lldrawpoolalpha post-merge fix.
parent
c207f3b90c
commit
b4e92f61af
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@ -393,8 +393,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
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// <FS:LO> Dont suspend partical processing while particles are hidden, just skip over drawing them
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if(!(gPipeline.sRenderParticles) && (
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group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE ||
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group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE))
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group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE ||
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group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE))
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{
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continue;
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}
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