Code cleanup and removed hacky code support for some old legacy rig types

meow-7.2.2
prep linden 2011-02-18 17:43:08 -05:00
parent add08538af
commit b53ffe4eae
1 changed files with 3 additions and 35 deletions

View File

@ -1332,32 +1332,7 @@ const LLVector3 LLVOAvatar::getRenderPosition() const
}
else if (isRoot())
{
//Rebase the pelvis position if the avatar contains a pelvis offset
if ( mHasPelvisOffset )
{
LLVector3 returnVec( mDrawable->getPositionAgent() );
if ( mLastPelvisToFoot > mPelvisToFoot )
{
F32 diff = mLastPelvisToFoot - mPelvisToFoot;
//1. Move the pelvis down by the difference of the old amount and the new pelvis to foot amount
returnVec[VZ] -= (diff);
//2. Now move the pelvis up by the new pelvis to foot amount
returnVec[VZ] += mPelvisToFoot;
}
else
{
//1. Move the pelvis down by the old pelvis to foot amount
returnVec[VZ] -= (mLastPelvisToFoot);
//2. Now move the pelvis up by the new pelvis to foot amount
returnVec[VZ] += mPelvisToFoot;
}
//Return the fixed up pelvis position
return returnVec;
}
else
{
return mDrawable->getPositionAgent();
}
return mDrawable->getPositionAgent();
}
else
{
@ -3498,15 +3473,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// correct for the fact that the pelvis is not necessarily the center
// of the agent's physical representation
if ( !mHasPelvisOffset )
{
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
}
else
{
root_pos.mdV[VZ] -= (0.65f * mBodySize.mV[VZ]) - mPelvisToFoot;
}
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
if (newPosition != mRoot.getXform()->getWorldPosition())