NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac

meow-7.2.2
Graham Madarasz (Graham Linden) 2013-07-29 18:59:45 -07:00
parent be89f2f8fb
commit b44e7303d8
5 changed files with 68 additions and 17 deletions

View File

@ -177,7 +177,12 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasSRGB)
{
#if LL_DARWIN
if (!shader->attachObject("deferred/srgb_mac.glsl"))
#else
if (!shader->attachObject("deferred/srgb.glsl"))
#endif
{
return FALSE;
}

View File

@ -753,10 +753,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
U16* idx = ((U16*) getIndicesPointer())+indices_offset;
stop_glerror();
LLGLSLShader::startProfile();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
LLGLSLShader::startProfile();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
LLGLSLShader::stopProfile(count, mode);
LLGLSLShader::stopProfile(count, mode);
stop_glerror();
@ -2209,11 +2209,32 @@ void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count
#endif
}
void DumpComponents(U32 mask)
{
llinfos <<
((mask & LLVertexBuffer::MAP_VERTEX) ? "vertex:" : " ") <<
((mask & LLVertexBuffer::MAP_NORMAL) ? "norms:" : " ") <<
((mask & LLVertexBuffer::MAP_TEXCOORD0) ? "TC0:" : " ") <<
((mask & LLVertexBuffer::MAP_TEXCOORD1) ? "TC1:" : " ") <<
((mask & LLVertexBuffer::MAP_TEXCOORD2) ? "TC2:" : " ") <<
((mask & LLVertexBuffer::MAP_TEXCOORD3) ? "TC3:" : " ") <<
((mask & LLVertexBuffer::MAP_COLOR) ? "color:" : " ") <<
((mask & LLVertexBuffer::MAP_EMISSIVE) ? "emissive:" : " ") <<
((mask & LLVertexBuffer::MAP_TANGENT) ? "tangents" : " ") << llendl;
}
// Set for rendering
void LLVertexBuffer::setBuffer(U32 data_mask)
{
flush();
if((getTypeMask() & data_mask) != data_mask)
{
llinfos << "Missing VB stream components." << llendl;
DumpComponents(data_mask & ~getTypeMask());
data_mask &= getTypeMask();
}
//set up pointers if the data mask is different ...
bool setup = (sLastMask != data_mask);
@ -2237,15 +2258,36 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
static bool done_done_it = false;
if (!done_done_it)
{
done_done_it = true;
llinfos <<
"MAP_VERTEX: " << MAP_VERTEX <<
"MAP_VERTEX: " << MAP_NORMAL <<
"MAP_VERTEX: " << MAP_TEXCOORD0 <<
"MAP_VERTEX: " << MAP_TEXCOORD1 <<
"MAP_VERTEX: " << MAP_TEXCOORD2 <<
"MAP_VERTEX: " << MAP_TEXCOORD3 <<
"MAP_VERTEX: " << MAP_COLOR <<
"MAP_VERTEX: " << MAP_EMISSIVE <<
"MAP_VERTEX: " << MAP_TANGENT << llendl;
}
if ((data_mask & required_mask) != required_mask)
{
U32 unsatisfied_mask = (required_mask & ~data_mask);
U32 i = 0;
while (i < 15)
while (i < TYPE_MAX)
{
switch ((unsatisfied_mask & (1 << i)))
U32 unsatisfied_flag = unsatisfied_mask & (1 << i);
switch (unsatisfied_flag)
{
case MAP_VERTEX: llinfos << "Missing vert pos" << llendl; break;
case MAP_NORMAL: llinfos << "Missing normals" << llendl; break;
@ -2264,6 +2306,11 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
}
if (unsatisfied_mask & (1 << TYPE_INDEX))
{
llinfos << "Missing indices" << llendl;
}
llerrs << "Shader consumption mismatches data provision." << llendl;
}
}

View File

@ -529,7 +529,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
}
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);

View File

@ -1444,7 +1444,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i);
gDeferredMultiLightProgram[i].mShaderFiles.clear();
gDeferredMultiLightProgram[i].mFeatures.hasSRGB = true;
gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];

View File

@ -8695,12 +8695,6 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSpotLightProgram);
}
//reset mDeferredVB to fullscreen triangle
mDeferredVB->getVertexStrider(vert);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
{
LLGLDepthTest depth(GL_FALSE);
@ -8719,6 +8713,10 @@ void LLPipeline::renderDeferredLighting()
F32 far_z = 0.f;
bindDeferredShader(gDeferredMultiLightProgram[0]);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
while (!fullscreen_lights.empty())
{
LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
@ -8743,14 +8741,15 @@ void LLPipeline::renderDeferredLighting()
gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
count = 0;
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
count = 0;
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
unbindDeferredShader(gDeferredMultiLightProgram[0]);
unbindDeferredShader(gDeferredMultiLightProgram[0]);
bindDeferredShader(gDeferredMultiSpotLightProgram);
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);