secondlife/viewer#712: Consolidate accesses to texture_detail_* and material_detail_* controls
parent
7f2e3d0f27
commit
b4eb144f14
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@ -1324,9 +1324,7 @@ BOOL LLPanelRegionTerrainInfo::validateTextureSizes()
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static const S32 MAX_TERRAIN_TEXTURE_SIZE = 1024;
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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std::string buffer;
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buffer = llformat("texture_detail_%d", i);
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LLTextureCtrl* texture_ctrl = findChild<LLTextureCtrl>(buffer);
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LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i];
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if (!texture_ctrl) continue;
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LLUUID image_asset_id = texture_ctrl->getImageAssetID();
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@ -1418,11 +1416,13 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
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{
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buffer = llformat("texture_detail_%d", i);
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initCtrl(buffer);
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mTextureDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
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}
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("material_detail_%d", i);
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initCtrl(buffer);
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mMaterialDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
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}
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for(S32 i = 0; i < CORNER_COUNT; ++i)
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@ -1457,12 +1457,9 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
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const bool show_material_controls = material_type == LLTerrainMaterials::Type::PBR;
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// Toggle visibility of correct swatches
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std::string buffer;
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LLTextureCtrl* texture_ctrl;
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("texture_detail_%d", i);
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texture_ctrl = findChild<LLTextureCtrl>(buffer);
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LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i];
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if (texture_ctrl)
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{
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texture_ctrl->setVisible(show_texture_controls);
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@ -1470,11 +1467,10 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
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}
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("material_detail_%d", i);
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texture_ctrl = findChild<LLTextureCtrl>(buffer);
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if (texture_ctrl)
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LLTextureCtrl* material_ctrl = mMaterialDetailCtrl[i];
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if (material_ctrl)
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{
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texture_ctrl->setVisible(show_material_controls);
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material_ctrl->setVisible(show_material_controls);
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}
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}
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@ -1538,14 +1534,11 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled);
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}
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LLTextureCtrl* asset_ctrl;
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std::string buffer;
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if (set_texture_swatches)
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{
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("texture_detail_%d", i);
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asset_ctrl = findChild<LLTextureCtrl>(buffer);
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LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
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if(asset_ctrl)
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{
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LL_DEBUGS() << "Detail Texture " << i << ": "
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@ -1559,8 +1552,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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{
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("material_detail_%d", i);
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asset_ctrl = findChild<LLTextureCtrl>(buffer);
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LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
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if(asset_ctrl)
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{
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LL_DEBUGS() << "Detail Material " << i << ": "
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@ -1574,8 +1566,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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{
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("texture_detail_%d", i);
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asset_ctrl = findChild<LLTextureCtrl>(buffer);
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LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
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if(asset_ctrl)
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{
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asset_ctrl->setImageAssetID(mLastSetTextures[i]);
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@ -1586,8 +1577,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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{
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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buffer = llformat("material_detail_%d", i);
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asset_ctrl = findChild<LLTextureCtrl>(buffer);
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LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
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if(asset_ctrl)
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{
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asset_ctrl->setImageAssetID(mLastSetMaterials[i]);
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@ -1595,6 +1585,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
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}
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}
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std::string buffer;
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for(S32 i = 0; i < CORNER_COUNT; ++i)
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{
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buffer = llformat("height_start_spin_%d", i);
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@ -1661,7 +1652,6 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()
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}
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}
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LLTextureCtrl* asset_ctrl;
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std::string id_str;
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LLMessageSystem* msg = gMessageSystem;
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@ -1670,15 +1660,15 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()
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const LLTerrainMaterials::Type material_type = mMaterialTypeCtrl ? material_type_from_ctrl(mMaterialTypeCtrl) : LLTerrainMaterials::Type::TEXTURE;
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for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
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{
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LLTextureCtrl* asset_ctrl;
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if (material_type == LLTerrainMaterials::Type::PBR)
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{
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buffer = llformat("material_detail_%d", i);
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asset_ctrl = mMaterialDetailCtrl[i];
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}
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else
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{
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buffer = llformat("texture_detail_%d", i);
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asset_ctrl = mTextureDetailCtrl[i];
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}
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asset_ctrl = findChild<LLTextureCtrl>(buffer);
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if (!asset_ctrl) { continue; }
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@ -56,6 +56,7 @@ class LLRadioGroup;
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class LLSliderCtrl;
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class LLSpinCtrl;
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class LLTextBox;
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class LLTextureCtrl;
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class LLPanelRegionGeneralInfo;
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class LLPanelRegionDebugInfo;
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@ -273,6 +274,8 @@ private:
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bool mConfirmedTextureHeights;
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bool mAskedTextureHeights;
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LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr;
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LLTextureCtrl* mTextureDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
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LLTextureCtrl* mMaterialDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
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LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT];
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LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT];
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};
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