Fix for crash in process_avatar_movement.
gAgentAvatarp pointer was being checked for null instead of the local avatarp.master
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d99a7d2f1d
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@ -4031,7 +4031,7 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
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//clear animation flags
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avatarp = (LLVOAvatar *)gObjectList.findObject(uuid);
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if (!isAgentAvatarValid())
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if (!avatarp)
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{
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// no agent by this ID...error?
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LL_WARNS("Messaging") << "Received animation state for unknown avatar" << uuid << LL_ENDL;
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