Fix for crash in process_avatar_movement.

gAgentAvatarp pointer was being checked for null instead of the local avatarp.
master
Loren Shih 2010-03-31 11:05:23 -04:00
parent d99a7d2f1d
commit b3bbc9d9ac
1 changed files with 1 additions and 1 deletions

View File

@ -4031,7 +4031,7 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
//clear animation flags
avatarp = (LLVOAvatar *)gObjectList.findObject(uuid);
if (!isAgentAvatarValid())
if (!avatarp)
{
// no agent by this ID...error?
LL_WARNS("Messaging") << "Received animation state for unknown avatar" << uuid << LL_ENDL;