SOCIAL-530 WIP When double clicking a nearby location I want my avatar to walk to that spot

Initial mouse-based steering and single click to walk
master
Richard Linden 2011-03-10 20:20:17 -08:00
parent 1898768009
commit b815dc9aa4
2 changed files with 199 additions and 45 deletions

View File

@ -79,7 +79,7 @@ static ECursorType cursor_from_parcel_media(U8 click_action);
LLToolPie::LLToolPie()
: LLTool(std::string("Pie")),
mGrabMouseButtonDown( FALSE ),
mMouseButtonDown( FALSE ),
mMouseOutsideSlop( FALSE ),
mClickAction(0),
mClickActionBuyEnabled( gSavedSettings.getBOOL("ClickActionBuyEnabled") ),
@ -99,12 +99,18 @@ BOOL LLToolPie::handleAnyMouseClick(S32 x, S32 y, MASK mask, EClickType clicktyp
BOOL LLToolPie::handleMouseDown(S32 x, S32 y, MASK mask)
{
mMouseOutsideSlop = FALSE;
mMouseDownX = x;
mMouseDownY = y;
mLastYaw = 0.f;
//left mouse down always picks transparent
mPick = gViewerWindow->pickImmediate(x, y, TRUE);
mPick.mKeyMask = mask;
mGrabMouseButtonDown = TRUE;
mDragPick = mPick;
mMouseButtonDown = TRUE;
pickLeftMouseDownCallback();
handleLeftClickPick();
return TRUE;
}
@ -119,7 +125,7 @@ BOOL LLToolPie::handleRightMouseDown(S32 x, S32 y, MASK mask)
// claim not handled so UI focus stays same
pickRightMouseDownCallback();
handleRightClickPick();
return FALSE;
}
@ -136,7 +142,7 @@ BOOL LLToolPie::handleScrollWheel(S32 x, S32 y, S32 clicks)
}
// True if you selected an object.
BOOL LLToolPie::pickLeftMouseDownCallback()
BOOL LLToolPie::handleLeftClickPick()
{
S32 x = mPick.mMousePt.mX;
S32 y = mPick.mMousePt.mY;
@ -319,7 +325,7 @@ BOOL LLToolPie::pickLeftMouseDownCallback()
if (!gSavedSettings.getBOOL("LeftClickShowMenu"))
{
// mouse already released
if (!mGrabMouseButtonDown)
if (!mMouseButtonDown)
{
return TRUE;
}
@ -513,7 +519,27 @@ void LLToolPie::selectionPropertiesReceived()
BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
{
if (!mMouseOutsideSlop && mMouseButtonDown)
{
S32 delta_x = x - mMouseDownX;
S32 delta_y = y - mMouseDownY;
S32 threshold = gSavedSettings.getS32("DragAndDropDistanceThreshold");
if (delta_x * delta_x + delta_y * delta_y > threshold * threshold)
{
startCameraSteering();
mMouseOutsideSlop = TRUE;
setMouseCapture(TRUE);
}
}
mHoverPick = gViewerWindow->pickImmediate(x, y, FALSE);
if (mMouseOutsideSlop)
{
steerCameraWithMouse(x, y);
return TRUE;
}
// perform a separate pick that detects transparent objects since they respond to 1-click actions
LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, TRUE);
@ -584,37 +610,31 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
BOOL LLToolPie::handleMouseUp(S32 x, S32 y, MASK mask)
{
LLViewerObject* obj = mPick.getObject();
handleMediaMouseUp();
U8 click_action = final_click_action(obj);
if (click_action != CLICK_ACTION_NONE)
if (hasMouseCapture())
{
switch(click_action)
{
// NOTE: mClickActionBuyEnabled flag enables/disables BUY action but setting cursor to default is okay
case CLICK_ACTION_BUY:
// NOTE: mClickActionPayEnabled flag enables/disables PAY action but setting cursor to default is okay
case CLICK_ACTION_PAY:
case CLICK_ACTION_OPEN:
case CLICK_ACTION_ZOOM:
case CLICK_ACTION_PLAY:
case CLICK_ACTION_OPEN_MEDIA:
// Because these actions open UI dialogs, we won't change
// the cursor again until the next hover and GL pick over
// the world. Keep the cursor an arrow, assuming that
// after the user moves off the UI, they won't be on the
// same object anymore.
gViewerWindow->setCursor(UI_CURSOR_ARROW);
// Make sure the hover-picked object is ignored.
//gToolTipView->resetLastHoverObject();
break;
default:
break;
}
setMouseCapture(FALSE);
}
mGrabMouseButtonDown = FALSE;
bool media_handled_click = handleMediaMouseUp() || LLViewerMediaFocus::getInstance()->getFocus();
bool mouse_moved = mMouseOutsideSlop;
mMouseOutsideSlop = FALSE;
mMouseButtonDown = FALSE;
if (!media_handled_click && click_action == CLICK_ACTION_NONE && !mouse_moved)
{
if (gSavedSettings.getBOOL("ClickToWalk") // click to walk enabled
&& !mPick.mPosGlobal.isExactlyZero() // valid coordinates for pick
&& (mPick.mPickType == LLPickInfo::PICK_LAND // we clicked on land
|| mPick.mObjectID.notNull())) // or on an object
{
handle_go_to();
return TRUE;
}
}
gViewerWindow->setCursor(UI_CURSOR_ARROW);
LLToolMgr::getInstance()->clearTransientTool();
gAgentCamera.setLookAt(LOOKAT_TARGET_CONVERSATION, obj); // maybe look at object/person clicked on
return LLTool::handleMouseUp(x, y, mask);
@ -1276,6 +1296,7 @@ void LLToolPie::stopEditing()
void LLToolPie::onMouseCaptureLost()
{
mMouseOutsideSlop = FALSE;
mMouseButtonDown = FALSE;
handleMediaMouseUp();
}
@ -1444,8 +1465,6 @@ bool LLToolPie::handleMediaMouseUp()
mMediaMouseCaptureID.setNull();
setMouseCapture(FALSE);
result = true;
}
@ -1508,7 +1527,7 @@ static ECursorType cursor_from_parcel_media(U8 click_action)
// True if we handled the event.
BOOL LLToolPie::pickRightMouseDownCallback()
BOOL LLToolPie::handleRightClickPick()
{
S32 x = mPick.mMousePt.mX;
S32 y = mPick.mMousePt.mY;
@ -1630,10 +1649,136 @@ BOOL LLToolPie::pickRightMouseDownCallback()
void LLToolPie::showVisualContextMenuEffect()
{
// VEFFECT: ShowPie
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
effectp->setPositionGlobal(mPick.mPosGlobal);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
effectp->setDuration(0.25f);
// VEFFECT: ShowPie
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_SPHERE, TRUE);
effectp->setPositionGlobal(mPick.mPosGlobal);
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
effectp->setDuration(0.25f);
}
LLVector3 intersect_ray_with_sphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius)
{
// from http://www.siggraph.org/education/materials/HyperGraph/raytrace/rtinter1.htm
LLVector3 sphere_to_ray_start_vec = ray_pt - sphere_center;
F32 B = 2.f * ray_dir * sphere_to_ray_start_vec;
F32 C = sphere_to_ray_start_vec.lengthSquared() - (sphere_radius * sphere_radius);
LLVector3 intersection_pt;
F32 discriminant = B*B - 4.f*C;
if (discriminant < 0.f)
{
// no intersection, compute closest intersection point
LLVector3 ray_to_sphere(sphere_to_ray_start_vec * -1.f);
LLVector3 ray_orthogonal_dir = ray_pt + projected_vec(ray_to_sphere, ray_dir) - sphere_center;
ray_orthogonal_dir.normalize();
intersection_pt = sphere_center + ray_orthogonal_dir * sphere_radius;
}
else
{
F32 t0 = (-B - sqrtf(discriminant)) / 2.f;
if (t0 > 0.f)
{
intersection_pt = ray_pt + ray_dir * t0;
}
else
{
F32 t1 = (-B + sqrtf(discriminant)) / 2.f;
intersection_pt = ray_pt + ray_dir * t1;
}
}
return intersection_pt;
//LLVector3 ray_pt_to_center = sphere_center - ray_pt;
//F32 center_distance = ray_pt_to_center.normVec();
//F32 dot = ray_dir * ray_pt_to_center;
//if (dot == 0.f)
//{
// return LLVector3::zero;
//}
//// point which ray hits plane centered on sphere origin, facing ray origin
//LLVector3 intersection_sphere_plane = ray_pt + (ray_dir * center_distance / dot);
//// vector from sphere origin to the point, normalized to sphere radius
//LLVector3 sphere_center_to_intersection = (intersection_sphere_plane - sphere_center) / sphere_radius;
//F32 dist_squared = sphere_center_to_intersection.magVecSquared();
//LLVector3 result;
//if (dist_squared > 1.f)
//{
// result = sphere_center_to_intersection;
// result.normVec();
//}
//else
//{
// result = sphere_center_to_intersection - ray_dir * sqrtf(1.f - dist_squared);
//}
//return sphere_center + (result * sphere_radius);
}
void LLToolPie::startCameraSteering()
{
mMouseSteerX = mMouseDownX;
mMouseSteerY = mMouseDownY;
}
void LLToolPie::steerCameraWithMouse(S32 x, S32 y)
{
const F32 MIN_ROTATION_RADIUS = 1.f;
const LLVector3 pick_pos = gAgent.getPosAgentFromGlobal(mDragPick.mPosGlobal);
const LLVector3 rotation_center = gAgent.getFrameAgent().getOrigin();
const LLVector3 rotation_up_axis(gAgent.getReferenceUpVector());
LLVector3 pick_offset = pick_pos - rotation_center;
F32 up_distance = pick_offset * rotation_up_axis;
LLVector3 object_rotation_center = rotation_center + rotation_up_axis * up_distance;
F32 pick_distance_from_rotation_center = llclamp(dist_vec(pick_pos, object_rotation_center), MIN_ROTATION_RADIUS, F32_MAX);
LLVector3 screen_rotation_up_axis = rotation_up_axis - projected_vec(rotation_up_axis, LLViewerCamera::instance().getAtAxis());
screen_rotation_up_axis.normalize();
LLVector3 screen_rotation_left_axis = screen_rotation_up_axis % LLViewerCamera::instance().getAtAxis();
LLVector3 mouse_ray = gViewerWindow->mouseDirectionGlobal(x, y);
mouse_ray = mouse_ray - projected_vec(mouse_ray, rotation_up_axis);
mouse_ray.normalize();
LLVector3 old_mouse_ray = gViewerWindow->mouseDirectionGlobal(mMouseSteerX, mMouseSteerY);
old_mouse_ray = old_mouse_ray - projected_vec(old_mouse_ray, rotation_up_axis);
old_mouse_ray.normalize();
LLVector3 camera_pos = gAgentCamera.getCameraPositionAgent();
LLVector3 camera_to_rotation_center = object_rotation_center - camera_pos;
LLVector3 adjusted_camera_pos = camera_pos + projected_vec(camera_to_rotation_center, rotation_up_axis);
LLVector3 rotation_fwd_axis = LLViewerCamera::instance().getAtAxis() - projected_vec(LLViewerCamera::instance().getAtAxis(), rotation_up_axis);
rotation_fwd_axis.normalize();
F64 pick_dist = dist_vec(pick_pos, adjusted_camera_pos);
LLVector3 mouse_on_sphere = intersect_ray_with_sphere(adjusted_camera_pos + (mouse_ray * pick_dist * 1.1f),
-1.f * mouse_ray,
object_rotation_center,
pick_distance_from_rotation_center);
LLVector3 old_mouse_on_sphere = intersect_ray_with_sphere(adjusted_camera_pos + (old_mouse_ray * pick_dist * 1.1f),
-1.f * old_mouse_ray,
object_rotation_center,
pick_distance_from_rotation_center);
LLVector3 rotation_furthest_pt = object_rotation_center + pick_distance_from_rotation_center * rotation_fwd_axis;
F32 mouse_lateral_distance = llclamp(((mouse_on_sphere - rotation_furthest_pt) * screen_rotation_left_axis) / pick_distance_from_rotation_center, -1.f, 1.f);
F32 old_mouse_lateral_distance = llclamp(((old_mouse_on_sphere - rotation_furthest_pt) * screen_rotation_left_axis) / pick_distance_from_rotation_center, -1.f, 1.f);
F32 yaw_angle = -1.f * asinf(mouse_lateral_distance);
F32 old_yaw_angle = -1.f * asinf(old_mouse_lateral_distance);
// apply delta
gAgent.yaw(yaw_angle - old_yaw_angle);
mMouseSteerX = x;
mMouseSteerY = y;
}

View File

@ -75,8 +75,8 @@ public:
private:
BOOL outsideSlop (S32 x, S32 y, S32 start_x, S32 start_y);
BOOL pickLeftMouseDownCallback();
BOOL pickRightMouseDownCallback();
BOOL handleLeftClickPick();
BOOL handleRightClickPick();
BOOL useClickAction (MASK mask, LLViewerObject* object,LLViewerObject* parent);
void showVisualContextMenuEffect();
@ -88,12 +88,21 @@ private:
BOOL handleTooltipLand(std::string line, std::string tooltip_msg);
BOOL handleTooltipObject( LLViewerObject* hover_object, std::string line, std::string tooltip_msg);
void steerCameraWithMouse(S32 x, S32 y);
void startCameraSteering();
private:
BOOL mGrabMouseButtonDown;
BOOL mMouseButtonDown;
BOOL mMouseOutsideSlop; // for this drag, has mouse moved outside slop region
S32 mMouseDownX;
S32 mMouseDownY;
S32 mMouseSteerX;
S32 mMouseSteerY;
F32 mLastYaw;
LLUUID mMediaMouseCaptureID;
LLPickInfo mPick;
LLPickInfo mHoverPick;
LLPickInfo mDragPick;
LLPointer<LLViewerObject> mClickActionObject;
U8 mClickAction;
LLSafeHandle<LLObjectSelection> mLeftClickSelection;