SL-19219 Fix for reflection probe display rendering during HUD render (also shadow frusta)

meow-7.2.2
Dave Parks 2023-02-15 10:57:29 -06:00
parent 893db4a692
commit b4332012ab
1 changed files with 2 additions and 3 deletions

View File

@ -4687,7 +4687,7 @@ void LLPipeline::renderDebug()
mReflectionMapManager.renderDebug();
}
if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes"))
if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes") && !hud_only)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("probe debug display");
@ -4740,7 +4740,7 @@ void LLPipeline::renderDebug()
}
}
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !hud_only)
{
LLVertexBuffer::unbind();
@ -9892,7 +9892,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
//hack to disable projector shadows
bool gen_shadow = RenderShadowDetail > 1;