12 +2077,12 @@ bool LLImageGL::isJustBound() const
|
|||
return sLastFrameTime - mLastBindTime < 0.5f;
|
||||
}
|
||||
|
||||
BOOL LLImageGL::getBoundRecently() const
|
||||
bool LLImageGL::getBoundRecently() const
|
||||
{
|
||||
return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
|
||||
return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
|
||||
}
|
||||
|
||||
BOOL LLImageGL::getIsAlphaMask() const
|
||||
bool LLImageGL::getIsAlphaMask() const
|
||||
{
|
||||
llassert_always(!sSkipAnalyzeAlpha);
|
||||
return mIsMask;
|
||||
|
|
@ -2095,7 +2095,7 @@ void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType b
|
|||
}
|
||||
|
||||
const S8 INVALID_OFFSET = -99 ;
|
||||
void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask)
|
||||
void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask)
|
||||
{
|
||||
if(mNeedsAlphaAndPickMask != need_mask)
|
||||
{
|
||||
|
|
@ -2108,7 +2108,7 @@ void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask)
|
|||
else //do not need alpha mask
|
||||
{
|
||||
mAlphaOffset = INVALID_OFFSET ;
|
||||
mIsMask = FALSE;
|
||||
mIsMask = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2133,8 +2133,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
|
|||
case GL_RED:
|
||||
case GL_RGB:
|
||||
case GL_SRGB:
|
||||
mNeedsAlphaAndPickMask = FALSE;
|
||||
mIsMask = FALSE;
|
||||
mNeedsAlphaAndPickMask = false;
|
||||
mIsMask = false;
|
||||
return; //no alpha channel.
|
||||
case GL_RGBA:
|
||||
case GL_SRGB_ALPHA:
|
||||
|
|
@ -2181,8 +2181,8 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
|
|||
{
|
||||
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
|
||||
|
||||
mNeedsAlphaAndPickMask = FALSE ;
|
||||
mIsMask = FALSE;
|
||||
mNeedsAlphaAndPickMask = false ;
|
||||
mIsMask = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2279,11 +2279,11 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
|
|||
(lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
|
||||
(upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
|
||||
{
|
||||
mIsMask = FALSE; // not suitable for masking
|
||||
mIsMask = false; // not suitable for masking
|
||||
}
|
||||
else
|
||||
{
|
||||
mIsMask = TRUE;
|
||||
mIsMask = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2383,9 +2383,9 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
|
|||
}
|
||||
}
|
||||
|
||||
BOOL LLImageGL::getMask(const LLVector2 &tc)
|
||||
bool LLImageGL::getMask(const LLVector2 &tc)
|
||||
{
|
||||
BOOL res = TRUE;
|
||||
bool res = true;
|
||||
|
||||
if (mPickMask)
|
||||
{
|
||||
|
|
@ -2429,13 +2429,13 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
|
|||
S32 idx = y*mPickMaskWidth+x;
|
||||
S32 offset = idx%8;
|
||||
|
||||
res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE;
|
||||
res = mPickMask[idx/8] & (1 << offset) ? true : false;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size)
|
||||
void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size)
|
||||
{
|
||||
sCurTexSizeBar = index ;
|
||||
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ public:
|
|||
static S64 dataFormatBytes(S32 dataformat, S32 width, S32 height);
|
||||
static S32 dataFormatComponents(S32 dataformat);
|
||||
|
||||
BOOL updateBindStats() const ;
|
||||
bool updateBindStats() const ;
|
||||
F32 getTimePassedSinceLastBound();
|
||||
void forceUpdateBindStats(void) const;
|
||||
|
||||
|
|
@ -76,7 +76,7 @@ public:
|
|||
static void updateStats(F32 current_time);
|
||||
|
||||
// Save off / restore GL textures
|
||||
static void destroyGL(BOOL save_state = TRUE);
|
||||
static void destroyGL(bool save_state = true);
|
||||
static void restoreGL();
|
||||
static void dirtyTexOptions();
|
||||
|
||||
|
|
@ -85,14 +85,14 @@ public:
|
|||
//for server side use only.
|
||||
// Not currently necessary for LLImageGL, but required in some derived classes,
|
||||
// so include for compatability
|
||||
static BOOL create(LLPointer<LLImageGL>& dest, BOOL usemipmaps = TRUE);
|
||||
static BOOL create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
|
||||
static BOOL create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
|
||||
static bool create(LLPointer<LLImageGL>& dest, bool usemipmaps = true);
|
||||
static bool create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps = true);
|
||||
static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true);
|
||||
|
||||
public:
|
||||
LLImageGL(BOOL usemipmaps = TRUE);
|
||||
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
|
||||
LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
|
||||
LLImageGL(bool usemipmaps = true);
|
||||
LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true);
|
||||
LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true);
|
||||
|
||||
// For wrapping textures created via GL elsewhere with our API only. Use with caution.
|
||||
LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
|
||||
|
|
@ -112,29 +112,29 @@ public:
|
|||
|
||||
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
|
||||
|
||||
BOOL createGLTexture() ;
|
||||
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
|
||||
bool createGLTexture() ;
|
||||
bool createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, bool to_create = true,
|
||||
S32 category = sMaxCategories-1, bool defer_copy = false, LLGLuint* tex_name = nullptr);
|
||||
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
|
||||
bool createGLTexture(S32 discard_level, const U8* data, bool data_hasmips = false, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr);
|
||||
void setImage(const LLImageRaw* imageraw);
|
||||
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
|
||||
bool setImage(const U8* data_in, bool data_hasmips = false, S32 usename = 0);
|
||||
// *TODO: This function may not work if the textures is compressed (i.e.
|
||||
// RenderCompressTextures is 0). Partial image updates do not work on
|
||||
// compressed textures.
|
||||
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
|
||||
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0);
|
||||
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
|
||||
bool setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0);
|
||||
bool setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update = false, LLGLuint use_name = 0);
|
||||
bool setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
|
||||
|
||||
// wait for gl commands to finish on current thread and push
|
||||
// a lambda to main thread to swap mNewTexName and mTexName
|
||||
void syncToMainThread(LLGLuint new_tex_name);
|
||||
|
||||
// Read back a raw image for this discard level, if it exists
|
||||
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
|
||||
bool readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
|
||||
void destroyGLTexture();
|
||||
void forceToInvalidateGLTexture();
|
||||
|
||||
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
|
||||
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, bool swap_bytes = false);
|
||||
void setComponents(S8 ncomponents) { mComponents = ncomponents; }
|
||||
|
||||
S32 getDiscardLevel() const { return mCurrentDiscardLevel; }
|
||||
|
|
@ -147,18 +147,18 @@ public:
|
|||
U8 getComponents() const { return mComponents; }
|
||||
S64 getBytes(S32 discard_level = -1) const;
|
||||
S64 getMipBytes(S32 discard_level = -1) const;
|
||||
BOOL getBoundRecently() const;
|
||||
bool getBoundRecently() const;
|
||||
bool isJustBound() const;
|
||||
BOOL getHasExplicitFormat() const { return mHasExplicitFormat; }
|
||||
bool getHasExplicitFormat() const { return mHasExplicitFormat; }
|
||||
LLGLenum getPrimaryFormat() const { return mFormatPrimary; }
|
||||
LLGLenum getFormatType() const { return mFormatType; }
|
||||
|
||||
BOOL getHasGLTexture() const { return mTexName != 0; }
|
||||
bool getHasGLTexture() const { return mTexName != 0; }
|
||||
LLGLuint getTexName() const { return mTexName; }
|
||||
|
||||
BOOL getIsAlphaMask() const;
|
||||
bool getIsAlphaMask() const;
|
||||
|
||||
BOOL getIsResident(BOOL test_now = FALSE); // not const
|
||||
bool getIsResident(bool test_now = false); // not const
|
||||
|
||||
void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);
|
||||
|
||||
|
|
@ -166,11 +166,11 @@ public:
|
|||
bool isGLTextureCreated(void) const { return mGLTextureCreated ; }
|
||||
void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; }
|
||||
|
||||
BOOL getUseMipMaps() const { return mUseMipMaps; }
|
||||
void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
|
||||
void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; }
|
||||
bool getUseMipMaps() const { return mUseMipMaps; }
|
||||
void setUseMipMaps(bool usemips) { mUseMipMaps = usemips; }
|
||||
void setHasMipMaps(bool hasmips) { mHasMipMaps = hasmips; }
|
||||
void updatePickMask(S32 width, S32 height, const U8* data_in);
|
||||
BOOL getMask(const LLVector2 &tc);
|
||||
bool getMask(const LLVector2 &tc);
|
||||
|
||||
void checkTexSize(bool forced = false) const ;
|
||||
|
||||
|
|
@ -192,12 +192,12 @@ public:
|
|||
U32 getTexelsInGLTexture()const {return mTexelsInGLTexture;}
|
||||
|
||||
|
||||
void init(BOOL usemipmaps);
|
||||
void init(bool usemipmaps);
|
||||
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
|
||||
|
||||
void setNeedsAlphaAndPickMask(BOOL need_mask);
|
||||
void setNeedsAlphaAndPickMask(bool need_mask);
|
||||
|
||||
BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
|
||||
bool preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
|
||||
void postAddToAtlas() ;
|
||||
|
||||
#if LL_IMAGEGL_THREAD_CHECK
|
||||
|
|
@ -222,11 +222,11 @@ private:
|
|||
U16 mPickMaskWidth;
|
||||
U16 mPickMaskHeight;
|
||||
S8 mUseMipMaps;
|
||||
BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents)
|
||||
bool mHasExplicitFormat; // If false (default), GL format is f(mComponents)
|
||||
bool mAutoGenMips = false;
|
||||
|
||||
BOOL mIsMask;
|
||||
BOOL mNeedsAlphaAndPickMask;
|
||||
bool mIsMask;
|
||||
bool mNeedsAlphaAndPickMask;
|
||||
S8 mAlphaStride ;
|
||||
S8 mAlphaOffset ;
|
||||
|
||||
|
|
@ -261,9 +261,9 @@ protected:
|
|||
LLGLint mFormatInternal; // = GL internalformat
|
||||
LLGLenum mFormatPrimary; // = GL format (pixel data format)
|
||||
LLGLenum mFormatType;
|
||||
BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
|
||||
bool mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
|
||||
|
||||
BOOL mExternalTexture;
|
||||
bool mExternalTexture;
|
||||
|
||||
// STATICS
|
||||
public:
|
||||
|
|
@ -275,28 +275,28 @@ public:
|
|||
// Global memory statistics
|
||||
static U32 sBindCount; // Tracks number of texture binds for current frame
|
||||
static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
|
||||
static BOOL sGlobalUseAnisotropic;
|
||||
static bool sGlobalUseAnisotropic;
|
||||
static LLImageGL* sDefaultGLTexture ;
|
||||
static BOOL sAutomatedTest;
|
||||
static bool sAutomatedTest;
|
||||
static bool sCompressTextures; //use GL texture compression
|
||||
#if DEBUG_MISS
|
||||
BOOL mMissed; // Missed on last bind?
|
||||
BOOL getMissed() const { return mMissed; };
|
||||
bool mMissed; // Missed on last bind?
|
||||
bool getMissed() const { return mMissed; };
|
||||
#else
|
||||
BOOL getMissed() const { return FALSE; };
|
||||
bool getMissed() const { return false; };
|
||||
#endif
|
||||
|
||||
public:
|
||||
static void initClass(LLWindow* window, S32 num_catagories, BOOL skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false);
|
||||
static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false);
|
||||
static void cleanupClass() ;
|
||||
|
||||
private:
|
||||
static S32 sMaxCategories;
|
||||
static BOOL sSkipAnalyzeAlpha;
|
||||
static bool sSkipAnalyzeAlpha;
|
||||
|
||||
//the flag to allow to call readBackRaw(...).
|
||||
//can be removed if we do not use that function at all.
|
||||
static BOOL sAllowReadBackRaw ;
|
||||
static bool sAllowReadBackRaw ;
|
||||
//
|
||||
//****************************************************************************************************
|
||||
//The below for texture auditing use only
|
||||
|
|
@ -317,7 +317,7 @@ public:
|
|||
static S32 sCurTexSizeBar ;
|
||||
static S32 sCurTexPickSize ;
|
||||
|
||||
static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
|
||||
static void setCurTexSizebar(S32 index, bool set_pick_size = true) ;
|
||||
static void resetCurTexSizebar();
|
||||
|
||||
//****************************************************************************************************
|
||||
|
|
|
|||
|
|
@ -165,7 +165,7 @@ void LLPostProcess::invalidate()
|
|||
mSceneRenderTexture = NULL ;
|
||||
mNoiseTexture = NULL ;
|
||||
mTempBloomTexture = NULL ;
|
||||
initialized = FALSE ;
|
||||
initialized = false ;
|
||||
}
|
||||
|
||||
void LLPostProcess::apply(unsigned int width, unsigned int height)
|
||||
|
|
@ -367,7 +367,7 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
|
|||
{
|
||||
std::vector<GLubyte> data(width * height * 4, 0) ;
|
||||
|
||||
texture = new LLImageGL(FALSE) ;
|
||||
texture = new LLImageGL(false) ;
|
||||
if(texture->createGLTexture())
|
||||
{
|
||||
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
|
||||
|
|
@ -387,7 +387,7 @@ void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture)
|
|||
}
|
||||
}
|
||||
|
||||
texture = new LLImageGL(FALSE) ;
|
||||
texture = new LLImageGL(false) ;
|
||||
if(texture->createGLTexture())
|
||||
{
|
||||
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
|
||||
|
|
|
|||
|
|
@ -1079,7 +1079,7 @@ void LLRender::syncMatrices()
|
|||
if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
|
||||
{
|
||||
glh::matrix4f inv_proj = mat.inverse();
|
||||
shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
|
||||
shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m);
|
||||
}
|
||||
|
||||
// Used by some full screen effects - such as full screen lights, glow, etc.
|
||||
|
|
|
|||
|
|
@ -91,13 +91,13 @@ void gl_draw_x(const LLRect& rect, const LLColor4& color)
|
|||
}
|
||||
|
||||
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled)
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, bool filled)
|
||||
{
|
||||
gGL.color4fv(color.mV);
|
||||
gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled);
|
||||
}
|
||||
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, bool filled)
|
||||
{
|
||||
gGL.pushUIMatrix();
|
||||
left += LLFontGL::sCurOrigin.mX;
|
||||
|
|
@ -115,7 +115,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe
|
|||
}
|
||||
|
||||
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled )
|
||||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
|
|
@ -143,14 +143,14 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
|
|||
}
|
||||
}
|
||||
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled )
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, bool filled )
|
||||
{
|
||||
gGL.color4fv( color.mV );
|
||||
gl_rect_2d( left, top, right, bottom, filled );
|
||||
}
|
||||
|
||||
|
||||
void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled )
|
||||
void gl_rect_2d( const LLRect& rect, const LLColor4& color, bool filled )
|
||||
{
|
||||
gGL.color4fv( color.mV );
|
||||
gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
|
||||
|
|
@ -243,7 +243,7 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color )
|
|||
gGL.end();
|
||||
}
|
||||
|
||||
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled)
|
||||
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, bool filled)
|
||||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
|
|
@ -322,7 +322,7 @@ void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image,
|
|||
gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect );
|
||||
}
|
||||
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, bool scale_inner)
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, bool solid_color, const LLRectf& uv_rect, bool scale_inner)
|
||||
{
|
||||
if (NULL == image)
|
||||
{
|
||||
|
|
@ -338,7 +338,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border
|
|||
gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect, scale_inner);
|
||||
}
|
||||
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner)
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, bool solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner)
|
||||
{
|
||||
stop_glerror();
|
||||
|
||||
|
|
@ -729,7 +729,7 @@ void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& c
|
|||
LLRender2D::getInstance()->setLineWidth(1.f);
|
||||
}
|
||||
|
||||
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle)
|
||||
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle)
|
||||
{
|
||||
if (end_angle < start_angle)
|
||||
{
|
||||
|
|
@ -772,7 +772,7 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
|
|||
gGL.popUIMatrix();
|
||||
}
|
||||
|
||||
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
|
||||
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled)
|
||||
{
|
||||
gGL.pushUIMatrix();
|
||||
{
|
||||
|
|
@ -833,7 +833,7 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
|
|||
gGL.end();
|
||||
}
|
||||
|
||||
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
|
||||
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, bool render_center )
|
||||
{
|
||||
gGL.pushUIMatrix();
|
||||
{
|
||||
|
|
|
|||
|
|
@ -48,25 +48,25 @@ void gl_state_for_2d(S32 width, S32 height);
|
|||
|
||||
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
|
||||
void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
|
||||
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
|
||||
void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, bool filled);
|
||||
void gl_rect_2d_simple( S32 width, S32 height );
|
||||
|
||||
void gl_draw_x(const LLRect& rect, const LLColor4& color);
|
||||
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
|
||||
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
|
||||
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled = true );
|
||||
void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, bool filled = true );
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, bool filled = true );
|
||||
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, bool filled = true );
|
||||
void gl_rect_2d(const LLRect& rect, bool filled = true );
|
||||
void gl_rect_2d(const LLRect& rect, const LLColor4& color, bool filled = true );
|
||||
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
|
||||
|
||||
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
|
||||
|
||||
void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
|
||||
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
|
||||
void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, bool filled);
|
||||
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, bool filled, F32 start_angle, F32 end_angle);
|
||||
void gl_deep_circle( F32 radius, F32 depth );
|
||||
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
|
||||
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, bool render_center );
|
||||
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
|
||||
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
|
||||
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
|
||||
|
|
@ -76,8 +76,8 @@ void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
|
|||
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), LLRenderTarget* target = NULL);
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, bool solid_color = false, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, bool solid_color = false, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
|
||||
|
||||
void gl_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color);
|
||||
|
||||
|
|
@ -110,12 +110,12 @@ void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, co
|
|||
void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
|
||||
void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec);
|
||||
|
||||
inline void gl_rect_2d( const LLRect& rect, BOOL filled )
|
||||
inline void gl_rect_2d( const LLRect& rect, bool filled )
|
||||
{
|
||||
gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
|
||||
}
|
||||
|
||||
inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
|
||||
inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, bool filled)
|
||||
{
|
||||
gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,14 +65,14 @@ LLShaderMgr * LLShaderMgr::instance()
|
|||
return sInstance;
|
||||
}
|
||||
|
||||
BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
||||
bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
||||
{
|
||||
llassert_always(shader != NULL);
|
||||
LLShaderFeatures *features = & shader->mFeatures;
|
||||
|
||||
if (features->attachNothing)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
//////////////////////////////////////
|
||||
// Attach Vertex Shader Features First
|
||||
|
|
@ -83,7 +83,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -91,7 +91,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachVertexObject("windlight/atmosphericsHelpersV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -101,40 +101,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachVertexObject("lighting/lightFuncSpecularV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!features->isAlphaLighting)
|
||||
{
|
||||
if (!shader->attachVertexObject("lighting/sumLightsSpecularV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!shader->attachVertexObject("lighting/lightSpecularV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!shader->attachVertexObject("lighting/lightFuncV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!features->isAlphaLighting)
|
||||
{
|
||||
if (!shader->attachVertexObject("lighting/sumLightsV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!shader->attachVertexObject("lighting/lightV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -144,16 +144,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachVertexObject("environment/srgbF.glsl")) // NOTE -- "F" suffix is superfluous here, there is nothing fragment specific in srgbF
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!shader->attachVertexObject("windlight/atmosphericsFuncs.glsl")) {
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!shader->attachVertexObject("windlight/atmosphericsV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -161,7 +161,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachVertexObject("avatar/avatarSkinV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -170,13 +170,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
shader->mRiggedVariant = shader;
|
||||
if (!shader->attachVertexObject("avatar/objectSkinV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!shader->attachVertexObject("deferred/textureUtilV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
|
@ -188,7 +188,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("environment/srgbF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -196,7 +196,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -204,7 +204,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("windlight/atmosphericsHelpersF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -213,7 +213,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("deferred/deferredUtil.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -221,7 +221,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -229,7 +229,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("deferred/shadowUtil.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -237,7 +237,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -245,7 +245,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("deferred/aoUtil.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -253,7 +253,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("windlight/gammaF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -261,19 +261,19 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("environment/encodeNormF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (features->hasAtmospherics || features->isDeferred)
|
||||
{
|
||||
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!shader->attachFragmentObject("windlight/atmosphericsF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -282,7 +282,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("environment/waterFogF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -294,14 +294,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -311,14 +311,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!shader->attachFragmentObject("lighting/lightF.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
|
||||
|
|
@ -329,18 +329,18 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
|
|||
{
|
||||
if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!shader->attachVertexObject("objects/indexedTextureV.glsl"))
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
@ -414,7 +414,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_t
|
|||
LL_CONT << LL_ENDL;
|
||||
}
|
||||
|
||||
void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
|
||||
void LLShaderMgr::dumpObjectLog(GLuint ret, bool warns, const std::string& filename)
|
||||
{
|
||||
std::string log;
|
||||
log = get_object_log(ret);
|
||||
|
|
@ -853,7 +853,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
|
|||
{
|
||||
//an error occured, print log
|
||||
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
|
||||
dumpObjectLog(ret, TRUE, open_file_name);
|
||||
dumpObjectLog(ret, true, open_file_name);
|
||||
dumpShaderSource(shader_code_count, shader_code_text);
|
||||
glDeleteShader(ret); //no longer need handle
|
||||
ret = 0;
|
||||
|
|
@ -895,7 +895,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
|
|||
return ret;
|
||||
}
|
||||
|
||||
BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
|
||||
bool LLShaderMgr::linkProgramObject(GLuint obj, bool suppress_errors)
|
||||
{
|
||||
//check for errors
|
||||
{
|
||||
|
|
@ -912,7 +912,7 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
|
|||
{
|
||||
//an error occured, print log
|
||||
LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
|
||||
dumpObjectLog(obj, TRUE, "linker");
|
||||
dumpObjectLog(obj, true, "linker");
|
||||
return success;
|
||||
}
|
||||
}
|
||||
|
|
@ -923,12 +923,12 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
|
|||
{
|
||||
LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
|
||||
success = GL_FALSE;
|
||||
suppress_errors = FALSE;
|
||||
suppress_errors = false;
|
||||
}
|
||||
return success;
|
||||
}
|
||||
|
||||
BOOL LLShaderMgr::validateProgramObject(GLuint obj)
|
||||
bool LLShaderMgr::validateProgramObject(GLuint obj)
|
||||
{
|
||||
//check program validity against current GL
|
||||
glValidateProgram(obj);
|
||||
|
|
@ -941,7 +941,7 @@ BOOL LLShaderMgr::validateProgramObject(GLuint obj)
|
|||
}
|
||||
else
|
||||
{
|
||||
dumpObjectLog(obj, FALSE);
|
||||
dumpObjectLog(obj, false);
|
||||
}
|
||||
|
||||
return success;
|
||||
|
|
|
|||
|
|
@ -296,11 +296,11 @@ public:
|
|||
|
||||
virtual void initAttribsAndUniforms(void);
|
||||
|
||||
BOOL attachShaderFeatures(LLGLSLShader * shader);
|
||||
void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
|
||||
bool attachShaderFeatures(LLGLSLShader * shader);
|
||||
void dumpObjectLog(GLuint ret, bool warns = true, const std::string& filename = "");
|
||||
void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
|
||||
BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
|
||||
BOOL validateProgramObject(GLuint obj);
|
||||
bool linkProgramObject(GLuint obj, bool suppress_errors = false);
|
||||
bool validateProgramObject(GLuint obj);
|
||||
GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
|
||||
|
||||
// Implemented in the application to actually point to the shader directory.
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ class LLTextureManagerBridge
|
|||
public:
|
||||
virtual ~LLTextureManagerBridge() {}
|
||||
|
||||
virtual LLPointer<LLGLTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE) = 0;
|
||||
virtual LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) = 0;
|
||||
virtual LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true) = 0;
|
||||
virtual LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true) = 0;
|
||||
virtual LLGLTexture* getFetchedTexture(const LLUUID &image_id) = 0;
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color)
|
|||
width, height,
|
||||
mImage,
|
||||
color,
|
||||
FALSE,
|
||||
false,
|
||||
mClipRegion,
|
||||
mScaleRegion,
|
||||
mScaleStyle == SCALE_INNER);
|
||||
|
|
@ -49,7 +49,7 @@ void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& c
|
|||
width, height,
|
||||
mImage,
|
||||
color,
|
||||
TRUE,
|
||||
true,
|
||||
mClipRegion,
|
||||
mScaleRegion,
|
||||
mScaleStyle == SCALE_INNER);
|
||||
|
|
|
|||
|
|
@ -253,7 +253,7 @@ private:
|
|||
: LLVertexBuffer(typemask)
|
||||
{}
|
||||
|
||||
bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); }
|
||||
bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); }
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
|||
|
|
@ -943,7 +943,7 @@ bool LLAppViewer::init()
|
|||
//
|
||||
// Initialize the window
|
||||
//
|
||||
gGLActive = TRUE;
|
||||
gGLActive = true;
|
||||
initWindow();
|
||||
LL_INFOS("InitInfo") << "Window is initialized." << LL_ENDL ;
|
||||
|
||||
|
|
@ -1129,7 +1129,7 @@ bool LLAppViewer::init()
|
|||
LLNotificationsUtil::add("CorruptedProtectedDataStore");
|
||||
}
|
||||
|
||||
gGLActive = FALSE;
|
||||
gGLActive = false;
|
||||
|
||||
#if LL_RELEASE_FOR_DOWNLOAD
|
||||
// Skip updater if this is a non-interactive instance
|
||||
|
|
@ -1510,7 +1510,7 @@ bool LLAppViewer::doFrame()
|
|||
{
|
||||
LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display");
|
||||
pingMainloopTimeout("Main:Display");
|
||||
gGLActive = TRUE;
|
||||
gGLActive = true;
|
||||
|
||||
display();
|
||||
|
||||
|
|
@ -1521,7 +1521,7 @@ bool LLAppViewer::doFrame()
|
|||
gPipeline.mReflectionMapManager.update();
|
||||
LLFloaterSnapshot::update(); // take snapshots
|
||||
LLFloaterSimpleSnapshot::update();
|
||||
gGLActive = FALSE;
|
||||
gGLActive = false;
|
||||
}
|
||||
|
||||
if (LLViewerStatsRecorder::instanceExists())
|
||||
|
|
@ -2738,7 +2738,7 @@ bool LLAppViewer::initConfiguration()
|
|||
std::string test_name(gSavedSettings.getString("LogMetrics"));
|
||||
if (! test_name.empty())
|
||||
{
|
||||
LLTrace::BlockTimer::sMetricLog = TRUE;
|
||||
LLTrace::BlockTimer::sMetricLog = true;
|
||||
// '--logmetrics' is specified with a named test metric argument so the data gathering is done only on that test
|
||||
// In the absence of argument, every metric would be gathered (makes for a rather slow run and hard to decipher report...)
|
||||
LL_INFOS() << "'--logmetrics' argument : " << test_name << LL_ENDL;
|
||||
|
|
@ -2762,16 +2762,16 @@ bool LLAppViewer::initConfiguration()
|
|||
|
||||
if (gSavedSettings.getBOOL("DebugSession"))
|
||||
{
|
||||
gDebugSession = TRUE;
|
||||
gDebugGL = TRUE;
|
||||
gDebugSession = true;
|
||||
gDebugGL = true;
|
||||
|
||||
ll_init_fail_log(gDirUtilp->getExpandedFilename(LL_PATH_LOGS, "test_failures.log"));
|
||||
}
|
||||
|
||||
if (gSavedSettings.getBOOL("RenderDebugGLSession"))
|
||||
{
|
||||
gDebugGLSession = TRUE;
|
||||
gDebugGL = TRUE;
|
||||
gDebugGLSession = true;
|
||||
gDebugGL = true;
|
||||
// gDebugGL can cause excessive logging
|
||||
// so it's limited to a single session
|
||||
gSavedSettings.setBOOL("RenderDebugGLSession", FALSE);
|
||||
|
|
@ -4642,13 +4642,13 @@ void LLAppViewer::idle()
|
|||
if (LLStartUp::getStartupState() < STATE_STARTED)
|
||||
{
|
||||
// Skip rest if idle startup returns false (essentially, no world yet)
|
||||
gGLActive = TRUE;
|
||||
gGLActive = true;
|
||||
if (!idle_startup())
|
||||
{
|
||||
gGLActive = FALSE;
|
||||
gGLActive = false;
|
||||
return;
|
||||
}
|
||||
gGLActive = FALSE;
|
||||
gGLActive = false;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -4989,7 +4989,7 @@ void LLAppViewer::idle()
|
|||
// forcibly quit if it has taken too long
|
||||
if (mQuitRequested)
|
||||
{
|
||||
gGLActive = TRUE;
|
||||
gGLActive = true;
|
||||
idleShutdown();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -529,7 +529,7 @@ int APIENTRY WINMAIN(HINSTANCE hInstance,
|
|||
}
|
||||
#endif
|
||||
|
||||
gGLActive = TRUE;
|
||||
gGLActive = true;
|
||||
|
||||
viewer_app_ptr->cleanup();
|
||||
|
||||
|
|
|
|||
|
|
@ -1104,7 +1104,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
|
|||
// Note: bump will still point at GPU copy of dst_image
|
||||
bump_ptr->setExplicitFormat(GL_RGBA, GL_RGBA);
|
||||
LLGLuint tex_name;
|
||||
img->createGLTexture(0, nullptr, 0, 0, true, &tex_name);
|
||||
img->createGLTexture(0, nullptr, false, 0, true, &tex_name);
|
||||
|
||||
// point render target at empty buffer
|
||||
sRenderTarget.setColorAttachment(img, tex_name);
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum
|
|||
{
|
||||
setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
|
||||
}
|
||||
createGLTexture(0, raw_image, 0, TRUE, LLGLTexture::DYNAMIC_TEX);
|
||||
createGLTexture(0, raw_image, 0, true, LLGLTexture::DYNAMIC_TEX);
|
||||
setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP);
|
||||
mGLTexturep->setGLTextureCreated(false);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -917,7 +917,7 @@ void LLFloaterReporter::takeScreenshot(bool use_prev_screenshot)
|
|||
// store in the image list so it doesn't try to fetch from the server
|
||||
LLPointer<LLViewerFetchedTexture> image_in_list =
|
||||
LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid);
|
||||
image_in_list->createGLTexture(0, mImageRaw, 0, TRUE, LLGLTexture::OTHER);
|
||||
image_in_list->createGLTexture(0, mImageRaw, 0, true, LLGLTexture::OTHER);
|
||||
|
||||
// the texture picker then uses that texture
|
||||
LLTextureCtrl* texture = getChild<LLTextureCtrl>("screenshot");
|
||||
|
|
|
|||
|
|
@ -2980,7 +2980,7 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
|
|||
// -Cosmic,2023-04-04
|
||||
// Allocate GL texture based on LLImageRaw but do NOT copy to GL
|
||||
LLGLuint tex_name = 0;
|
||||
media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
|
||||
media_tex->createGLTexture(0, raw, 0, true, LLGLTexture::OTHER, true, &tex_name);
|
||||
|
||||
// copy just the subimage covered by the image raw to GL
|
||||
media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
|
||||
|
|
|
|||
|
|
@ -342,12 +342,12 @@ LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const
|
|||
// Create a bridge to the viewer texture manager.
|
||||
class LLViewerTextureManagerBridge : public LLTextureManagerBridge
|
||||
{
|
||||
/*virtual*/ LLPointer<LLGLTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE)
|
||||
/*virtual*/ LLPointer<LLGLTexture> getLocalTexture(bool usemipmaps = true, bool generate_gl_tex = true)
|
||||
{
|
||||
return LLViewerTextureManager::getLocalTexture(usemipmaps, generate_gl_tex);
|
||||
}
|
||||
|
||||
/*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE)
|
||||
/*virtual*/ LLPointer<LLGLTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, bool usemipmaps, bool generate_gl_tex = true)
|
||||
{
|
||||
return LLViewerTextureManager::getLocalTexture(width, height, components, usemipmaps, generate_gl_tex);
|
||||
}
|
||||
|
|
@ -1355,7 +1355,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
|
|||
if(isForSculptOnly())
|
||||
{
|
||||
//just update some variables, not to create a real GL texture.
|
||||
createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE);
|
||||
createGLTexture(mRawDiscardLevel, mRawImage, 0, false);
|
||||
mNeedsCreateTexture = false;
|
||||
destroyRawImage();
|
||||
}
|
||||
|
|
@ -1540,7 +1540,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
|
||||
BOOL res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, true, mBoostLevel);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -207,7 +207,7 @@ void LLSkyTex::create()
|
|||
void LLSkyTex::createGLImage(S32 which)
|
||||
{
|
||||
mTexture[which]->setExplicitFormat(GL_RGBA8, GL_RGBA);
|
||||
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
|
||||
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, true, LLGLTexture::LOCAL);
|
||||
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue