SL-9632: Fix most HUD objects incorrectly being effected by the environment lighting
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c11a6df536
commit
b490a59ce2
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@ -1,4 +1,4 @@
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/**
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/**
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* @file simpleV.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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@ -28,6 +28,9 @@ uniform mat4 texture_matrix0;
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uniform mat4 modelview_matrix;
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uniform mat4 modelview_projection_matrix;
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// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
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uniform int no_atmo;
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ATTRIBUTE vec3 position;
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void passTextureIndex();
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ATTRIBUTE vec2 texcoord0;
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@ -46,19 +49,22 @@ void main()
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{
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//transform vertex
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vec4 vert = vec4(position.xyz,1.0);
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passTextureIndex();
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vec4 pos = (modelview_matrix * vert);
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gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
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passTextureIndex();
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vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
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vec3 norm = normalize(normal_matrix * normal);
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if (no_atmo == 1)
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{
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vertex_color = diffuse_color;
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}
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else
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{
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vec4 pos = (modelview_matrix * vert);
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vec3 norm = normalize(normal_matrix * normal);
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calcAtmospherics(pos.xyz);
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calcAtmospherics(pos.xyz);
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vec4 color = calcLighting(pos.xyz, norm, diffuse_color);
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vertex_color = color;
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vertex_color = calcLighting(pos.xyz, norm, diffuse_color);
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}
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}
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