Path-267: Add support for rendering of walkable objects, obstacles and material phantoms.
parent
11bc6e9780
commit
b7d93d8adf
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@ -87,8 +87,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
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//=============================================================================
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void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
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{
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LLGLSUIDefault gls_ui;
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LLGLEnable depth( GL_DEPTH_TEST );
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LLGLEnable blend( GL_BLEND );
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LLGLEnable cull( GL_CULL_FACE );
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glLineWidth(1.5f);
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LLGLSLShader::sNoFixedFunction = false;
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@ -96,13 +95,13 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
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pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
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pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
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glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
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LLGLEnable smooth(GL_LINE_SMOOTH);
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LLGLEnable smooth( GL_LINE_SMOOTH );
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//pass 2 outlined
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pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );
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LLGLSLShader::sNoFixedFunction = true;
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glLineWidth(1.0f);
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glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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LLGLDisable smoothout(GL_LINE_SMOOTH);
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LLGLDisable smoothout( GL_LINE_SMOOTH );
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}
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//=============================================================================
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void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const
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@ -248,7 +248,7 @@ void LLFloaterPathfindingConsole::onClose(bool pIsAppQuitting)
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{
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mAgentStateSlot.disconnect();
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}
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LLPathingLib::getInstance()->cleanupResidual();
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LLFloater::onClose(pIsAppQuitting);
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}
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