#4242 Clarify some operations

and make scale application a bit more valid
master
Andrey Kleshchev 2025-07-02 18:01:00 +03:00 committed by Andrey Kleshchev
parent 900516a449
commit b79feb60f5
1 changed files with 10 additions and 5 deletions

View File

@ -1373,15 +1373,14 @@ void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map
glm::quat rotation;
glm::decompose(translated_joint, scale, rotation, translation_override, skew, perspective);
// Viewer allows overrides, which are base joint with applied translation override.
// fortunately normal bones use only translation, without rotation or scale
node.mOverrideMatrix = glm::recompose(glm::vec3(1, 1, 1), glm::identity<glm::quat>(), translation_override, glm::vec3(0, 0, 0), glm::vec4(0, 0, 0, 1));
glm::mat4 overriden_joint = node.mOverrideMatrix;
// This is incomplete or even wrong.
// Viewer allows overrides, which are base joint with applied translation override.
// So we should be taking viewer joint matrix and replacing translation part with an override.
// Or should rebuild the matrix from viewer_data.scale, viewer_data.rotation, translation_override parts.
overriden_joint = glm::scale(overriden_joint, viewer_data.mScale);
// todo: if gltf bone had rotation or scale, they probably should be saved here
// then applied to bind matrix
rest = parent_rest * overriden_joint;
if (viewer_data.mIsJoint)
{
@ -1389,6 +1388,12 @@ void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map
}
else
{
// This is likely incomplete or even wrong.
// Viewer Collision bones specify rotation and scale.
// Importer should apply rotation and scale to this matrix and save as needed
// then subsctruct them from bind matrix
overriden_joint = glm::scale(overriden_joint, viewer_data.mScale);
node.mOverrideRestMatrix = parent_support_rest * overriden_joint;
}
}