Code cleanup and removed hacky code support for some old legacy rig types
parent
add08538af
commit
b53ffe4eae
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@ -1332,32 +1332,7 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
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}
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else if (isRoot())
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{
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//Rebase the pelvis position if the avatar contains a pelvis offset
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if ( mHasPelvisOffset )
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{
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LLVector3 returnVec( mDrawable->getPositionAgent() );
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if ( mLastPelvisToFoot > mPelvisToFoot )
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{
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F32 diff = mLastPelvisToFoot - mPelvisToFoot;
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//1. Move the pelvis down by the difference of the old amount and the new pelvis to foot amount
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returnVec[VZ] -= (diff);
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//2. Now move the pelvis up by the new pelvis to foot amount
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returnVec[VZ] += mPelvisToFoot;
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}
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else
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{
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//1. Move the pelvis down by the old pelvis to foot amount
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returnVec[VZ] -= (mLastPelvisToFoot);
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//2. Now move the pelvis up by the new pelvis to foot amount
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returnVec[VZ] += mPelvisToFoot;
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}
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//Return the fixed up pelvis position
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return returnVec;
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}
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else
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{
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return mDrawable->getPositionAgent();
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}
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return mDrawable->getPositionAgent();
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}
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else
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{
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@ -3498,15 +3473,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
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// correct for the fact that the pelvis is not necessarily the center
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// of the agent's physical representation
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if ( !mHasPelvisOffset )
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{
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root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
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}
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else
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{
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root_pos.mdV[VZ] -= (0.65f * mBodySize.mV[VZ]) - mPelvisToFoot;
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}
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root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
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LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
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if (newPosition != mRoot.getXform()->getWorldPosition())
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