SH-4050 FIX camera goes below ground when avatar offset set to 0
Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1.meow-7.2.2
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af78acc037
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b724791c2a
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@ -464,7 +464,7 @@ void LLAvatarAppearance::computeBodySize()
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F32 old_offset = mAvatarOffset.mV[VZ];
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mAvatarOffset.mV[VZ] = getVisualParamWeight(11001);
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mAvatarOffset.mV[VZ] = getVisualParamWeight(AVATAR_HOVER);
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mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
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knee.mV[VZ] * hip_scale.mV[VZ] -
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@ -488,6 +488,25 @@ void LLAvatarAppearance::computeBodySize()
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mAvatarOffset.mV[VX] = 0.0f;
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mAvatarOffset.mV[VY] = 0.0f;
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// Certain configurations of avatars can force the overall height (with offset) to go negative.
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// Enforce a constraint to make sure we don't go below 0.1 meters.
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// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground
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if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 0.1f)
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{
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mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 0.11f); // avoid floating point rounding making the above check continue to fail.
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llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 0.1f);
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if (mWearableData)
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{
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LLWearable* shape = mWearableData->getWearable(LLWearableType::WT_SHAPE, 0);
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if (shape)
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{
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shape->setVisualParamWeight(AVATAR_HOVER, mAvatarOffset.mV[VZ], false);
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}
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}
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}
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if (new_body_size != mBodySize || old_offset != mAvatarOffset.mV[VZ])
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{
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mBodySize = new_body_size;
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@ -41,6 +41,8 @@ extern const S32 SCRATCH_TEX_WIDTH;
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extern const S32 SCRATCH_TEX_HEIGHT;
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extern const S32 IMPOSTOR_PERIOD;
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static const U32 AVATAR_HOVER = 11001;
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//--------------------------------------------------------------------
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// Enums
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//--------------------------------------------------------------------
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@ -3204,7 +3204,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
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}
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root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
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root_pos.mdV[VZ] += getVisualParamWeight(11001);
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root_pos.mdV[VZ] += getVisualParamWeight(AVATAR_HOVER);
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resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
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